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Author Topic: AoTK II Rules!!  (Read 3155 times)

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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #90 on: August 02, 2005, 03:54:00 am »
You're gonna love this, but...
Can we get clasification of exactly what's considered a "vanilla P/F" for each race?
I know I'm gonna get asked a hundred times which ones are "Vanilla"... :-\
Thanks... ;D

No Problem, I have that posted before PFs are out  ;D

Easy Vanilla Pfs are preceded by the letters "I", "L" or "Z" for example "Z-PFL"

Non Vanilla Pnes are preceded by "F", "G", "H", "K", or "R"

Hope that makes it easier  :P
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KBF MalaK

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Re: AoTK II Rules!!
« Reply #91 on: August 11, 2005, 09:14:22 am »
Read and ack!

<S>
Lord_MalaK   aka   MaddogK

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Bonk

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Re: AoTK II Rules!!
« Reply #92 on: August 11, 2005, 10:35:35 am »
Got my PC back out of storage and I'm connecting at 28800 now!  :woot:  (USB 56K softmodem... arg I hate softmodems! >:()

Just read this over, got a good chuckle, mostly because I'll have to stay behind the lines and just play around connecting at 28800. It also occurred to me that the hard core SFC fans are often old SFB players - so rules are good! (recalls lengthy SFB rulebooks...).  ;D

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)
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GDA-S'Cipio

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Re: AoTK II Rules!!
« Reply #93 on: August 11, 2005, 10:43:04 am »

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

And the verdict is?

-S'Cipio
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Bonk

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Re: AoTK II Rules!!
« Reply #94 on: August 11, 2005, 11:50:59 am »

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

And the verdict is?

-S'Cipio

Yup, logged in OK, moved halfway across the map - ran a solo mission ok (nice touches Tracey!  :thumbsup:) and bought a new ship. Feels good to be back even at 28.8kbps!  ;D  8)

EDIT: I actually managed to complete a co-op no problems as host, next two tries bugged out though - probably cuz we were chatting away on TS... still I'm impressed... could probably do co-ops without teamspeak on. (I have TS limited to 15kbps)
« Last Edit: August 11, 2005, 02:06:50 pm by Bonk »
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TraumaTech

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Re: AoTK II Rules!!
« Reply #95 on: August 11, 2005, 04:19:03 pm »
Got my PC back out of storage and I'm connecting at 28800 now!  :woot:  (USB 56K softmodem... arg I hate softmodems! >:()

Just read this over, got a good chuckle, mostly because I'll have to stay behind the lines and just play around connecting at 28800. It also occurred to me that the hard core SFC fans are often old SFB players - so rules are good! (recalls lengthy SFB rulebooks...).  ;D

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)
[/quote



i know some peoples have complained of minor lag issues,regarding my connection....humphhh  cough cough"bullsh*t"  cough cough,and i sincerely feel very bad for those peeps COUGH COUGH"BULLsh*t" COUGH COUGH,BUT,if i can play  with a connection of 24000,and in the vast majority of games stay stable in most 2v2's,i see no reason why you should play behind the lines.come on up to the front lines,and have some fun    :2gun:
     oh,and that is also while i am on ts......i am not saying itis always perfect,however it does amazingly well the majority of the time[/color]
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KBF MalaK

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Re: AoTK II Rules!!
« Reply #96 on: August 12, 2005, 08:18:53 am »

Got all the files and I'm gonna go see if I can actually login at 28800 now...  :)

And the verdict is?

