My first attempt on making "new"ships.

**Now: the first fdx folder contains the sfc1 compatible model (no iluminations)

- What to do? extract the folder and put it in sfc1 dir\assets\models\ 

- Making it work is simple: Just edit sfbspc13.txt in SE2 and select the fdx.mod as the geometry of a ship.

** The second folder also contains ilumination maps, so obvious it's OP compatible.

-copy the fdx(OP) folder (rename it fdx2) and copy it into the op dir\assets\models\
edit shiplist with SE3 or 3.9B or OP,and do the same as the Sfc1 vers.

***Caution for OP:
You must modify both shiplist.txt: from MetaAssets and assets\specs, otherwise either in 
campaign or multiplayer\skirmish, it won't work.

That's all. 
Enjoy.