Author Topic: SFC 4 Project  (Read 34324 times)

0 Members and 1 Guest are viewing this topic.

Offline AcePylut

  • Captain
  • *
  • Posts: 5672
  • Gender: Male
  • Bear Down, Chicago Bears
Re: SFC 4 Project
« Reply #30 on: May 21, 2008, 08:16:30 am »
I'd love to help, but I have zero programming skills.

I can help test it though!
If you care about the environment, it's better to eat a Salad in a Hummer than a Cheeseburger in a Prius.

Offline Raven Night

  • Modeler
  • Lt.
  • *
  • Posts: 665
  • Gender: Male
  • Models - Textures
Re: SFC 4 Project
« Reply #31 on: May 21, 2008, 08:26:42 am »
I will be retiring from Nightsoft in a few months. I would be happy to assist in the design of the game, including ship designs and meshes. Just let me know if you would like my help.
Never let your ego think or act for you..........me.


Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3546
  • KBF CO
Re: SFC 4 Project
« Reply #32 on: May 21, 2008, 09:51:07 am »
I'd love to help, but I have zero programming skills.

I can help test it though!


Same here...whatever I may contribute... ;D

Offline KHH Jakle

  • Lt.
  • *
  • Posts: 601
Re: SFC 4 Project
« Reply #33 on: May 21, 2008, 10:15:33 am »
Glad I stumbled in here today...  :o

Need a PMI certified Project Manager (PMP)?  ;)

I kid, I kid...I'll be eagerly surfing the forums going forward.

Offline Fallen_Warrior

  • Owner of OutaLance Entertainment
  • Commander
  • *
  • Posts: 3792
  • Gender: Male
  • I've been warned, ooooh scary
    • NeirB'O Nebula Shipyards of OutaLance Shipyards
Re: SFC 4 Project
« Reply #34 on: May 21, 2008, 10:32:41 am »
I will be retiring from Nightsoft in a few months. I would be happy to assist in the design of the game, including ship designs and meshes. Just let me know if you would like my help.


Raven, Sorry to hear about Nightsoft... But i don't suppose i could grab you? Your skills and experience would be highly appreciated.


Fallen enemies are fed to the scavengers.
Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother.
While Fallen Warriors Ready themselves for the final battle that will regain their Honor

Offline wulf111

  • Member of OutaLance Shipyards
  • Lt.
  • *
  • Posts: 595
  • Gender: Male
  • OutaLance, Where Dreams Become a Reality
Re: SFC 4 Project
« Reply #35 on: May 21, 2008, 01:53:05 pm »
I'd love to help, but I have zero programming skills.

I can help test it though!


Same here...whatever I may contribute... ;D



i will do what ever i can to help as well ... 


i have one question, will it have true 3D ship movement or will it still be in a 2D plane (please say 3D)


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline KBF-Kapact

  • No matter how much Paramount and Viacom abuse and neglect and generally make a bloody mess of Trek, and despite the fact that they seem to have intentionally stuck a knife in it's belly, technically they still own it.
  • Lt. Junior Grade
  • *
  • Posts: 324
  • Gender: Male
  • Old enough to know better, but I just don't give a
    • What is Fantasy Trek?
Re: SFC 4 Project
« Reply #36 on: May 21, 2008, 01:56:00 pm »
I'd love to help, but I have zero programming skills.

I can help test it though!


Same here...whatever I may contribute... ;D




and same here. No programming skills (yet!) but I am an experienced writer.....


Kapact
KBF-Kapact
IKS Ab'Qaff
"Surrender or be des-"

{sound of explosion}
http://fantasytrek.blogspot.com/
http://houseabukoff.blogspot.com
http://kapactsrant.blogspot.com/
http://startrekenterprisevirtualseasons.blogspot.com/

Klingon Black Fleet
"...laughing, undefeated..."