-S'Cipio

Yup, logged in OK, moved halfway across the map - ran a solo mission ok (nice touches Tracey!  :thumbsup:) and bought a new ship. Feels good to be back even at 28.8kbps!  ;D  8)

EDIT: I actually managed to complete a co-op no problems as host, next two tries bugged out though - probably cuz we were chatting away on TS... still I'm impressed... could probably do co-ops without teamspeak on. (I have TS limited to 15kbps)

Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.
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KBFLordKrueg

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Re: AoTK II Rules!!
« Reply #97 on: August 12, 2005, 03:57:26 pm »
Let us all make sure all players are aware of the rule about no more than ONE capitol ship in a mission. We seem to have repeating instances if 2 or more players in capitol ships running missions together. I didn't say anything for the first couple weeks, merly informed the players.
But, it seems to be continuing as the server goes on. In some cases, the same players have been spotted repeatedly running missions, each time cliaming ignorance of the rule.
Needs to stop.... :-\
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TraumaTech

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Re: AoTK II Rules!!
« Reply #98 on: August 12, 2005, 04:45:49 pm »

Quote

Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.
Quote

heya LM.......is this firmware for all modems??and if it is ,can u provide a link to it?


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Bonk

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Re: AoTK II Rules!!
« Reply #99 on: August 12, 2005, 04:47:35 pm »
Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.

Yeah, I thought of that, problem is I'm using an external Dynex TM USB 56K Data/Fax Modem (latest firmware) it stinks (software modem)... I also have an external USRobotics® Courier V.32 bis TM with ASL TM (19200bps) but it does not exist as far as USR is concerned, thus I am unable to update its firmware (unsure if its even capable of updating), now I am messing with an internal Best Data TM Data Fax Modem (56K - another softmodem) but my ISP rejects it's handshake...  >:(  I have a Diamond Supra 56K TM external on the way, hopefully I'll have better luck with that... Ideally I'd like a USRobotics® Sportser 56K external... I have an old USRobotics® Sportser 56K internal but it's ISA and my ASUS® TUV4X mainboard has no ISA slots, but ironically has an AMR modem slot. (awseome board though...)

Thanks for the suggestion anyway though! :thumbsup:


heya LM.......is this firmware for all modems??and if it is ,can u provide a link to it?

Pretty sure that firmware update will be modem specific - at least to USR x2 modems...
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CaptJosh

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Re: AoTK II Rules!!
« Reply #100 on: August 14, 2005, 08:01:07 pm »
Um, just a note here. If it's a softmodem(winmodem), it has no firmware. You just update the drivers to v.92 and go. Firmware is only on hardware modems that actually have a ROM chip on them.
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Bonk

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Re: AoTK II Rules!!
« Reply #101 on: August 16, 2005, 07:18:38 am »
I know the difference, thanks for the tip though!  (Softmodems/winmodems drive me nuts!) I was using the latest drivers on the USB softmodem. (which tended to crash a lot... >:()

Thankfully my Diamond Supra Express 56K external (hardware modem) arrived yesterday, its a v.90 and is connecting at 31.2K. I've got a link from Diamond for the latest drivers and firmwares for their pre 2003 modems but at first glance it looks like there is no updated firmware available for it (gonna take another look at the page today...).
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KBF MalaK

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Re: AoTK II Rules!!
« Reply #102 on: August 16, 2005, 08:25:46 am »

Quote

Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.
Quote


heya LM.......is this firmware for all modems??and if it is ,can u provide a link to it?




Like a previous message states the firmware is modem specific so you'll have to go to the mfr's site of the modem you have and search for it.

As for winmodems go I've never had any luck with them so I won't use them. I found my X2 in a scrap pile at a garage sale for 5 bucks and did some poking around at the companies site and found the firmware upgrade by accident.
« Last Edit: August 16, 2005, 09:22:18 am by Lord_MalaK »
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FPF-DieHard

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Re: AoTK II Rules!!
« Reply #103 on: August 18, 2005, 08:20:44 pm »
Clarification:   CL X-ships, though they require X-points to be fielded, do not count as Capital ships for the purpose of Fleeting.

CL X-ships may escort DN, BCH, and CA X-ships.

CA X-ships DO count as capital ships for the purpose of fleeting.

