Taldrenites > Starfleet Command Models
SFC Modelling tools
markyd:
Hi all,
Are the modelling tools still available anywhere? Got a bit of a modelling itch I need to scratch. ;)
In particular, the Dederidex HP editor was always useful, but I need it all I think. Modelling manual, exporter etc.
Many thanks.
Don Karnage:
The only software I'm aware are Milkshape 3D (not sure how it was spell?), but its limited. The other one is or was 3D max studio 5 with the .mod extension or patch?
atheorhaven:
I still have some floating around on my hard drive.. not sure what all I have though.
I do know I have the official Taldren SFC3 tools and those stock textures, CoreEdit 0.0.3, Util5, then the Modviewer, the original SFC Ship editor. I have a few around still.
Think I still have the gmax installer as well (Gmax 1.2) and those plugins.
AlDaja:
--- Quote from: markyd on October 19, 2018, 03:12:08 pm ---Hi all,
Are the modelling tools still available anywhere? Got a bit of a modelling itch I need to scratch. ;)
In particular, the Dederidex HP editor was always useful, but I need it all I think. Modelling manual, exporter etc.
Many thanks.
--- End quote ---
https://www.moddb.com/mods/sfciii-mirrorrorrim-v-10/downloads/sfc-game-modding-programs
Panzergranate:
I use the M6 V1 SFC modelling & kit bashing tool. It allows one to create new ploys, if starting from scratch is required or a patch mesh needs to be built and manipulated to link parts in a kit bash.
It's pretty simple to use, once one has the hang of it.
Best advice is to build a library of textures, parts, shapes & meshes as it makes life a lot easier no performing "do overs" of common parts.
Contact me if you want a copy as it was a free download to support the game, back in 2001.
Navigation
[0] Message Index
[#] Next page
Go to full version