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Author Topic: The Forge II - Info and feedback  (Read 17626 times)

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Father Ted

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Re: The Forge (2nd run) - Info and feedback
« Reply #30 on: April 23, 2006, 03:44:28 pm »
I always thought that the Agonizer Booth scene in "Mirror, Mirror" was the funniest moment in TOS, when the bearded Spock looks at Checkov, screaming his head off, and says something like, "The agonizer booth is an affective tool..."
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Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #31 on: April 23, 2006, 03:53:26 pm »
Ah crap, the bids did not go through... something else must be awry...

Perhaps I'll just delete all bids, refund the PP, then test a new ship purchase...
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Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #32 on: April 23, 2006, 04:29:58 pm »
Phew... its fixed... bids cleared, all PP refunded. (previous efforts to preserve existing bids failed as most of the openshipbids blobs were corrupted)

I just tested purchasing a ship in game, it came through ok.

So for now, please do not transfer to another race while you have open ship bids.

It may actually be necessary to login under a new race that you transferred to before purchasing a ship. I'll test that later.

I'll put a check for open ship bids on the transfers page a little later, its been a long day for me. I was up at 8, did an hour of intensive work on the webserver software, then from 9:30-1:00 I pulled up a kilometer of barbed wire fence. Had lunch, then worked on solving this from 3:30 to 7:30... I think I need to lie down for a while, lol. (I have yet to figure out Lyrkillers firewall log too... hehe)
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KBF-Crim

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Re: The Forge (2nd run) - Info and feedback
« Reply #33 on: April 23, 2006, 04:34:04 pm »
Hmmm...just has a weird thing happen...twice in a row...I had my drones stripped from my fleet....first time one ship....fled out of mission...went to dock...showed default reload...went to hex...took mission....this time my whole fleet had no drones...

I'll try and repeat....
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Klingon ARM

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Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #34 on: April 23, 2006, 04:40:00 pm »
Hmmm...just has a weird thing happen...twice in a row...I had my drones stripped from my fleet....first time one ship....fled out of mission...went to dock...showed default reload...went to hex...took mission....this time my whole fleet had no drones...

I'll try and repeat....

Lol,

 :music: "Oh and it never rains around here
It just comes pouring down"  :music:
(Dire Straits - Love Over Gold)
http://www.lyricsfreak.com/d/dire-straits/40725.html

Do you have one of the Klingon ships with MIRVs on it? I think they just don't work properly. (see first run feedback thread) We have yet to address that issue in OP+4.

If not, then gimmie a bit to try and figure this one out... Maybe trade in that D5E and try buying a new one?
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KBF-Crim

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Re: The Forge (2nd run) - Info and feedback
« Reply #35 on: April 23, 2006, 04:45:18 pm »
Nope...all standards..F5D,D5D,D5E (yes...I know...cheesy bastage)
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Klingon ARM

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Re: The Forge (2nd run) - Info and feedback
« Reply #36 on: April 23, 2006, 04:46:37 pm »
Dont worry about it unless I can repeat it...and even then only once I'm sure my game isnt corrupted or something... ;)
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Klingon ARM

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http://falconparty.com/

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Re: The Forge (2nd run) - Info and feedback
« Reply #37 on: April 23, 2006, 04:48:27 pm »
Cool, let me know if the problem persists and we'll take a look at it. (I'd be suspicious of the D5E from the webmap, I might have messed up the G-racks?)
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Re: The Forge (2nd run) - Info and feedback
« Reply #38 on: April 23, 2006, 05:23:59 pm »
Dropped all but the D5D....all is well....might be I screwed something up in dock....*shrug*...nevermind... ;D
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Klingon ARM

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http://falconparty.com/

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Re: The Forge (2nd run) - Info and feedback
« Reply #39 on: April 23, 2006, 10:08:20 pm »
Cool.

I just rememberd, F1AF-FatherTed is still Kzin from this afternoon... He'll need to transfer back to Fed... (if desired).
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Re: The Forge (2nd run) - Info and feedback
« Reply #40 on: April 28, 2006, 09:32:44 pm »
The Forge server and webmap is back up. I didn't update the missions yet, I'll get to that tomorrow or Sunday, had too much stuff on the go today.
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Soreyes

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Re: The Forge (2nd run) - Info and feedback
« Reply #41 on: April 29, 2006, 06:10:45 am »
Hmmm...just has a weird thing happen...twice in a row...I had my drones stripped from my fleet....first time one ship....fled out of mission...went to dock...showed default reload...went to hex...took mission....this time my whole fleet had no drones...

I'll try and repeat....