This was never specified and was debated with the RMs.   2 of 3 agreed with this
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #104 on: August 19, 2005, 01:23:42 pm »
Clarification:   CL X-ships, though they require X-points to be fielded, do not count as Capital ships for the purpose of Fleeting.

CL X-ships may escort DN, BCH, and CA X-ships.

CA X-ships DO count as capital ships for the purpose of fleeting.

This was never specified and was debated with the RMs.   2 of 3 agreed with this

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.
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Re: AoTK II Rules!!
« Reply #105 on: August 19, 2005, 01:45:08 pm »
BTW:  That particular form of the rule was NEVER run by me, only an inquiry as to whether X-ship should have fleeting restrictions and I was opposed to them being able to be flown together or with capital ships.  I was never asked about X-CLs being treated differently from X-Cas, if I had been asked about that form of such a rule my opposition would have been even greater.

There is enough cheese in late era that packing more into a single mission is definately not required.

Anyway, I'm over-ruled apparently so lets get on with the super cheesefest  :P
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Re: AoTK II Rules!!
« Reply #106 on: August 19, 2005, 01:55:02 pm »
I'd like to propose that all X ships be named by their captains with the X prefix so that numbers online can be monitored by all.

For Example:  Instead of naming a ship the "Cheesypoof" a captain would name it the "X-Cheesypoof"
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Re: AoTK II Rules!!
« Reply #107 on: August 19, 2005, 01:55:36 pm »

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Yeah, your side has the best ones :P
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Re: AoTK II Rules!!
« Reply #108 on: August 19, 2005, 01:58:02 pm »
BTW:  That particular form of the rule was NEVER run by me, only an inquiry as to whether X-ship should have fleeting restrictions and I was opposed to them being able to be flown together or with capital ships.  I was never asked about X-CLs being treated differently from X-Cas, if I had been asked about that form of such a rule my opposition would have been even greater.


BS, we taked about this on TS.   Get of the singlemalt-nip   :P
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Re: AoTK II Rules!!
« Reply #109 on: August 19, 2005, 01:58:35 pm »

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Yeah, your side has the best ones :P

Some of them yes I agree.  I'd say the Klingons got the short end of the stick.

Question:  Does this mean that a DN can run with 2 light X-cruisers, or that 3 light X-ships could all run together?  How far does the cheese wiz spread?
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #110 on: August 19, 2005, 02:01:42 pm »
BTW:  That particular form of the rule was NEVER run by me, only an inquiry as to whether X-ship should have fleeting restrictions and I was opposed to them being able to be flown together or with capital ships.  I was never asked about X-CLs being treated differently from X-Cas, if I had been asked about that form of such a rule my opposition would have been even greater.


BS, we taked about this on TS.   Get of the singlemalt-nip   :P

No we actually talked about only wheter or not all X-ships could fleet with capital ships or not, we never discussed the possiblity of different classes of X-ships having different rules sets.  Don't matter anyhow as I got outvoted anyhow  :P
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Re: AoTK II Rules!!
« Reply #111 on: August 19, 2005, 02:02:23 pm »
I'd like to propose that all X ships be named by their captains with the X prefix so that numbers online can be monitored by all.

For Example:  Instead of naming a ship the "Cheesypoof" a captain would name it the "X-Cheesypoof"

That is reasonable
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Re: AoTK II Rules!!
« Reply #112 on: August 19, 2005, 02:05:59 pm »

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Yeah, your side has the best ones :P

Some of them yes I agree.  I'd say the Klingons got the short end of the stick.

Question:  Does this mean that a DN can run with 2 light X-cruisers, or that 3 light X-ships could all run together?  How far does the cheese wiz spread?

What is means it there are no fleeting restricions to CL X-hulls. 

There were never any, the discussion was to add them in or not.   Before the X-points, CL X ships were not limited at all.  They were generally available. 
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762_XC

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Re: AoTK II Rules!!
« Reply #113 on: August 19, 2005, 05:34:04 pm »
My concern Chuut was that the I-CCX with two wingmen would be unbeatable otherwise.
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #114 on: August 19, 2005, 09:49:23 pm »
My concern Chuut was that the I-CCX with two wingmen would be unbeatable otherwise.

