Topic: Creating Missions in SFC1  (Read 4337 times)

0 Members and 1 Guest are viewing this topic.

Offline Roychipoqua_Mace

  • Lt.
  • *
  • Posts: 786
  • Gender: Male
Creating Missions in SFC1
« on: November 25, 2006, 10:44:31 am »
I have downloaded FMSE from the Starfleet Universe website and it is great, but I want to make special missions like the campaign missions in the game, not fleet combat missions. Is there a program that can do that, hopefully without any C++ knowledge  :)?
Thanks all,
MR. R-WB+

Offline AlchemistiD

  • Lt. Junior Grade
  • *
  • Posts: 440
  • Gender: Male
  • No Replacement For Displacement
Re: Creating Missions in SFC1
« Reply #1 on: November 26, 2006, 01:49:26 am »
In a word...

No.

The scripts aren't written in C++ either.  I believe they're in virtual basic.  I know this because I had tried to compile one in bloodshed.

It didn't go so well.

Offline Roychipoqua_Mace

  • Lt.
  • *
  • Posts: 786
  • Gender: Male
Re: Creating Missions in SFC1
« Reply #2 on: November 27, 2006, 04:13:59 pm »
In a word...

No.

The scripts aren't written in C++ either.  I believe they're in virtual basic.  I know this because I had tried to compile one in bloodshed.

It didn't go so well.
Oh well. That's probably the reason it was written by programmers at 14 East and/or Interplay. The good thing is that in SFC, they already have a "mission maker"- the Skirmish Mode. Big plus for games in my book.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Creating Missions in SFC1
« Reply #3 on: November 28, 2006, 11:55:53 am »

The SFC1 scripts ARE written in C++, but you will need some C++ background to work with them effectively, and to compile them you must have the following installed:

 (1) Visual C++ 6.0 (other C++ compilers will not work for the SFC API)

 (2) The SFC1 API (the EAW/OP/SFC3 APIs will not work with SFC1 scripts)
      You can get this at http://sfc.strategyplanet.gamespy.com/downloads.shtml
      Launch the repository, go to Mission Scripts, and download the SFC1 Mission Script API,
       unfortunately you'll need a fileplanet subscription - if anyone has one and wants to grab/post
      the file it'd be much appreciated!

 (3) The mission sources - dnet has many of these, I've got a bunch, and there are more floating around
      in various locations.

hope that helps,
dave

Offline Panzergranate

  • Commander
  • *
  • Posts: 2892
  • Gender: Male
  • Aw!! Da big nasty Klingon L7 killed da kitty kat!!
Re: Creating Missions in SFC1
« Reply #4 on: June 12, 2007, 07:53:53 pm »
Visual C++ eh??!!

Explains why my BORLAND C++ compiler freaked out a bit with it. I tried a couple of others as well with the same results.

It could be worst, like written in something mega complicated like FORTH!!

Panzergranate.
The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!