Had the samething happen to me the other night. Took out a MDC with a full load of Type IVs. Took a Asteroid Base assalt mission. Had a L-SR come out, when I went to blow it up with a cross the "T" maneuver. Thats when I found that I did not have any Drones :o       RUN AWAY   RUN AWAY!!!!!!!!  ;D
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Re: The Forge (2nd run) - Info and feedback
« Reply #42 on: April 29, 2006, 07:20:23 am »
That is baffling... perhaps I'll have to turn mission names back on to see which missions are involved... though I suspect network delays may be responsible... I can't trust anything until they are eliminated...

I'm going to have to get on there and play a bunch of missions myself to see if I get the same thing.
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Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #43 on: April 29, 2006, 08:41:04 am »
Mission scripts updated, just the latest versions of ED's AI stripping missions, and the stock starbase construction mission replaced with Dave's new base placement mission.

New mission pack here: http://www.dynaverse.net/downloads/sfc2_op/Scripts/TheForgeScripts.exe 1.09 MB (same place as usual)
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Re: The Forge (2nd run) - Info and feedback
« Reply #44 on: April 29, 2006, 09:43:17 am »
Just so ya know, sometimes missions are still pullling out-of-era AI.
Flew a few with Khellian, drew an X-BRO in a Asteriod base Assault.
Have seen this just a couple of other times, I'll try to notice if it's certain missions or not in the future.
Not a real big deal, just an FYI.  ;)
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NuclearWessels

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Re: The Forge (2nd run) - Info and feedback
« Reply #45 on: April 29, 2006, 09:53:14 am »
Just so ya know, sometimes missions are still pullling out-of-era AI.
Flew a few with Khellian, drew an X-BRO in a Asteriod base Assault.
Have seen this just a couple of other times, I'll try to notice if it's certain missions or not in the future.
Not a real big deal, just an FYI.  ;)

If you get the chance to note which missions do that it'll help a lot - some of the missions call different Taldren methods to generate the ships, so we might be able to isolate which ones draw from out of era.

Although IIRC the asteroid base assault only uses the stock draft method, so it might just wind up confusing me ;)

thanks!
dave

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Re: The Forge (2nd run) - Info and feedback
« Reply #46 on: April 29, 2006, 09:54:19 am »
Just so ya know, sometimes missions are still pullling out-of-era AI.
Flew a few with Khellian, drew an X-BRO in a Asteriod base Assault.
Have seen this just a couple of other times, I'll try to notice if it's certain missions or not in the future.
Not a real big deal, just an FYI.  ;)

The X-BR0 is an Orion ship and is in era. (YFA=5 YLA=999) All the orion cartel ships are X-___, do not mistake them for X ships. Please check the shiplist if you suspect a ship is out of era to save me the trouble of looking it up, thanks.


I just ran 6 missions in a droner, a nice mix of ET and ED missions, I supplied between each mission and was not missing any drones at any point. But the network is behaving well at the moment, not getting any delays on the webserver... I am suspicious that the network delays may also be interfering with the dynaverse server and supply is where you are seeing the effect. Time will tell. I'll get back on later and try some stock missions and an asteroid base assault as that was mentioned.
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Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #47 on: April 29, 2006, 09:56:44 am »
Just so ya know, sometimes missions are still pullling out-of-era AI.
Flew a few with Khellian, drew an X-BRO in a Asteriod base Assault.
Have seen this just a couple of other times, I'll try to notice if it's certain missions or not in the future.
Not a real big deal, just an FYI.  ;)

If you get the chance to note which missions do that it'll help a lot - some of the missions call different Taldren methods to generate the ships, so we might be able to isolate which ones draw from out of era.

Although IIRC the asteroid base assault only uses the stock draft method, so it might just wind up confusing me ;)

thanks!
dave

See my comment above re the X-BR0.

I am using the stock asteroid base missions. The only missions of yours currently on The Forge are:

Met_ED10Patrol.scr
Met_ED10PatrolEnemy.scr
Met_ED17Patrol.scr
Met_ED17PatrolAllied.scr
Met_ED17PatrolEnemy.scr
Met_ED5FleetAction.scr
Met_ED5PlayerFleet.scr
Met_ED6Patrol.scr
Met_NWBasePlacement.scr
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KBFLordKrueg

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Re: The Forge (2nd run) - Info and feedback
« Reply #48 on: April 29, 2006, 10:01:29 am »
Just so ya know, sometimes missions are still pullling out-of-era AI.
Flew a few with Khellian, drew an X-BRO in a Asteriod base Assault.
Have seen this just a couple of other times, I'll try to notice if it's certain missions or not in the future.
Not a real big deal, just an FYI.  ;)

The X-BR0 is an Orion ship and is in era. (YFA=5 YLA=999) All the orion cartel ships are X-___, do not mistake them for X ships. Please check the shiplist if you suspect a ship is out of era to save me the trouble of looking it up, thanks.

