One thing I could suggest is that Planets have Fighter Bays added.. what planet would not have defense fighters?
Well, that's really a matter of ShipEdit editing, isn't it? Do we know exactly which Dummy object in the model file actually supports fighter/shuttlecraft launching? When I did this, I moved all the dummy object to the exterior of the model proper, keeping the hardpoints aligned along the equator in the specific order Dizzy had outline ... but as for damage points and other dummy object I aligned them just above and below the equator, in case I had to make an alteration ... that way I wouldn't have to guess which dummy was which.
If Fighters/PFs/Shuttlecraft are launched from the center of a mesh, which would be catastrophic for the small craft due to planet collision, this is probably due to a default location, and there might be a dummy object we've missed to handle just such a situation. (Apparently, the reason the tractor beams are working is because, in order to hardpoint this, I imported a stock Starbase I think it was near the top of the models folder list ... might have been dsb ... not sure ... don't remember ..., and used all the dummies from it ... )
If nobody knows for sure which dummy handles small craft, we'd just need to find a stock model that deploys these small craft from alternate locations rather than the default middle of the mesh ... sadly, right now I simply don't have time to research this ... as I am typing responses between filling up boxes ... lol.
Fear not, the computer and the TVs are among the last things to go, if I have anything to say about it ... lol.
And once again, if any of you mod makers wanna use this, have at it - to include what you are doing too Pesty!

JM.
JM.