Offline Age

  • Federations Greatest
  • Lt. Commander
  • *
  • Posts: 2045
  • Gender: Male
Re: SFC 4 Project
« Reply #37 on: May 21, 2008, 02:02:32 pm »
Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.

SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.

Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.

Regards,

I wouldn't mind a bit of both of SFC3 and SFC2 and officers would be nice addition as well possibly refit in the era of when the ships come out.It would be nice as well to se it in windows format so you can minimise/maximise the screen or even close it.



Image above is a tribute to HMCS WarriorCV20 a Canadian Aircraft Carrier
Sig is by Pestalence alteration is by Gray

Offline marstone

  • Because I can
  • Lt. Commander
  • *
  • Posts: 2251
  • Gender: Male
  • G.E.C.K. - The best kit to have
Re: SFC 4 Project
« Reply #38 on: May 21, 2008, 02:08:24 pm »
Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.

SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.

Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.

Regards,


I have to agree the fully moding a ship wasn't a strong suit for me.  But being able to get the refits and conversions without having to buy a whole new ahip and selling the old would be nice.

But then depending on how complicated you want your code you could set a server side switch to pick SFC2/OP style or SFC3 style (as how ships are handlled for modifing).  It would add alot of code and testing, but would include more players under it's belt.  And who knows, with a new way of running, maybe both sides of this would like the others for a server or two (specially if you don't have to load different programs)

Quote from: FPF-DieHard
I'm not starting an SFB or nuthin crusade, I think it totally possible to make a great ST combat game that has nothing to do with SFB.   It's just that SFC3 (out of the box, some of the mods were actually pretty cool) wasn't it.  That's what I meant but embrace SFB or totally abandon SFB.  Taldren developed themselves into a corner by leaving in a lot of SFB element while taking away others that made the whole system "work."

There's a lot more to it than the GUI.   EW versus Angular velocity, how does the Cloak work, attrition units, seeking weapons, 4 shields versus 6, etc . . .  Starship Customization never sat well with me either, this is a Military Naval simulation, not "Pimp my Ride."  Starship CONVERSION however would be really cool!    Imagine buying an F-NCL and getting it converted to whatever variant you could afford after X amount of time.

The best bet, IMHO, is leave the game moddable enough so a server admin can make the call.


Modified to fix quotes
« Last Edit: May 21, 2008, 02:23:01 pm by Pestalence_XC »
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline marstone

  • Because I can
  • Lt. Commander
  • *
  • Posts: 2251
  • Gender: Male
  • G.E.C.K. - The best kit to have
Re: SFC 4 Project
« Reply #39 on: May 21, 2008, 02:21:37 pm »
Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.

SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.

Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.

Regards,

I wouldn't mind a bit of both of SFC3 and SFC2 and officers would be nice addition as well possibly refit in the era of when the ships come out.It would be nice as well to se it in windows format so you can minimise/maximise the screen or even close it.


Now adding crew and officer experience (that gets lost when you transfer ships, would give a bonus to those who stick with one ship for a long time.  As you work up to legendary officers, and expert crew.  If you refit or convert you get to keep them, but you change ships, you get a new crew with that ship.
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline Sten

  • Lt. Junior Grade
  • *
  • Posts: 339
Re: SFC 4 Project
« Reply #40 on: May 21, 2008, 02:29:09 pm »
Great googly moogly. Time to plot shoving Hex out an air lock.

Offline Centurus

  • Bow before the power of my rubber chickens!!!
  • Captain
  • *
  • Posts: 8108
  • Gender: Male
  • Master of the Rubber Chicken!!!
Re: SFC 4 Project
« Reply #41 on: May 21, 2008, 03:16:43 pm »
Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.

SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.

Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.

Regards,

I wouldn't mind a bit of both of SFC3 and SFC2 and officers would be nice addition as well possibly refit in the era of when the ships come out.It would be nice as well to se it in windows format so you can minimise/maximise the screen or even close it.


I like the way you think.
The pen is truly mightier than the sword.  And considerably easier to write with.