Don't know if you know it t00l, DH certainly does, but I'm pretty much against even the inclusion of X-cheddar at all, he talked me into playing on this one by pointing out they will only be available for a day or so.   I also generally also prefer 1 v 1 matches over fleet encounters as well, with a few notable exceptions, usually when Dizzy is my wing as we have so much fun.
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Re: AoTK II Rules!!
« Reply #115 on: August 20, 2005, 12:22:05 pm »
To each his own. I like DH's X mod, because it is a lot closer to SFB than the first gen Taldren X-tech.

It also offers a nice alternative to having to fly a lot of attrition units to compete in that era.

I wouldn't want to face it all server, but for a few years it makes things interesting.
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Re: AoTK II Rules!!
« Reply #116 on: August 20, 2005, 06:40:37 pm »
If you are having a bad connection and either dropping a lot or causing your opponents to constantly drop, we ask that you stop playing for a while and try again later. If your connection continues to cause problems we ask that you confine yourself to an area where you will not constantly draft or be drafted by other players until you get a better connection.


::cough, cough, Mrogue, cough cough::
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Re: AoTK II Rules!!
« Reply #117 on: August 20, 2005, 06:41:45 pm »
   I also generally also prefer 1 v 1 matches over fleet encounters as well, with a few notable exceptions, usually when Dizzy is my wing as we have so much fun.

Checks in the mail... ;)
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KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #118 on: August 20, 2005, 09:47:54 pm »
To each his own. I like DH's X mod, because it is a lot closer to SFB than the first gen Taldren X-tech.

It also offers a nice alternative to having to fly a lot of attrition units to compete in that era.

I wouldn't want to face it all server, but for a few years it makes things interesting.

Perhaps, but I quit playing SFB when the X-ships and all the fancy ships came out.  I don't care for the heavily attrition unit nature of late era like t00l mentions, but I'd rather see the elimination of the casual tenders than the addition of more "Super Candy".   I guess I prefer the iron captains and wooden ships approach.  To each their own.
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el-Karnak

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Re: AoTK II Rules!!
« Reply #119 on: August 20, 2005, 11:51:38 pm »
Clarification:   CL X-ships, though they require X-points to be fielded, do not count as Capital ships for the purpose of Fleeting.

CL X-ships may escort DN, BCH, and CA X-ships.

CA X-ships DO count as capital ships for the purpose of fleeting.

This was never specified and was debated with the RMs.   2 of 3 agreed with this

Until Advanced Era rolls around in Y2293, X-ships are supposed to be rare items otherwise the game balance is thrown out of whack. Basically, when making dyna rules, you need to bump up by 2 classes any given X-ships in Late Era to get their true impact on the game.  This means any CL-class X-ship should be classifed as a BCH, any CA-class X-ship should be classified as a DN, any BCH-class X-ship is definitely a BB-class ship. Only when you are looking a DD-class X-ships and below can you safely not account for them in fleeting rules. 

In other words, all those CL-class X-ships and above should have been treated as min. BCHs which mean under the fleeting rule used in earlier eras in AoTK2, no fleeting was allowed. Otherwise, the game balance is definitely not SFB late era in nature.  It's more Advanced era and beyond to SFC3-style eras.

The only time you can start loosening up for X-ships and start the super-cheese fest fleeting wise is in Advanced Era where all those Middle Era and Late Era non-X-ships are gone from the shiplist.

Let's follow the SFB stream of the game on this issue like we do in other eras, not fight against the SFB stream and cause angst among a lot of players.  I never saw any mention that AoTK2 was gonna be an Advanced Era play in Late Era dyna cuz it's supposed to end in Y2286, not Y2296. Cuz Advanced Era game is what you have now.  ::)
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