Author Topic: Unique ship's I'd like to see in game (UPDATED JULY 2007)  (Read 55341 times)

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Offline ModelsPlease

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Unique ship's I'd like to see in game (UPDATED JULY 2007)
« on: August 23, 2005, 03:09:09 am »
These of some of the ones I found......everyone feel free to add you own requests.

This Challenger-class seem to originate with a 1992 TNG comic entitled "Thin Ice" which depicted a supposedly Challenger-class U.S.S. Marco Polo, although the appearance of the ship in the comic is quite different from the schematic of the fan-envisioned deisgn.
Atheorhaven finished it
http://www.battleclinic.com/docks/files/dist/index.php/file,6d03cdfb7d8ac08ae0974dca56a99d1f.zip

Claymore,U.S.S. Atheorhaven is working on itFederation starship, operated under the authority of Starfleet Intelligence. This ship is a four-deck scout, but has a large sensor plate for long range emissions testing and information interception. (Star Fleet Intelligence--Agent's Orientation Sourcebook [FASA RPG]).


Baker, U.S.S.
Federation starship, prototype for the Baker-class destroyer. (Federation Starship Recognition Manual [FASA RPG]).


B'tly, U.S.S. RAGE has it, needs texturesFederation starship, Decker-class heavy destroyer, Starfleet registry NCC-6037. Named for Irkin B'tly. Built in 2348, the B'tly went missing in 2363. (FASA Officer's Manual [TNG]).


Daran, U.S.S.
Federation starship, Daran-class fast frigate, Starfleet registry NCC-3201. The Daran was built by Aria Mastac's Prime Dockyards on Daran V, the first vessel of its class. The keel was laid down on stardate 5915.3, and the vessel was launched on 6075.1 and commissioned on 6108.73. The Daran was one of four starships that faced the fleet of the bounty hunter Sweeney in a 2288 battle over Tau Gamma II, along with the Avenger, Enterprise-A and Exeter. ("Going, Going..." [DC TOS vol.2 #8; "... Gone!" [DC TOS vol.2 #9]; Ships of the Star Fleet).


Elkins, U.S.S.
Federation starship, Starfleet registry NCC-74121. The Elkins was one of the vessels that fought in the Dominion War. (Technical Manual [DS9]). A photo of this ship reveals it is comprised of a modified Intrepid model with Constitution refit nacelles, Danube runabout nacelle pylons and, shockingly enough, either a backwards Star Wars A-Wing or an F-16 as the secondary hull. The ship was apparently named for DS9 staffer Judy Elkins, and used in background fleet scenes during Dominion War story arcs. This photo is a corrected modification of the Technical Manual picture, edited by Bernd Schneider of Ex Astris Scientia.


Mann-class. Antivyrus has it, needs texturesType of Federation starship used in the 2220s. The Klingon Empire called this class 'hokot' in intelligence reports. Ships built of this design include the Poseidon, Endurance and of course, the Mann . ("The Final Reflection" [Pocket TOS]).


Columbia, U.S.S.
Federation starship, Cygnus-class scout, Starfleet registry NCC-621. Second starship to bear the name. The construction of this vessel was authorized by an appropriation of Mk-VIIB scouts on stardate 5099. The Columbia was ordered by Commodore Probert to rendezvous with the starship Revere on stardate 7412. ("The Motion Picture" [Movie #1]; Technical Manual [TOS]; Federation Starship Recognition Chart).


Cousteau.
Converted, now at BattleclinicThe captain's yacht docked on the starship Enterprise-E. Captain Picard illegally detached this vessel in 2374 in order to ferry equipment to the Ba'ku to help them defend themselves from a So'na invasion that was supported by a Starfleet admiral. ("Insurrection" [Movie #9]).


Abrams, U.S.S. RAGE has it, needs texturesFederation starship, Hardin-class heavy cruiser, Starfleet registry NCC-8001. Built on Argelius II in 2330. (FASA Officer's Manual [TNG]).


Abu Bekr, U.S.S.
Federation starship, Cochise-class destroyer, Starfleet registry NCC-549. (Technical Manual [Franz Joseph TOS]).


Adams, U.S.S.
Federation starship, Dollond-class transport/tug, Starfleet registry NCC-3925. (Technical Manual [Franz Joseph TOS]).


Adjuvant, U.S.S. RAGE has it, needs texturesFederation starship, Ariel-class shuttlecarrier, Starfleet registry NCC-2202. (Ships of the Star Fleet [Mastercom]).


Albert Einstein.
Shuttlecraft 02 on the starship Enterprise-D. The Einstein was dragged into a wormhole while en route to Beta Hydros IV and deposited in the Delta Quadrant in 2367. The crew of the shuttle was stranded in a alien junkyard until they managed to use a derelict transwarp vessel to propel themselves home. ("The Flight of the Albert Einstein" [DC TNG vol.2 #20]; "Mourning Star" [DC TNG vol.2 #21]; "Trapped" [DC TNG vol.2 #22]; "The Barrier" [DC TNG vol.2 #23]; "Homecoming" [DC TNG vol.2 #24]).


Amalthea Rex, U.S.S. RAGE has it, needs texturesFederation starship, Brande-class frigate, Starfleet registry NCC-9003. The Amalthea Rex was built by Starfleet in 2291 at Gibraltar on Terra. (Officer's Manual [FASA TNG]).


Argo. Converted by MP, now at OutaLance ShipyardsShuttle used aboard the starship Enterprise-E. The Argo is a large carrier used to transport heavy equipment to a planet's surface. In 2378 it was used to transport a ground vehicle that was to be used by Picard, Worf and Data to the surface of a planet. ("Nemesis" [Movie #10]).


Nomad.Wulf111 doing meshTerran space probe launched in 2002. ("The Changeling" [TOS]). 


Pytheas-class.
Type of Federation starship. (Federation Starship Recognition Chart).


Robert Fox, S.S.
Civilian space vessel, a Whorfin-class transport. The Robert Fox, named for a famous Federation diplomat, was carrying El-Aurian refugees in 2293 when it became ensnared in the Nexus and destroyed. ("Generations" [Movie #7]).


Romulan Warbird A   This one is my favorite  ;D 2 versions now available at Battleclinic

Spartan, U.S.S.
Federation starship, Caracal-class cruiser, Starfleet registry NCC-752. The Spartan's keel was laid down on 11 July 2181, and the vessel was launched on 4 February 2184 and commissioned on 5 October, that year. This vessel was decommissioned on 29 April 2230, and scrapped the next year.


Sphinx, U.S.S.
Federation starship, a Centaurus-class courier, commanded by Jack Casden. ("Cloak" [Pocket TOS Section 31]).


Valiant, S.S.
Early interstellar exploration vessel that was lost at the Galactic Barrier in 2065. Shortly after contact with the barrier, at least one crew member mutated into a godlike being, forcing the ship’s captain to order the Valiant destroyed to prevent the escape of the mutated crew member. ("Where No Man Has Gone Before" [TOS #1]; "Valiant" [Pocket TNG]).


Valiant, U.S.S.
Federation starship, Royal Sovereign-class strike cruiser, Starfleet registry NCC-3010. The sixth Federation starship known to bear this name. (Officer's Manual [FASA TNG RPG]).


Well that's a start lol  ;)
-MP
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Offline wulf111

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #1 on: August 23, 2005, 06:51:24 am »
if you can find me some better pics of the nomad probe i will mesh it


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #2 on: August 23, 2005, 10:11:45 am »
if you can find me some better pics of the nomad probe i will mesh it

NOMAD
http://www.neutralzone.de/database/PreFederation/21thcentury/Nomad.htm


And here are a few more designs .........

Runabout prototype


Valiant prototypes




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Offline Reverend

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #3 on: August 23, 2005, 02:24:13 pm »
That B'tly is really awesome... good picks MP

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #4 on: August 23, 2005, 02:28:23 pm »
romulan warbird A is more than easy to bash and i ABSOLUTELY LOVE USS CLAYMORE!  :o

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #5 on: August 23, 2005, 04:04:23 pm »
That B'tly is really awesome... good picks MP

Thanks, I recieved a PM from someone who has it, but it will need new textures, actually they say they have several FASA ships done, they just need new textures so if anyone wants to tackle 'em let me know and I'll see if I can get the model(s)

Quote
romulan warbird A is more than easy to bash and i ABSOLUTELY LOVE USS CLAYMORE! 


I believe the Adams is an easy bash as well...... Miranda saucer, chandley pylons and nacelles, and a docking mast

Does this mean we'll be seeing two cool bashes from you soon Mackie ? (hope,hope)
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #6 on: August 23, 2005, 04:29:18 pm »
no because claymore cant be bashed. there arent really any parts that could be of any help, sorry :(

the rom can be done though :)

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #7 on: August 24, 2005, 01:04:40 am »
Hmmmmm, no I wonder where there may be an Argo mesh available?? Perhaps even an Aeroshuttle remake (although this ones already been done, I thought this might be useful as a 3700+ poly updated mesh for BC. Perhaps it could be converted to SFC3 format as well, but I dont' think the ship is armed)??

Oh lookie at this piccy, and to think. I did the Argo April/May of 2004......hehe

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #8 on: August 24, 2005, 02:24:40 am »
AH, I don't play BC, no wonder I wasn't aware the Argo was out there. I wonder why no one has converted it to SFC yet ???? The Aero shuttle I know is up at Battleclinic.

Quote
no because claymore cant be bashed. there arent really any parts that could be of any help, sorry

 :'(

Quote
the rom can be done though

Very cool, I hope this means you'll consider doing it. :D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #9 on: August 24, 2005, 06:25:43 am »
if i had the time for i would make an Mann class but i have so much ships to finish and its again an Federation ship  :)


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #10 on: August 24, 2005, 07:45:16 am »
The pics in the first post are missing.....

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #11 on: August 24, 2005, 08:06:41 am »
The pics in the first post are missing.....

Yup it appears the site is down. Hopefully it'll be back up soon
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #12 on: August 24, 2005, 08:38:48 am »
I have to admit ...   that Rommie looked pretty cool !
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #13 on: August 24, 2005, 05:21:43 pm »
Eye candy for MP

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #14 on: August 24, 2005, 05:39:36 pm »
oooooooooh   boy !

Now you've done it !

You get him all fired up  ....  and there aint no tellin' what you'll start !
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #15 on: August 24, 2005, 06:00:11 pm »
I probably shouldn't even show this here, since I can't give any kind of an estimate as to when (or if) it might be finished, but...  :)  This is a take on the Mann-class based only on its description in the novel "The Final Reflection" ("ships with flattened-sphere hulls, mounting warp tubes directly aft"), without the modeller (CommanderJones) ever seeing the Spaceflight Chronology version.  It's done to a Homeworld poly count, probably in the 1200 range, so it would probably need a complete rebuild for SFC, which is why I can't promise it would happen anytime soon...  but I'm sure he'd be willing to finish it off if there was interest in it...  :)





One thing the pictures don't show is that we'd planned on giving this ship shuttlebays along the lines of the Constellation-class, inset into the sides...  we just never quite figured out how many...  ;)
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Re: PLEASE STICKY : Unique ship's I'd like to see in game (pic heavy)
« Reply #16 on: August 24, 2005, 11:42:27 pm »
Magnificent job Antivyrus !!!!!!

Keep us posted Captain Pierce.

I updated my posts to let everyone see how this thread is going and I'm stoked about the responses. If anyone wants to tackle any textures just let us know, as you can see, a few of these ships need some help. It's killing me that I can't help with textures right now. I'll keep on looking for new stuff. And if anyone else wants to post a unique ship, feel free to do so.
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Re: PLEASE STICKY : Unique ship's I'd like to see in game (pic heavy)
« Reply #17 on: August 25, 2005, 08:45:47 am »
I went ahead and Stickied this thread. BTW,  Ithink this is a wonderfull Project indeed.

Stephen


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Re: PLEASE STICKY : Unique ship's I'd like to see in game (pic heavy)
« Reply #18 on: August 25, 2005, 08:55:45 am »
I went ahead and Stickied this thread. BTW,  Ithink this is a wonderfull Project indeed.

Stephen

Thank you sir, it is most appreciated. I have recieved more news on other ships in this post so everyone keep checking back and I'll let everyone know where we stand on each ship. SO everyone keep looking I know there's plenty more ships out there.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #19 on: August 25, 2005, 02:59:07 pm »
How about this ship?  Was it ever done?  I think I've seen it before.  If it hasn't been done, it must be done.  :-D

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Re: PLEASE STICKY : Unique ship's I'd like to see in game (pic heavy)
« Reply #20 on: August 25, 2005, 07:56:47 pm »
I went ahead and Stickied this thread. BTW,  Ithink this is a wonderfull Project indeed.

Stephen

Thank you sir, it is most appreciated. I have recieved more news on other ships in this post so everyone keep checking back and I'll let everyone know where we stand on each ship. SO everyone keep looking I know there's plenty more ships out there.

shoot I'm not a sir, I work Cattle for a living..  ;D Seriously everyone, Call me David Banner... I mean Steve. I'm a laid back guy.  ;D

Seriously though, I like this project. anything to keep Models new and refreshing, is more Worthy then just a sticky. The work you do for laimens like me, is supurb. HEck  Ipurchesed DS2 just Because Rick was one of the graphic guys on that game. Man I miss P81.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #21 on: August 25, 2005, 10:33:44 pm »
Mann Class   needs clothes

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #22 on: August 26, 2005, 12:12:43 am »
I posted a similar thread at the beginning of the year... http://www.dynaverse.net/forum/index.php/topic,163350657.0.html

...still waiting on Schtupp's Kittyhawk, dagnabit...  ;)

Of the one's you posted, MP, I'd have to say I'd like to see the Baker class the most.  Of course, I'm a TOS whore.  ;D

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #23 on: August 26, 2005, 12:41:11 am »
You know, now that I'm looking at the States class, it looks as if some of the battle cruisers released for the TMP era could be used for the most part, just swapping out the nacelles with those from the Excelsior.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #24 on: August 26, 2005, 12:47:33 am »
Quote
Of the one's you posted, MP, I'd have to say I'd like to see the Baker class the most.  Of course, I'm a TOS whore
.

Funny you said that, I was kinda hoping LS would take that one on  ;)  And while we're speaking of TOS...........

Anatares Class


Quote
Mann Class   needs clothes
Bro, you are a modelling machine  :notworthy: :notworthy: :notworthy: I'm kinda hoping Sandman takes a liking to that one, his style of texturing would totally smoke the Mann Class.

So now we have some of these models ready for clothing......anyone willing to hook up some textures ?  8)

I'm out of commision for now and Tus is busy with schoolwork right now  :'(
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #25 on: August 26, 2005, 12:51:30 am »
You know, now that I'm looking at the States class, it looks as if some of the battle cruisers released for the TMP era could be used for the most part, just swapping out the nacelles with those from the Excelsior.

I don't know if you remember but awhile back during one of our PM's I had asked ya if you could bash up that ship. I had looked at it and thought the same thing too  ;). BTW I found another vague reference to another Connie sub-class if you're interested and I think I found a design that could fit the bill.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #26 on: August 26, 2005, 01:50:05 am »
You know, now that I'm looking at the States class, it looks as if some of the battle cruisers released for the TMP era could be used for the most part, just swapping out the nacelles with those from the Excelsior.

I don't know if you remember but awhile back during one of our PM's I had asked ya if you could bash up that ship. I had looked at it and thought the same thing too  ;). BTW I found another vague reference to another Connie sub-class if you're interested and I think I found a design that could fit the bill.

I remember talking about that with you, but at the time, and still now to an extent, I couldn't have done the bash with my skills, but fortunately the majority of the work someone else has done.  But I didn't say I would do this bash this time.  hehehehe  And give me the details about that Connie sub-class.  50/50 chance I'll be able to do it, cause I have a feeling she'll need new pieces I can't make.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #27 on: August 26, 2005, 01:07:10 pm »
These two should be cake..... just a simple nacelle adjustment.

Aldebaran, U.S.S.
Federation starship, Starfleet registry NCC-1812. (Technical Manual [Franz Joseph TOS]). This vessel is listed as one of dozens of future Constitution-class variants starships.

Alioth, U.S.S.
Federation starship, Starfleet registry NCC-1828. (Technical Manual [Franz Joseph TOS]). This vessel is listed as one of dozens of future Constitution-class variants

Though very vague a description, the fact it says "Future connie varient" opens it up to one's imagination so I decided on this as the varient..........

http://www.ex-astris-scientia.org/schematics/constitution-variant2.jpg

A model like this was seen in Leah Brahms's office in TNG: "Booby Trap".
http://www.ex-astris-scientia.org/schematics/constitution-variant2-boobytrap.jpg

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

A still different slight variant had previously appeared in TNG: "The Neutral Zone", with the nacelle top sides facing outward and the rear end facing forward.

Alferaz, U.S.S.
Federation starship, Starfleet registry NCC-1781. (Technical Manual [Franz Joseph TOS]). This vessel is listed as one of dozens of future Constitution-class variants.

Alfr, U.S.S.
Federation starship, a cruiser type vessel, Starfleet registry NCC-1741. In 2289 the Alfr went on an exploratory cruise, in the company of the starships Atalanti, Noshiro and Essahir. (Technical Manual [Franz Joseph TOS]; Ships of the Star Fleet). This vessel is listed as one of dozens of future Constitution-class variants.

SO there ya have 4 ships and 2 new varients  ;D. I can get you more registries if you're interested.
-MP
« Last Edit: August 26, 2005, 01:30:50 pm by ModelsPlease »
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Offline Centurus

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #28 on: August 26, 2005, 01:51:38 pm »
What would be nice is to have access to the images.  I click on the links but I get this image saying that the bandwidth has been exceeded.

If these ships are for the TOS era, then perhaps they could have been a small fleet of refit Connies, a transition between the TOS version and TMP version.  It could work.  Just need a basis to work from.  There's already a ship that could work well for this project.  When are you gonna get back on messenger MP?
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #29 on: August 26, 2005, 02:02:36 pm »
Cut and paste the links into your search bar and you should see the pics. These are late TMP ships. I have AOL right now if you have AIM or d/l it we can chat until I get my MSN back. Yes I see that there is one model out there that can be used for the first varient, and bashing that ship IE flipping the nacelles will create the other varient.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #30 on: August 26, 2005, 03:50:10 pm »
about done with the warbird whatnot. just need to sober up. might take a day or two.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #31 on: August 26, 2005, 04:01:21 pm »
The images you provided have already been done.  The Invincible, a Connie variant, is this exact same ship.  She can currently be found on battleclinic, and we also use her in the GAW mod.  For the last GAW camp, several of our ships, including this one, received colored lightmaps,which enhance the look of these ships greatly.  :-D  I may or may not be able to make registries for her though.  It all depends if I have access to a set of blanks.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #32 on: August 26, 2005, 04:09:18 pm »
The images you provided have already been done.  The Invincible, a Connie variant, is this exact same ship.  She can currently be found on battleclinic, and we also use her in the GAW mod.  For the last GAW camp, several of our ships, including this one, received colored lightmaps,which enhance the look of these ships greatly.  :-D  I may or may not be able to make registries for her though.  It all depends if I have access to a set of blanks.

Yeah I knew about the Victory, I'm talking about the second description with reverse nacelles would be an easy bash. Cool if ya can do the regestries
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #33 on: August 26, 2005, 04:14:52 pm »
The images you provided have already been done.  The Invincible, a Connie variant, is this exact same ship.  She can currently be found on battleclinic, and we also use her in the GAW mod.  For the last GAW camp, several of our ships, including this one, received colored lightmaps,which enhance the look of these ships greatly.  :-D  I may or may not be able to make registries for her though.  It all depends if I have access to a set of blanks.

Yeah I knew about the Victory, I'm talking about the second description with reverse nacelles would be an easy bash. Cool if ya can do the regestries

The second one is quite easy.  Just flip the nacelles around.  Everything else remains the same.  I can use any Connie ship for that actually, but you know my preference. :-D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #34 on: August 26, 2005, 04:43:31 pm »
Here's a schematic..............
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #35 on: August 26, 2005, 05:03:58 pm »
Hey Antivyrus, lookie what I found  ;D

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #36 on: August 26, 2005, 05:06:43 pm »
about done with the warbird whatnot. just need to sober up. might take a day or two.

JOYGASM !!!!
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #37 on: August 26, 2005, 05:56:08 pm »
 :o  What possible reason could there be for putting the warp nacelles on bass-ackwards?   :o

Always wanted to see the ship from Brahms' office done, but backwards nacelles are just silly...  :)
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Offline Lord Schtupp

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #38 on: August 26, 2005, 08:44:56 pm »
:o  What possible reason could there be for putting the warp nacelles on bass-ackwards?   :o

Always wanted to see the ship from Brahms' office done, but backwards nacelles are just silly...  :)

Oh I dunno, maybe it has a French crew.... ;D

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #39 on: August 26, 2005, 08:47:30 pm »
Hate to breathe in that ship then.  hehehehe.  J/K
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #40 on: August 26, 2005, 10:49:56 pm »
LOL it's a cannon ship. I don't design 'em I just find 'em LOL
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #42 on: August 31, 2005, 02:10:48 am »
Very cool designs Starforce  ;D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #43 on: September 01, 2005, 09:48:43 pm »
i have the warbird monstrosity mostly done somewhere here now i just need to bother my self to upload it....