Offline Centurus

  • Bow before the power of my rubber chickens!!!
  • Captain
  • *
  • Posts: 8108
  • Gender: Male
  • Master of the Rubber Chicken!!!
Re: SFC 4 Project
« Reply #42 on: May 21, 2008, 03:20:47 pm »
Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.

SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.

Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.

Regards,


I have to agree the fully moding a ship wasn't a strong suit for me.  But being able to get the refits and conversions without having to buy a whole new ahip and selling the old would be nice.

But then depending on how complicated you want your code you could set a server side switch to pick SFC2/OP style or SFC3 style (as how ships are handlled for modifing).  It would add alot of code and testing, but would include more players under it's belt.  And who knows, with a new way of running, maybe both sides of this would like the others for a server or two (specially if you don't have to load different programs)



Ooohhhh, I like that alot.
The pen is truly mightier than the sword.  And considerably easier to write with.


Offline Kinneas

  • Ensign
  • *
  • Posts: 34
  • Gender: Male
  • a.k.a. Tony Tuthill
    • Star Trek Gaming Podcast Hailing Frequency
Re: SFC 4 Project
« Reply #43 on: May 21, 2008, 04:48:24 pm »
My heart has skipped a beat and I have been jumping for joy!

What a dream team you are gathering.

I can not wait to learn more and to help spread the great news. I hope you will consider us for press releases and interviews, etc.

-BEST OF LUCK!  GODSPEED !



SFC, EAW, OP   vs   SFC3
« Last Edit: May 22, 2008, 12:57:40 am by Kinneas »

Offline Cpt. Chaos

  • Ensign
  • *
  • Posts: 3
Re: SFC 4 Project
« Reply #44 on: May 21, 2008, 04:56:00 pm »
SFB purist (Commander's Edition II) here,

Not to be negative or anything, but what's the legal/licensing status?  'Under-the-radar' abandonware?  Some kind of 'grandfathering' or extension clause of the previous license?  Some kind of o.k. from You Know Who in La La Land (official, verbal, or otherwise?)  How much of this is now in the public domain, how much do you own outright, etc.

Wishlist:

Call me a moron, but I never could get my numeric keypad to properly manipulate my shields, etc.  Better keyboard controls, and even the ability to remap every (really every) function.

I'd even vote for a hex-grid and 32 impulses, should anyone get real ambitious with this...

Chaos

Offline Cptn_Pestalence_XC

  • "The Terminator"
  • Global Moderator
  • Commander
  • *
  • Posts: 2610
  • Gender: Male
  • "The Terminator" Pestalence_XC, Xenocorp
Re: SFC 4 Project
« Reply #45 on: May 21, 2008, 05:13:58 pm »
SFB purist (Commander's Edition II) here,

Not to be negative or anything, but what's the legal/licensing status? 'Under-the-radar' abandonware? Some kind of 'grandfathering' or extension clause of the previous license? Some kind of o.k. from You Know Who in La La Land (official, verbal, or otherwise?) How much of this is now in the public domain, how much do you own outright, etc.

Thank you for your inquiry in regards to the licensing for Starfleet Command 4.

Please contact Frey Petermeier at the following email:

frey@xenocorp.net

in regards to your question.

Thank you.


Quote
Wishlist:

Call me a moron, but I never could get my numeric keypad to properly manipulate my shields, etc. Better keyboard controls, and even the ability to remap every (really every) function.

I'd even vote for a hex-grid and 32 impulses, should anyone get real ambitious with this...

Chaos


As for your keypad.. First you have to launch your game from the correct EXE game file..

SFC 1 - Starfleet.exe

SFC 2 : EAW - Starfleet2.exe

SFC 2 : OP - StarfleetOP.exe

SFC3 - SFC3.exe

Keypads will have to be mapped in the Options Menu and make sure your numeric pad is locked for numbers.