I just ran 6 missions in a droner, a nice mix of ET and ED missions, I supplied between each mission and was not missing any drones at any point. But the network is behaving well at the moment, not getting any delays on the webserver... I am suspicious that the network delays may also be interfering with the dynaverse server and supply is where you are seeing the effect. Time will tell. I'll get back on later and try some stock missions and an asteroid base assault as that was mentioned.



Ah...srry, didn't realize that. I just saw the "X" and assumed.  ::)
It didn't really last long enough for me to see if was firing X weapons or anything.  ;D
I'll look more closely at the ship before I say anything next time.  ;)
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Bonk

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Re: The Forge (2nd run) - Info and feedback
« Reply #49 on: April 29, 2006, 10:02:59 am »
No problem dude, feedback is much appreciated, just do your best to make sure its accurate.
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Re: The Forge (2nd run) - Info and feedback
« Reply #50 on: April 29, 2006, 11:29:33 am »
This prolly needs to go in one of dave's threads, but i forgot to check which mission: Was running around with Standarte last night and passed through several asteroid hexes. The asteroid patrol missions seemed to put most of the enemy AI in a location in which they couldn't dodge a rock. They were promptly exploding within 3-5 seconds of mission start.
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Re: The Forge (2nd run) - Info and feedback
« Reply #51 on: April 29, 2006, 11:50:10 am »

Thanks Risky, I'd noticed that as well - the new maps should clean up some of that (cross fingers)

dave
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Re: The Forge (2nd run) - Info and feedback
« Reply #52 on: April 29, 2006, 01:13:59 pm »
Running missions this morning and found that when I draw a TG mission. The AI that I'm pulling are a little out of date. Was pulling HWDs as allies and as foes. the year is mid 74. It was only on the TG missions that this was happening.
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Re: The Forge (2nd run) - Info and feedback
« Reply #53 on: April 29, 2006, 01:32:29 pm »
Also my char Soreyes is Ghosted. Took a mission with Chuut . Countdown went to 0. Boom now Ghosted :(
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Re: The Forge (2nd run) - Info and feedback
« Reply #54 on: April 29, 2006, 02:17:59 pm »
Also my char Soreyes is Ghosted. Took a mission with Chuut . Countdown went to 0. Boom now Ghosted :(

Have you rebooted your PC yet to try and clear the ghost?
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Re: The Forge (2nd run) - Info and feedback
« Reply #55 on: April 29, 2006, 02:23:39 pm »
Running missions this morning and found that when I draw a TG mission. The AI that I'm pulling are a little out of date. Was pulling HWDs as allies and as foes. the year is mid 74. It was only on the TG missions that this was happening.

I need exact "Class" values to verify against YFA/YLAs in the shiplist. (e.g. F-CA) Actually which I'd prefer if you verified yourself before reporting as reqested of LordKrueg above.  Note there are 20 hydran HWDs out in 2272.
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Re: The Forge (2nd run) - Info and feedback
« Reply #56 on: April 29, 2006, 06:37:47 pm »
Met ED5 had a DDZ as "reinforcements" out of era
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Re: The Forge (2nd run) - Info and feedback
« Reply #57 on: April 29, 2006, 07:59:09 pm »
Met ED5 had a DDZ as "reinforcements" out of era

The I-DDZ (YFA=16/YLA=40) is indeed out of era in 2274. Thanks Risky.
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Re: The Forge (2nd run) - Info and feedback
« Reply #58 on: April 29, 2006, 08:07:06 pm »
Bugger.  Well, knowing it's the reinforcment ship that's out of era I know exactly which routine is causing the problem then.  (Thanks for that info Risky!)

Unfortunately, that reinforcement routine is currently used in all those ED scripts, so we'll probably be seeing that elsewhere too until I get a fix out.  There is an alternative I can use - will just have to go through and make the substitutions.

EDIT: OK, I've gone through and substituted a different mCreateShip for the reinforcements throughout the ED missions, and an updated pack is uploading at the moment.  I'll leave Bonk with the unfortunate decision on whether to pull the current EDs, substitute them, or let 'em go for awhile.  (And thank god I'm not an admin ;D - thanks Bonk!)

Thanks for the info!
dave
« Last Edit: April 29, 2006, 08:32:49 pm by NuclearWessels »
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Riskyllama

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Re: The Forge (2nd run) - Info and feedback
« Reply #59 on: April 29, 2006, 08:15:36 pm »
also wheres the help on planet assaults and yard assaults?
there used to be ai in both, now its just me, the enemy DN and the phaser armed planet. Not very pretty.
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