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #44 on: September 02, 2005, 11:59:49 am »
Most excellent Mackie !!!!!!!!! Can't wait for it  ;D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #45 on: September 02, 2005, 12:37:17 pm »
ok this is the closest thing i could come up with, its WZ's model so you propably have his K'Tinga textures models already :)

heres a pic of it and the model

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #46 on: September 02, 2005, 12:45:12 pm »
DROOL !!!!!!!!!!!!  :o

Ok here' another ship........



Salk, U.S.S.
Federation starship, Starfleet registry NCC-761. The Salk helped rescue the seventy survivors of Starbase 14 in 2269.
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Offline Mackie

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #47 on: September 02, 2005, 03:21:50 pm »
DROOL !!!!!!!!!!!!  :o

Ok here' another ship........



Salk, U.S.S.
Federation starship, Starfleet registry NCC-761. The Salk helped rescue the seventy survivors of Starbase 14 in 2269.
two words for j000;
for atolm.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #48 on: September 02, 2005, 05:14:19 pm »
Seeing Mackie in this thread reminds me...



Gosh, I've been ever so patient to see this ported to a .MOD model.

Could someone take a few minutes, please?

Pretty please?

With sugar on top?

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #49 on: September 03, 2005, 09:52:05 am »
MP any textures you need for the ships antivyrus and wulf make i will do just give me a while as i have to back up my system and start a fresh install of stuff


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #50 on: September 03, 2005, 01:24:37 pm »
MP any textures you need for the ships antivyrus and wulf make i will do just give me a while as i have to back up my system and start a fresh install of stuff

Sweet F_W there are about 5 or 6 ships ready for clothing already  ;D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #51 on: September 03, 2005, 01:30:01 pm »
send the meshes to my Gmail at OutaLance@gmail.com and i will sor them out


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #52 on: September 05, 2005, 04:41:04 pm »
Ok here's some more .........

Precision Flying Craft


Nova Waverider





Klingon ships
KREEARGH HAS THEM


http://sfcmodsrus.0catch.com/other/Rapfighter.zip


-MP
« Last Edit: November 18, 2005, 10:16:05 am by ModelsPlease »
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« Last Edit: September 12, 2005, 11:38:40 am by ModelsPlease »
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #54 on: September 12, 2005, 10:26:28 am »
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Offline wulf111

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #55 on: September 12, 2005, 12:58:07 pm »
MP the warhammer class runabout has already been done by me you should be able to find the thread somewhere here and in the outalance fourm as to when F_W will release it ????


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #56 on: September 12, 2005, 02:06:39 pm »
I've seen the base recently.  I think I saw it over at www.scifi-meshes.com  It must be made for SFC.  I COMMAND IT!!!  *grabs his specialty rubber chickens* 

Any takers?
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #57 on: September 12, 2005, 08:36:09 pm »
There are at least two Hordas ready for release; the problem is finding out if Mr. Hodges would be pissed about them or not.  ;)  Trekmods had permission from him to release it for Homeworld, but I'm unclear as to whether that permission extends to other games or not; and Smiley also has a version (which I believe is in the WIP Forum) waiting on permission as well...
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #58 on: September 13, 2005, 12:12:40 am »
Diligent and that fighter just shown above have been done, I think smiley worked on teh fighter :)

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #59 on: September 13, 2005, 02:50:39 am »
WOW big response......ok the ones that are done need to get released. Permissions need to be gained. WIP's need finishing. And F_W needs to get to work LOL

Quote
I've seen the base recently.  I think I saw it over at www.scifi-meshes.com  It must be made for SFC.  I COMMAND IT!!!  *grabs his specialty rubber chickens*


Yeah that's where I found it. I agree a MUST HAVE .
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #60 on: September 13, 2005, 10:57:02 am »
Saw this one at InPayne............



And realized that if someone tweeks the nacelles on this model..............



We have ourselves the Grand Alliance  ;D

-MP
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Offline Dukrat

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #61 on: September 13, 2005, 10:56:33 pm »
Hmm... I have like 1.5 projects I'm in the mid of doing, but if no one does it by the time im done with the .5 I'll see what I can do.  Tho it might be a job for a basher, as it would be my first one (and I think we all know bashing and modeling are 2 diff beasts), I have trouble making things look like something (hence all the alternate race ships I do), and I am really not good at *caugh hate caugh* fed ships......... But I have to get over it eventually

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #62 on: September 15, 2005, 01:45:08 pm »





this ship is more or less done just need a texturer i have the model just needs texturing
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #63 on: September 15, 2005, 02:35:09 pm »
::ALCHEMIC EDIT::
...
« Last Edit: September 17, 2005, 10:42:45 pm by AlchemistiD »

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #64 on: September 16, 2005, 08:59:33 am »





this ship is more or less done just need a texturer i have the model just needs texturing

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Offline Starforce2

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #65 on: September 18, 2005, 07:53:03 am »
Saw this one at InPayne............



And realized that if someone tweeks the nacelles on this model..............



We have ourselves the Grand Alliance  ;D

-MP

That model needs more help than a nacelle tweak. The pirmary to secondary area for example, is horrid. Payne's also seems to be more linear where as the other drops down slightly as you go back. I'd say start with the saucer 4 ancelles and 2 pairs of pylons and build a scratch section to attacch it all to.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #66 on: September 19, 2005, 10:22:15 am »
Ive passed the Khitomer class Hybrid to Antivyrus for mapping once mapped i will texture her up


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #67 on: September 20, 2005, 01:10:11 am »
Ive passed the Khitomer class Hybrid to Antivyrus for mapping once mapped i will texture her up

Ok here's the registry Capt T wants on the ship ........

Quote
id go with this NX-93925 and if it could be done an ncc version aswell thanks again
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Offline fourteen

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #68 on: September 29, 2005, 04:57:36 am »
Nice have not seen a lot of these ships myself, Cant wait to try some of these out in game. Good Job all.

Offline AlchemistiD

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #69 on: October 01, 2005, 06:06:39 pm »
The purpose of this post is just to give ideas:

The Ragnarok from FF8:


Balamb Garden from FF8:




The Highwind from FF7:


The Airship from FFX:


And now the requests.  Someone MUST make Arwings like the ones from the Starfox games.  And the Death Egg from the Sonic the Hedgehog games.

Thank you for reading, adios.

::ALCHEMIC ADDENDUM::
I just realized that there are PC versions of FF7-8, so models may not need to be made from scratch...if anyone has them.

Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #70 on: October 02, 2005, 01:29:48 am »
The images you provided have already been done.  The Invincible, a Connie variant, is this exact same ship.  She can currently be found on battleclinic, and we also use her in the GAW mod.  For the last GAW camp, several of our ships, including this one, received colored lightmaps,which enhance the look of these ships greatly.  :-D  I may or may not be able to make registries for her though.  It all depends if I have access to a set of blanks.

No need, seeing I did the colored illuminations and the registries, plus the kitbash for GAW.. just let me know what you need..
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #71 on: October 02, 2005, 01:32:40 am »
Seeing Mackie in this thread reminds me...


Gosh, I've been ever so patient to see this ported to a .MOD model.
Could someone take a few minutes, please?
Pretty please?
With sugar on top?

Which one is that?  I have Monday at home by myself.. ;)
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Offline Rogue

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #72 on: October 02, 2005, 07:59:29 am »
Seeing Mackie in this thread reminds me...


Gosh, I've been ever so patient to see this ported to a .MOD model.
Could someone take a few minutes, please?
Pretty please?
With sugar on top?

Which one is that?  I have Monday at home by myself.. ;)

Yippeee... a blessing upon you, A.Theorhaven.

That would be Mackie's Klingon Vii'kate in a LWO format.

http://www.the-tcs.net/dldir/pafiledb.php?action=file&id=122

It should make for a groovy new destroyer of some kind.

Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #73 on: October 03, 2005, 01:13:13 am »
Hello. Just dropping in from cyberspace...

Anyway, if anyone doesn't mind, could I have Vandread's Nirvana modled up?

Best pic I have...scan from the artbook. It would be a nice change from all the trek stuff here.

thanks in advance.

Offline Mackie

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #74 on: October 03, 2005, 07:07:20 am »
Heres that Warbird-A that MP so lusted after :P

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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #75 on: October 03, 2005, 10:53:32 am »
Heres that Warbird-A that MP so lusted after :P
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Textures came from WZ45's Romulan K'Tinga, which is what it looked like Mackie used to bash with.  Thanks to WZ45 and Mackie (as always.)  Turned out pretty sharp.  ;)

Let me know if you want some colored illuminations for it.  ;D
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Offline wulf111

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #76 on: October 03, 2005, 11:33:37 am »
Hello. Just dropping in from cyberspace...

Anyway, if anyone doesn't mind, could I have Vandread's Nirvana modled up?

Best pic I have...scan from the artbook. It would be a nice change from all the trek stuff here.

thanks in advance.

Thanks Norsehound i have been looking for a good pic of this ship so i can model it I did one that looks a little like it from memory but now that i have this pic i should be able to model her up nicely :)


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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #77 on: October 03, 2005, 09:08:39 pm »
Glad I could be of help. The image is from the Vandread CD that comes with the artbook, so hopefully i'm not violating any copywright issues. I'll agree with you that there aren't any real good images of the Nirvana out there...

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #78 on: October 04, 2005, 01:50:50 am »
Heres that Warbird-A that MP so lusted after :P
by me and atheorhaven, from wz parts, converted by atheorhaven

ModelsPlease... look.  New pretties!  ;)

Textures came from WZ45's Romulan K'Tinga, which is what it looked like Mackie used to bash with.  Thanks to WZ45 and Mackie (as always.)  Turned out pretty sharp.  ;)

Let me know if you want some colored illuminations for it.  ;D

Awesome job guys, I finally got a look at the model. There are several problems with it, I really don't want to nitpick, but this is one of my favorite designs and I would have tried to bash it if I was good enough but I'm not yet. Could you PLEASE work your magic on it Alec ? Also is it possible to get a grey varient as well ?

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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #79 on: October 05, 2005, 07:20:01 am »
Awesome job guys, I finally got a look at the model. There are several problems with it, I really don't want to nitpick, but this is one of my favorite designs and I would have tried to bash it if I was good enough but I'm not yet. Could you PLEASE work your magic on it Alec ? Also is it possible to get a grey varient as well ?
Quote

I'll do what I can on it for you, the only thing that I might not be able to do without reallly mucking it up is moving the Warbird insignia to the bottom of the hull.  (Because it'll probably move surface features on the rest of the hull unless I build a new texture for it).

But starting from the LWO again, I might be able to get something that doesn't look too whacked.  :D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #80 on: October 05, 2005, 11:53:59 pm »
 :notworthy: :notworthy: :notworthy: :notworthy: Thanks Alec
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Offline CaptainTombs

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Offline Centurus

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #82 on: October 06, 2005, 09:41:00 pm »
I actually hope this one does get put together.  Make excellent target practice from a true Titan.  MUAHAHAHAHAHAHAHA!!!!!
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #83 on: October 07, 2005, 01:21:58 am »
Well I won't touch the ss wannabe.

The Seagull looks like this ship


I'll try to bash ya up the Nightingale

-MP
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #84 on: October 07, 2005, 11:57:35 am »
cool not exact tho, i just hope someone makes the Titan
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #85 on: October 07, 2005, 04:29:13 pm »
cool not exact tho, i just hope someone makes the Titan

Ok I'll do the Seagull and Nightingale, but no way on the wannabe.
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #86 on: October 07, 2005, 05:52:11 pm »
Awesome
*pouts about the titan tho* ;)
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #87 on: October 07, 2005, 05:54:18 pm »
oh yea i found a sweet ent/tos space station from the front cover of a st book "Star Trek Vanguard"

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Offline Centurus

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #88 on: October 07, 2005, 07:41:41 pm »
Now that base needs to be done.  :-D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #89 on: October 08, 2005, 01:52:19 pm »
oh yea i found a sweet ent/tos space station from the front cover of a st book "Star Trek Vanguard"



That's sweet, what does the very bottom of the base look like ?, Should be an easy bash  ;)
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #90 on: October 08, 2005, 02:34:43 pm »
*awaits the phaser fires*

i hope someone does this after seeing it posted i would love to see someone make it (preferablly not kitbashed)





Florence Nightingale Class
http://www.treknology.org/new/florence_nightingale-luk1.jpg
http://www.treknology.org/new/florence_nightingale-luk2.jpg
http://www.treknology.org/new/florence_nightingale-luk3.jpg

Seagull Class
http://www.treknology.org/new/seagull-luk1.jpg
http://www.treknology.org/new/seagull-luk2.jpg
http://www.treknology.org/new/seagull-luk3.jpg





Hey I just saw that the Seagull and Nightinggale are models already, along with some other sweet ships  ;). Just get permission for them to be ported over to SFC and I'll do that for ya, but I see no reason to bash ships that already exist.

-MP
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #91 on: October 08, 2005, 07:12:12 pm »
for the bottom of the vanguard it looks like a basic satelite deflector like enterprise ncc-1701 tos had, also i agree with the seagull there being made for armada ive contacted the designer and he said there supposed to be porting it over when there armada project is done. when that is tho is anyones guess
i would try contacting them http://www.strategyplanet.com/starmada/fgx/catnz/ at there site
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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #92 on: October 10, 2005, 04:49:18 am »
*Wonders what became of the Nirvana attempt*

One ship that I'm looking for is the Elyassian Pirate Raider from the 25th annaversary.



Best pic I could find of it since it's so low-res. Looks like an F5 from SFC but it isn't- it has a reversed D7 back with a new front end. If nobody can find it, then could somoene bash it?

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #93 on: October 10, 2005, 11:31:39 am »
I could bash up the body, but I wouldn't know how to make the new head.
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Offline Klingon Fanatic

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #94 on: October 10, 2005, 01:06:12 pm »
*Wonders what became of the Nirvana attempt*

One ship that I'm looking for is the Elyassian Pirate Raider from the 25th annaversary.



Best pic I could find of it since it's so low-res. Looks like an F5 from SFC but it isn't- it has a reversed D7 back with a new front end. If nobody can find it, then could somoene bash it?

This ship has been made but its in a SFC3 mod. Which one? I don't remember, I want to say Sedition but I'm probably not correct.

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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #95 on: October 10, 2005, 01:40:24 pm »
*Wonders what became of the Nirvana attempt*
One ship that I'm looking for is the Elyassian Pirate Raider from the 25th annaversary.

That's a kitbash that I did, and it can be found in Generations At War 2.0... and congrats, you found a far better picture of various angles of it than I did.  ;)

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #96 on: October 10, 2005, 02:22:45 pm »
Hey Alec could you pack it up and release it for a solo download ?
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #97 on: October 10, 2005, 02:57:03 pm »
Hey Alec could you pack it up and release it for a solo download ?

Doing that now, but I'm warning you, it's a big download because of all the textures.  I'm including the originals here, not the sized down, 256'ed versions inside G@W.  :)

When done, I'll upload it to Battleclinic.

(edit:  it's up)

« Last Edit: October 10, 2005, 03:16:27 pm by atheorhaven »
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #98 on: October 10, 2005, 03:08:30 pm »
oh yea i found a sweet ent/tos space station from the front cover of a st book "Star Trek Vanguard"



That's sweet, what does the very bottom of the base look like ?, Should be an easy bash  ;)

im getting the book picture belongs to it has a sweet schematic of it so ill scan and see if anyone pics it up for the game
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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #99 on: October 10, 2005, 03:41:24 pm »
Hey Alec could you pack it up and release it for a solo download ?

Doing that now, but I'm warning you, it's a big download because of all the textures.  I'm including the originals here, not the sized down, 256'ed versions inside G@W.  :)

When done, I'll upload it to Battleclinic.

(edit:  it's up)



Looks cool, but for critique? I imagined it as being smaller... the boom's torpedo rails need to be longer too.

I'll d/l it and look at it when I get home... but if I make a better drawing of this ship, could anyone bash me another version?

25th annaversary is special to me because I learned how to read from that game :D And I spent countless hours blowing up the one elassian ship in 'Hijack".

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #100 on: October 10, 2005, 04:02:53 pm »
found a cool ds9 pre skecth i reckon it would make a sweet ass fed station

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #101 on: October 10, 2005, 04:04:40 pm »
Heck yeah that's a great base !!!!! Any takers ?
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #102 on: October 10, 2005, 04:36:21 pm »
Awesome job guys, I finally got a look at the model. There are several problems with it, I really don't want to nitpick, but this is one of my favorite designs and I would have tried to bash it if I was good enough but I'm not yet. Could you PLEASE work your magic on it Alec ? Also is it possible to get a grey varient as well ?

Requested changes (except inner hull texture not done yet).. although dropping the neck on it I'm not so hot on.. but hey, it's your ship.  :)

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #103 on: October 10, 2005, 04:40:04 pm »
Looks cool, but for critique? I imagined it as being smaller... the boom's torpedo rails need to be longer too.

I'll d/l it and look at it when I get home... but if I make a better drawing of this ship, could anyone bash me another version?

25th annaversary is special to me because I learned how to read from that game :D And I spent countless hours blowing up the one elassian ship in 'Hijack".

It's a matter of perception, I matched the length of the booms against the screen capture that I got from ingame.  And try it ingame, you'll find it being a bit smaller ship.  I scaled it against the TOS Connie to get it the size that it is...
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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #104 on: October 10, 2005, 04:42:19 pm »
found a cool ds9 pre skecth i reckon it would make a sweet ass fed station



Oh dear god, someone make this!

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #105 on: October 10, 2005, 06:00:00 pm »
hehe i think of it as Star Trek's Version of Atlantis it looks awesome i hope someone does model it id so serve it on my site
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Offline Antivyrus

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #106 on: October 10, 2005, 09:48:41 pm »
found a cool ds9 pre skecth i reckon it would make a sweet ass fed station



I might be persuaded to do the mesh if someone is willing to do the textures

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #107 on: October 10, 2005, 10:36:39 pm »
please do antivyrus that would kick ass
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #108 on: October 10, 2005, 10:47:53 pm »
Looks cool, but for critique? I imagined it as being smaller... the boom's torpedo rails need to be longer too.

I'll d/l it and look at it when I get home... but if I make a better drawing of this ship, could anyone bash me another version?

25th annaversary is special to me because I learned how to read from that game :D And I spent countless hours blowing up the one elassian ship in 'Hijack".

It's a matter of perception, I matched the length of the booms against the screen capture that I got from ingame.  And try it ingame, you'll find it being a bit smaller ship.  I scaled it against the TOS Connie to get it the size that it is...

Well, I'll load it up later tonight and give it a spin. Frankly anything's better than that new OP DD....

Still, I think I'll make another post for this one with some sketched. I'm an artist too... let's see if anyone would like to bash/model my ships (Since I have no modling skills whatsoever...)

Oh, and anyone got a challenger?
« Last Edit: October 11, 2005, 12:34:44 am by Norsehound »

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #109 on: October 11, 2005, 12:29:11 am »
Alec you ROCK !!!!!!!!!!!!!! Antivyrus that would be sick if you could WIP up that base and I think...... STARBASE ATLANTIS would fit it nicely. ;D Nice call AlchemistiD

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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #110 on: October 11, 2005, 07:17:43 am »
I might be persuaded to do the mesh if someone is willing to do the textures

I might be persuaded to do the latter... I could see me putting some skin on these clothes.  ;)
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #111 on: October 11, 2005, 08:06:52 am »
lol i said atlantis
Star Trek: Unity
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Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #112 on: October 11, 2005, 02:31:02 pm »
Here's one I wonder if anyone can find. It's not that hard actually, even MP can do it.

The Tholian TK5.

And if it isn't so much trouble, could someone make some mods replacing the boom on the D7 (and D2 D5) with Tholian command modules?

One of the Steves made some SSDs based on the concept of the Tholians seizing a shipyard from the klingons and using the aft hulls. I'd like to see that.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #113 on: October 11, 2005, 09:14:49 pm »
Here's one I wonder if anyone can find. It's not that hard actually, even MP can do it.

The Tholian TK5.

And if it isn't so much trouble, could someone make some mods replacing the boom on the D7 (and D2 D5) with Tholian command modules?

One of the Steves made some SSDs based on the concept of the Tholians seizing a shipyard from the klingons and using the aft hulls. I'd like to see that.

You want a web spinner attached to the front of a d7 secondary hull ?
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #114 on: October 11, 2005, 09:51:05 pm »
Actually I'd rather see the novel TK5...

Didn't Breezegone post models of some of the neo-Tholian ships, which included different command modules? If i were doing this myself I'd be retexturing the aft hull and replaing the boom with these modules. Then again, with no Tholians ingame...

Here's a good pic of the TK5...


You could also try meshing a T-PC with the current ingame KA F5 to see how that works out.
« Last Edit: October 11, 2005, 10:10:19 pm by Norsehound »

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #115 on: October 12, 2005, 01:57:02 am »
Quote
Actually I'd rather see the novel TK5...

What does that one look like ?

