Topic: Looking for missing FoaS_XC models  (Read 11908 times)

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Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #20 on: March 29, 2022, 02:38:57 am »
One Battleship model read to be riged

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #21 on: March 29, 2022, 04:38:22 pm »
Gorn BBF vs USS Yamato

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #22 on: March 30, 2022, 02:25:31 am »
Got the HDD done tonight

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #23 on: March 31, 2022, 09:58:54 pm »
BC ,DD FF, HDD

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #24 on: April 02, 2022, 03:34:21 am »
Cruiser evolution

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #25 on: April 02, 2022, 09:36:01 pm »
inventory

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #26 on: April 08, 2022, 11:53:56 pm »
Got a little burnt out on the Gorn so I decided to take a crack at the one FoaS Kzinti model I had without textures but had a pic of, the Bloodclaw

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #27 on: April 12, 2022, 01:21:46 am »
working on replicating the FoaS texture process

Offline Tus-XC

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Re: Looking for missing FoaS_XC models
« Reply #28 on: April 13, 2022, 09:19:31 pm »
One thing FOAS would do was 'bake' the textures.  basically, utilize the rendering software to add shadows according to the lighting of the scene and then produce a corresponding texture file. 
Rob

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Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #29 on: April 14, 2022, 01:28:38 pm »
besides blender and max what other programs would you use for that?

Offline Tus-XC

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Re: Looking for missing FoaS_XC models
« Reply #30 on: April 15, 2022, 06:41:57 am »
As i recall you'll need a decent UV unwrapper - basically you'll make a bunch of textures, then bake them into one sheet.  saves performance by reducing texture files, adds detail from baked in lighting effects, helps get pixel density consistant accross the mesh (i.e uniform mapping).  I believe there are plugins for blender and a quick google showed some tuts out there for the process
Rob

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Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #31 on: April 15, 2022, 09:36:59 pm »
Baking in blender isn't terribly  hard but mastering the materials is something I'm still working on and I really need a bigger Ryzen my Ryzen 3 gen 3 struggles even with an 8 gig card on a 470 board with 32gig ram. I guess I'm going to need patients. This also implies that High poly versions might exist.

Offline Tus-XC

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Re: Looking for missing FoaS_XC models
« Reply #32 on: April 15, 2022, 09:43:01 pm »
I don't believe he used hi poly versions - I recall he used normal maps to add detail by actually modifying the underlying mesh.  so certain details could be added and baked in w/o having to go high poly.

On second thought... he may have created hi-poly versions... and baked normal maps...  but it has been a while since I discussed his workflow with him (10 years I think)
Rob

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Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #33 on: April 17, 2022, 06:30:48 pm »
I know the feeling tiring to recreate panel patterns and  shaders from memory of convos more then a decade old is a real pain

Offline FireSoul

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Re: Looking for missing FoaS_XC models
« Reply #34 on: April 20, 2022, 01:43:29 pm »
This might sound like a dumb question but is there an app to parse the ship list text file so that you can find  the info on the different ships for modeling purposes?

The shiplist.txt file is a tab-delimited separated values (TSV) table which you can import into your spreadsheet of choice.

I made my own tools to verify and validate its data when I made the OP+. I basically automated error-detection with perl scripts that wrote.


Author: OP+ Mod
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Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #35 on: April 20, 2022, 11:22:57 pm »
This might sound like a dumb question but is there an app to parse the ship list text file so that you can find  the info on the different ships for modeling purposes?

The shiplist.txt file is a tab-delimited separated values (TSV) table which you can import into your spreadsheet of choice.

I made my own tools to verify and validate its data when I made the OP+. I basically automated error-detection with perl scripts that wrote.

Adam already pointed me at the Ship edit program. I've been using that to read the OP+ file

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #36 on: June 02, 2022, 01:44:43 am »
I'm looking fort someone to HP and export the models for SFC, EAW, OP, and 3 I lack the experience to know for sure if I have it right before release and currently have no way to test them in game.

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #37 on: July 22, 2022, 04:50:38 pm »
this project is not dead I just been dealing with some real life health issues and a commission for a youtuber Fans of Venomgeek media should keep there eyes open for an episode faturing a revamp of a Romulan FASA battleship. In the mean time SNW finally added a TOS ship we didnt already have. Any thoughts?

Offline Panzergranate

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Re: Looking for missing FoaS_XC models
« Reply #38 on: July 23, 2022, 06:40:54 pm »
I think that SNW ripped off the SFB F-FF Burke class fast frigate, for the Farragut.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Starfox1701

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Re: Looking for missing FoaS_XC models
« Reply #39 on: July 24, 2022, 02:00:19 am »
I think that SNW ripped off the SFB F-FF Burke class fast frigate, for the Farragut.



maybe.  all things considered its a unique more so than other kitbashes they have done.

On another note FoaS_XC's websight has been down for account suspension for a couple of weeks now. Any one got any info on whats going on?