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#### I, Mudd.

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##### Mudd's Models
« on: June 10, 2015, 03:31:49 am »
A new release ... I hope you guys dig it. This is the Starrunner Class Clipper. This ship is depicted HERE

The model has no break Mod but it does come with both SFC and SFC2 EAW/OP versions.

Enjoy!

Mudd.

EDIT: I forgot to tweak the RGB textures for SFC and thus the model appeared untextured in game. That's fixed now.
« Last Edit: June 12, 2015, 05:40:50 am by I, Mudd. »

#### Darkdrone

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##### Re: Mudd's Models
« Reply #1 on: June 10, 2015, 04:11:25 am »
Great looking Model nice to see you back posting new stuff

DD

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #2 on: June 16, 2015, 09:47:40 am »
Thanks Darkdrone. There's more a-comin'

I lost almost all my old models, except for the following; otherwise I'd post them in this thread. But, here's what I got:

Though TOS/SFB is my favourite era to model, I've been known to wander around, creatively speaking. This pic is a sample of an entire Fed fleet modelled after the Next Generation look. I tend to use them as X-Ships. They only have SFC2 EAW/OP compatibility.

Up next is my Strange New Worlds Planetpacks. The Basic set replaces all stock Planet in SFC2 EAW/OP with planets that have faux-atmospheric effects and repositioned hardpoints, all equatorial - which allows for variable effects such as tractor beam usage for planets. The Plus pack is a lengthy list of TOS planets depicted on screen in the TOS Remastered version. I would best suggest this to be used in concert with Shipedit and FSME for customized missions in these location. They are also only SFC2 EAW/OP compatible. Should there be significant demand for SFC versions, I might consider a conversion, but that could turn into a lot of uninteresting work for yours truly ... lol.

Strange New Worlds - BASIC

Strange New Worlds - PLUS

I thought about creating a new thread for the following files, as they are not mine, but they are a bit difficult to find these days. In honour of GOG's re-release of SFC, I present Shipedit for SFC ... Version 2. If you have Ship edit Version 3 already installed you might want to create a new directory for Version 2. Version 2 reads the sfbspc13 file rather than SFC2's Shiplist and makes for new ships in the venerable game

Shipedit Version 2 for SFC

I didn't see FSME on Dynaverse FTP, so I shall also include it here. FSME allows for customized missions for the game, both SFC and SFC2 EAW, I believe. There is also a patch for this game, which is listed below. I absolutely love this program, despite the inability to create single player or Server based games. A series of mission can be created to simulate a campaign, with custom ships, bases, planets or whatever else you have in your shiplist. For me, this really opens up the playability of the games. There are several examples of SFB missions in the Captain's Mission Basic set to mod from if you lack a tactical mind .... but then again, if you lack a tactical mind, then why aren't you playing Bridge Commander or some such ... lol?

FSME

FSME Patch

And now, back to the modding grindstone ...

#### Corbomite

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##### Re: Mudd's Models
« Reply #3 on: June 16, 2015, 11:53:42 am »
Cool! New planets that I don't have to do myself. You can have dozens of unique planets in normal campaign play by directing the shiplist to specific models in each section that they appear, i.e. each race and all the neutral (and possibly specialty) sections. That means that Planet 9 in Lyran space won't be the same Planet 9 in Fed space and so on. Homeworlds or other specific planets need not be touched.

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #4 on: June 18, 2015, 03:36:07 am »
The Hotspur Class Corvette for SFC and SFC2 EAW/OP as depicted HERE:

Mudd.

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #5 on: June 22, 2015, 10:49:21 am »
Thanks to Bernard Guignard, I have recovered some of my old models. Model downloads are scarce these days and I would like to keep my work available to the community, so I'm going to be posting them here as part of Mudd's Models. All reposted ships will be usable for SFC and SFC2 EAW/OP. Some have Break Mods, some do not. Work on new models will not change and they should be coming along with some regularity soon. Here's a few to get the ball rolling:

The UESN Starship Armarillo, as seen at the Starship Museum, highly modified by me.