As for these other 2 I can put the Thol on a D7 but it won't look like that. The lil ship I believe I can reproduce no problemo, but retexturing is up to you.  ;)
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #116 on: October 12, 2005, 03:56:59 am »
My bad... I guess I wasn't clear...

In the pic above, the larger ship is an N-BB... a Neo-Tholian Battleship in SFU. The little guy next to him is the Tk5- an F5 with a Tholian PC gradted on the nose (Since the F5's boom got away).

A shame the Tholians aren't in-game, otherwise flying around in the TK5 would be awesome.

As for the other 'requests'- well, someone had an idea of what Tholian-klingon derivatives would look like.

Erhm... in SFB, the entire front end of the klingon ship can disengadge. So can the 'diamond' part of the NBB above. So, switch the boom with the command module (Diamond) and you have some new ships.

I wondered what a PC grafted on a SFC/KA f5 would look like, but I don't have the modling skills to pull this off.

Offline FPF-Wanderer

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #117 on: October 12, 2005, 04:13:03 am »
Desty Nova has a number of Tholians, including the TK5.

http://members.aol.com/destynova02/myhomepage/Desty_Nova9.html


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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #118 on: October 12, 2005, 05:03:28 am »
True, but he has them as .rar format... which I have no clue how to use :(

I also wonder if he has them textured and illuminated... that way, I could work with them and make them "shiny".

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #119 on: October 12, 2005, 10:43:14 am »
True, but he has them as .rar format... which I have no clue how to use :(

I also wonder if he has them textured and illuminated... that way, I could work with them and make them "shiny".


RAR is pretty much the same as ZIP files. I recomend using his stuff as opposed to me bashing this. His models are on the mark  ;)



Yes they are textured and illuminated.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #120 on: October 12, 2005, 11:05:52 am »
oh yea i found a sweet ent/tos space station from the front cover of a st book "Star Trek Vanguard"



That's sweet, what does the very bottom of the base look like ?, Should be an easy bash  ;)
got the book today will try and scan tonight or tomorrow
Star Trek: Unity
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Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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Offline Captain Pierce

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #121 on: October 12, 2005, 09:34:01 pm »
True, but he has them as .rar format... which I have no clue how to use :(

http://www.rarlab.com/ 
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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #122 on: October 14, 2005, 05:07:52 am »
I tried downloading DN's K-F5 to start retexturing it, but there are some problems with the model (the engine grill in particular...).

If anyone has any time and wants a free project, could they bash up a TMP F5? Doesn't look that hard- DN's model includes a deflector dish and a confusing engine box. Plus, I don't know how he placed all the textures on this thing.

The TOS version is here:
http://www.shipschematics.net/startrek/images/klingon/frigate_kole.jpg

The Balson is another ship I'd like to see. I know it looks like the ever-popular belknap, but this ship looks more like a TMP version of SFB's F-BC. ( i think somone already did this, but could I be pointed to it?)
http://www.shipschematics.net/startrek/images/federation/commandcruiser_balson.jpg

And another weird ship, this one being the Irabazi. Though, if someone does this, I'd like to see it with clean Exlesior hull and not the E-B derivative.
http://www.shipschematics.net/startrek/images/federation/cruiser_irabazi.jpg

Posted this one a while ago, the Challenger? None appear on BC... and if they do, they're under various names.
http://www.shipschematics.net/startrek/images/federation/heavycruiser_challenger1.jpg

And thanks in advance :D

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #123 on: October 14, 2005, 12:02:37 pm »
Chrystoff made the Balson and it's at Battleclinic

The TOS Klingon Kole can be found at Fleetdock13, and Desty Nova's site.

The Challanger a.k.a. Apollo class has ben done by Moonraker and can also be found at The Galactic Paint and Body shop, and there are also a few versions at Battleclinic.

I'm not sure but I believe there is a ship like the Irabazi in the Excelsior fleet packs that can be found at Battleclinic.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #124 on: October 14, 2005, 05:15:14 pm »
MP: You misunderstood... I'd like to see a TMP bash version of the "Kole".

I don't recall seeing the Irabazi in the excelsior packs... I'll have to look.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #125 on: October 14, 2005, 07:34:17 pm »
MP: You misunderstood... I'd like to see a TMP bash version of the "Kole".

I don't recall seeing the Irabazi in the excelsior packs... I'll have to look.

here are a few TMP F5's at Battleclinic
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Chris Johnson

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #126 on: October 14, 2005, 07:35:43 pm »
oh yea i found a sweet ent/tos space station from the front cover of a st book "Star Trek Vanguard"



That's sweet, what does the very bottom of the base look like ?, Should be an easy bash  ;)

http://www.psiphi.org/images/vanguard-side-big.jpg (Copy and paste that URL)

Designed by Masao Okazaki of Starfleet Museum fame.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #127 on: October 14, 2005, 07:40:57 pm »
oh yea i found a sweet ent/tos space station from the front cover of a st book "Star Trek Vanguard"



That's sweet, what does the very bottom of the base look like ?, Should be an easy bash  ;)

http://www.psiphi.org/images/vanguard-side-big.jpg (Copy and paste that URL)

Designed by Masao Okazaki of Starfleet Museum fame.

Darkdrone is on this one
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #128 on: October 14, 2005, 07:43:53 pm »
yep scanned the schematics in for DD im also reading the book, so far its been bloody good, too bad they couldnt make this into a tv series same with the titan series, well either way it will look awesome when DD is done
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Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #129 on: October 17, 2005, 12:45:40 am »


Sacajewea, BC.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #130 on: October 17, 2005, 11:49:06 am »
IIRC Mackie has that one on his site, though it might have a diff name.

-MP
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #131 on: October 17, 2005, 01:02:17 pm »
Awesome job guys, I finally got a look at the model. There are several problems with it, I really don't want to nitpick, but this is one of my favorite designs and I would have tried to bash it if I was good enough but I'm not yet. Could you PLEASE work your magic on it Alec ? Also is it possible to get a grey varient as well ?

Requested changes (except inner hull texture not done yet).. although dropping the neck on it I'm not so hot on.. but hey, it's your ship.  :)




BUMP, hay Alec, is there a D/L link for this one with the changes done ?
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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #132 on: October 17, 2005, 09:23:52 pm »
No. Makie does not.

And if he does, it is hidden behind inacessable screen previews or nonfunctional downloads.

Offline Mackie

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #133 on: October 18, 2005, 05:16:57 pm »
I do.
Silberfuchs class
LWO: http://www.the-tcs.net/dldir/pafiledb.php?action=file&id=135
(but as you can see, the original drawing was flawed, the underside of the primary hull blocked the torp hulls so i fixed that prob)

And to add, I originally found it with a different name and I also renamed it my self because what I bashed isnt exactly 100% similar but I did give credit for it ;p

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #134 on: October 18, 2005, 05:56:06 pm »
See ? ya gotta check the WHOLE site  ;)

-MP
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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #135 on: October 18, 2005, 06:08:37 pm »
Will lightwave files work in-game though?

I don't have any 3-d modling software on my computer AT ALL, otherwise I'd be happily bashing new ships myself :D

I did grab some ships from your site Mackie. One of them is my new NCA.

Offline Mackie

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #136 on: October 18, 2005, 06:09:54 pm »
the lwos are just basically unconverted model files, sorry to say :/

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #137 on: October 18, 2005, 06:18:14 pm »
Then although I'm overjoyed you have the model, I'm dissapointed that I cannot use them :(

And if it gets ported someday, could you put P81 textures on it? Not a fan of GAFY?'s. Thanks.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #138 on: October 18, 2005, 06:19:48 pm »
Will lightwave files work in-game though?

I don't have any 3-d modling software on my computer AT ALL, otherwise I'd be happily bashing new ships myself :D

I did grab some ships from your site Mackie. One of them is my new NCA.

Milkshape 3d id FREE for a 30 day trial. And cheap to buy after that. Great for bashing and you can get all the plug-ins ya need to do conversions as well. That's what I use  ;). Try it out, it's free.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #139 on: October 21, 2005, 05:41:42 am »

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #140 on: October 22, 2005, 11:45:10 pm »



I like this one, do ya have some more pics or perhaps a schematic ? Then I can try to WP it up for ya.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Norsehound

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #141 on: October 23, 2005, 01:20:12 am »
That's all I was able to find. It's based off a miniature from an obscure Star Trek game. I knew I had it somewhere in my archives, but I didn't find it until recently. Through it I found where it was (still) on the web and posted it here.

It would be much better than the stock SFC1 freighters seen flying around every now and then. I haven't been able to see it on Starshipschamatics... again, this is the only image I could find.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #142 on: October 23, 2005, 12:04:12 pm »
Grrrrrrrrrrr, I'll see if I can find anything on it. What era are ya looking for TNG, TMP or TOS ?
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #143 on: October 23, 2005, 12:56:05 pm »
BUMP, hay Alec, is there a D/L link for this one with the changes done ?

Not yet, but I can send over the changed MOD file and see what you think of the changes, and if anything else needs to be done.  :)
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #144 on: October 23, 2005, 04:09:45 pm »
BUMP, hay Alec, is there a D/L link for this one with the changes done ?

Not yet, but I can send over the changed MOD file and see what you think of the changes, and if anything else needs to be done.  :)

Yes please, I'll PM ya my email.  ;D
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #145 on: October 25, 2005, 11:04:30 pm »
Ok another sweet TOS design............



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Offline Mackie

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #146 on: October 27, 2005, 08:33:18 am »
Seeing Mackie in this thread reminds me...



Gosh, I've been ever so patient to see this ported to a .MOD model.

Could someone take a few minutes, please?

Pretty please?

With sugar on top?

MUHHH!

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Offline Chris Johnson

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #147 on: October 27, 2005, 04:00:06 pm »
Ok another sweet TOS design............

I've seen that design before, and I like it very much.  I feel it's more plausable for a TOS-era Destroyer than the Saladin-class, and the shuttlebay is at a much more plausable area than some of Schtupp's destroyers, I'd believe (unless exposed plasma/antimatter conduits in the hangar deck are a good idea).  Though I like Schtupp's work, the further I thought about it, the further his design seemed less plausable in my mind, at least how I saw it.  The design--as said in the description in that picture--was made by Warped 9.  Not to go a bit off topic here, but you can find some of his work (Photoshopped pictures made to look like real TOS scenes) here and here.

One of his images involved a TMP refit of the ship you posted.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #148 on: October 27, 2005, 04:09:16 pm »
Mackie,

Ooooooooooooooo, thank you!

Just got in from work and found this waiting to be discovered. Tis a very clever little bash worthy of a place in OP. Thanks to you and Atheorhaven for making it happen.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #149 on: October 27, 2005, 04:42:07 pm »
Mackie,

Ooooooooooooooo, thank you!

Just got in from work and found this waiting to be discovered. Tis a very clever little bash worthy of a place in OP. Thanks to you and Atheorhaven for making it happen.

<3

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #150 on: November 02, 2005, 08:05:33 am »
Quote
if you can find me some better pics of the nomad probe i will mesh it

Any update Wulf ?

Also .......
- The Mann class still needs textures
- Rage still has those FASA ships that need texturing. Can anyone give them a shot ?
- The Runabout prototypes ... anyone gonna give them a shot ?
- The Defiant prototypes ?
- The Klingon prototypes ?
- Peppermans Atolm Warbird ?

There's alot of new and never modeled ships still out there folks. Let's make as many of them as we can  ;D.
-MP


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #151 on: November 02, 2005, 11:19:57 am »
Quote
if you can find me some better pics of the nomad probe i will mesh it

Any update Wulf ?


Life has been keeping me pretty busy lately, been remodeling the kitchen, getting ready for my wedding, and preping for the baby. i have a rough mesh (head and body) but that about as far as i am on it. as soon as i can i will get back on it and the other models i have been wanting to do (IE. redo the USS Fury, finish the Hai Class cruiser, the Nirvana, ect..) so please bare with me right now the little woman has my time (and she deserves it  ;D )


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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #152 on: November 02, 2005, 08:43:04 pm »
Joy! The NIrvana lives!

All we need is a better battlestar and we're all set!

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #153 on: November 02, 2005, 09:49:46 pm »
Joy! The NIrvana lives!

All we need is a better battlestar and we're all set!

Better then which one, I know of 4 or 5 diff models.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #154 on: November 02, 2005, 10:23:13 pm »
The only Galactica model I have right now is from the Galactica packet on Battleclinic. Though it looks OK on appearance, it has a texture tiled across the entire hull which makes it impossible for a proper retexture. Also, some areas of the Galactica's head are innacurate, and the nameplates are poorly done. In all, it's a pretty bad retexture. On top of that I don't know where all of the hardpoints are to make a proper UI.

And i'm talking about the "origional" galactica, as I refuse to acknolwedge that the sci-fi channel's monstrosity has anything to do with one of my favorite stories.

The other "battlestar" in the packet is the Rycon, which was textured from concept art. I'm happier with this one, probably because it was never official, but since I don't know where all the hardpoints are It's impossible to make an accurate SFC translation (The Rycon has a pair of BIG GUNS in the nose, and I'd like to stick PH-4s in there.)

So yeah, a Better Battlestar is on the wishlist, but I'd settle for any way to alter the hardpoints or at least find where they are without an expensive graphics editing program :)

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #155 on: November 02, 2005, 10:45:09 pm »
I can check the BC files Galactica and see if it's any better then ask permission to port it
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #156 on: November 06, 2005, 11:35:35 am »
Found another TOS era beauty.................

PIONEER-CLASS



More here............
http://www.starshipmodeler.org/gallery10/ja_pioneer.htm

WARP 7 CRUISER



More on this one here..........
http://www.starshipmodeler.org/gallery10/jp_rmorgan.htm

« Last Edit: November 06, 2005, 11:49:55 am by ModelsPlease »
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #157 on: November 07, 2005, 12:40:17 am »
all tho its posted in the titan thread i would love to see this ship be made

all tho im not a fan of the sovereign i prefer this design as it has more elements that relate to ships to after the galaxy
Star Trek: Unity
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #158 on: November 07, 2005, 12:51:32 am »
Both the Pioneer-Class and the one above look awesome.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #159 on: November 07, 2005, 09:50:57 am »
for a tos design the pioneer class looks bad ass
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #160 on: November 09, 2005, 01:25:07 pm »
I'd love for Wicked Zombie to take an interest in doing the ENDURANCE Class and Lord Shtupp to do the Pioner Class;). We can only hope some modeler decides to do them.
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #161 on: November 10, 2005, 01:02:41 pm »
Found another TOS era beauty.................

PIONEER-CLASS



More here............
http://www.starshipmodeler.org/gallery10/ja_pioneer.htm

WARP 7 CRUISER



More on this one here..........
http://www.starshipmodeler.org/gallery10/jp_rmorgan.htm



Thats some good sh*t :)

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #162 on: November 11, 2005, 03:20:42 am »
Here's a wild TOS mobile repair ship ................

USS Shickland



Klingon Mining ship
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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #163 on: November 11, 2005, 11:07:14 am »
THe Pioneer, the Shickland...; _ ;

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #164 on: November 20, 2005, 07:19:23 am »
New Dominion fighter .......... anyone want it ?
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #165 on: November 22, 2005, 09:45:41 am »
Romulan K'vort varient.



More info here.........
http://www.spacemodelmania.com/models/contest8/scratch_06.cfm
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #166 on: November 23, 2005, 08:12:02 am »
Here's a few Fallen_Warrior brought to my attention...............
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #167 on: November 23, 2005, 08:16:18 am »
Some shuttles..................
« Last Edit: November 23, 2005, 10:56:49 am by ModelsPlease »
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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #168 on: November 23, 2005, 08:19:28 am »
Three more from Fallen_Warriors secret stash.................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #169 on: November 23, 2005, 10:29:10 am »
Another Defiant prototype...............



Andy Probert's Klingon shuttle




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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #170 on: November 23, 2005, 01:38:55 pm »
Is there anyone making Halo/Halo 2 ships?  Like the Covenant ships, Halo, or the Pillar of Autumn and the In Amber Clad?  They would go great with the Stargate models.  And the Covenant would make a hella cooler-loking ISC in SFC2. 

And now, the Icarus...Daedalus-Class goodness, it must be made!

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #171 on: November 23, 2005, 03:28:12 pm »
Is there anyone making Halo/Halo 2 ships?  Like the Covenant ships, Halo, or the Pillar of Autumn and the In Amber Clad?  They would go great with the Stargate models.  And the Covenant would make a hella cooler-loking ISC in SFC2. 

And now, the Icarus...Daedalus-Class goodness, it must be made!

Please post some pics of these ships. I'd love to see 'em.
-MP
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #172 on: November 23, 2005, 06:14:05 pm »
Quote
Please post some pics of these ships. I'd love to see 'em.
-MP

Here are all the pics I could find, I'm putting up links instead so I don't slow someone's browser. o.0

I used to have a book called 'The Art of Halo', that had sketch art and renders of the various Human and Covenant ships, including the In Amber Clad.  But it was lost in the move to the new house.  ; _ ;

HUMAN (UNITED NATIONS SPACE COMMAND)

The Halcyon-class UNSC Pillar of Autumn (Heavy Cruiser) from Halo: Combat Evolved
Fore:
http://www.pcgames.de/screenshots/medium/7368cmp_pillar_of_autumn.jpg

Aft:
http://www.manoir3portes.net/articles/pics/halo/halo%202004-09-22%2020-10-11-89.jpg

UNSC Pelican Troop Transport.
http://media.teamxbox.com/dailyposts/halo2bios/13pelican.jpg

Underside.
http://covenant-clan.co.uk/images/pelican.jpg

UNSC Longsword fighter.
http://www.xeye.it/haloeye/halo/artworks/big/sketch_019.jpg

COVENANT

Sketch art of the Covenant ship Truth and Reconciliation (Light Cruiser) from Halo: Combat Evolved
http://www.xeye.it/haloeye/halo/artworks/big/sketch_039.jpg

In-Game pic of the Truth and Reconciliation
http://covenant-clan.co.uk/battle31.jpg

Dorsal view of the same class from Halo 2
http://covenant-clan.co.uk/battle13.jpg

Pic of the Covanant Destroyer (DD? Dreadnought?) from Halo 2
http://covenant-clan.co.uk/battle41.jpg

Covenant Battleship (I think it's a command ship, as it was the ship the Covenant High Prophet of Regret was in command of in Halo 2 during the initial invasion of Earth at New Mombasa)
http://covenant-clan.co.uk/images/mixedcruiser.jpg

Covenant Phantom Dropship (Somewhat like a shuttlecraft)
http://covenant-clan.co.uk/images/phantom.jpg

Dorsal and Ventral views.
http://media.teamxbox.com/dailyposts/halo2bios/19phantom.jpg


Those are all I can find now...I've really gotta find that book.


::ALCHEMIC EDIT::
I just realized I have the textures for a Halo in a folder, it's really only two files, one for the inner ring and a smaller one for the outer.
The front and back of the Halo would be about as big across in all directions as a base station.  And 1/3 as wide on the sides.  I don't think you can accurately show how huge it is in SFC, but that's close.  The In Amber Clad is a frigate, and it looks like a tiny black dot against the inner 'world' of the ring.
« Last Edit: November 23, 2005, 07:30:19 pm by AlchemistiD »

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #173 on: November 23, 2005, 09:08:03 pm »
What format are ships in ? MOD, NIF, SOD, LWO, 3d's ? etc..... and can you get the ships for us to port ?
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #174 on: November 23, 2005, 09:14:12 pm »
What format are ships in ? MOD, NIF, SOD, LWO, 3d's ? etc..... and can you get the ships for us to port ?

The truth, I haven't the foggyest.  Though I'll try googling it and see what I can see.  I doubt I can find the ships, however.  But since Halo came out on the PC, I guess a few might be lurking around somewhere, namely the PIA, the TAR, and the Longsword.

I'll look around.

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #175 on: December 01, 2005, 01:00:35 am »
Any updates on the Halo ships?

And Wulf, I know your busy, but is there any update on the Nirvana?

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #176 on: December 01, 2005, 06:59:20 am »
yes some progress has been made on the nirvana and i should have an update on it by monday


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Offline Norsehound

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #177 on: December 01, 2005, 12:51:56 pm »
Thanks Wulf.

Offline AlchemistiD

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #178 on: December 02, 2005, 09:10:46 pm »
OK, I've found a site with HALO models.  A mod for the Star Wars online game.

It's got the In Amber Clad, Longsword Fighters, Pelicans, Human orbital stations from Halo 2 (The Cairo and Maltza MAC Defense stations) and a few other craft including another class of UNSC cruiser.  I've e-mailed the modder for his permission for them to be transferred to SFC upon their completion.




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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #179 on: December 03, 2005, 02:59:55 am »
WO did FW create the Legacy Class design ?

if so Somebody has definattly got make her she looks Totally fookin awesome, she would make a fine addition to anyones fleet for sure
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #180 on: December 03, 2005, 09:22:42 am »
Here are a couple models that MUST be made, the Eagle 5 and Spaceball 1 from the movie Spaceballs. 
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #181 on: December 04, 2005, 06:45:26 pm »
it would be awesome if someone could please have a bash at these when they can

the Travel pod


and the Executive Shuttle
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Offline wulf111

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #182 on: December 07, 2005, 07:52:38 am »
Any updates on the Halo ships?

