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Author Topic: AoTK II Rules!!  (Read 3157 times)

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KAT J'inn

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Re: AoTK II Rules!!
« Reply #30 on: July 19, 2005, 09:40:19 am »
As always it is up to the RMs.  Some input from them would be helpful. 
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FPF-DieHard

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Re: AoTK II Rules!!
« Reply #31 on: July 19, 2005, 09:42:13 am »
Um, you pulled the disengagment rule?  Think that might be triming a bit too far?
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Kroma BaSyl

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Re: AoTK II Rules!!
« Reply #32 on: July 19, 2005, 09:47:31 am »
Um, you pulled the disengagment rule?  Think that might be triming a bit too far?

I agree, keep the disengagement rule and add no disengagement allowed if not adjacent to allied or neutral hex.
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KAT J'inn

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Re: AoTK II Rules!!
« Reply #33 on: July 19, 2005, 09:49:52 am »
It was not in AoTK I.  So I figured AoTK II wopuld be a basic re-run and not AoTK I + Rules.

Personally, I'd like to see AoTK II with the exact same rules as AoTK I.   People had fun on AoTK I.   However, if the RMs want some more rules put in, that is fine.  Problem is, the only RM providing input in Hexx.

Now if I go with what all the players want we'll have 500 pages of rules because they all want something different.

So I have to start somewhere.  And that's with a striped down rule set.   Until I hear from some RMs.  <cough> HELLO RMS!!!!

Besides, I hate the Disengagement rule.   I suck at PvP so it results in me being screwed.  :p



Note: I am using strikeout and underline so I can switch stuff back and forth.   I really want RM input for the rules. 




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Kroma BaSyl

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Re: AoTK II Rules!!
« Reply #34 on: July 19, 2005, 10:04:53 am »
It was ATOK 1 that made it perfectly clear that a disengagement rule was necessary or the dyna would die. Leaving it out would be a major mistake. It is probably the one critical rule to any server, all other rules are window dressing. Without it there is abolutely no reason to PvP, which quite frankly is the only reason I would bother to play anymore.
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Re: AoTK II Rules!!
« Reply #35 on: July 19, 2005, 10:36:26 am »
What Sexy said.
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Braxton

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Re: AoTK II Rules!!
« Reply #36 on: July 19, 2005, 10:51:59 am »
My thoughts on the subject: http://www.dynaverse.net/forum/index.php/topic,163358399.0.html
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Hexx

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Re: AoTK II Rules!!
« Reply #37 on: July 19, 2005, 12:07:40 pm »
Well as the only RM really giving inout I guess I count for 100% of the electoral process.
Leave the disengagement rule in.

Now give me a sec to make a list of my other demands..
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KAT J'inn

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Re: AoTK II Rules!!
« Reply #38 on: July 19, 2005, 12:35:10 pm »
Disengagement rule back in (eventhough I HATE IT!!!) due to 2 RMs votes.

RMs  please see Hexx's idea about bases in the other thread.  It's  <shudder>  good.

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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #39 on: July 19, 2005, 01:11:07 pm »
Hexx isn't the RM I Am.

I vote against the disengagemnet rule, but would approve of a lesser version of it.  Back in the day we used to basically have the rule that if you got chased out you stayed out like the current disengagement rule, except that you could go back in with a bigger ship or with a wingman.  I like the idea that you can go back quicker with reinforcements as this has the element of realism.  Going back in faster because you lost your ship kinda seems weird.


I guess Kreug can break the tie.  Although I would be open to negoations on a modified disengaement rule.

I also would be willing to change my vote should I get enough response in the Kitty forum in support of this rule.  Kroma and Hexx have access there so start lobbying for a vote change over there.   ;)

I actually don't mind the rule so much but I know some players absolutely hate it and think they might deserve a campaign without it for once.

« Last Edit: July 19, 2005, 01:36:16 pm by KAT Chuut-Ritt »
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Re: AoTK II Rules!!
« Reply #40 on: July 19, 2005, 02:11:51 pm »
Um, you pulled the disengagment rule? Think that might be triming a bit too far?

I agree, keep the disengagement rule and add no disengagement allowed if not adjacent to allied or neutral hex.

X2
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Kroma BaSyl

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Re: AoTK II Rules!!
« Reply #41 on: July 19, 2005, 02:26:30 pm »
  Kroma and Hexx have access there so start lobbying for a vote change over there.   ;)



I won't lobby you to change your vote. I have stated my opinion of it. If the rule is in I will play, if it isn't I won't waste my time as I suspect the majority of players won't bother either.
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el-Karnak

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Re: AoTK II Rules!!
« Reply #42 on: July 19, 2005, 03:02:58 pm »
  Kroma and Hexx have access there so start lobbying for a vote change over there.   ;)



I won't lobby you to change your vote. I have stated my opinion of it. If the rule is in I will play, if it isn't I won't waste my time as I suspect the majority of players won't bother either.

x3.

No disengagement rule is a dyna killer and will negate any hard work put in the dyna by all techies.

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Hexx

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Re: AoTK II Rules!!
« Reply #43 on: July 19, 2005, 04:05:43 pm »
Blah blah blah

1) - Kreug will vote for the disengagement rule, I've winged with him enough and gotten him killed
      while winging with him to hear about his opinion on everything

2)- Chuut (while of dubious ethical and intellectual nature-the boy does fly kzin) didn't say try and change his mind
     He said post yer thoughts in the Kitty forum and that he will go with the majority (Kroma's done this, anyone else pls post there)

3)  Uhmm, had a third point a second ago. 
   