Other than that the keypad should work correctly.. Running the game from the wrong EXE file will introduce bugs that have been fixed in the EXE files listed above.

It also depends on the OS you are running.. In Vista.. there are many things to do for a proper install.. XP is pretty easy.. main thing on any system is to not install or patch game with Anti-Virus running.. most AV systems will corrupt the game files.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Ravok

  • TlhIngan maH !
  • Captain
  • *
  • Posts: 7555
  • Gender: Male
  • QaP ' LaH
Re: SFC 4 Project
« Reply #46 on: May 21, 2008, 05:33:41 pm »
I know this is a stupid question, but is this really for real???  I'm not calling anybody a liar, but this sounds too good to be true.

 If it id true, I will be whipping out my check book, to do my part. ( No BS)


Just hold on to that checkbook, but yes, this is REALLY for real.

Like I said, we'll be making the "press release" soon.

Regards,


 Frey you are a god!!!!!! :) :notworthy: :notworthy: :notworthy: You don't know how long I have been wishing for this.

 Just let me know when to chip in my part. :)
A Fools Mouth Attracts a Fist
   -God-

Offline Ravok

  • TlhIngan maH !
  • Captain
  • *
  • Posts: 7555
  • Gender: Male
  • QaP ' LaH
Re: SFC 4 Project
« Reply #47 on: May 21, 2008, 05:41:15 pm »
I agree with Lot of you refits, and officers, are a must!!!  It gives the game more depth. And gives you something to strive for, other than just blowing things up.

 Also a side game like in SFB1 would be excellent. Where you get recruited into special units, would also be out standing.

 It gives you a sense of accomplishment, and really gives the game depth.
A Fools Mouth Attracts a Fist
   -God-

Offline RazalYllib

  • Imperial Romulan Information Service-senior advisor
  • Lt.
  • *
  • Posts: 659
  • Gender: Male
    • IRIS
Re: SFC 4 Project
« Reply #48 on: May 21, 2008, 05:42:05 pm »
Biggest w00t in a while !

I want my plasma bolts
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline Tethys

  • Ensign
  • *
  • Posts: 4
Re: SFC 4 Project
« Reply #49 on: May 21, 2008, 05:48:08 pm »
I am a skilled artist I can provide ship designs/schematics i will be emailing u shortly with a few hand drawn and mspaint drawn samples, however i have no skill at all doing renders/3dmodeling and that sort of thing. i love star trek woot! XD

Offline Sandman3D

  • Lt. Commander
  • *
  • Posts: 1226
  • Gender: Male
  • Outalance Shipyards
    • SEDL
Re: SFC 4 Project
« Reply #50 on: May 21, 2008, 05:58:58 pm »
Well, once i get a modelling program again, i can help...this sounds like what we've been waiting for ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Walleye

  • Ensign
  • *
  • Posts: 60
Re: SFC 4 Project
« Reply #51 on: May 21, 2008, 07:14:56 pm »
I am so happy to hear this news I'm gonna dig out my freaking red shirt and wear it to work tomorrow!!

I wish you all well on this project and can't wait to see what becomes of it.


Offline AoS

  • Ensign
  • *
  • Posts: 1
Re: SFC 4 Project
« Reply #52 on: May 21, 2008, 09:26:14 pm »
I can't say I have any major skills to contribute, but I am a quick study, and good with cleaning up typos and the like. :)

Offline Commander La'ra

  • Lt. Commander
  • *
  • Posts: 2353
  • Gender: Male
Re: SFC 4 Project
« Reply #53 on: May 21, 2008, 10:50:29 pm »
I've worked as a journalist, and I'm a fiction writer.

If either is any use, send me a PM.