And Wulf, I know your busy, but is there any update on the Nirvana?

just a little update i am having a computer crisis. the video card in my laptop went out over the weekend and since it is my modeling computer i will not be able to work on anything till i get back up and running, wich might be quite some time as i dont have the money to get the laptop repaired right now i will keep you all posted.


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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #183 on: December 07, 2005, 12:34:16 pm »
Ouch hope it gets sorted soon dude im after all those models you have :P


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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #184 on: December 09, 2005, 08:28:58 am »
Awesome job guys, I finally got a look at the model. There are several problems with it, I really don't want to nitpick, but this is one of my favorite designs and I would have tried to bash it if I was good enough but I'm not yet. Could you PLEASE work your magic on it Alec ? Also is it possible to get a grey varient as well ?

Requested changes (except inner hull texture not done yet).. although dropping the neck on it I'm not so hot on.. but hey, it's your ship.  :)

Hey everyone--and Atheorhaven especailly for this request. I'm a complete unknown to you all and I just started looking through this thread yesterday, but since then I've been DLinglike crazy from the battleclinic (including the USS Atheorhaven battlecruiser!).

This is a truly awesome thread for a ship freak like me, but I haven't got any 3D-modelling sofware myself either. Thanks to whomever it was who gave the milk-thingie link. I'll try that tonight.

Anyway, I was wondering if Atheorhaven could take the Romulan Warbird A V2 as modified for Norsehound and put the ship's boom/neck back up in the usual spot coming from the Upper Main Hull? The ship looks awesome and in better scale and appearance than the one I already have. It's massive, and more in the DN than CH size class.

I want to get into this stuff too for making my own ships, so do yo have any tips for a newbie? (And if most of this thread is off topic, I apologise, and you can e-mail or PM your hints/tips to me instead of clogging up the thread.)

Looking forward to your replies.

Jaeih
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #185 on: December 11, 2005, 03:52:04 am »
Hey everyone--and Atheorhaven especailly for this request. I'm a complete unknown to you all and I just started looking through this thread yesterday, but since then I've been DLinglike crazy from the battleclinic (including the USS Atheorhaven battlecruiser!).

This is a truly awesome thread for a ship freak like me, but I haven't got any 3D-modelling sofware myself either. Thanks to whomever it was who gave the milk-thingie link. I'll try that tonight.

Anyway, I was wondering if Atheorhaven could take the Romulan Warbird A V2 as modified for Norsehound and put the ship's boom/neck back up in the usual spot coming from the Upper Main Hull? The ship looks awesome and in better scale and appearance than the one I already have. It's massive, and more in the DN than CH size class.

I'll see what I can do.. I'd finished the texture fixes for the inner hulls, just never got around to applying and releasing the changes.  So doing a normal neck varient plus the grey variant textures shouldn't be too much of an issue I'd suspect.  :)

I want to get into this stuff too for making my own ships, so do yo have any tips for a newbie? (And if most of this thread is off topic, I apologise, and you can e-mail or PM your hints/tips to me instead of clogging up the thread.)
Looking forward to your replies.
Jaeih

Biggest tip?  Run far, far as you can... ;)  (grin)

For modelling though, I'd suggest trying something easy to work with first that'll generate some basic shapes, and then start putting those ingame.  One of my first meshes was a Borg Cube because a Cube is easy in any program.  :D  I had good luck with both Milkshape and Anim8or for getting me started, Milkshape is (was?) $20, and Anim8or is free.  If I'm going for speed on a mesh, I'll sometimes still block out the basic shape with Anim8or, and then export that shape as a .3ds from it into Max and texture and refine from there.

Anyways, quarter to three my time (in the morning).. time for bed.  :)
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #186 on: December 11, 2005, 11:24:04 am »
Please start releasing Alec, the warbird, the Marco Poulos, and the one scout AV meshed.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Jaeih t`Radaik

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #187 on: December 12, 2005, 09:22:09 am »
Thanks, Atheorhaven, I appreciate the tips. All of them. *grin*

Could you give me both the grey and the green paint for my ship? In my corner of the Star Trek Universe, she's called the MoonHawk-class.

Here's a pic of the model I already have, but I cannot remember who built her. Admittedly, it's not te best pic to show off her true dimensions, but it's the only one I have online right now:



And a link to her specs:

http://www.starbase23.net/Ship-Rom-Moonhawk.html
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #188 on: December 12, 2005, 10:43:38 am »
Thanks, Atheorhaven, I appreciate the tips. All of them. *grin*

Could you give me both the grey and the green paint for my ship? In my corner of the Star Trek Universe, she's called the MoonHawk-class.

Here's a pic of the model I already have, but I cannot remember who built her. Admittedly, it's not te best pic to show off her true dimensions, but it's the only one I have online right now:



And a link to her specs:

http://www.starbase23.net/Ship-Rom-Moonhawk.html

Nice ship.....would you mind giving us a D/L link so we may enjot it ingame as well ?

-MP
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Offline Jaeih t`Radaik

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #189 on: December 12, 2005, 10:47:14 am »
Having just read the 'Permissions' thread, I'd better consult the Readme file that came with it.

As for a DL link, I don't have the models online. When I get home I'll see if I can e-mail it to you, plus finding out the author's name. I'm sure I got it from the Taldren DFC Models forum. I asked for it there.
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Paris and Rory, from "The Gilmore Girls."


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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #190 on: December 12, 2005, 10:55:10 am »
Having just read the 'Permissions' thread, I'd better consult the Readme file that came with it.

As for a DL link, I don't have the models online. When I get home I'll see if I can e-mail it to you, plus finding out the author's name. I'm sure I got it from the Taldren DFC Models forum. I asked for it there.

Sweet I'll expect the email later. Though not free, you can get Milkshape 3D 1.7.5 for about 30 bucks, and it works rather well for it's price. There are great add-ons for it so you can model SFC, BC and Armada ships to name a few. Plus there are many tutorials on how to use it floating around. It's a program I use, and it's definately worth the money.
-MP
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #191 on: December 12, 2005, 11:25:19 pm »
Please start releasing Alec, the warbird, the Marco Poulos, and the one scout AV meshed.

The Warbird's inner hull textures are fixed as requested, and the B varient (with the raised neck to the normal K'Tinga position) are done as well.  No grey texture pack just yet.. have to make it.  :)

Beauty shot and meshes attached..

« Last Edit: December 12, 2005, 11:39:23 pm by atheorhaven »
..ooOOoo..totally useless information..ooOOoo..

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #192 on: December 13, 2005, 01:32:53 am »
Het Alec...somehow the textures came unattached,,,I already checked the size...all are 512 x 512 but they're not on the model.
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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #193 on: December 13, 2005, 01:54:19 am »
Aha....it was missing textures, not a mapping issue.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #194 on: December 13, 2005, 02:42:43 am »
Aha....it was missing textures, not a mapping issue.

Damn, which ones were missing?
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Offline Jaeih t`Radaik

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #195 on: December 13, 2005, 07:39:17 am »
Atheorhaven, this is a great ship, she's beautiful! Kudos on the construction and feel of the ship. I can't wait to fly her. *grin*

Some trifling, minor points that you may wish to address: I've noticed the missing textures on the starboard side upper and lower surfaces on he Upper Main Hull and the upper surface of the Lower Main Hull too. Also, that in the auxiliary impulse deck on the lower truncated boom, if you look up at it from beneath there is clear space instead of hull plating. Also, there's a loose polygon/hull plate on the upper boom joint, its floating in space below the raised boom on "my" ship.

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #196 on: December 13, 2005, 11:03:49 am »
Aha....it was missing textures, not a mapping issue.

Damn, which ones were missing?

I fixed it, on both ships. I made copies of the textures that were missing and renamed them to suit. Uploaded the fixed ones to Battleclinic for ya  ;).
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Jaeih t`Radaik

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Re: Unique ship's I'd like to see in game
« Reply #197 on: December 14, 2005, 06:52:52 am »
Thanks, MP. :-)

Well, I DLed Wings3D and MilkShape 3D, and I cannot see that either can import an SFC .mod file. I wanted to play round with the models I have first of all to learn the ropes, but I cannot seem to. Am I doing this wrong or can I not import .mod files?

If I am doing this wrong, can someone tell me how to do it right?
"I'm just observing. You know, making observations."
"Great. We'll stick a telescope in your head and put a dome over it, and we can call you an observatory."
Paris and Rory, from "The Gilmore Girls."


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Re: Unique ship's I'd like to see in game
« Reply #198 on: December 14, 2005, 03:03:55 pm »
Thanks, MP. :-)

Well, I DLed Wings3D and MilkShape 3D, and I cannot see that either can import an SFC .mod file. I wanted to play round with the models I have first of all to learn the ropes, but I cannot seem to. Am I doing this wrong or can I not import .mod files?

If I am doing this wrong, can someone tell me how to do it right?

I sent ya a PM with a link you'll need to get the plug-ins to model in SFC/BC/Armada etc...........
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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game
« Reply #199 on: December 16, 2005, 12:24:31 pm »
Different colored ships representing the Red vs Blue cast.  A blue frigate named 'Caboose'.  Which will never happen, of course, but it'd be funny as hell.



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Re: Unique ship's I'd like to see in game
« Reply #200 on: December 18, 2005, 01:36:05 am »
Hi all! This is my first post as a new member in this forum. I'm a longtime member of Scifi-meshes.com and I've recently started a thread there called "Starfleet ships of the future". As you can guess, it's about what designs from the ST universe would look like about 40-50 years after the most recent movies / tv episodes. I've come up with a few designs so far, which I've posted below. Someone has already meshed one of my klingon designs, and done a great job. One of my most popular pieces of work has been my ship, the USS Equilibrium.

Before I start, I should note that I'm travelling at the mo, so all I have access to is MS Paint and my sketchpad. If anyone wishes to create a 3D version of any of these, please let me know first and  please give due credit when you come up with the final version, as is the custom. Right, enough blabbing, on with the show!  ;D

Firstly, this is my Klingon ship that was meshed by a great man called Dannage. This is called the B'atleth class:






Here are a few designs for Cardassian ships of the future.

This is the Mecrit Class:


This is the Vrakesh Class:


This is unnamed, but is an absolutely BLATANT pinching of pre-existing designs from one of the Star Trek PC games. However, I absolutely LOVE the result! I've even shown what 2 existing classes of ships I've morphed together:



And finally.....my pick of the bunch!

 My best ship, the USS Equilibrium:


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Re: Unique ship's I'd like to see in game
« Reply #201 on: December 18, 2005, 10:29:23 am »
Your pics aren't showing up. Please reload 'em again. I'm really interested in seeing them.

-MP
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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game
« Reply #202 on: December 18, 2005, 07:00:26 pm »
Here's something cool.  For anyone willing to make a Covenant capital ship from Halo, this page has in-depth info on their layout, size, armament, and Covenant tech.

http://nikon.bungie.org/misc/sloftus_covenantcruiser/

Offline calamity_si

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Re: Unique ship's I'd like to see in game
« Reply #203 on: December 19, 2005, 07:12:36 am »
Okeeey, that went well for my first post! LOL! I should've known better to link images from scifi-meshes.com. I'm sure you probably have to be registered and signed in with that site first before my pics will show up on your screen. For those who wish to view the images directly from my site, I've provided a link to it here: http://trekshipsofthefuture.blogspot.com/

I'll try adding a picture directly from my site as a little experiment. Here (again) is my pride and joy, the USS Equilibrium. If everyone can see it properley this time, let me know and I'll post the rest here. Otherwise, as I said, please feel free to check out the link! Cheers, Si. ;D



And my design for a Klingon attack cruiser designed to replaced the 'aged' Vor'cha class +50  years in the modern Trek future timeline. Thanks to 'Dannage' for meshing my sketch for me:





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Re: Unique ship's I'd like to see in game
« Reply #204 on: December 19, 2005, 10:11:22 am »
calamity_si those pics showed up for me fantactic designs
that klingon mesh is awsome what is its Poly Count and would you mind if my guys mapp some textures on her in the traditional klingon colours

also i will save these pics and send them to models please so he has a copy if he still doesnt see them


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Re: Unique ship's I'd like to see in game
« Reply #205 on: December 19, 2005, 10:42:01 am »
calamity_si those pics showed up for me fantactic designs
that klingon mesh is awsome what is its Poly Count and would you mind if my guys mapp some textures on her in the traditional klingon colours

also i will save these pics and send them to models please so he has a copy if he still doesnt see them

I see 'em, if ya can get me the meshes ya have, that would be awesome. I can bash that one cardie easily, I'll work on the other 2. The Fed looks like a slipstream design. I'm not to keen on it, but I'm digging the Klink BIG TIME. Yeah please get us whatever meshes and drawings ya have and we'll see what we can do for ya.

-MP
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Re: Unique ship's I'd like to see in game
« Reply #206 on: December 19, 2005, 01:23:10 pm »
I really like that Equilibrium design.  I think I'll play around with it and see if I can come up with a model that will do it justice.

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Re: Unique ship's I'd like to see in game
« Reply #207 on: December 19, 2005, 02:39:17 pm »
love the USSEquilibrium Bridge and ship very awesome, also like the batleth very unique
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Offline calamity_si

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Re: Unique ship's I'd like to see in game
« Reply #208 on: December 19, 2005, 02:41:17 pm »
Hi all,

Yeah the Equilibrium and the B'atleth class are my fave designs. Your comments were all so kind and I'm really  glad that you guys like them! ;D Please feel free to mesh away, obviously I would ask that you give due credit on any designs, as is the custom. Cheers all! Boredom at work has been my main motivation for these designs but I've been so busy lately I haven't had a spare minute to sketch anything. I will try to get some more sketches done though, especially of the Cardassian ships and maybe some other alien ships too. If anyone wants to make a suggestion, go ahead and I'll try to come with a '+50 years design'!
« Last Edit: December 19, 2005, 02:59:18 pm by calamity_si »

Offline calamity_si

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Re: Unique ship's I'd like to see in game
« Reply #209 on: December 20, 2005, 06:32:47 am »
Hi all! Just thought I'd mention that I've completed a front view of the Equilibrium and added it to the website. Cheers, Si.

http://trekshipsofthefuture.blogspot.com/

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Re: Unique ship's I'd like to see in game
« Reply #210 on: December 20, 2005, 10:51:15 am »
Hi all! Just thought I'd mention that I've completed a front view of the Equilibrium and added it to the website. Cheers, Si.

http://trekshipsofthefuture.blogspot.com/

Ok Si, here's the first one ....................

OUTALANCE SHIPYARDS
Tur'ret Battleship



Owner : Cardassian Union
Class : Capital Ship
Availability : Limited Availability 
In Service : 2367
Out of Service : n/a

------------
The Tur'ret Battleship is an expensive hull that was only put into production due to the conflict with the Federation.
A major alteration to the basic Keldon design, the addition of six torpedo tubes facing fore and a pair of light compressors facing aft, makes the hull more able to face Federation starships on a ship to ship basis.
This ship often served as a command ship in Cardassian fleets until the production of larger ships in the 2370's.
However, during the Klingon Invasion, Bird of Prey type ships found it easy to find arcs where no heavy weapons could be brought to bear.
Once the Klingons adopted tactics to exploit these blind spots, Tur'rets fell rapidly to Klingon forces.
By the time of the Dominion War the Tur'ret was out of production, and there are no plans for production runs in the future.
------------
Author : ModelsPlease
Based on an idea by : calamity_si
Model(s) : Maddoc Software
SFC Port : Darkdrone
Kitbashed by : ModelsPlease

http://www.battleclinic.com/docks/files/dist/index.php/file,1375fa636ef9b8cd2f5866c9cdc2a144.rar

Since ya had no name for this concept, I did a name a history for it.
Enjoy !!!!
-MP
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Re: Unique ship's I'd like to see in game
« Reply #211 on: December 20, 2005, 12:02:38 pm »
man i hope someone does the Equilibrium it looks kick ass and i love slipstream ships lol i dig the bridge aswell it fits with its design of the ship
Star Trek: Unity
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Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

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G'Kar: What was his crime?
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Re: Unique ship's I'd like to see in game
« Reply #212 on: December 20, 2005, 02:44:28 pm »
Well, I just started work on the Equilibrium today and it's working out better than I expected!  This design is really great to work with.  I already have a basic mesh down and am ready to start some of the detail work on it.  Here's what I have so far.  I'm going to create a separate thread for this WIP so I won't clutter this one with updates.

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Re: Unique ship's I'd like to see in game
« Reply #213 on: December 20, 2005, 03:02:51 pm »
Kick ass mr tricorder she looks beatutiful
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline calamity_si

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Re: Unique ship's I'd like to see in game
« Reply #214 on: December 21, 2005, 03:11:38 am »
 :o :o :o :o :o OH MY GOD!! SWWEEEEEEEEEEEEEEEEET! :o :o :o :o :o :o :o :o
Thankyou so much! Honestly, apart from the Klingon design, these are the first ships of my design that anyone has meshed before. I LOVE the Tur'ret battleship and the Equilibrium looks GORGEOUS! People this is a dream come true for me, to see my designs brought to life like this! (gush, gush, gush) Thankyou all so much and please keep up the excellent work.  If it's ok with you lot, I'll add these pictures to my website, giving the appropriate credits where due. Mr Tricorder, if you could please do the same with the Equilibrium, that would be ace.  Thanks again for adding your considerable talents to my humble designs, guys!
« Last Edit: December 21, 2005, 05:29:49 am by calamity_si »

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Re: Unique ship's I'd like to see in game
« Reply #215 on: December 21, 2005, 10:28:11 am »
I'm glad you like it.  I would like to know more about it in order to help me with some of the detail work.  How large is it?  What should I do about weapons?  Does it have conventional phasers and photon/quantum torpedoes, or did you have something else in mind for the weapons?  Also, does the bridge protrude from the top like most starships, or does it blend in with the rest of the curved surface?  This design is amazingly elegant and uncomplicated, but it's the details that really make a ship come to life.

Offline calamity_si

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Re: Unique ship's I'd like to see in game
« Reply #216 on: December 21, 2005, 02:56:14 pm »
I've always thought that federation starships suffered from two major drawbacks. A) The bridge module is way too exposed, providing a literal 'bullseye' target for would-be attackers, and B) the nacelles are way too big, again providing an easy target to cripple the ship. I wanted to address both of these issues in the Equilibrium, by hiding the bridge module inside the ship and making the engines smaller and harder to target. To reflect the fact that the ship is from the future, I want to go a step up in size, so she's about as big as a klingon Negh'var class vessel. I also figured that by then Starfleet would have perfected the Quantum Slipstream drive, as warp has been around for ages and is, by then,  a pretty 'slow' method of interstellar travel. I want the ship to have a new and 'futuristic' weapons package as well that meant that it doesn't need to show the familiar torpedo pods and phaser strips. Ideally I'd like there not to be any externally visable weapons as it gives the ship a much sleeker outward appearance. I'll try to come up with some more ideas today. Also, there were  a couple of changes I wanted to make to the model to match it more closely with my schematics but I don't have time at the moment (work beckons, booo >:( ) However, I'll try to log on again tonight. Cheers for the great work Mr_Tricorder.

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Re: Unique ship's I'd like to see in game
« Reply #217 on: December 21, 2005, 03:09:15 pm »
I figured that the standard phasers and torpedoes would look out of place on this ship, but I think that there needs to be visible weapons hardpoints of some kind.  Let's continue this discussion in the Thread I started for the Equilibrium and not clutter up this thread any further.

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Re: Unique ship's I'd like to see in game
« Reply #218 on: December 23, 2005, 11:59:26 pm »
I love the Equilibrium's bridge, and nice job so far, Mr. T!

I wish this would happen someday (look to the left side)



Death Egg rip by Supachao.

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Re: Unique ship's I'd like to see in game
« Reply #219 on: December 27, 2005, 07:32:39 am »
Okey, here's a quick new sketch of mine. I call it the 'Stalker Class' Romulan cruiser.


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Re: Unique ship's I'd like to see in game
« Reply #220 on: December 27, 2005, 08:08:59 am »
Okey, here's a quick new sketch of mine. I call it the 'Stalker Class' Romulan cruiser.



That's sweet !!!!!! Maybe ypu can ask Pepperman ( our resident Romulan expert ) Though he doesn't give himself near enough credit, if he would tackle this one for ya.

-MP
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Re: Unique ship's I'd like to see in game
« Reply #221 on: December 27, 2005, 08:01:54 pm »
Could you provide a detailed top view and a could of sketches from the other angles?  I like the design and may give it a go.

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Re: Unique ship's I'd like to see in game
« Reply #222 on: December 28, 2005, 12:48:10 am »
LOL! That's two separate sites you've asked me for ortho's on now.  ;D No probs dude, I'm workin on it.

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Re: Unique ship's I'd like to see in game
« Reply #223 on: December 28, 2005, 03:15:02 pm »
I love the Equilibrium's bridge, and nice job so far, Mr. T!

I wish this would happen someday (look to the left side)



Death Egg rip by Supachao.

What game is it in, if you can get the ship one of us can port it.
-MP
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Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #224 on: January 23, 2006, 12:47:01 pm »
Hehehe I forgot who requested this but.......... time for a lil teaser ...........

