Author Topic: SFC-Orion Pirates Weapons Data  (Read 7280 times)

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Offline Jonnan

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Re: SFC-Orion Pirates Weapons Data
« Reply #30 on: July 12, 2009, 04:23:38 am »
Lets try this again - <G>
I converted the listings here to a TiddlyWiki file, which allows crossreferencing and so on. It does require Javascript, and while editting/saving changes works flawlessly in Firefox, any other browser I've had to tweak the settings a bit. But viewing should be fine in any browser.

Hopefully people will find this useful - I find it's a nice format for referencing stuff in.

Thanks - Jonnan

Offline TAnimaL

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Re: SFC-Orion Pirates Weapons Data
« Reply #31 on: July 12, 2009, 01:11:39 pm »
Dude, that is totally WICKED! I love it! Fast, efficient, easy to use... I will definitely be using this. Thanks a whole bunch!

tiny, tiny, minuscule comment - how hard would it be to add the T/R beams (heavy and light)? I know they're not used by most, but the mod I'm working on with a friend uses them as limited-use heavy weapons. Just curious.

Again, great work!

Offline Jonnan

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Re: SFC-Orion Pirates Weapons Data
« Reply #32 on: July 12, 2009, 11:50:34 pm »
Dude, that is totally WICKED! I love it! Fast, efficient, easy to use... I will definitely be using this. Thanks a whole bunch!

tiny, tiny, minuscule comment - how hard would it be to add the T/R beams (heavy and light)? I know they're not used by most, but the mod I'm working on with a friend uses them as limited-use heavy weapons. Just curious.

Again, great work!


?? I feel stupid - I'm not familiar with the TR Beam (I mean, I know them from SFB/Andromedans, but I didn't recall them being in SFC.)

That said - you should be able to add them yourself (I added basic help files in it, because I can't remember stuff - top left hand side has a link) just find the section you want them in (I'm guessing hit or miss weapons?) and click 'new here' - it will start a new entry tagged for that section, and automatically show up under the Table of Contents listing there. If you want to distinguish it from the regular entries change the username 'table of contents' to something like 'Andromedan Invasion Mod' or some such - I just used 'Table of Contents' so there would be a quick link back to there in every entry. Make sure you can save before you spend 15 minutes editing - Firefox works great (Asks for permissions, then works fine), other browsers are hit or miss.

For reference purposes, the baseline product here is TiddlyWiki (http://www.tiddlywiki.com/), and whats not in that is in the http://mptw.tiddlyspot.com wiki, minus the parts I ripped out because they were more than I needed. I use it for things like searchable references, game faqs, occasional storywriting and stuff - <G>.

Anyway, glad you liked it.

Jonnan

Offline marstone

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Re: SFC-Orion Pirates Weapons Data
« Reply #33 on: July 13, 2009, 06:18:35 am »
don't feel bad TR beams were unfinished, there are references in the code to andro's and tholians but they never made the cut fully into the game.
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Offline Jonnan

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Re: SFC-Orion Pirates Weapons Data
« Reply #34 on: July 13, 2009, 08:33:55 am »
Ah - sad that they didn't make the cut, but good to know I'm not going completely senile either.

I was definitely having a "I'm *sure* I would have remembered *that*?!?!" moment - <G>

Jonnan

Offline Roychipoqua_Mace

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Re: SFC-Orion Pirates Weapons Data
« Reply #35 on: July 13, 2009, 10:31:02 am »
don't feel bad TR beams were unfinished, there are references in the code to andro's and tholians but they never made the cut fully into the game.


That's interesting, I didn't know they had any Tholian progress in the game, even if it was unfinished.

Offline marstone

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Re: SFC-Orion Pirates Weapons Data
« Reply #36 on: July 13, 2009, 02:52:10 pm »
don't feel bad TR beams were unfinished, there are references in the code to andro's and tholians but they never made the cut fully into the game.


That's interesting, I didn't know they had any Tholian progress in the game, even if it was unfinished.


