Bit of a holiday..

smoothing groups on the necelles eh, means nothing to me that, detatch them.. so i highlight A surface or group of polies and then smooth it, then assign it to a smoothing group..
i think it was lost during conversion from the original max file.. thanks for the ingame shots too.. apart from the necelles its looking sweet.
And thanks for the advice with the mapping, I assume you mean to weld the vertices in the uvw mapping window is that correct ?
Im on msn now, so if anyone want the psd's etc come and give me a nudge