Completed by Me  ;D  now for download at OutaLance Shipyards
« Last Edit: January 23, 2006, 04:39:43 pm by ModelsPlease »
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Re: Unique ship's I'd like to see in game
« Reply #225 on: January 27, 2006, 11:31:23 am »


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

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Re: Unique ship's I'd like to see in game
« Reply #226 on: January 27, 2006, 11:45:29 am »
Nice, sorry I doubt I could bash that.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Re: Unique ship's I'd like to see in game
« Reply #227 on: January 27, 2006, 02:10:22 pm »
so i still want it in game its a request to anyone who wants to make it


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

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Re: Unique ship's I'd like to see in game
« Reply #228 on: January 28, 2006, 12:39:46 pm »
so i still want it in game its a request to anyone who wants to make it

LOL I kinda figured that  :P
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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game
« Reply #229 on: January 29, 2006, 04:41:27 pm »
Cool things I'd like to see in game.

Shuttlecraft sized ships (Galaxy ect.)  MICRO MACHINE WARS!  Or "honey I shrunk the ship" XD.

Planets shifted above the "board plane" in SFC2 so someone can orbit below it, or one shifted slightly lower so the ship can do a high orbit over the northern hemisphere (which would be slightly less terrifying trying to beam to, and a cool way to recreate the battle from STIII/VI).

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Re: Unique ship's I'd like to see in game
« Reply #230 on: January 29, 2006, 08:00:22 pm »
Cool things I'd like to see in game.

Shuttlecraft sized ships (Galaxy ect.) MICRO MACHINE WARS! Or "honey I shrunk the ship" XD.

Planets shifted above the "board plane" in SFC2 so someone can orbit below it, or one shifted slightly lower so the ship can do a high orbit over the northern hemisphere (which would be slightly less terrifying trying to beam to, and a cool way to recreate the battle from STIII/VI).


LOL funy you should say some of those things lol ive been kinda busy doing stuff like this on OutaLance SFC3 Mods, of which i will be releasing News of shortly in Dyna, DRS and the OutaLance forums shortly. But for now hows this as a teaser

or even

as i said they are only teasers


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

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Re: Unique ship's I'd like to see in game
« Reply #231 on: January 29, 2006, 10:11:04 pm »
Now that's just plain cool.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game
« Reply #232 on: January 29, 2006, 11:20:34 pm »
Hear Hear

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Re: Unique ship's I'd like to see in game
« Reply #233 on: February 05, 2006, 01:08:46 am »
More ships















« Last Edit: February 05, 2006, 01:27:32 am by ModelsPlease »
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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game
« Reply #234 on: February 05, 2006, 01:34:04 am »
gawd that cosmo class is awful, man i wish someone would do a low poly atlantis from Stargate Atlantis or heck even a puddle jumper or a Wraith Dart or Hive ship
Star Trek: Unity
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Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

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Re: Unique ship's I'd like to see in game
« Reply #235 on: February 05, 2006, 08:39:15 am »
gawd that cosmo class is awful, man i wish someone would do a low poly atlantis from Stargate Atlantis or heck even a puddle jumper or a Wraith Dart or Hive ship

There are a bunch of SG ships at Battleclinic aside from Sandmans and Kreearghs bro. I don't follow the show but I did see them there  ;). Not sure if they are the ones you're inquiring about.
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Offline wulf111

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Re: Unique ship's I'd like to see in game
« Reply #236 on: February 06, 2006, 07:48:12 am »
here is one i would like to see in game


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

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Re: Unique ship's I'd like to see in game
« Reply #237 on: February 07, 2006, 09:26:12 am »
wulf what ship is that? and whats it from? it looks pretty cool.


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline wulf111

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Re: Unique ship's I'd like to see in game
« Reply #238 on: February 07, 2006, 10:15:09 am »
its name of the ship is the Tulip from the series Starhunter a very little known but good series alot like Firefly in some aspects

The TULIP was once -some 150 years ago -a luxury liner capable of doing the many month long journey on the orbital arc between the Moon (transit station for Earth) and the colonies on the moons of Jupiter and Saturn. In it's time the TULIP was the equivalent of the great Luxury Steamships in the early 1900's; designed with chandeliers, posh woodwork, Victorian staterooms to brass rails and red velvet.

The combination of Victorian decor and hi tech equipment is bizarre. In its early days, artificial gravity was provided by a large centrifuge, which still spins inside the Tulip for no particular reason. At that time, "up" and "down" were different. This accounts for some of the strange angles and orientations of the corridors, staircases and rooms in the ship.

The Tulip was decommissioned after 80 years of service and rotted in Jupiter orbit for another 50 years, too old to be stripped for valuable technology. The TULIP was eventually acquired for scrap by Rudolpho, whose salvage crew began taking her apart. Rudolpho then fell into the bounty hunting business. Rather than build a proper ship for the purpose, the wealthy but cheap Rudolpho stripped an outdated military ship, also in the scrap heap, grafted some of its equipment on to the TULIP, and then handed the result to Dante.
     
                 http://www.starhuntertv.com/



Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game
« Reply #239 on: February 07, 2006, 09:04:03 pm »
AwSsome


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game
« Reply #240 on: February 08, 2006, 02:08:16 am »
Found some new ships mostly feds but they look decent id say to be in game

Hurricane Class by Galen


Starfleet Tug


Avocet Class DropShip by USS Paladin http://tbw.ex-astris-scientia.org/index.html


i think i might have a bash at the Tug from what i understand its made out of kitbashed parts

From Ex Astris Scientia
This tin opener (sorry, tug) appeared in only one episode, DS9: "A Time to Stand". The schematic reveals that the "model" has almost no starship-specific details and is composed of whatever was at hand, including Intrepid-class warp pylons, Romulan warp nacelles, and clamps to fix a computer mainboard.



Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game
« Reply #241 on: February 08, 2006, 02:11:39 am »
found some more schematics for the tug here
http://www.neutralzone.de/database/Federation/StarFleet/Tug.htm

modelsplease anychance you could do that one ?
« Last Edit: February 08, 2006, 02:55:20 am by CaptainTombs »
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #242 on: February 08, 2006, 11:17:08 am »
found some more schematics for the tug here
http://www.neutralzone.de/database/Federation/StarFleet/Tug.htm

modelsplease anychance you could do that one ?

Nope that's way beyond a bash, at least any bash I could do.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Kreeargh

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Re: Unique ship's I'd like to see in game (Thanksgiving Update pic heavy)
« Reply #243 on: February 12, 2006, 03:12:07 am »
Thanks, Atheorhaven, I appreciate the tips. All of them. *grin*

Could you give me both the grey and the green paint for my ship? In my corner of the Star Trek Universe, she's called the MoonHawk-class.

Here's a pic of the model I already have, but I cannot remember who built her. Admittedly, it's not te best pic to show off her true dimensions, but it's the only one I have online right now:



And a link to her specs:

http://www.starbase23.net/Ship-Rom-Moonhawk.html

I "think" not 100% sure  this is my old kitbash of atolm/azels tmp warbird back in 2002, I used jeffwallace's kbc.
Note this download has updated/colored textures i did  in 2003 but the orignal download did have this color  of textures shown in the pic above .
http://sfcmodsrus.0catch.com./AtolmKR.zip

Ps i have uploaded all of my Jeffwallace model kitbashes agian http://sfcmodsrus.0catch.com./kitbashes.html
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Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
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Offline KBF MalaK

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Re: Unique ship's I'd like to see in game
« Reply #245 on: February 22, 2006, 07:38:27 pm »
Ohhhh baby, a hammerhead. If anyones got the mesh I'll be happy to finish it.

:)


Anyone ever seen Sark's carrier from the movie 'TRON' ???  I'd like to get ahold of that one.


http://accad.osu.edu/~waynec/history/tron.html
« Last Edit: February 22, 2006, 08:16:17 pm by KBF K MalaK »
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game
« Reply #246 on: February 22, 2006, 09:40:16 pm »
i will taake a bash at the miranday/loknar hybridy thing you know this one


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
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Re: Unique ship's I'd like to see in game
« Reply #247 on: February 24, 2006, 03:46:42 pm »
Found this in a folder on my desk top..................

http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game
« Reply #248 on: February 24, 2006, 10:48:20 pm »
Didn't you get that picture from me MP?


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
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Re: Unique ship's I'd like to see in game
« Reply #249 on: February 25, 2006, 02:06:26 pm »
Didn't you get that picture from me MP?

LOL Dunno I forgot where it came from. I was just cleaning out a folder and walla there it was  :P
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Offline Centurus

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Re: Unique ship's I'd like to see in game
« Reply #250 on: February 25, 2006, 04:51:54 pm »
Found this in a folder on my desk top..................



This is definately Sovereign in nature.  I hope someone makes it.  *looks LC's way*  Sorry, couldn't resist.
The pen is truly mightier than the sword.  And considerably easier to write with.


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Re: Unique ship's I'd like to see in game
« Reply #251 on: February 27, 2006, 09:26:38 am »
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline CaptainTombs

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Re: Unique ship's I'd like to see in game
« Reply #252 on: March 01, 2006, 08:43:18 pm »
Hey MP do you know if anyone has done these beauty's ?
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

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G'Kar: What was his crime?
Sindell: Staying alive!
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Offline AlchemistiD

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Re: Unique ship's I'd like to see in game
« Reply #253 on: March 01, 2006, 09:01:03 pm »
The Anarion is at Battleclinic under the name of Churchill. (I have it, it's cool.)

I like the first ship too.

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Re: Unique ship's I'd like to see in game
« Reply #254 on: March 01, 2006, 10:37:22 pm »
That's correct, there are 3 versions of the Anarion a.k.a. The Churchill. ANarion is the person that designed it. Cleeve did the original model and GAFY did retextures including a carrier varient. The second one I believe Kreeargh has done but it needs textures. That should answer the question  ;D

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Offline GotAFarmYet?

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Re: Unique ship's I'd like to see in game
« Reply #255 on: March 02, 2006, 09:04:39 am »
Cleeve did two versions Both are at the Staryards, one id low poly the other is higher. The one I did was just a retexture of Cleeves higher poly one and is at Mackies' site.
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Re: Unique ship's I'd like to see in game
« Reply #256 on: March 02, 2006, 05:35:34 pm »
i think ill ask a mate of mine to do the uss horizon ncc-1000 if no one else has done it, i like the design alot more than the enterprise lol
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game
« Reply #257 on: March 26, 2006, 11:13:12 pm »
From Firfly TV series & Serenity Movie
"Serenity" Firefly Class Ship


From Serenity RPG's site
Dragon Fly Class ship

Hornet Class Ship

Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #258 on: March 27, 2006, 03:12:54 pm »
Found some more goodies  ;D

http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Star Dragon

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Re: Unique ship's I'd like to see in game
« Reply #259 on: March 27, 2006, 07:27:48 pm »
@ Models Please & Malak,

for SAAB check this site out:
  http://fgx.strategyplanet.gamespy.com/borg124art/saabm.php

Borg124 ok'd me for use of them for Fs2 last year. If you like these maybe you should give him a yell if you want to make them more "higher poly"? (especially if I can get a hold of them if you refine them?).. He has done 3 vesions of Hammerhead and the Saratoga as well as some chiggy ships... L8tr! (apologies if these are not what you are looking for)...

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Re: Unique ship's I'd like to see in game
« Reply #260 on: March 27, 2006, 11:38:06 pm »
@ Models Please & Malak,

for SAAB check this site out:
  http://fgx.strategyplanet.gamespy.com/borg124art/saabm.php

Borg124 ok'd me for use of them for Fs2 last year. If you like these maybe you should give him a yell if you want to make them more "higher poly"? (especially if I can get a hold of them if you refine them?).. He has done 3 vesions of Hammerhead and the Saratoga as well as some chiggy ships... L8tr! (apologies if these are not what you are looking for)...


Those are very cool. They would make good Hydrans I think. If you can secure us permissions I can get them into SFC by the end of the week.

-MP
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Offline Star Dragon

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Re: Unique ship's I'd like to see in game
« Reply #261 on: March 28, 2006, 05:35:31 pm »
Going on your post I sent him a IM on ICQ, (my only current point of contact for him). I let him know that you were thinking of a retexture for use as Hydrans for SFC3. he hasn't been on since MAR 5th though...  I'll let you know as soon as I get a response.  Are you going to be adding poly's to them or just a retexture? (I was hoping you'd add more details SAAB wise he he). Not a problem though.

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Re: Unique ship's I'd like to see in game
« Reply #262 on: March 28, 2006, 09:47:43 pm »
Going on your post I sent him a IM on ICQ, (my only current point of contact for him). I let him know that you were thinking of a retexture for use as Hydrans for SFC3. he hasn't been on since MAR 5th though...  I'll let you know as soon as I get a response.  Are you going to be adding poly's to them or just a retexture? (I was hoping you'd add more details SAAB wise he he). Not a problem though.


We'll have those ready for all 3 SFC games and BC as well. Yes I'm sure we're gonna tweek the hell outta them.
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Offline Star Dragon

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Re: Unique ship's I'd like to see in game
« Reply #263 on: March 29, 2006, 02:47:48 pm »
Woot! Been checking my messages:

"Borg124: yes it will be ok for me, you people can use what you want ;) a retexture is Ok too , do it ... !"
 
cu ;) [Offline Message (3/29/2006 [19:50])]

So go nutz!...

 Not needed, but when you are finished may I have use of the results as well?. I use the originals, but if they will be improved upon so much the better! (for FS2, as I use SCP now and not retail. it can take 4-5 times the poly count.)


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Re: Unique ship's I'd like to see in game
« Reply #264 on: March 29, 2006, 04:52:35 pm »
Beautiful. OutaLance is on the case  ;D. Time to go d/l some ships hehehehe

-MP
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Offline Chris Johnson

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Re: Unique ship's I'd like to see in game
« Reply #265 on: March 29, 2006, 05:05:07 pm »
Have a look at this.  Specifically the third schematic from the top.  It's pretty interesting and seems to me that--although I can buy into TMP's refit and the canonical designation of the class of ship still as a Constitution-class--it seems to me that the schematic I mentioned seems more like a refit to me.  I like it, which was why I linked to it, to this page as well.

I was inspired by the author of that page ("Wolf") that I chose to make a couple versions of an interpretation of that type of refit on a Federation-class as well as (mainly) a recolor of the ship I was inspired by.  You can view my whack at it here.

I'm posting this so if anyone wants to make something, they have one more idea on what to make.

"Oh, shut up!" -- Wil Wheaton to Wesley Crusher

Offline KBF MalaK

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Re: Unique ship's I'd like to see in game
« Reply #266 on: March 30, 2006, 07:26:37 am »
Woot! Been checking my messages:

"Borg124: yes it will be ok for me, you people can use what you want ;) a retexture is Ok too , do it ... !"
 
cu ;) [Offline Message (3/29/2006 [19:50])]

So go nutz!...

 Not needed, but when you are finished may I have use of the results as well?. I use the originals, but if they will be improved upon so much the better! (for FS2, as I use SCP now and not retail. it can take 4-5 times the poly count.)



KOOOOLLness, I'll get right on em.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #267 on: March 30, 2006, 09:28:00 am »
Woot! Been checking my messages:

"Borg124: yes it will be ok for me, you people can use what you want ;) a retexture is Ok too , do it ... !"
 
cu ;) [Offline Message (3/29/2006 [19:50])]

So go nutz!...

 Not needed, but when you are finished may I have use of the results as well?. I use the originals, but if they will be improved upon so much the better! (for FS2, as I use SCP now and not retail. it can take 4-5 times the poly count.)



KOOOOLLness, I'll get right on em.

Way to step up dude. I'm sure F_W will wanna eventually tinker with these once ya get 'em converted. ;)
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Offline KBF MalaK

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Re: Unique ship's I'd like to see in game
« Reply #268 on: April 04, 2006, 12:21:52 am »
MP:
I could do a simple port of these S:AAB ships to milkshape or whatever peeps want , but if I'd do em for myself (I will eventually) the geometry doesn't look quite right on a couple of them (as well as being off axis) the texture is extremely simplistic and could use some work.

Your call- want them NOW !!!  ?



'course I'm starting with Chiggy von Richtoven
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #269 on: April 04, 2006, 08:43:03 am »
Of course, I downloaded them too. I agree we will have to do alot of retextures and tweeks to them but yeah if ya like, get to the converting  ;D

-MP
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Offline Bartok

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Re: Unique ship's I'd like to see in game
« Reply #270 on: April 08, 2006, 08:49:48 pm »
i think ill ask a mate of mine to do the uss horizon ncc-1000 if no one else has done it, i like the design alot more than the enterprise lol

That horizon is cool looking - nice splice through the hull, i might try bashing this, though i'm just learnin

Offline AUDACIOUS

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Re: Unique ship's I'd like to see in game
« Reply #271 on: April 09, 2006, 01:02:13 pm »
My ANGELFIRE!!

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Re: Unique ship's I'd like to see in game
« Reply #272 on: April 09, 2006, 01:17:05 pm »
My ANGELFIRE!!


Welcome to our forums Audacious, sweet ships you have there  ;D. Hopefully we can get them all in game for ya.

-MP
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Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #273 on: April 10, 2006, 03:52:58 pm »
Atlantis Class USS Pioneer



More pics here..........
http://www.starshipmodeler.org/gallery11/js_040506_pioneer.htm
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Bartok

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Re: Unique ship's I'd like to see in game
« Reply #274 on: April 11, 2006, 10:01:22 am »
All Cool Ships - I like the Pioneer a lot -

Speaking of unique ships, anybody know of any models from Sci-Fi Channels series "Farscape"?

There were 2 nasty empires at war with eachother

The Scarran Imperium - Lizard/Bird like nasty's
The PeaceKeepers - kind of like the evil Fedz, sort of, more like spartans/mercenaries - very militant society

Anyhow - both of these races had some way cool ships. I know I saw some Lightwave .lwo work done on the Scarran Dreadnaught - i can hunt up the link if anyone's interested.

One other ship i've looked for but haven't found is the Vorlon Transport - The DN is out there in the DRSL mod but the transport would make a good CA in game...

Cheers,


Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #275 on: April 14, 2006, 06:03:28 pm »
Here's another interesting ship done in several varients
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #276 on: April 19, 2006, 02:16:32 pm »
Found some more ................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline GFL Offkey

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Re: Unique ship's I'd like to see in game
« Reply #277 on: April 19, 2006, 07:25:36 pm »
how bout these


as u can see these are vicious ships and outfitted the same the psod is an ai who is smarter than human players and does have artificial intellegence.


Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #278 on: April 20, 2006, 10:45:13 am »
Found a sweet ENT era design...............

Author : dadoes from http://www.scifi-meshes.com
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Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #279 on: April 20, 2006, 11:22:04 am »
This one's amazing. It's called the Osiris class. Basically it was originally a varient of the Lexinton Class Command ship. But Solar has done a TNG HIGH poly TNG version. Would be an awesome design to have in game.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game
« Reply #280 on: April 20, 2006, 11:44:27 am »
sweet


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #281 on: April 21, 2006, 05:14:55 pm »
WOOHOO found 2 more.....................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Centurus

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Re: Unique ship's I'd like to see in game
« Reply #282 on: April 21, 2006, 08:54:24 pm »
The Ignatius looks like a late TNG updated Oberth.  Not bad.  Not too keen on the image, but I'm sure a skilled modeller would make it look sweet, and the Arrogant is one killer ship.  Very nice.
The pen is truly mightier than the sword.  And considerably easier to write with.


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Re: Unique ship's I'd like to see in game
« Reply #283 on: April 23, 2006, 10:15:41 pm »
Dawg sent me these ....................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline markyd

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Re: Unique ship's I'd like to see in game
« Reply #284 on: April 24, 2006, 02:40:46 am »
cool... that ignatus rocks  ;)

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Re: Unique ship's I'd like to see in game
« Reply #285 on: April 30, 2006, 07:04:36 pm »
Another one ....................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Terradyhne

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Re: Unique ship's I'd like to see in game
« Reply #286 on: May 01, 2006, 02:47:26 pm »
ah yeah this Dahaisy class model is made by Frankie, he is working on a mod for Armada 2 called "Future Wars" and has made much good Future Trek models for the most common Star Trek races

the mod pages is here:
http://fgx.strategyplanet.gamespy.com/catnz/


Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game
« Reply #287 on: May 01, 2006, 03:17:28 pm »
That guy has a fantastic site!! I applaud his style consistancy and his modelling ability. All those ships are very uniform but do not appear kitbashed.

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Re: Unique ship's I'd like to see in game
« Reply #288 on: May 01, 2006, 07:27:03 pm »
That guy has a fantastic site!! I applaud his style consistancy and his modelling ability. All those ships are very uniform but do not appear kitbashed.

yeah and all of his designs are fantastic also the textures do look extremey detailed might be an idea to talk to this guy and see if they can be SFCed


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Re: Unique ship's I'd like to see in game
« Reply #289 on: May 05, 2006, 03:16:26 pm »
And yet 2 more..................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game
« Reply #290 on: May 05, 2006, 04:15:11 pm »
I am not a big fan of the first one, but I love the shuttle. However, I would recommend a canopy over the cockpit, as it stands, there it is a major engineering oversite.