There is even mention of the Jindarians
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline Corbomite

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Re: SFC-Orion Pirates Weapons Data
« Reply #37 on: July 14, 2009, 04:18:46 am »
TR Beams are in the game and work (they are a Range of Effect weapon). The graphic was never finished and they come out as a plain blue line. There are mods where folks have overlaid new/other weapons textures so I'm sure it would be possible for someone to "finish" them by creating a graphic or simply swapping out one we already have. I always thought the Heavy Phaser graphics would be a good choice: Phaser B for the TRH and Phaser A for TRL. I can create a chart for them if there is enough desire for one or if we fully incorporate them into the game.

Offline TAnimaL

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Re: SFC-Orion Pirates Weapons Data
« Reply #38 on: July 14, 2009, 10:20:45 pm »
sorry I didn't make it clearer in my post that the TR beams are "broken but working" in the game; in my mod we're currently using them as "Neutron Blasters" (a nod to Blake's 7 fans) on a R-D7B,  2 T/R-H and 2 T/R-L with FA arcs. It's a mean little sucker...

Corbomite, which texture gets modified to override the T/R blue? Last time I think I tried fx0 and fx1.bmp to no avail.

Jonnan, I'm going to try loading them into the tiddlywink now, but it's my first attemp, so we'll see how that goes...

Offline Corbomite

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Re: SFC-Orion Pirates Weapons Data
« Reply #39 on: July 15, 2009, 08:29:18 am »
I don't know how to do it myself and I can't even find phaser textures of any kind in the Textures file. They might be part of the Sprites file in which case we can't do what I proposed. Chris Jones was the one I remember changing out weapons textures for his UAW mod I think.

Offline marstone

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Re: SFC-Orion Pirates Weapons Data
« Reply #40 on: July 15, 2009, 09:18:39 am »
I don't know how to do it myself and I can't even find phaser textures of any kind in the Textures file. They might be part of the Sprites file in which case we can't do what I proposed. Chris Jones was the one I remember changing out weapons textures for his UAW mod I think.


Weapon textures are not in the Sprite file.  The UI image for them are tho.
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline Roychipoqua_Mace

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Re: SFC-Orion Pirates Weapons Data
« Reply #41 on: July 15, 2009, 10:40:55 am »
I don't know how to do it myself and I can't even find phaser textures of any kind in the Textures file. They might be part of the Sprites file in which case we can't do what I proposed. Chris Jones was the one I remember changing out weapons textures for his UAW mod I think.


The heavy phaser textures (both A and B) are the same as the other phasers, in the FX1.BMP file -- the white rectangle below and between the blue and red rings. To be sure, I scribbled a bunch of black over the white texture and tried firing the heavy phasers in the game. They appeared all broken up (actually kind of like the phaser bursts in ST2).

The problem with the phaser textures is that changing the color changes the color for every different type of phaser, and that is for all races. It would be awesome to have different color beams across the races but maybe that is possible later on.

Offline Corbomite

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Re: SFC-Orion Pirates Weapons Data
« Reply #42 on: July 15, 2009, 04:23:27 pm »
Ahh I see. That's why the Mauler textures are the same except for the beam width and definition. Well, we wouldn't need to change the texture/color of the Heavy Phasers, just direct the game to use that texture for TR Beams as well as Heavy Phasers. The file may have to be copied and renamed to do that.

Offline TAnimaL

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Re: SFC-Orion Pirates Weapons Data
« Reply #43 on: July 17, 2009, 10:13:20 pm »
For anyone who is interested, here is the OP Weapons Tiddlywiki by Jonnan with the Tractor-Repulsor Beam info added in.


Offline Jonnan

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Re: SFC-Orion Pirates Weapons Data
« Reply #44 on: August 06, 2009, 08:10:39 pm »
TiddlyWiki has evidently updated a few bug-fixes, and I updated a couple of GUI decisions in my modification - This is all the same Info as before (And thank you for the Tractor/Repulsor info BTW) in a slightly more configurable wrapper.

Enjoy

Jonnan