Taldrenites > General Starfleet Command Forum
Overcharging weapons?
jimmythehat:
As far as I know, it goes like this
Overcharging weapons to 200% [the red line] lets your weapons do 150% damage
Overcharging sheilds only speeds up their repair.
There's a better post about this on the old forum... i'm too lazy to look for it, but it's not too hard to find... i think
As for not having an extra power bar, it seems that all of the extra power is evenly distributed amongst your various weapons and sheilds.
hope that helps.
Inglo:
I've never really tested this but does overcharging any of the weapons have any effect other than increased damage? i.e. Negative effects on range and accuracy?
Fuller:
I don't think it will have any effect on range or dissipation other than to increase damage and defense power depending on how your sliders are set.
Methos you shouldn't be having these problems. I have no problem with it. Will you please restate your post in more detail so that I may understand better.
Methos:
Quote:
interesting. can you describe the ship loadout in more detail?
One thing: level 4 disruptors are the MOST POWERFUL (and more power consuming) weapon. not the weakest.
--- End quote ---
ok with the load out that I listed above maybe,but when I tryed it with Warpcore X,type level 1 shields,and one and only one type I disruptor and no heavys and started a battle,I still don't have any spare power,and it's like it takes almost 70% of my power just for the weakest shields,and the disruptor is bearly touching the green marker.
Methos:
Ok I just got a Negh var on a server I play at and I gave it warp X type 4shields all around and only the type 4 disruptors and no heavys,yet in a game I have no extra warp power,but in the refit sceen I have around 60 to spare.
So I'm asking just how people are overcharging weapons or shields if all warp power is used up with even the weakest shields and weapons?
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