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Re: Unique ship's I'd like to see in game
« Reply #291 on: May 05, 2006, 04:30:27 pm »
that shuttle is on my list of models to release have a few other ones i plan to get finished aswell


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Re: Unique ship's I'd like to see in game
« Reply #292 on: May 21, 2006, 09:59:43 am »
How to torture F_W   :D..........................
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Re: Unique ship's I'd like to see in game
« Reply #293 on: May 22, 2006, 08:38:31 am »
not sure i like that one though MP


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Offline Centurus

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Re: Unique ship's I'd like to see in game
« Reply #294 on: May 22, 2006, 10:32:09 am »
I like it.  We need to get specs and diagrams of all these beauty ENT era ships.  :-D  *grabs several armageddon rubber chickens*  Ok, where do I have to go?
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Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game
« Reply #295 on: July 10, 2006, 05:03:07 pm »
This would be fun!


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Re: Unique ship's I'd like to see in game
« Reply #296 on: August 10, 2006, 10:03:58 pm »
I don't know if this one has been done or not, but I'd love to fly it around in SFC sometimes (from the 1981 Canuk movie Heavy Metal):







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Offline Don Karnage

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #297 on: August 11, 2006, 07:46:49 am »



I like this one, do ya have some more pics or perhaps a schematic ? Then I can try to WP it up for ya.



i have this model on my com, i can send it to you if you want?

Offline Don Karnage

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Re: Unique ship's I'd like to see in game
« Reply #298 on: August 11, 2006, 07:51:21 am »
These of some of the ones I found......everyone feel free to add you own requests.

This Challenger-class seem to originate with a 1992 TNG comic entitled "Thin Ice" which depicted a supposedly Challenger-class U.S.S. Marco Polo, although the appearance of the ship in the comic is quite different from the schematic of the fan-envisioned deisgn.
Atheorhaven working on it

Claymore,U.S.S. Atheorhaven working on itFederation starship, operated under the authority of Starfleet Intelligence. This ship is a four-deck scout, but has a large sensor plate for long range emissions testing and information interception. (Star Fleet Intelligence--Agent's Orientation Sourcebook [FASA RPG]).


Baker, U.S.S.
Federation starship, prototype for the Baker-class destroyer. (Federation Starship Recognition Manual [FASA RPG]).


B'tly, U.S.S. RAGE has it, needs texturesFederation starship, Decker-class heavy destroyer, Starfleet registry NCC-6037. Named for Irkin B'tly. Built in 2348, the B'tly went missing in 2363. (FASA Officer's Manual [TNG]).


Daran, U.S.S.
Federation starship, Daran-class fast frigate, Starfleet registry NCC-3201. The Daran was built by Aria Mastac's Prime Dockyards on Daran V, the first vessel of its class. The keel was laid down on stardate 5915.3, and the vessel was launched on 6075.1 and commissioned on 6108.73. The Daran was one of four starships that faced the fleet of the bounty hunter Sweeney in a 2288 battle over Tau Gamma II, along with the Avenger, Enterprise-A and Exeter. ("Going, Going..." [DC TOS vol.2 #8; "... Gone!" [DC TOS vol.2 #9]; Ships of the Star Fleet).


Elkins, U.S.S.
Federation starship, Starfleet registry NCC-74121. The Elkins was one of the vessels that fought in the Dominion War. (Technical Manual [DS9]). A photo of this ship reveals it is comprised of a modified Intrepid model with Constitution refit nacelles, Danube runabout nacelle pylons and, shockingly enough, either a backwards Star Wars A-Wing or an F-16 as the secondary hull. The ship was apparently named for DS9 staffer Judy Elkins, and used in background fleet scenes during Dominion War story arcs. This photo is a corrected modification of the Technical Manual picture, edited by Bernd Schneider of Ex Astris Scientia.


Mann-class. Antivyrus has it, needs texturesType of Federation starship used in the 2220s. The Klingon Empire called this class 'hokot' in intelligence reports. Ships built of this design include the Poseidon, Endurance and of course, the Mann . ("The Final Reflection" [Pocket TOS]).


Columbia, U.S.S.
Federation starship, Cygnus-class scout, Starfleet registry NCC-621. Second starship to bear the name. The construction of this vessel was authorized by an appropriation of Mk-VIIB scouts on stardate 5099. The Columbia was ordered by Commodore Probert to rendezvous with the starship Revere on stardate 7412. ("The Motion Picture" [Movie #1]; Technical Manual [TOS]; Federation Starship Recognition Chart).


Cousteau.
Converted, now at BattleclinicThe captain's yacht docked on the starship Enterprise-E. Captain Picard illegally detached this vessel in 2374 in order to ferry equipment to the Ba'ku to help them defend themselves from a So'na invasion that was supported by a Starfleet admiral. ("Insurrection" [Movie #9]).


Abrams, U.S.S. RAGE has it, needs texturesFederation starship, Hardin-class heavy cruiser, Starfleet registry NCC-8001. Built on Argelius II in 2330. (FASA Officer's Manual [TNG]).


Abu Bekr, U.S.S.
Federation starship, Cochise-class destroyer, Starfleet registry NCC-549. (Technical Manual [Franz Joseph TOS]).


Adams, U.S.S.
Federation starship, Dollond-class transport/tug, Starfleet registry NCC-3925. (Technical Manual [Franz Joseph TOS]).


Adjuvant, U.S.S. RAGE has it, needs texturesFederation starship, Ariel-class shuttlecarrier, Starfleet registry NCC-2202. (Ships of the Star Fleet [Mastercom]).


Albert Einstein.
Shuttlecraft 02 on the starship Enterprise-D. The Einstein was dragged into a wormhole while en route to Beta Hydros IV and deposited in the Delta Quadrant in 2367. The crew of the shuttle was stranded in a alien junkyard until they managed to use a derelict transwarp vessel to propel themselves home. ("The Flight of the Albert Einstein" [DC TNG vol.2 #20]; "Mourning Star" [DC TNG vol.2 #21]; "Trapped" [DC TNG vol.2 #22]; "The Barrier" [DC TNG vol.2 #23]; "Homecoming" [DC TNG vol.2 #24]).


Amalthea Rex, U.S.S. RAGE has it, needs texturesFederation starship, Brande-class frigate, Starfleet registry NCC-9003. The Amalthea Rex was built by Starfleet in 2291 at Gibraltar on Terra. (Officer's Manual [FASA TNG]).


Argo. Converted by MP, now at OutaLance ShipyardsShuttle used aboard the starship Enterprise-E. The Argo is a large carrier used to transport heavy equipment to a planet's surface. In 2378 it was used to transport a ground vehicle that was to be used by Picard, Worf and Data to the surface of a planet. ("Nemesis" [Movie #10]).


Nomad.Wulf111 doing meshTerran space probe launched in 2002. ("The Changeling" [TOS]). 


Pytheas-class.
Type of Federation starship. (Federation Starship Recognition Chart).


Robert Fox, S.S.
Civilian space vessel, a Whorfin-class transport. The Robert Fox, named for a famous Federation diplomat, was carrying El-Aurian refugees in 2293 when it became ensnared in the Nexus and destroyed. ("Generations" [Movie #7]).


Romulan Warbird A   This one is my favorite  ;D 2 versions now available at Battleclinic

Spartan, U.S.S.
Federation starship, Caracal-class cruiser, Starfleet registry NCC-752. The Spartan's keel was laid down on 11 July 2181, and the vessel was launched on 4 February 2184 and commissioned on 5 October, that year. This vessel was decommissioned on 29 April 2230, and scrapped the next year.


Sphinx, U.S.S.
Federation starship, a Centaurus-class courier, commanded by Jack Casden. ("Cloak" [Pocket TOS Section 31]).


Valiant, S.S.
Early interstellar exploration vessel that was lost at the Galactic Barrier in 2065. Shortly after contact with the barrier, at least one crew member mutated into a godlike being, forcing the ship’s captain to order the Valiant destroyed to prevent the escape of the mutated crew member. ("Where No Man Has Gone Before" [TOS #1]; "Valiant" [Pocket TNG]).


Valiant, U.S.S.
Federation starship, Royal Sovereign-class strike cruiser, Starfleet registry NCC-3010. The sixth Federation starship known to bear this name. (Officer's Manual [FASA TNG RPG]).


Well that's a start lol  ;)
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the daran i think i have it, i will check it out.

Offline Don Karnage

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Re: Unique ship's I'd like to see in game
« Reply #299 on: August 11, 2006, 08:29:11 am »
for the Daran i have it as a TOS model call the Surya

Offline Vipre

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Re: Unique ship's I'd like to see in game
« Reply #300 on: August 11, 2006, 11:15:00 am »
Atlantis Class USS Pioneer



More pics here..........
http://www.starshipmodeler.org/gallery11/js_040506_pioneer.htm

Has this been done as a model by anyone?
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Offline wulf111

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Re: Unique ship's I'd like to see in game
« Reply #301 on: August 11, 2006, 12:25:51 pm »
This would be fun!



i am attempting this one will have to get permission from original designer there will be a 2 and 4 nacell version of this one


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Offline Star Dragon

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Re: Unique ship's I'd like to see in game
« Reply #302 on: August 12, 2006, 04:27:27 am »
OMG that's fun. I got to get a hold of that!. Please don't tell me it's just a drawing...  :D

Offline Starforce2

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Re: Unique ship's I'd like to see in game
« Reply #303 on: August 14, 2006, 12:18:41 am »
http://wolf359a.anet-stl.com/pic/nm3.html

lets keep the wolfpack stuff going.

Offline KBF MalaK

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Re: Unique ship's I'd like to see in game
« Reply #304 on: August 24, 2006, 11:15:16 am »
I'm looking for 2 more 'unique' ships for SFC, KA, or BC- ONLY the model is needed, and sorry I have no pic at the moment.

1. The mercenary skiff from 'The chronicals of riddick'
2. The manned fighter from the film 'Stealth'
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Re: Unique ship's I'd like to see in game
« Reply #305 on: December 29, 2006, 11:33:59 pm »
BUMP for any news from anyone working on any of these designs.
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #306 on: January 12, 2007, 12:01:03 am »
BUMP for any news from anyone working on any of these designs, or for anyone willing to  ;D Please look through this thread, there are many incredible designs still yet to be made.
« Last Edit: January 12, 2007, 12:19:42 am by ModelsPlease »
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Offline Terradyhne

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Re: Unique ship's I'd like to see in game
« Reply #307 on: January 12, 2007, 03:26:18 am »
BUMP for any news from anyone working on any of these designs, or for anyone willing to  ;D Please look through this thread, there are many incredible designs still yet to be made.

Well find some TMP Klingon, Romulan and other Races designs than federation ones that are good and if i find them worthy i will make em in lower poly


Offline ModelsPlease

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Re: Unique ship's I'd like to see in game
« Reply #308 on: January 17, 2007, 11:48:34 am »
BUMP for any news from anyone working on any of these designs, or for anyone willing to  ;D Please look through this thread, there are many incredible designs still yet to be made.

Well find some TMP Klingon, Romulan and other Races designs than federation ones that are good and if i find them worthy i will make em in lower poly

Find me on MSN next time your around, I have folders full of designs  ;D
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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #309 on: January 31, 2007, 12:46:05 am »
This Challenger-class seem to originate with a 1992 TNG comic entitled "Thin Ice" which depicted a supposedly Challenger-class U.S.S. Marco Polo, although the appearance of the ship in the comic is quite different from the schematic of the fan-envisioned deisgn.
Atheorhaven finished it
http://www.battleclinic.com/docks/files/dist/index.php/file,6d03cdfb7d8ac08ae0974dca56a99d1f.zip
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

http://outalance.battleclinic.com/Models%20Please/

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Offline Don Karnage

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Re: Unique ship's I'd like to see in game (pic heavy)
« Reply #310 on: January 31, 2007, 07:37:03 am »
Quote
Of the one's you posted, MP, I'd have to say I'd like to see the Baker class the most.  Of course, I'm a TOS whore
.

Funny you said that, I was kinda hoping LS would take that one on  ;)  And while we're speaking of TOS...........

Anatares Class


Quote
Mann Class   needs clothes
Bro, you are a modelling machine  :notworthy: :notworthy: :notworthy: I'm kinda hoping Sandman takes a liking to that one, his style of texturing would totally smoke the Mann Class.

So now we have some of these models ready for clothing......anyone willing to hook up some textures ?  8)

I'm out of commision for now and Tus is busy with schoolwork right now  :'(

here it is

Offline Scottish Andy

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #311 on: January 31, 2007, 10:25:29 am »
Now that is a sweet looking ship. Very well done!
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Offline Don Karnage

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #312 on: January 31, 2007, 12:16:25 pm »
yes it is,

the first  problem is its a wip

the 2nd is Lord Schtupp's never finish it

and the 3th is all caontact with his are lost  :(

Offline Don Karnage

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #313 on: January 31, 2007, 01:14:17 pm »
is this ship ever ben made?

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #314 on: January 31, 2007, 01:39:40 pm »
is this ship ever ben made?

Not that I'm aware of
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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #315 on: January 31, 2007, 02:53:44 pm »
is this ship ever ben made?

Interesting.. some BonAventure elements in there.. older ship class?
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Re: Unique ship's I'd like to see in game
« Reply #316 on: January 31, 2007, 04:03:43 pm »
http://wolf359a.anet-stl.com/pic/nm3.html

lets keep the wolfpack stuff going.

I made an low poly version of that station for Armada II years ago...

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #317 on: January 31, 2007, 11:30:48 pm »
Fanboy post for 2007!

Agile Battleship Nadesico (Martian Successor Nadesico)


Pegasus Class Carrier Albion (Mobile Suit Gundam 0083: Stardust Memory[/u])


Archangel Class Battleship (Mobile Suit Gundam SEED[/u]) (Whiny Saffi would go perfect with this)


Great Fox Dreadnought (Starfox 64, Starfox Adventures, Starfox Assault[/u])


Arwing Fighter (Starfox Assault[/u])



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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #318 on: February 01, 2007, 02:37:50 am »
Very cool designs
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Offline Don Karnage

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #319 on: March 11, 2007, 11:16:05 am »
mp, i think someone was looking for that ship?

Offline Star Dragon

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #320 on: March 18, 2007, 12:21:09 pm »
I'm sure once the MOD is finished, that I could get a hold of the Arwing and GreatFox (meaning permissions) for you guys...


Offline ModelsPlease

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #321 on: March 19, 2007, 11:08:11 pm »
I'm sure once the MOD is finished, that I could get a hold of the Arwing and GreatFox (meaning permissions) for you guys...



Outstanding !!!!
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Offline Rod ONeal

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #323 on: March 23, 2007, 03:25:32 am »
Very cool model. Nice detailing on the thrusters and pylons.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Anthony Scott

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Re: Unique ship's I'd like to see in game (UPDATED January 30,2007)
« Reply #324 on: March 23, 2007, 11:15:12 pm »
mp, i think someone was looking for that ship?

that would have been me. you got a lead?

send it to anthsco@gmail.com if you have permission from the original creator. Thanks!

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Offline Don Karnage

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #325 on: March 27, 2007, 07:38:25 pm »
i will send it soon, no permission needed for sending a mod by email, just if i was posting it on a web site.


Offline Red_Sharif

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #326 on: April 02, 2007, 03:23:16 pm »
I'm pretty certain most of you folks have seen this one already, but I thought I'd throw it out for consideration. Aside from the battleship style phaser turrets, I must admit I kinda like this design. Since I'm still learning my way around milkshape and gmax, do any of the expert modellers on this board want to take a stab at putting this baby in the game?

http://trekmovie.com/wp-content/uploads/JLee-AprilFool-TrekXI-Ent-1280.jpg

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #327 on: May 22, 2007, 01:15:09 am »
anyone done the ship from the movie Bloodsuckers ? called the Heironymous ?
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
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Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
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Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #328 on: May 22, 2007, 06:02:16 am »
anyone done the ship from the movie Bloodsuckers ? called the Heironymous ?
pic??


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline CaptainTombs

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #329 on: May 22, 2007, 05:07:16 pm »
here are some pics i have more
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #330 on: May 29, 2007, 07:21:48 am »
Anyone want to try



?

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #331 on: May 29, 2007, 07:43:57 am »
I saw a render of a low-poly version of this the other day. I forget where :(

Here are a few that I think would be fun:


Offline Red_Sharif

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #332 on: May 29, 2007, 08:33:30 am »
Anyone want to try



?

Yep. That is a beauty. More views can be found here: http://www.glitchwerk.com/gallery/startrek.htm

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #333 on: May 29, 2007, 02:46:46 pm »
I saw a render of a low-poly version of this the other day. I forget where :(

Here are a few that I think would be fun:



Yes! Seconded on this ship.

Though I seem to recall the enterprise of this series without turrets and without the smokestacks being promoted as a good idea 'alternative' version of Enterprise. I wonder who conjured up these beauties...

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #334 on: May 30, 2007, 07:50:33 am »
I saw a render of a low-poly version of this the other day. I forget where :(

Here are a few that I think would be fun:




these are fruityly strange and refreshing but i wouldnt even know where to start if i wanted to bash them


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #335 on: May 31, 2007, 02:11:53 am »
Eh... I'd say they were totally beyond bashing. I suppose you could start with an excelsior hull....

And anothe request: anyone try high-poly versions of ships already ingame? I was thinking of the standard Fed Freighter for one...

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #336 on: May 31, 2007, 06:59:33 am »
i dont know about other games but i know SFC3 max Poly limit per model (on average the file size of the .mod has to be exactly on or below 3MB) is 13,500. saying that i get no lag with playing with several max limit models at the same time varying on game speed. (i would say 5-8 is best)

I remember MP knows the max poly limit for Legacy and probably OP, EAW and SFC1, Adonis should know the BC limit. Although im fairly sure they have an almost limitless amount of polies depending on system specs


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Sirgod

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #337 on: June 01, 2007, 06:40:31 pm »
Would you gentleman like me to sticky this thread again?

stephen


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Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #338 on: June 02, 2007, 05:31:20 am »
yeah might aswell it is the longest running thread we have right now :P


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #339 on: June 04, 2007, 06:09:35 am »
Why was this unstickied in the firstplace?

And here's a cute alternative to the Okinawa FF:

http://www.cygnus-x1.net/links/lcars/blueprints/vance/Schematic_TMP_Ajax.jpg

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #340 on: June 04, 2007, 07:04:59 am »
It is stickied, it is in the very first thread - "Consolidated Stickies"

Offline Red_Sharif

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #341 on: June 04, 2007, 12:25:44 pm »
Why was this unstickied in the firstplace?

And here's a cute alternative to the Okinawa FF:

http://www.cygnus-x1.net/links/lcars/blueprints/vance/Schematic_TMP_Ajax.jpg

That ship reminds me very much of the TOS Helena that I,Mudd was working on before his hard-drive troubles.

Offline Panzergranate

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #342 on: June 11, 2007, 07:59:50 pm »
These of some of the ones I found......everyone feel free to add you own requests.

This Challenger-class seem to originate with a 1992 TNG comic entitled "Thin Ice" which depicted a supposedly Challenger-class U.S.S. Marco Polo, although the appearance of the ship in the comic is quite different from the schematic of the fan-envisioned deisgn.
Atheorhaven finished it
http://www.battleclinic.com/docks/files/dist/index.php/file,6d03cdfb7d8ac08ae0974dca56a99d1f.zip

Claymore,U.S.S. Atheorhaven is working on itFederation starship, operated under the authority of Starfleet Intelligence. This ship is a four-deck scout, but has a large sensor plate for long range emissions testing and information interception. (Star Fleet Intelligence--Agent's Orientation Sourcebook [FASA RPG]).


Baker, U.S.S.
Federation starship, prototype for the Baker-class destroyer. (Federation Starship Recognition Manual [FASA RPG]).


B'tly, U.S.S. RAGE has it, needs texturesFederation starship, Decker-class heavy destroyer, Starfleet registry NCC-6037. Named for Irkin B'tly. Built in 2348, the B'tly went missing in 2363. (FASA Officer's Manual [TNG]).


Daran, U.S.S.
Federation starship, Daran-class fast frigate, Starfleet registry NCC-3201. The Daran was built by Aria Mastac's Prime Dockyards on Daran V, the first vessel of its class. The keel was laid down on stardate 5915.3, and the vessel was launched on 6075.1 and commissioned on 6108.73. The Daran was one of four starships that faced the fleet of the bounty hunter Sweeney in a 2288 battle over Tau Gamma II, along with the Avenger, Enterprise-A and Exeter. ("Going, Going..." [DC TOS vol.2 #8; "... Gone!" [DC TOS vol.2 #9]; Ships of the Star Fleet).
Panzergranate has one for SFC1. Not much good in combat against anything bigger than an Orion LR. In deep sh*t agianst anything Klingon. Has ZERO rear phaser arcs!! Undergunned. A kind of fourth rate Knox Class frigtae. I've also created the Hensley Class HTT 4300 heavy tactical transport with pod/pods from the Knox/Daran/Darter/Decisve family.
Elkins, U.S.S.
Federation starship, Starfleet registry NCC-74121. The Elkins was one of the vessels that fought in the Dominion War. (Technical Manual [DS9]). A photo of this ship reveals it is comprised of a modified Intrepid model with Constitution refit nacelles, Danube runabout nacelle pylons and, shockingly enough, either a backwards Star Wars A-Wing or an F-16 as the secondary hull. The ship was apparently named for DS9 staffer Judy Elkins, and used in background fleet scenes during Dominion War story arcs. This photo is a corrected modification of the Technical Manual picture, edited by Bernd Schneider of Ex Astris Scientia.