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GDA-Agave

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Re: AoTK II Rules!!
« Reply #44 on: July 19, 2005, 06:36:03 pm »
Taking out the disengagement rule would be a mistake.   It's not like you're run out of the hex permanently.   It's just gives the PvP winning side a time reprieve from their enemies while they take or reinforce a hex.

Now, a possible compromise would be to reduce the time penality for disengaging.   It seems it has become a common penality of aprox. 1 hour for disengaging.    Cut it in half maybe, but please do not remove it.   That would be a mistake in my opinion.

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Braxton

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Re: AoTK II Rules!!
« Reply #45 on: July 19, 2005, 06:40:01 pm »
Taking out the disengagement rule would be a mistake.   It's not like you're run out of the hex permanently.   It's just gives the PvP winning side a time reprieve from their enemies while they take or reinforce a hex.

Now, a possible compromise would be to reduce the time penality for disengaging.   It seems it has become a common penality of aprox. 1 hour for disengaging.    Cut it in half maybe, but please do not remove it.   That would be a mistake in my opinion.



This brings up another interesting question.  If you get banned from a hex, is it just that account, or is it all you accounts?
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Hexx

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Re: AoTK II Rules!!
« Reply #46 on: July 19, 2005, 06:43:25 pm »
It's the player banned from the hex, not the account.
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KAT J'inn

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Re: AoTK II Rules!!
« Reply #47 on: July 19, 2005, 08:57:11 pm »
Rule Page updated based on RM input.


SERVER STARTS SATURDAY . . .  HARDWARE, SOFTWARE, and PEOPLEWARE Dependant
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #48 on: July 19, 2005, 10:01:08 pm »
Make inclusion of the disengagement rule unanimous, my group has spoken on the Kitty forums and I endorse their wishes 100% without any reservations for this server.  As Rm I put my wishes secondary to that of my team.
« Last Edit: July 20, 2005, 03:23:50 am by KAT Chuut-Ritt »
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #49 on: July 19, 2005, 11:19:57 pm »
Oh and J'inn please add that a LOS is needed for base placement if this is the case (I assume it is) for clarification.

Also is LOS needed for taking a planet or is any planet neutral or enemy a potential deepstrike objective.
« Last Edit: July 20, 2005, 12:00:06 am by KAT Chuut-Ritt »
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #50 on: July 19, 2005, 11:53:55 pm »
Quote
5) PF/FIGHTER CNC:

Die Hard???

Still waiting on this one.
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Hexx

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Re: AoTK II Rules!!
« Reply #51 on: July 20, 2005, 04:50:32 am »
Peopleware?
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #52 on: July 20, 2005, 05:13:19 am »
Peopleware?

Yeah how many cabin boys Kroma wears out if he doesn't have enough to last him J'inn and Die Hard will be forced into hiding and be unable to run the server.
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Mazeppa

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Re: AoTK II Rules!!
« Reply #53 on: July 20, 2005, 11:21:42 am »
It was ATOK 1 that made it perfectly clear that a disengagement rule was necessary or the dyna would die. Leaving it out would be a major mistake. It is probably the one critical rule to any server, all other rules are window dressing. Without it there is abolutely no reason to PvP, which quite frankly is the only reason I would bother to play anymore.

I agree with Miss Samsonite.
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Re: AoTK II Rules!!
« Reply #54 on: July 20, 2005, 11:42:51 am »
Quote
5) PF/FIGHTER CNC:

Die Hard???

Still waiting on this one.

it's going to be very simple, like Fed Gatling retsritions, H-Heavy fighter restrictions, and the PF CnC will be the same as the GW series.

Hell no decent fighters will be out the first week anyway so we can start without it  :P

I'll write something up tonight after we get the 2263 test up and running.
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Re: AoTK II Rules!!
« Reply #55 on: July 20, 2005, 12:01:23 pm »
Server will start on Saturday.  whoot great.   Oh fiddle hang on thets the start of the summer holiday and I'm taking the Family to Norfolk for 2 weeks at the start of August.

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KAT J'inn

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Re: AoTK II Rules!!
« Reply #56 on: July 21, 2005, 10:32:55 am »
RULES UPDATED!!!


Chuuts Disengagement Modification put in.   

Very close to casting them in stone.   Last call for Bitching!!!  I mean input.
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Braxton

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Re: AoTK II Rules!!
« Reply #57 on: July 21, 2005, 10:34:35 am »
RULES UPDATED!!!


Chuuts Disengagement Modification put in.   

Very close to casting them in stone.   Last call for Bitching!!!  I mean input.


How about the "I.W.I.N." rule?  At any time the Alliance may say " I win" and they instantly win  :thumbsup: :mischief:
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #58 on: July 21, 2005, 10:46:11 am »
RULES UPDATED!!!


Chuuts Disengagement Modification put in.   

Very close to casting them in stone.   Last call for Bitching!!!  I mean input.


Still waiting for a reply on these issuess that  I previously asked about.

Quote
Oh and J'inn please add that a LOS is needed for base placement if this is the case (I assume it is) for clarification.

Also is LOS needed for taking a planet or is any planet neutral or enemy a potential deepstrike objective
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KAT J'inn

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Re: AoTK II Rules!!
« Reply #59 on: July 21, 2005, 11:11:57 am »

Oh and J'inn please add that a LOS is needed for base placement if this is the case (I assume it is) for clarification.

Also is LOS needed for taking a planet or is any planet neutral or enemy a potential deepstrike objective
Quote


For the first one I'm thinking no.   If you put it in an unsecure place it won't last long anyways so it seems like it doesn't matter.

For the second one I'm thinking no also.   You need the LOS for the VCs to matter anyways.  So deepstrike away, you still have to build and hold a bridge eventually.


Again, trying to avoid rules if at all possible.
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