This is hardly canon, but then alot of my ships aren't. I have always had a fondness for the Daedalus Class and this is close to what I imagined she'd look like in a TOS time period.

It seems like no Modeller can resist the lure of the Great Lady of Starfleet, and I am no exception. I originally made 3 versions of the Constitution Class Starship, reflecting various refits, but I think this one is my favourite.

There will be more coming later.

Mudd.

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##### Re: Mudd's Models
« Reply #6 on: June 26, 2015, 04:46:49 am »
Welcome back I, Mudd, i always liked those colourfull glows on your ships and those planets are amazing.

"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #7 on: July 06, 2015, 06:47:14 pm »
Thanks Terradyhne; many of your Klingons fill my shiplist (for some reason, I suck at making Klinks ...)

I'd have been here a lot sooner with the following downloads, but I caught the flu last week somehow and I was down for the count. But anyways, up first is the Insurgent Class Corvette, as depicted HERE.

Insurgent Class Corvette

Up next is a fairly popular mesh of mine. The Helena has soap bubble-like nacelles (inverted pollys is all they are) that help give it a distinctive look - along with a healthy dose of non canon details (But then, I tend to do that with everything to some degree.) But for those of you who dislike the inverted pollys, I have also included a more traditional looking alternative.

Helena Class Cruiser

That's all for now, there's plenty more a comin' ... Long Live SFC!

#### Vipre

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##### Re: Mudd's Models
« Reply #8 on: July 11, 2015, 03:13:03 pm »
I've always considered inverted bussard polys with that "back wall" texture to be one of the coolest ideas introduced by modelers. Makes them seem to glow even in SFC1.
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##### Re: Mudd's Models
« Reply #9 on: July 26, 2015, 07:55:49 pm »
there are great starship designs and there is crap

Check out my orthographic views at

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #10 on: July 27, 2015, 10:02:37 am »
In due time ...

I've been preoccupied with D&D lately (it's very much a family affair, as my 10 year old son plays - and has played - since he was six ...), and given my whimsically OCD-type-nature, that's what I've been focusing on -- but fear not; I'll be back to SFC before too long!

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #11 on: December 27, 2015, 01:04:05 pm »
Still playing D&D,but SFC is never too far from my thoughts ...

#### xeryx

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##### Re: Mudd's Models
« Reply #12 on: December 10, 2016, 10:24:40 am »
Mudd,

I sincerely want to thank you for your work on the planets and all the space items.  It truly made the game (SFC2)  10x better and much more immersive.  I was desperate to find material for this game as it is slowly disappearing.  Since it is the 50th anniversary of ST, I wanted to play this game again, and I was instantly hooked in again.  Then my modding genes kicked in and I wanted to give the game an HD treatment.  It is amazing how the game runs on today's hardware...if only it was 32bit color.  I installed your planet packs and wanted to tell you that even today, your work is useful, so if you have any more please put it out there.  Thank you

Xeryx

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #13 on: February 06, 2017, 03:42:24 am »
No, Thank You.

#### atheorhaven

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##### Re: Mudd's Models
« Reply #14 on: January 08, 2018, 01:50:59 am »
If you have a place for me to upload them to, or you want me to upload them to my Onedrive so that you can get them, I have a truckload of your meshes.

