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Multiplayer Cooperative Ace Script for SFC OP
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Author: MagnumMan-iCoP <MagnumMan@icop-sfc.org>
Release: 2.0

Up to 6 players can battle an entire armada of AI ships online.  The
host controls all the settings through the Co-op Ace Customizer program.

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Configuration
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You will find a new program group called "MagnumMan's Co-op Ace" in
your Start->Programs menu.  Inside there is a program called the
Co-op Ace Customizer.  

Advanced
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A section to scripts.ini (located in the Assets\Scripts directory)
controls the Co-op Ace script (shown are the default settings that
apply if they are missing):

[Mul_CoopAce]
multiplier=1.10
race=-1
hull=-1

multiplier is the BPV multipler for the enemy.  For example, if
the total BPV of all the players is 1000, and the multiplier is
1.10 (the default setting), the AI gets 1100 bpv.

races and hulls are bitmapped integers used to control which race
and/or hull types are available to the enemy ship creation routine.


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Updates
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Go to the Orion Script Library web site; http://www.orionscripts.com/


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History
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2.0 Orion Pirates Support

1.5 Added era selection system to ensure the enemy ships conform
    to the host's era selection in game setup.

1.4 Added AI intelligence control (Captain, Commodore, Admiral).
    Changed default difficulty to 1.1.

1.3 Fixed bug where game would occasionally start without any enemies.
    Fixed bug where game would not end if enemy ship was captured.

1.2 Added ability to select enemy race and hull types.
    Fixed a problem where the game would end prematurely.
    Fixed a problem where the game would not end on disengage.
    Fixed hang when more than 9 enemy ships are created,
      the game now supports up to 32 enemy ships!
    Set default difficulty to 1.00 because of improved AI.

1.1 Fixed three player hang.

1.0 First Release.


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Known Bugs
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2.0 The game itself has a bug making it impossible to determine the
    bpv of each player's fleet with loadouts.  The bpv calculation
    is unfortunately based on the stock ship configurations without
    custom loadouts.  You can compensate by raising the difficulty.