Oh...and I can deal Texas Hold 'Em and Omaha. ;D
"Dialogue from a play, Hamlet to Horatio: 'There are more things in heaven and earth than are dreamt of in your philosophy.' Dialogue from a play written long before men took to the sky. There are more things in heaven and earth, and in the sky, than perhaps can be dreamt of. And somewhere in between heaven, the sky, the earth, lies the Twilight Zone."
                                                                 ---------Rod Serling, The Last Flight

Offline Soreyes

  • Commander
  • *
  • Posts: 3884
  • Gender: Male
  • It's Not News. It's CNN
Re: SFC 4 Project
« Reply #54 on: May 22, 2008, 02:27:23 am »
Getting my check book out ;D

This is great news.  I also like the Idea of  refits, and officers. OMG  My Z-DWD with Legendary Officers and Crew. Just think of the Hate, Hell, and Discontent I could cause Deep Striking ;D


"I don't worry about terrorism. I was married for two years." -- Sam Kinison

Offline marstone

  • Because I can
  • Lt. Commander
  • *
  • Posts: 2251
  • Gender: Male
  • G.E.C.K. - The best kit to have
Re: SFC 4 Project
« Reply #55 on: May 22, 2008, 02:38:18 am »
I wonder how much of the officer system is still in SFC:EAW from SFC1?  It might not be that hard to bring back online in the game.
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline I, Mudd.

  • Ensign
  • *
  • Posts: 215
  • Gender: Male
  • Spreadin' th'LOVE ...
Re: SFC 4 Project
« Reply #56 on: May 22, 2008, 04:36:21 am »
If ya need another modeler, gimmie a shout ...

JM.

Offline marstone

  • Because I can
  • Lt. Commander
  • *
  • Posts: 2251
  • Gender: Male
  • G.E.C.K. - The best kit to have
Re: SFC 4 Project
« Reply #57 on: May 22, 2008, 05:03:43 am »
Going to give a push this weekend to see if I can finish up the Q3 breakout (still working on the graphic format).  It is about the most I can do ATM.  But willing to analyse other code areas or files to see if I can break them out also.

Maybe just a janitor right now, but an Electronic Warfare Analyst still rests in my heart (and a programmer is sleeping in there too).
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline Cyberkada

  • Balut Eating Keeper of Shadows
  • Lt. Junior Grade
  • *
  • Posts: 432
  • Gender: Male
  • And so it begins
    • Babylon 5 Starship Commander
Re: SFC 4 Project
« Reply #58 on: May 22, 2008, 05:50:03 am »
Where do I sign up?

I already am working on a SFC4/ B5Wars type project.  Strip out the Babylon 5 stuff, add SFC resources and off we go.

See screenshots in the OP forum and in other games.

The Q3 breakout?  We can develop similar graphics with a new-tech engine, and reverse-engine SFB once again.  Programming is not the hard...

---------------------------------------------------------
Babylon 5: Starship Commander
Project Lead
http://www.b5sc.com

Babylon 5: Severed Dreams
Lead Prograamer
http://fltc.firstones.com/

Offline marstone

  • Because I can
  • Lt. Commander
  • *
  • Posts: 2251
  • Gender: Male
  • G.E.C.K. - The best kit to have
Re: SFC 4 Project
« Reply #59 on: May 22, 2008, 07:00:12 am »
Where do I sign up?

I already am working on a SFC4/ B5Wars type project.  Strip out the Babylon 5 stuff, add SFC resources and off we go.

See screenshots in the OP forum and in other games.

The Q3 breakout?  We can develop similar graphics with a new-tech engine, and reverse-engine SFB once again.  Programming is not the hard...




SFC4 from my understanding isn't going to be a work from the ground up.  So the Q3 file will probably still be needed.  The main thing is why write your own code to do the Q3 stuff when it is there are works.  Write your own and you start a large debugging project to make sure it works perfect.

Only trouble with the Q3 is the format of the sprite data, header is readable but not in a format of any normal image file, and me not a graphics guy makes it a fun excercise, sort of like doing this. .  :banghead:
UI editing and .MOD translating  WooHoo and a Python in my pocket