Taldrenites > General Starfleet Command Forum
SFC Launcher (a dynaverse and gamespy's online services replacement)
TarMinyatur:
I was playing on Falconer's server for Orion Pirates 2.564 recently. The launcher works. ZeroTier is an application that creates a virtual LAN that you'll need.
Check out the Starfleet Command subforum in hotandspicyforums.com
PoleronCrow:
Gameranger works fine.. i read on another forum were some were saying it crashed all the time..i haven't experienced any crashes
it seems everyone i played with uses the op+4.0 mod ship list...we must of played like 20 games ranging from early to adv 3v3's was awesome
usually at night during the week and on weekends is when i found games these last few weeks...
[UFP]Picard:
I am trying to set up SFC2 so me and some old friends can play. I got the SFC2 Community Edition a few years back.
1. Is it better to use SFC2 EAW instead of SFC2 CE with the launcher?
2. Will the SFC launcher work with the latest 2037 patch?
Thank you!
d4v1ks:
you will need 2.037 for the launcher to work
https://hotandspicyforums.com/sfc2-empires-at-war-patch-2-037-t20068.html
the launcher is not compatible with the 'community edition'
Tulwar:
--- Quote from: Nemesis on November 26, 2017, 10:05:59 am ---
--- Quote from: Lieutenant_Q on November 23, 2017, 12:53:49 pm --- They want the customization, they want the ability to grow their ship as they keep playing.
--- End quote ---
If that is what was wanted we would all have moved to SFC 3 - but we didn't.
Sure it would be nice to be able to just upgrade the existing D7 to D7B when the newer model came out without having to trade in the existing ship but it works well enough as is.
--- End quote ---
I don't want to wait months while the workers in the ship yard strip the old equipment and install the new equipment! I couldn't agree with you more. If I want to change the equipment on a ship, I want to do so, because it wasn't designed right in the first place, or I want the ship to perform a different role. That means that the weapon available in the game must serve some specialized purpose. The SFB based game did that very well. You couldn't change the ships in game, but a destroyer escort was a very different animal from the standard configuration.
In SFC III, "customization" boiled down to what worked best for the player. If a configuration worked better for one player, then it would probably work better for most. Any ship that wasn't configured that way would be a mistake, so how could a responsible authority allow it out of the ship yard? If it came to old vs new equipment, then why would upgrades be done piecemeal? I can't make sense of customization.
I meant to just say "bump." I didn't mean to relight the SFC II vs. III flame war!
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