Mann-class. Antivyrus has it, needs texturesType of Federation starship used in the 2220s. The Klingon Empire called this class 'hokot' in intelligence reports. Ships built of this design include the Poseidon, Endurance and of course, the Mann . ("The Final Reflection" [Pocket TOS]).


Columbia, U.S.S.
Federation starship, Cygnus-class scout, Starfleet registry NCC-621. Second starship to bear the name. The construction of this vessel was authorized by an appropriation of Mk-VIIB scouts on stardate 5099. The Columbia was ordered by Commodore Probert to rendezvous with the starship Revere on stardate 7412. ("The Motion Picture" [Movie #1]; Technical Manual [TOS]; Federation Starship Recognition Chart).


Cousteau.
Converted, now at BattleclinicThe captain's yacht docked on the starship Enterprise-E. Captain Picard illegally detached this vessel in 2374 in order to ferry equipment to the Ba'ku to help them defend themselves from a So'na invasion that was supported by a Starfleet admiral. ("Insurrection" [Movie #9]).


Abrams, U.S.S. RAGE has it, needs texturesFederation starship, Hardin-class heavy cruiser, Starfleet registry NCC-8001. Built on Argelius II in 2330. (FASA Officer's Manual [TNG]).


Abu Bekr, U.S.S.
Federation starship, Cochise-class destroyer, Starfleet registry NCC-549. (Technical Manual [Franz Joseph TOS]).


Adams, U.S.S.
Federation starship, Dollond-class transport/tug, Starfleet registry NCC-3925. (Technical Manual [Franz Joseph TOS]).


Adjuvant, U.S.S. RAGE has it, needs texturesFederation starship, Ariel-class shuttlecarrier, Starfleet registry NCC-2202. (Ships of the Star Fleet [Mastercom]).


Albert Einstein.
Shuttlecraft 02 on the starship Enterprise-D. The Einstein was dragged into a wormhole while en route to Beta Hydros IV and deposited in the Delta Quadrant in 2367. The crew of the shuttle was stranded in a alien junkyard until they managed to use a derelict transwarp vessel to propel themselves home. ("The Flight of the Albert Einstein" [DC TNG vol.2 #20]; "Mourning Star" [DC TNG vol.2 #21]; "Trapped" [DC TNG vol.2 #22]; "The Barrier" [DC TNG vol.2 #23]; "Homecoming" [DC TNG vol.2 #24]).


Amalthea Rex, U.S.S. RAGE has it, needs texturesFederation starship, Brande-class frigate, Starfleet registry NCC-9003. The Amalthea Rex was built by Starfleet in 2291 at Gibraltar on Terra. (Officer's Manual [FASA TNG]).


Argo. Converted by MP, now at OutaLance ShipyardsShuttle used aboard the starship Enterprise-E. The Argo is a large carrier used to transport heavy equipment to a planet's surface. In 2378 it was used to transport a ground vehicle that was to be used by Picard, Worf and Data to the surface of a planet. ("Nemesis" [Movie #10]).


Nomad.Wulf111 doing meshTerran space probe launched in 2002. ("The Changeling" [TOS]). 


Pytheas-class.
Type of Federation starship. (Federation Starship Recognition Chart).


Robert Fox, S.S.
Civilian space vessel, a Whorfin-class transport. The Robert Fox, named for a famous Federation diplomat, was carrying El-Aurian refugees in 2293 when it became ensnared in the Nexus and destroyed. ("Generations" [Movie #7]).


Romulan Warbird A   This one is my favorite  ;D 2 versions now available at Battleclinic

Spartan, U.S.S.
Federation starship, Caracal-class cruiser, Starfleet registry NCC-752. The Spartan's keel was laid down on 11 July 2181, and the vessel was launched on 4 February 2184 and commissioned on 5 October, that year. This vessel was decommissioned on 29 April 2230, and scrapped the next year.


Sphinx, U.S.S.
Federation starship, a Centaurus-class courier, commanded by Jack Casden. ("Cloak" [Pocket TOS Section 31]).


Valiant, S.S.
Early interstellar exploration vessel that was lost at the Galactic Barrier in 2065. Shortly after contact with the barrier, at least one crew member mutated into a godlike being, forcing the ship’s captain to order the Valiant destroyed to prevent the escape of the mutated crew member. ("Where No Man Has Gone Before" [TOS #1]; "Valiant" [Pocket TNG]).


Valiant, U.S.S.
Federation starship, Royal Sovereign-class strike cruiser, Starfleet registry NCC-3010. The sixth Federation starship known to bear this name. (Officer's Manual [FASA TNG RPG]).


Well that's a start lol  ;)
-MP
The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #343 on: June 23, 2007, 07:52:23 am »
Here are a couple goodies from Supreme Commander that I thought could be made into some nice ships:


Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #344 on: June 24, 2007, 04:29:24 pm »
Some requests I have:

A high-poly starbase.

And a high-poly Miranda. CC22 had one a while ago, but I dunno what happened to him or it.

Offline Star Dragon

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #345 on: June 24, 2007, 08:33:43 pm »
Whoa, that UEF Gunship looks a lot like the SAAB transport. That Sub aint bad either...  ;)

Offline Panzergranate

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #346 on: June 25, 2007, 09:06:54 pm »
Just completed a model of the FASA Klingon K2 "Artor" scout as shown on the vintage.starship@ntlworld.com website.

I created a model of the A2 "Esaz" escort corvette as well from the Federation Officer's Training Manual. That's also shown on the website..

I think that the A2 is possibly the smallest Klingon starship in SFC!! It still kicks butt though!!

It took hours to do including all the correct hardpoints, etc. but it matches the drawings even down to the ventral weapons mount.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #347 on: June 26, 2007, 03:44:07 am »
The best Mirandas out so far ar ZZ's


i know the pic isnt great but they are a respectable amount of Polies, not to mention sweet textures and a variety of differnt variants


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #348 on: June 26, 2007, 04:23:01 am »
Fallen- I've discovered those Mirandas and agree with you- they ARE beautiful... but I've discovered that they have NO hardpoints.

That's the only thing keeping me from using these models. I guess you can say I prefer HPing over looks... or that I'm a stickler for it. Either way, I'm sure I wouldn't be the only one appreciating a look over of those spectacular models.

I mean, the HPing aside, they'd make up my entire NCL fleet in OP because they're that diverse and magnificent. Great Kudos to zz for making them!

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #349 on: June 28, 2007, 07:54:51 am »
I want to see this one!!!

Offline Panzergranate

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #350 on: June 28, 2007, 08:52:18 am »
I'd like to see a Baton Rouge model in SFC 1, SFC 2 and SFC 3!!

And the original Rick Steinbeck version from the Space Flight Chronology.

While were at it also the original Horizon Class USS Horizon NCC 01 which was the first solely Federation built starship in the fledgling UFOP.

I've always liked both of these Steinbeck starships since I bought the book back in 1979.

Or are they already out there??

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #351 on: June 28, 2007, 07:01:53 pm »
Seconded on Interstellar Machine's request

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #352 on: June 29, 2007, 04:23:42 am »
i third and forth IM's request


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #353 on: July 02, 2007, 01:46:27 am »
Here's another one;



Nobody's taking up IM's request???

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #354 on: July 02, 2007, 05:14:59 am »
that ship reminds me of the ENt Era Long Bow Class


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline Rod ONeal

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #355 on: July 02, 2007, 05:32:19 am »
When I 1st looked at it I laughed a bit. Taking into acct. that it's pre-TOS though it's pretty cool. I don't want to sick a design on someone (or exclude anybody else either), but this looks like something that our man Mudd could do a bang up job on, IMO.
If Romulans aren't cowards, then why do they taste like chicken?

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #356 on: July 02, 2007, 05:37:50 am »
It comes from a little place called the Space Forces Forum, which appears to deal with mostly Pre-Tos-TMP, exclusively. Apparently they do not subscribe to later canon and use works based on older publications from the 70s. A number of Deadalus derivatives are there, as well as designs that pre-date the conception of Enterprise.

That was just one design there that I liked.

Offline Norsehound

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #357 on: July 04, 2007, 08:52:19 pm »
It seems the starfleet museum has updated with some interesting info on starfleet transports

http://www.starfleet-museum.org/sf-transports.htm

these would make nice alternatives to stock ships, no?

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #358 on: July 15, 2007, 12:27:08 pm »
New one from InPayne Models .............

USS SAIPAN NCC-15644




The USS SAIPAN is an assault shuttle carrier, similar in mission to one of her early namesakes, the 20th century LHA-class amphibious assault ships.
Like those old wet-navy vessels, Saipan's mission is to carry a lot of attack craft and soldiers, and deposit them on a beachhead (landing zone) as fast as possible.
To that end, Saipan and her class have four voluminous shuttle bays with aft-facing doors.
These bays take up most of the space in the semi-circular primary hull, and allow for the shipping of about 100 assault and supply shuttles in four independant squadrons.
http://www.inpayne.com/models/kitbash/trekpage_saipan.html
http://www.freewebs.com/manitobashipyards/modelspleasesshipyard.htm

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #359 on: July 15, 2007, 12:33:24 pm »
D77

Klingon ARM

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #360 on: July 15, 2007, 07:29:49 pm »
DONE!!! And Uploaded to Battleclinic
KLINGON D77 BULLET CRUISER: Legend has it that the Klingon Galactic Bureau actually managed to convince the Federation’s Galactic Intelligence Agency that this ship existed. As the SSD shows, this variant of the D7 has an extra pair of engines mounted on wings extending up from the main hull. This provided more firepower (four extra disruptors) not to mention more raw power for movement, reinforcing shields, electronic warfare, etc. (this ship can move speed 31 while normally arming and firing all weapons, or 24 overloading). Presumably the boom would have required some revisions to clear the firing arcs for the upper disruptors, and note the change to the arcs for the waist phasers.
« Last Edit: July 15, 2007, 08:31:20 pm by ModelsPlease »
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Offline Rod ONeal

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #361 on: July 17, 2007, 11:39:52 pm »
New one from InPayne Models .............

USS SAIPAN NCC-15644




The USS SAIPAN is an assault shuttle carrier, similar in mission to one of her early namesakes, the 20th century LHA-class amphibious assault ships.
Like those old wet-navy vessels, Saipan's mission is to carry a lot of attack craft and soldiers, and deposit them on a beachhead (landing zone) as fast as possible.
To that end, Saipan and her class have four voluminous shuttle bays with aft-facing doors.
These bays take up most of the space in the semi-circular primary hull, and allow for the shipping of about 100 assault and supply shuttles in four independant squadrons.
http://www.inpayne.com/models/kitbash/trekpage_saipan.html


looks like an ISC ship flying in reverse.
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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #362 on: July 19, 2007, 10:50:56 am »
looks like an ambassador era version of the saber class


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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #363 on: September 03, 2007, 05:10:14 pm »
Really odd but interesting design. I agree with the Sabre comparison.
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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #364 on: September 03, 2007, 08:16:32 pm »
I like the diagram of the Pytheus Class with the Laser Turrets and earlierr secondary hull.

My son keeps mistaking it for the Declaration Class, which has its engines mounted ala the TOS Hunt, Victory  and Ptolomey Classes.

I kitbashed a Declaration a long time ago. The Pytheus diagrams I've found all lack detail of the engine mounting methods. I would suspect it might be the same as the Viceroy Class medium cruiser, which has the same engine arrangement but mounts a half sized secondary hull under the saucer rear.

I would presume that the Nacelle Flush Vents would be under the saucer, as the engines don't have pylons. A problem for textures there.

Its been on my list for a long time now.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #365 on: September 21, 2007, 02:17:40 am »
Anyone have any covenant ships from Halo?

There's a 'covenant' section on Battleclinic, but they're nothing like the Covenant I know from Halo.

It would be nice to have a CCS cruiser flying ingame.

For anyone wanting to model this ship, here's a tremendously useful resource: http://nikon.bungie.org/misc/sloftus_covenantcruiser/


Offline I, Mudd.

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #366 on: December 22, 2007, 11:13:28 am »

Mann-class. Antivyrus has it, needs texturesType of Federation starship used in the 2220s. The Klingon Empire called this class 'hokot' in intelligence reports. Ships built of this design include the Poseidon, Endurance and of course, the Mann . ("The Final Reflection" [Pocket TOS]).



I want to see this one!!!


Hmmmmmm ...

Me too ...

[fires up 3dsmax]Looks like I got a new project ... just as soon as I get the 4 Years War package together, I'll get on The UES/Romulan War.[/fires up 3dsmax]

;)

JM.

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #367 on: December 22, 2007, 05:02:52 pm »

Mann-class. Antivyrus has it, needs texturesType of Federation starship used in the 2220s. The Klingon Empire called this class 'hokot' in intelligence reports. Ships built of this design include the Poseidon, Endurance and of course, the Mann . ("The Final Reflection" [Pocket TOS]).



I want to see this one!!!


Hmmmmmm ...

Me too ...

[fires up 3dsmax]Looks like I got a new project ... just as soon as I get the 4 Years War package together, I'll get on The UES/Romulan War.[/fires up 3dsmax]

;)

JM.


You rock !!!!! Can't wait to see 'em !!!!
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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #368 on: January 20, 2008, 06:16:57 am »


Those that know me, Hi! Those that don't, I spend most of my time deep in Fan Fic land. And, Hello!

I've created with words U.S.S. Cerberus, NX-12093 (Late TMP Era Advanced Battle Frigate (FFBX)). Would someone be willing to mod this Hell hound for me? Pretty please? I haven't been able to get the sketching down to what I want, but as soon as I do, I'll scan and post.

Descriptions:
From Second Chances:

Quote
...The ship moved forward from its berth slowly, belying its sleek design. Its saucer and engineering section arrangement was common among the Okinawa classes, but the radical addition of a third warp engine on the ship's dorsal and the zero degree plane of the two 'normal' nacelles gave the first hints that this was no ordinary frigate. As she cleared the dock on her first official underway, what was the Federation's biggest snafu began to make history. Cerberus was constructed as a test for the Federation's new automated construction facility, and was eighty percent complete when the caught the mix-up.
   "Clear of space dock," Michaels reported.
   "All ahead flank!" Cerberus didn't make a sound as she accelerated, much to the delight of her captain and crew, nor did she lurch forward like so many of her older stable mates. It was a factor of the new technology, additions destined for another vessel. The computer mind that constructed Cerberus mixed two plans into one, fusing forever battle frigate and advanced frigate. When the yardmaster discovered the design malfunction, she was too far along to scrap, and instead was modified to fully utilize everything she was given. "Pocket Cruiser" some had called her. Silently and elegantly, she sped away from her former home and into the freedom of space.

Quote
McDougal smiled inside himself, not wanting to show the admiral his true feelings. “About my ship, there’s a rumor going around…”

   “…that she’s to begin a refit with more science equipment installed? True statement. You’re new missions, in a nutshell, are to seek out new life and go where no one in the fleet has gone before. The peace brought on by this Andromedan campaign will most likely be over after the enemy has been routed. The Federation wants to turn back to its exploration role with what assets it can while not being truly at war with its neighbors. To this end, we’re modifying Cerberus into a long range exploration and recon vessel.” Hasting swiveled his computer around to show his guest the new schematics. “The order to modify Cerberus came through last night. We’ll have you out in space in three weeks. Long story short, beefier engines, longer engineering hull, more shuttlecraft, lots of cargo room…”


Quote
“For starters, they are adding two decks and about sixty meters of hull, all to the engineering section.” He paused, looking for the right words. “New power plant and warp engines, upgraded sensors, larger shuttle bay… They’re turning what is obviously not a research and scouting vessel into a research and scouting vessel…”

Quote
“You didn’t see the design specs then,” McCloud commented. She motioned them to her small office, where the three of them huddled around her computer console. She pressed a few keys and brought up the schematic for the new section of hull to be added to Cerberus. She then animated the picture, showing them where the new section was to go. “This section was originally intended for seven different Okinawa hulls,” she added to her statement by tracing the lines of the ‘H’ pattern. It was turned ninety degrees, but the soft outline of the ‘H’ remained. “As you know, we're based on the Okinawa class, but a wee bit bigger, namely in the three extra decks and engineering department.” She traced on the screen where the ‘H’ and the rest of the ship fit together, then pointed out to the silent warp core. “This hull cut is ten meters aft of the core, but the insert comes in that ten meters, right up to where the core is now. There’ll be a new hole for the core to fit into.”

Quote
Jones and McCloud both stood in amazement as the new warp engine spiraled around on the screen, it’s rounded shape giving a nod to the older, and simpler designs of the past. It was sleek indeed, and resembled the basic shape and look of the engines found on the ever successful Excelsior class, although notably much smaller. The rotation finally stopped as the animation mounted the engines to the image of Cerberus; their blue warp field grilles shone brightly upon their respective grey-white housings. The fore end of each had an armor reinforced cap containing a thin blue streak that bisected the engine horizontally. “Bussard collectors,” the computer labeled them in the previous animation. At the after end of each was mounted the end fin and atmospheric stabilizers, an add on to one of the ship’s new capabilities.

From Second Chances II:

Quote
“Range eight thousand, firing phasers one through four.” Four beams of low power phaser energy set out and found their mark upon the battle cruiser’s front shield. Despite the assault, it remained up, though damaged. One of Cerberus’s enhancements for traveling through the dangers of unknown frontier space was an increased phaser and photon suite. The added section of hull added four new phasers, two primary and two defensive gatlings, and while one of Cerberus’s original photon tubes had been removed, two more were added to her belly with a wider arc than the two originals. The ship’s two missile racks had been removed as ‘obsolete equipment,’ but she retained her impressive anti-missile defense systems, which had been augmented with increased capacity.

   “Firing phasers seven through eleven,” T’Sala continued. Two simulated main phasers and twelve simulated gatling bursts impacted the battle cruiser’s already battered shield, slamming it down. “Firing all four torpedoes.” Cerberus continued her turn down and to port as the four simulated overloaded torpedoes impacted. Corpus Christi’s lights flickered, indicating that she had taken simulated damage. Cerberus’s turn to port and down took the belly mounted phasers out of arc, but let her last upper two come to bear.

Quote
   Cerberus stopped calling, stopped searching. She angled herself to enter the atmosphere, and with an unspoken grace, descended. This is a new one for me, her captain had said. But now I’m glad we got the landing system installed. The same system used on troop transports, the ships that would bring planet wide death from the muzzle of a phaser rifle or thousand. Now, though, Cerberus was on the move, to rescue what and who she could. She’d called back to the fleet for assistance, her hull not capable of holding so many men and women at once and for so long. She’d be the ferry, get them in the sky and to where the transporters would work.

   With much more grace than her friend, Cerberus landed on four thick landing struts, protruding from her lower hull. Next to her, the body of Delaware lay broken, crewers climbing on her hull like ants, waving the rescue ferry down, as if Cerberus couldn’t see the giant trail dug by the downed craft and would miss it entirely without their aid. Once she came to her resting spot, she spilled forth her crew from within, watching the skies for more help.

No new descriptions in Second Chances III. Yet.

I'm pretty sure Cerberus qualifies as a unique ship, and her presence in game is highly desired. If she can't be done, then she can't be done. And if this is a post in the wrong thread, then I appologize.

Czar "Thanks in advance." Mohab

P.S. Everything you guys have done so far: FREAKIN SWEET.

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Offline ModelsPlease

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #369 on: February 15, 2008, 05:28:44 pm »


Those that know me, Hi! Those that don't, I spend most of my time deep in Fan Fic land. And, Hello!

I've created with words U.S.S. Cerberus, NX-12093 (Late TMP Era Advanced Battle Frigate (FFBX)). Would someone be willing to mod this Hell hound for me? Pretty please? I haven't been able to get the sketching down to what I want, but as soon as I do, I'll scan and post.

Descriptions:
From Second Chances:

Quote
...The ship moved forward from its berth slowly, belying its sleek design. Its saucer and engineering section arrangement was common among the Okinawa classes, but the radical addition of a third warp engine on the ship's dorsal and the zero degree plane of the two 'normal' nacelles gave the first hints that this was no ordinary frigate. As she cleared the dock on her first official underway, what was the Federation's biggest snafu began to make history. Cerberus was constructed as a test for the Federation's new automated construction facility, and was eighty percent complete when the caught the mix-up.
   "Clear of space dock," Michaels reported.
   "All ahead flank!" Cerberus didn't make a sound as she accelerated, much to the delight of her captain and crew, nor did she lurch forward like so many of her older stable mates. It was a factor of the new technology, additions destined for another vessel. The computer mind that constructed Cerberus mixed two plans into one, fusing forever battle frigate and advanced frigate. When the yardmaster discovered the design malfunction, she was too far along to scrap, and instead was modified to fully utilize everything she was given. "Pocket Cruiser" some had called her. Silently and elegantly, she sped away from her former home and into the freedom of space.

