Taldrenites > Starfleet Command Enhancements and Materials

SFC-Orion Pirates Weapons Data

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Corbomite:

--- Quote from: TarMinyatur on May 02, 2008, 09:11:44 pm ---I seem to remember the AMD-12 taking 2 turns to reload, and the Plas-D 1.33 turns. The idea is that these devices can load 3 "spaces" of munitions per turn, AMD's being 1/2 space items and Plas-D as 1-space items.

--- End quote ---

I didn't notice any significant differences in loading times for these items. I will slow down the clock and take a better look.

Thanks Tar!

Corbomite:
Confirmed: AMD6, AMD12 and Plasma D all rearm in one turn as soon as the entire Hardpoint is empty as compared to a PH-1, which is a known quantity. You will see them jump to a "Ready to Fire" state immediately (Hardpoint all filled in) if the weapon is not totally discharged after firing, but the slow "crawl" to reload definitely takes one turn.

Roychipoqua_Mace:
Hehe, giving this chart a thorough lookthru, now I see what they mean by "Magic Photons" with the 83-67-33% hit rates, instead of the 67-50-33% in the original manual.  :)

I also noticed what Tar said about the R16-R22 disruptors. When I tried firing one shot at the AI in skirmish mode and then quit, the debriefing screen said total damage scored to enemy was 2. I can check it again, though, that was a little while ago.

Corbomite:
Testing fighter PH-2's right now. I will test Disruptors and get back to you.

Corbomite:
Confirmed: 16-22 Disruptor does 2 points of damage. Chart amended. I did that chart a long time ago. I must have read the ranges wrong in my test because I'm pretty sure I defended that call from my notes and never bothered to retest it. My bad!  :-[

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