Most, if not all, of these are yours:
I MUDD - Armarillo II class Destroyer
I MUDD - Daedalus MKII
I MUDD - DaedTest
I MUDD - Mars Class Cruiser
I MUDD - MirrorConnieTS1edition I Mudd
IMUDD - SCRAPYARD - Baton Rouge Class Saucer Section-ver2
IMUDD - SCRAPYARD - Baton Rouge Nacelle
IMUDD - SCRAPYARD - Constitution Class Nacelle
IMUDD - SCRAPYARD - Constitution Class Secondary Hull
IMUDD - SCRAPYARD - Coventry Class Primary Hull
IMUDD-Baton Rouge Class Cruiser
IMUDD-Baton Rouge Class Cruiser-ver2
IMUDD-Caracal Class Command Cruiser
IMUDD-Confederation Class-v1-Confederation-1500
IMUDD-Constitution Class-v1-Republic-1371
IMUDD-Constitution Class-v2-Constitution-1700
IMUDD-Constitution Class-v3-Enterprise-1701
IMUDD-Cook Class Surveyor-ver2
IMUDD-Coventry Class Frigate-ver2
IMUDD-DaedalusMKII
IMUDD-Detroyat Class Destroyer
IMUDD-Detroyat Class Destroyer-ver2
IMUDD-Federation-Azel
IMUDD-Larson Class Destroyer
IMUDD-Loknar Class Frigate-updated
IMUDD-Marklin Class Destroyer-ver2
IMUDD-Masterson Class Cutter-ver2
IMUDD-Mission Class Courier
IMUDD-Mission Class Courier-ver2
IMUDD-SS John H Markus
IMUDD-update-Akula Class Escort
IMUDD_Burke_Class_Frigate
IMUDD_Javelin_Class_Frigate
IMUDD_Loknar_Class_Frigate
IMUDD_USS Helena
MuddMirak
PlanetTest
TOS Miranda
worldship
Zeus

Let me know if there's something that you want to grab from this list..
..ooOOoo..totally useless information..ooOOoo..

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#### I, Mudd.

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##### Re: Mudd's Models
« Reply #15 on: January 28, 2018, 08:53:03 am »
Good Morning, Dyna-bots! (And I don't mean the Transformer kind ...)

I know it's been a while, and I apologize for that. That said, I reinstalled this venerable game because I keep coming back to it for some weird reason ... It still runs on Linux Mint, OP runs fantastically - although EAW stretches a little weird and I can't find a resolution setting where it displays perfectly, but this is likely a WINE version issue that I'll get cleared up before long.

Am I gonna get back to modelling? I have ideas, so this is likely. They're not particularly great ideas that'll shake the Dynaverse, but they are ideas.

Speaking of modelling, does anyone have a couple a spacestations they could share with the old space hustler? The Type G and Type J from Starfleet Museum are what I'm looking for as I replenish my ship models to a visually satisfying game. I'd make'm myself, but like I said, I got other ideas.

Since I've been gone, I've noticed a lot of talk about Q3 hex editing and hacking the exe ... anyone figure out how to make blue phaser fire yet?

and one last thing not particularly related to SFC, but still under the umbrella of trek battle gaming. I found and installed  the old FASA Star Trek Strategy and Tactical Combat Simulated game ... located HERE. I know a lot of you guys played the board game way back when. As old as this game is, it's still a lot of fun, so I thought I'd share the love by posting something about it ... It is highly customizable and I'm setting the thing up for pure TOS goodness rather than the default TMP.

Mudd.

#### TAnimaL

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##### Re: Mudd's Models
« Reply #16 on: January 28, 2018, 02:03:13 pm »
Mudd! Great to see you back! I am just this weekend sorting and collatin my various SFC files and was just admiring your NextGen Fed fleet from 2015; trying to decide which ship Capt. Nakai will fly in the TNG period

I imagine you're looking for models of the Type G  & J and not just images. I have a SFC model of the J-class as Starbase 47, built by Wolfy/Models Please, from the Outalance site - I could send it to you. (See attached) I thought I'd seen a G class somewhere but it hasn't shown up yet, but I'll keep looking.

I had no idea someone had made a PC version of the FASA ST game (non-official, since FASA lost the license in '89). I still have the box set of rules; being a hardcore SFB player I found it hard to adapt to its different gaming structure but always liked the look of their products (better art & counters than SFB in the day, and FASA used ST movies as a source)

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #17 on: January 28, 2018, 05:15:37 pm »
Hey TanimaL!