Quote
McDougal smiled inside himself, not wanting to show the admiral his true feelings. “About my ship, there’s a rumor going around…”

   “…that she’s to begin a refit with more science equipment installed? True statement. You’re new missions, in a nutshell, are to seek out new life and go where no one in the fleet has gone before. The peace brought on by this Andromedan campaign will most likely be over after the enemy has been routed. The Federation wants to turn back to its exploration role with what assets it can while not being truly at war with its neighbors. To this end, we’re modifying Cerberus into a long range exploration and recon vessel.” Hasting swiveled his computer around to show his guest the new schematics. “The order to modify Cerberus came through last night. We’ll have you out in space in three weeks. Long story short, beefier engines, longer engineering hull, more shuttlecraft, lots of cargo room…”


Quote
“For starters, they are adding two decks and about sixty meters of hull, all to the engineering section.” He paused, looking for the right words. “New power plant and warp engines, upgraded sensors, larger shuttle bay… They’re turning what is obviously not a research and scouting vessel into a research and scouting vessel…”

Quote
“You didn’t see the design specs then,” McCloud commented. She motioned them to her small office, where the three of them huddled around her computer console. She pressed a few keys and brought up the schematic for the new section of hull to be added to Cerberus. She then animated the picture, showing them where the new section was to go. “This section was originally intended for seven different Okinawa hulls,” she added to her statement by tracing the lines of the ‘H’ pattern. It was turned ninety degrees, but the soft outline of the ‘H’ remained. “As you know, we're based on the Okinawa class, but a wee bit bigger, namely in the three extra decks and engineering department.” She traced on the screen where the ‘H’ and the rest of the ship fit together, then pointed out to the silent warp core. “This hull cut is ten meters aft of the core, but the insert comes in that ten meters, right up to where the core is now. There’ll be a new hole for the core to fit into.”

Quote
Jones and McCloud both stood in amazement as the new warp engine spiraled around on the screen, it’s rounded shape giving a nod to the older, and simpler designs of the past. It was sleek indeed, and resembled the basic shape and look of the engines found on the ever successful Excelsior class, although notably much smaller. The rotation finally stopped as the animation mounted the engines to the image of Cerberus; their blue warp field grilles shone brightly upon their respective grey-white housings. The fore end of each had an armor reinforced cap containing a thin blue streak that bisected the engine horizontally. “Bussard collectors,” the computer labeled them in the previous animation. At the after end of each was mounted the end fin and atmospheric stabilizers, an add on to one of the ship’s new capabilities.

From Second Chances II:

Quote
“Range eight thousand, firing phasers one through four.” Four beams of low power phaser energy set out and found their mark upon the battle cruiser’s front shield. Despite the assault, it remained up, though damaged. One of Cerberus’s enhancements for traveling through the dangers of unknown frontier space was an increased phaser and photon suite. The added section of hull added four new phasers, two primary and two defensive gatlings, and while one of Cerberus’s original photon tubes had been removed, two more were added to her belly with a wider arc than the two originals. The ship’s two missile racks had been removed as ‘obsolete equipment,’ but she retained her impressive anti-missile defense systems, which had been augmented with increased capacity.

   “Firing phasers seven through eleven,” T’Sala continued. Two simulated main phasers and twelve simulated gatling bursts impacted the battle cruiser’s already battered shield, slamming it down. “Firing all four torpedoes.” Cerberus continued her turn down and to port as the four simulated overloaded torpedoes impacted. Corpus Christi’s lights flickered, indicating that she had taken simulated damage. Cerberus’s turn to port and down took the belly mounted phasers out of arc, but let her last upper two come to bear.

Quote
   Cerberus stopped calling, stopped searching. She angled herself to enter the atmosphere, and with an unspoken grace, descended. This is a new one for me, her captain had said. But now I’m glad we got the landing system installed. The same system used on troop transports, the ships that would bring planet wide death from the muzzle of a phaser rifle or thousand. Now, though, Cerberus was on the move, to rescue what and who she could. She’d called back to the fleet for assistance, her hull not capable of holding so many men and women at once and for so long. She’d be the ferry, get them in the sky and to where the transporters would work.

   With much more grace than her friend, Cerberus landed on four thick landing struts, protruding from her lower hull. Next to her, the body of Delaware lay broken, crewers climbing on her hull like ants, waving the rescue ferry down, as if Cerberus couldn’t see the giant trail dug by the downed craft and would miss it entirely without their aid. Once she came to her resting spot, she spilled forth her crew from within, watching the skies for more help.

No new descriptions in Second Chances III. Yet.

I'm pretty sure Cerberus qualifies as a unique ship, and her presence in game is highly desired. If she can't be done, then she can't be done. And if this is a post in the wrong thread, then I appologize.

Czar "Thanks in advance." Mohab

P.S. Everything you guys have done so far: FREAKIN SWEET.

[/color]

I built a Cerebus awhile back......


Three engine styles included.  ;D
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Offline Czar Mohab

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #370 on: February 20, 2008, 03:44:22 pm »
While that is a very impressive model, it isn't exactly how I picture the ship in my mind. Forgive my lack of skills, but I was thinking something more along the lines of:



But that's just a start. I'll see what I can do to get something going, with more (and hopefully more accurate) pictures.

Czar "It'll come together" Mohab, who doesn't know who the author of the photos I used, but they get whatever credit is due.
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Offline ModelsPlease

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #371 on: February 26, 2008, 11:27:11 am »
While that is a very impressive model, it isn't exactly how I picture the ship in my mind. Forgive my lack of skills, but I was thinking something more along the lines of:



But that's just a start. I'll see what I can do to get something going, with more (and hopefully more accurate) pictures.

Czar "It'll come together" Mohab, who doesn't know who the author of the photos I used, but they get whatever credit is due.


Looks like the Okinawa with engine swap and one nacelle added. I've never been a big fan of three or more nacelle styled ships.
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Offline Cromwell

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #372 on: May 13, 2008, 04:20:40 pm »
wow that NX-01 remake looks gorgeous. Is anyone doing that? it's a beauty, what artist drew that out?

Offline Major A Payne

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Re: Unique ship's I'd like to see in game (UPDATED March 2007)
« Reply #373 on: August 28, 2008, 09:40:31 am »
I want to see this one!!!

IS. That looks amazing. A hell of alot better than the one we've seen int he series. Who did that drawing though??

Offline You-Cheng Hsieh

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #374 on: September 17, 2008, 02:30:53 am »
USS blue streak by vulcan2k3:

Offline Centurus

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #375 on: September 17, 2008, 10:07:59 am »
Most definately yes.  If I could, I'd build that baby myself.  I'm barely learning still, and don't expect to be that good for a few years.
The pen is truly mightier than the sword.  And considerably easier to write with.


Offline You-Cheng Hsieh

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #376 on: September 19, 2008, 08:55:19 pm »
Romulan starbase, designed for SFC3 by Taldren but not used:

Offline Centurus

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #377 on: September 19, 2008, 09:24:06 pm »
Is there anyway you can get more views of that Blue Streak?
The pen is truly mightier than the sword.  And considerably easier to write with.


Offline Vipre

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #378 on: September 20, 2008, 06:38:09 am »
Romulan starbase, designed for SFC3 by Taldren but not used:

Hack that thin legbone off the bottom there and that'd be and awe inspiring base addition.
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Offline Don Karnage

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #379 on: September 20, 2008, 07:59:10 am »
here a few, the first one well LS was making it but he's missing since well many years so its lost, so anyone willing to make it?

the second one would be interesting, a variant of the constitution.

the third one is my design, would be fun to have it.

the forth one i was wondering if it was made or not?

Offline You-Cheng Hsieh

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #380 on: September 20, 2008, 09:05:50 am »
Is there anyway you can get more views of that Blue Streak?
I've trie email vulcan2k3, but he didn't reply. So here's all you can get:
http://www.fourmadmen.com/gallery/displayimage.php?album=18&pos=50

Offline Greenvalv

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #381 on: November 22, 2008, 03:31:53 pm »
Has anybody taken a crack at the original concept for the constitution class?
 

 
Seem easy to make... I may take a crack at it myself since I've been learning SolidWorks...

Offline Bernard Guignard

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #382 on: February 07, 2009, 06:33:39 am »
Wondering if some one would like to take a crack at These
the USS Franz Joseph class Light Cruiser



The USS SwiftSure
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Offline candle_86

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #383 on: September 09, 2009, 06:05:50 am »
Ok there are a few id like to see, PreTOS era stuff of course, this period is the most interesting

Comet Class


Wasp Class


Hyperion Class


Asia Class


these are all 2161-2220 starfleet ships id like to have
I would be more than happy to make the textures of these, I just have no idea how to build a model or wrap the textures
« Last Edit: September 09, 2009, 03:31:04 pm by candle_86 »

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #384 on: September 09, 2009, 09:17:22 am »
might be better if you dont hyper link the images


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Offline candle_86

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #385 on: September 09, 2009, 03:31:17 pm »
there fixed the hyperlink problem

and as I said i have no issues making the textures of these, i love doing early starfleet hulls, they where painted (NX-Class excluded)

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #386 on: September 10, 2009, 08:24:42 am »
ooh, nice choices


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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #387 on: September 14, 2009, 12:01:02 pm »
The Asia Class has already been modelled and there are at least two examples avavailable.

The UES naval fleet  has been available for Bridge Commander for just over a year and recently for SFC 2 (and the odd SFC 1 model).

It would be interesting to devise and model dome pre-TOS Lyran, Kzinti, Lyran, Gorn and pre-pirate Orion Navy vessels.

The focus of pre-TOS modelling does seem to be Federation, Klingon and Romulan centred at the present time.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline candle_86

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #388 on: September 14, 2009, 12:08:39 pm »
well i made my own wasp though now making my own design up in my head lol

Offline Panzergranate

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #389 on: September 14, 2009, 01:04:15 pm »
I've had 3 goes at making the Mann Class light cruiser so far.

The biggest problem is how to simulate the Chrome finish of the spheroid. In theory it should reflect the surrounding envioronment, which would be constantly moving and changing. This is impoosible to simulate in any version of SFC.

I think that a repaint in the standard Star Fleet "Ghost Grey" solves this problem but isn't as the Mann Class is portrayed in the original 1979 artwork.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline atheorhaven

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #390 on: September 18, 2009, 01:08:56 pm »
Think I mentioned a set that I'd like a *looooooong* time ago, and I'll mention it again... would love to see a Moya and Talyn from Farscape ingame.  :)
Moya


Talyn

..ooOOoo..totally useless information..ooOOoo..

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #391 on: September 18, 2009, 09:17:16 pm »
I know of 1 Moya and Talyn model....... They were made for a Homeworld 1 mod... If i can find the installer (as it hasent been online for a couple of years) perhaps they could get extracted and ported?


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Offline atheorhaven

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #392 on: September 18, 2009, 10:25:18 pm »
I know of 1 Moya and Talyn model....... They were made for a Homeworld 1 mod... If i can find the installer (as it hasent been online for a couple of years) perhaps they could get extracted and ported?

If you can find it, I'm pretty sure I can port it for my private use anyways... and if I can reach the author, maybe I can see about a public port.  :)
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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #393 on: September 19, 2009, 03:00:18 am »
There where a few made for Freelancer the moya was 16k in poly if i recall so it should look kewl i will ask about also.  It be my fave scifishow i want to see all the models from the wars mini series in sfc one day.  :smitten:
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Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #394 on: December 04, 2009, 03:56:33 pm »
Here are the ST 2009 ships!

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #395 on: December 04, 2009, 07:59:33 pm »
Why is the excelsior brown?

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #396 on: December 04, 2009, 08:45:21 pm »
It must have been orbiting Uranus looking for Klingons.

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #397 on: December 04, 2009, 08:48:20 pm »
-____________-

Offline atheorhaven

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #398 on: April 24, 2010, 02:23:55 pm »
Way to kill a thread IM.. ;)

Just sent a specific person that I'm sure is up to the task a request.  It's totally his style, and I'm hoping that he'll undertake the ship..

I've asked Kreeargh to do this one:



It's the SS Madame De Pompadour from the second series of New Doctor Who, episode was called "Girl in the Fireplace".  I'd like him to try it, as I think it's a perfect ship for him.  Normally, I'd post it in here with a "can anyone".. but this ship is completely Kreeargh's style.. and I'd like to work on it as a collaboration with him.  :D

So a bit of a different ship request..
..ooOOoo..totally useless information..ooOOoo..

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #399 on: May 01, 2010, 10:12:35 pm »
Here's an interesting set of ships. Feels traditional, but still pretty

Can be found here

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #400 on: May 02, 2010, 11:04:44 am »
Here's an interesting set of ships. Feels traditional, but still pretty

Can be found here

Looks very much like something you would build Fury


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Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
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Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #401 on: May 02, 2010, 03:55:53 pm »
Hey, FOAS, That site looks really good. Is it some guy building his own universe? I love the ship designs there!

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #402 on: May 02, 2010, 03:56:55 pm »
Looks that way. I have him friended on deviantArt. Every once in a while I see a new blueprint from him.

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #403 on: May 02, 2010, 05:19:11 pm »
I like his Trek-like cleanliness, but vertically oriented original designs. I wish he had more views. I am always on the look-out for ships condusive to broadside battle tactis but that still look good in a bank. His look like they have good balence in this respect.

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #404 on: May 02, 2010, 05:24:29 pm »
I agree. I asked him for orthos, but he said he was too busy.

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #405 on: May 03, 2010, 02:32:34 am »
The gentleman who designed these has said he'd love to see 3D models of his designs. I encourage anyone and everyone to join his forums to keep him apprised of any WIPs anyone might come up with.

Offline Terradyhne

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #406 on: May 03, 2010, 04:22:09 am »
Here's an interesting set of ships. Feels traditional, but still pretty

Can be found here

looks like more Homeworld ships


Offline Kreeargh

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #407 on: May 09, 2010, 01:22:16 am »
I was requested to make this ship smaller but Of the same design for a Freelancer mod.
I was asked to make a basic mesh the textures would be taken care of but i was bored and slaped the pic on any way  :P ive got to figure out how to map the Dr who ship next.  :'(
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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #408 on: May 09, 2010, 05:55:10 am »
Well I see a few people smiling because of those images Kreeargh. Nice work


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
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Offline MajorRacal

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #409 on: May 09, 2010, 05:10:56 pm »
Very nice work on the SS Mdm de Pompadour.

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #410 on: May 16, 2010, 06:04:47 pm »
What would everyone's Top 3 out of this list gigantic list be?  One that still need to be made or finished , unless your desperate.
This way we might be able to come to a sort of idea which designs as a community we can focus on.

I'm going to get the ball rolling with

1.  Seeing the SS Mdm de Pompadour mapped and textured. I will texture it if I can get some good templates so I stick to the shapes.
2.  The NX-01 concept model that Interstellar posted images of.
3.  Possibly a good Warlock class from B5


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #411 on: May 16, 2010, 06:06:22 pm »
I would like to see more ships from Chronicles of Man :-)

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #412 on: May 16, 2010, 10:08:11 pm »
I was asked to make the Kantana also i could try the others but the Requester didnt like my Trafalguar ,thought it was to low poly and simple.  The Drwhoo ship is off to Atheorhaven for texture work. I will let him release it.
Here is the Trafalgar for opinions thoughts and ideas on how to fix the texture errors and what to do about the mesh .
http://sfc.battleclinic.com/docks/view.php?id=4812


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  "Duah doo dee blah we the one who has been duped in to helping make quantity to waist we ones efforts to show its not worth it in the end".
Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
https://sites.google.com/site/kreearghproductions/home/No.jpg

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #413 on: May 16, 2010, 10:24:56 pm »
Thats pretty awesome of you dude and sweet that alec is working on the DrWho ship


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #414 on: May 16, 2010, 10:45:30 pm »
Thats pretty awesome of you dude and sweet that alec is working on the DrWho ship

Its all fun just dont expect awesome results from my work on these Chronicals of man models its hard to work with side and top profile immages with no prepective immage to show whats 3d.
Here is that B5 warlock ? http://bridgecommander.filefront.com/file/B5_Warlock;5383 I bet the author would ok a port to sfc .
I am Kreeargh ! a we who what the huh?
  "Duah doo dee blah we the one who has been duped in to helping make quantity to waist we ones efforts to show its not worth it in the end".
Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
https://sites.google.com/site/kreearghproductions/home/No.jpg

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #415 on: May 17, 2010, 12:46:00 am »
That warlock is kind of the only good ones floating about. But to be fair I think its dated by the standards we can achieve today


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #416 on: May 17, 2010, 09:42:37 pm »
Guess what I just found :-)

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #417 on: May 17, 2010, 09:45:52 pm »
Guess what I just found :-)


An image of a mechanical and heavily armoured vagina?


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #418 on: May 17, 2010, 09:46:36 pm »
-____-

the guy who made the Chronicles of man finally did a frontal view. This means that it might be possible to do a model of it, now.

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #419 on: May 17, 2010, 09:56:15 pm »
Please tell me it can be textures  :P Please Please :notworthy:
I am Kreeargh ! a we who what the huh?
  "Duah doo dee blah we the one who has been duped in to helping make quantity to waist we ones efforts to show its not worth it in the end".
Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
https://sites.google.com/site/kreearghproductions/home/No.jpg

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #420 on: May 17, 2010, 10:07:38 pm »
-____-

the guy who made the Chronicles of man finally did a frontal view. This means that it might be possible to do a model of it, now.

That was my third guess... Second been a doorway into a world where things sometimes go right instead of all wrong... but i could be overly ambitious


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #421 on: May 17, 2010, 10:20:50 pm »
-____-

the guy who made the Chronicles of man finally did a frontal view. This means that it might be possible to do a model of it, now.

That was my third guess... Second been a doorway into a world where things sometimes go right instead of all wrong... but i could be overly ambitious

Well i was asked, i created and failed so i guess  things can be noted as null= it didnt happen and or it dont exist  :P The future events im sure will be the same  :P
I am Kreeargh ! a we who what the huh?
  "Duah doo dee blah we the one who has been duped in to helping make quantity to waist we ones efforts to show its not worth it in the end".
Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
https://sites.google.com/site/kreearghproductions/home/No.jpg

Offline Fallen_Warrior

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #422 on: May 18, 2010, 03:46:54 pm »
so... can we get you you to help make them for us.... im sure between you and fury.... dang what a fleet... I can see Interstellars brain and eyes exploding with that combination


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Offline Kreeargh

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #423 on: May 18, 2010, 08:09:44 pm »
so... can we get you you to help make them for us.... im sure between you and fury.... dang what a fleet... I can see Interstellars brain and eyes exploding with that combination

We are talking ships from Chronicals of man right? If so yes i plan to make all that was on the site on the 16th of may.  :angel: The other we chated about i would need a port or some pics for referance  ;D
I am Kreeargh ! a we who what the huh?
  "Duah doo dee blah we the one who has been duped in to helping make quantity to waist we ones efforts to show its not worth it in the end".
Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
https://sites.google.com/site/kreearghproductions/home/No.jpg

Offline FoaS_XC

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #424 on: May 18, 2010, 08:11:09 pm »
Kreeargh - the guy who's doing Chronicles of man just posted the completed bow-on view of the resolute. I suggest you go on Deviantart and subscribe to him. He churns them out like machines.

Offline Interstellar Machine

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #425 on: May 21, 2010, 04:14:27 pm »
... I can see Interstellars brain and eyes exploding with that combination

Let's keep that to a minimum, shall we?

Offline Kreeargh

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #426 on: May 27, 2010, 09:18:37 pm »
I better back off those chronical of man models due to" issues " someone else here should take those up if they wish to ,my work will be far from a + responce hardly worthy of a look .  That said.
Here is something I would like to see in sfc.
I am Kreeargh ! a we who what the huh?
  "Duah doo dee blah we the one who has been duped in to helping make quantity to waist we ones efforts to show its not worth it in the end".
Cloak & Dagger studios ,SFC mods r us.net and Rat pak productions are all DEAD now, just a thing of the past.  The lost world below.
https://sites.google.com/site/kreearghproductions/home/No.jpg

Offline atheorhaven

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Re: Unique ship's I'd like to see in game (UPDATED JULY 2007)
« Reply #427 on: August 18, 2010, 06:48:39 pm »
What would everyone's Top 3 out of this list gigantic list be?  One that still need to be made or finished , unless your desperate.
This way we might be able to come to a sort of idea which designs as a community we can focus on.

I'm going to get the ball rolling with

1.  Seeing the SS Mdm de Pompadour mapped and textured. I will texture it if I can get some good templates so I stick to the shapes.
2.  The NX-01 concept model that Interstellar posted images of.
3.  Possibly a good Warlock class from B5

Working on, as I can, the Mdm de Pompadour.. RL has me really busy, barely getting even time on weekends to sit at the computer to work on modelling (hasn't happened for last two months strictly speaking).

Base textures I have completed, it's just working on getting it all mapped right now.  (I swear that everytime I sit at the PC, my wife has an alarm attached to it to cause her to call me away from it).  :p
..ooOOoo..totally useless information..ooOOoo..

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