Taldrenites > Starfleet Command 4

jan 2016

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d4v1ks:
It has been a project that has taken a lot of your time.
Wish you the best.

I really would enjoy a good IA, and a persistent multiplayer universe, a campaign were we could connect and play some games, once in a while, without having to use 3rd party services. Keeping the Dynaverse alive.

[UFP]Exeter:

--- Quote --- really would enjoy a good IA
--- End quote ---
Using the book "Programming game AI by example as a basis.


--- Quote --- a persistent multiplayer universe
--- End quote ---
my intent, where this started.


--- Quote --- a campaign were we could connect and play some games, once in a while
--- End quote ---
agreed or integrate with above.


--- Quote --- without having to use 3rd party services. Keeping the Dynaverse alive.
--- End quote ---
have dyna source, and talk to frey, will try to change dyna and use it.

Klingon Fanatic:
 ;D I just played an OP game with custom asteroids and found myself wondering if we could have a SFC game that actually allows us to tow and maneuver asteroids.

Imagine a base assault mission with a cruiser pushing an asteroid under its tractor beam into an enemy station... or using it as an additional shield against say a missile using race. Imagine the NEW tactics that would come out of that kind of game play!

Corbomite:

--- Quote from: Klingon Fanatic on January 22, 2016, 06:22:56 pm --- ;D I just played an OP game with custom asteroids and found myself wondering if we could have a SFC game that actually allows us to tow and maneuver asteroids.

Imagine a base assault mission with a cruiser pushing an asteroid under its tractor beam into an enemy station... or using it as an additional shield against say a missile using race. Imagine the NEW tactics that would come out of that kind of game play!

--- End quote ---

I do that all the time in the Evil Dave and Karnak missions that have the tractorable asteroids. They wrote a handful of them at one point in time.

TarMinyatur:
Missions are more powerful than I knew. They can make asteroids towable, reduce the warheads of standard drones to 2, prevent capture, and who knows what else (make plasma speed 40 or 32?). When I open a mission with IDA it is read as an .exe, not a simple file of variables. But editing one with a HexEditor isn't easy. The word "asteroid" is not associated with tractor beams.

The mission itself can't directly alter game mechanics, afaik. So somewhere in StarfleetX.exe is a function that reads the mission script and sets variables accordingly...

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