Yeah, that's one of them. I'd greatly appreciate having a copy ... How do you wanna send it?

The FASA game is like SFB Junior and you could houserule the board game to be closer to SFB rules if you wanted to ... we did by adding fighters( like 3 to a hex piece), Transporter Bombs, and boarding actions.

#### d4v1ks

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##### Re: Mudd's Models
« Reply #18 on: January 29, 2018, 04:10:25 pm »
Good Morning, Dyna-bots!

It still runs on Linux Mint, OP runs fantastically - although EAW stretches a little weird and I can't find a resolution setting where it displays perfectly
(...)
Since I've been gone, I've noticed a lot of talk about Q3 hex editing and hacking the exe ... anyone figure out how to make blue phaser fire yet?

Have you tried the unoffical HD patch for EAW?
These days people can set resolutions up to 1920x1200 without any problems.

About the sprites.q3, it is not really hex editing. There is an actual editor for 2 years now, that allows a lot of things. In SFC 2 OP, for example, hundreds of assets were added or modified.

Phasers of all sort of colors are also available. But it is something a bit out of my area.

Have you read about the "model browser" ? I've been updating it lately. It opens all the SFC1, SFC2 and SFC3 models without any problem (bmp or pcx), and allows you to export\import any model to\from *.OBJ format, that is at reach of any modern modelling program. It also allows a person to scan any models for problems like missing texture files, unused materials, and so on.
For example if you run it on OP+ 4.1 it throws the following report:

Code: [Select]
The scan was made in 712 model(s):Models without hardpoints: 9Hardpoints with unknown names: 132Materials with unknown flags: 12068Materials not used: 30895Referenced textures missing: 0Texture files not found: 22889Texture files without name: 60
There is always room for improvement.
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #19 on: January 29, 2018, 04:54:59 pm »
Hey d4v1ks;

#### d4v1ks

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##### Re: Mudd's Models
« Reply #20 on: January 29, 2018, 06:06:33 pm »
Hey d4v1ks;

It is not the ModelViewerHD... It is something better.
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

#### atheorhaven

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##### Re: Mudd's Models
« Reply #21 on: January 29, 2018, 06:33:18 pm »
Mudd! Great to see you back! I am just this weekend sorting and collatin my various SFC files and was just admiring your NextGen Fed fleet from 2015; trying to decide which ship Capt. Nakai will fly in the TNG period

I imagine you're looking for models of the Type G  & J and not just images. I have a SFC model of the J-class as Starbase 47, built by Wolfy/Models Please, from the Outalance site - I could send it to you. (See attached) I thought I'd seen a G class somewhere but it hasn't shown up yet, but I'll keep looking.

I had no idea someone had made a PC version of the FASA ST game (non-official, since FASA lost the license in '89). I still have the box set of rules; being a hardcore SFB player I found it hard to adapt to its different gaming structure but always liked the look of their products (better art & counters than SFB in the day, and FASA used ST movies as a source)

Hey TAnimal..

Mind shooting me a link to that as well?  I used to have it, and had modified it with pretties, but lost it in a hard drive crash a while back.  :p
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#### I, Mudd.

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##### Re: Mudd's Models
« Reply #22 on: January 31, 2018, 08:55:06 am »
Hey d4v1ks;

are there any specific windows components necessary for the model browser to work under WINE on Linux Mint? It doesn't seem to be cooperating with me ... lol.

#### d4v1ks

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##### Re: Mudd's Models
« Reply #23 on: January 31, 2018, 11:06:52 am »
Hey d4v1ks;

are there any specific windows components necessary for the model browser to work under WINE on Linux Mint? It doesn't seem to be cooperating with me ... lol.

It is based in .NET framework 4.0

https://appdb.winehq.org/objectManager.php?sClass=version&iId=17886
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #24 on: January 31, 2018, 11:33:38 am »
Rats ... Net 4.0 doesn't want to work on 64bit systems ...

