=========================================
Basic Information (found in Control.mod)
=========================================

XYZ coordinates
---------------------------------------
[-50,-50,0]
[50,-50,0]
[-50,50,0]
[50,50,0]
[-50,-50,100]
[50,-50,100]
[-50,50,100]
[50,50,100]

UVW coordinates
---------------------------------------
[33.9291,66.0709,0]
[66.0709,66.0709,0]
[33.9291,33.9291,0]
[66.0709,33.9291,0]
[1,66.8582,0]
[33.1418,66.8582,0]
[1,99,0]
[33.1418,99,0]
[33.9291,1,0]
[66.0709,1,0]
[33.9291,33.1418,0]
[66.0709,33.1418,0]
[66.8582,1,0]
[99,1,0]
[66.8582,33.1418,0]
[99,33.1418,0]
[33.1418,33.9291,0]
[1,33.9291,0]
[33.1418,66.0709,0]
[1,66.0709,0]
[33.1418,1,0]
[1,1,0]
[33.1418,33.1418,0]
[1,33.1418,0]

Materials
---------------------------------------

Face 1, 2, and 3 use MatID 1
Face 4, 5, and 6 use MatID 2

Material = Super_Mat
 - Submaterial 1 = Material_Able
 - - Diffuse Map = Map_Yankee
 - Submaterial 2 = Material_Baker
 - - Diffuse Map = Map_Zulu
 - - Self-Illumination Map = Map_Whiskey

=========================================
Hardpoint Info (Found in Hardpoint.mod)
=========================================

Hardpoint Coordinates
---------------------------------------

"hardpoint2: [55,55,50]"
"hardpoint3: [-55,55,50]"
"hardpoint4: [-55,-55,50]"
"hardpoint1: [55,-55,50]"

Damagepoint Coordinates
---------------------------------------

"d1: [60,-1.90735e-006,50]"
"e1: [-60,-1.43051e-006,50]"
"f1: [-6.03497e-007,60,50]"
"a1: [-6.03497e-007,-60,50]"