But I got it to install ... now running into new problems ...  Such is life under WINE ... lol
« Last Edit: January 31, 2018, 11:49:06 am by I, Mudd. »

#### d4v1ks

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##### Re: Mudd's Models
« Reply #25 on: February 01, 2018, 03:18:31 am »
Rats ... Net 4.0 doesn't want to work on 64bit systems ...

But I got it to install ... now running into new problems ...  Such is life under WINE ... lol

Looking at that wineHQ page, it surely looks painful. ^^
Any luck making it run?
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #26 on: February 01, 2018, 04:09:59 am »

I know just enough about this kinda stuff to be dangerous to my OS, and I know when to stop experimenting. As is, I have all the progs running I really need to build models and play games ...wish I could give your program a run, but not going to break what I have to do it.

#### TAnimaL

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##### Re: Mudd's Models
« Reply #27 on: February 01, 2018, 12:51:18 pm »
asking for a friend - what level difficulty is it o get SFC going under WINE, low, medium, or oh gods what I have wrought? And does it multiplay?

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #28 on: February 01, 2018, 04:04:50 pm »
Actually I did very little to wine 3.0; it's adjusting the SFC.ini to make it run in a playable state that's the trick ... Higher screen resolutions cause it to crash, but I'm content with 1024x768, so that's not a deal breaker for me. I also run Wine as emulating a virtual desktop, which helped a lot, thus the game runs in a window way better than any sfc.ini setting.

#### d4v1ks

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##### Re: Mudd's Models
« Reply #29 on: February 03, 2018, 08:32:33 am »
I have all the progs running I really need to build models and play games ...wish I could give your program a run

Well, I'm happy that at least you have a working setup that allow you to do the things you enjoy. ^^
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #30 on: February 07, 2018, 09:17:15 am »
Just so anyone interested might know, PlayOnLinux, available through the Software Manager on Mint, makes it WAY easier to run SFC OP ... it doesn't like SFC2 EAW on my system, mostly because it's a two disc game and PlayOnLinux keeps the DVD/Rom too busy to register the second disc. It also runs GMAX/NifGMAX flawlessly ...

Still looking for a Class G Space Station model from Starfleet Museum ... anyone?

#### d4v1ks

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##### Re: Mudd's Models
« Reply #31 on: February 07, 2018, 02:13:24 pm »
I'm sorry man.
I don't have a great collection of models. =)
You are creating a model pack for that game you talked about? Or OP?
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #32 on: February 07, 2018, 02:28:15 pm »
I'm taking a page or 6 from The Starfleet Museum ... I've always had a soft spot for those designs ... And I'll be working on OP and STSTCS ... Just started modelling again this morning - I'd work on it more but I gotta run D&D at our FLGS tonight and I need some prep time.

#### Bernard Guignard

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##### Re: Mudd's Models
« Reply #33 on: February 17, 2018, 07:25:43 am »
Looking  forward to seeing what you come up with

#### I, Mudd.

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##### Re: Mudd's Models
« Reply #34 on: February 18, 2018, 09:55:26 am »
While modelling this morning, it occurred to me there aren't many of us left here in Dyna-land.What about the member or guest visitor who'd love to pick up SFC modelling ... but just doesn't know where to start?

PUBLIC SERVICE ANNOUNCEMENT

Now, one more download and you're almost there, the SFC plugins ...install them in your plugins folder.

In order to run GMAX properly now, you'll need to use the nifgmax.exe in order to use the SFC plugins.

Now you're almost ready to fire this bad boy up, but upon doing so you'll be asked to register the program .... but the original license page is no more ... what to do? well, go here and get your code.

Now you should be all set to begin futzing around in Gmax and be able to import/export SFC models.

You're very welcome;

I, Mudd.

#### TAnimaL

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##### Re: Mudd's Models
« Reply #35 on: February 19, 2018, 12:50:44 pm »
Thank you v much for the walkthru -  with longer breaks in between involvement, and the scattered nature of the topics and threads, this sort of "Step A/B/C" is very useful