/* * Orion Pirates 2.563 HD Patch Assembled by TAnimaL Modified by TarMinyatur on 23 January 2016 Modified by D4v1ks on 19 March 2016 Modified by TarMinyatur on 19 April 2016, 22 April 2016, and 6 May 2016 Modified by D4v1ks on 2 June 2016 Modified by TarMinyatur on 20 December 2016 * Syntax Offset : [[Rows x] Columns] Type [Base] [R] [// [Description [(restrictedValues)]] [// [Tooltip]]] [ ] = Optional arguments Offset = hexadecimal memory address Rows/Columns = Must be numbers above 1 Type = b (int8), ub (uint8), c (utf8 char), op (byte), s (int16), us (uint16), u (utf16 char), i (int32), ui (uint32), f (32bit float), l (int64), ul (uint64), d (64 bit float) Base = 2 (binary), 8 (oct), 10 (decimal, default), 16 (hex) R = Restricted mode. Will force the user to input one of the values in the description. restrictedValues = Values (ex: 1,2,3) , or range of values (ex: 1 To 7) * Commands Md5 = Adds a new checksum to the UI Tab = Starts a new tab in the UI * Comments // A single line /* One or Lines */ */ md5 v2.563 DA94DC6ABA12528541C62920616E32BD tab Speed 399ED0: 1f // Game Speedometer gauge // 31.0 19ABB: 1f // Top Ship Speed x10 // 310.0 Tab AMD 455AEC: 4f // AMD brackets, range x10 // 10.0, 20.0, 30.0, 40.0 455AE4: 4b r // AMD accuracy (0 to 6) for 1d6 // 0, 2, 3, 4 Tab Cloak 39A150: 1d // Cloak range x10, added to true range x10 // 50.0 Tab Color Groups 1C8CF: 1s 16 r // Ph1 (C3E2, C406, C42A, C417) // C3E2 (orange) 1C8D3: 1s 16 r // Ph2 (C3E2, C406, C42A, C417) // C3E2 (orange) 1C8D7: 1s 16 r // Ph3 (C3E2, C406, C42A, C417) // C406 (red) 1C8DB: 1s 16 r // Ph4 (C3E2, C406, C42A, C417) // C417 (white) 1C8DF: 1s 16 r // PhG (C3E2, C406, C42A, C417) // C42A (purple) 1C8E3: 1s 16 r // PhG2 (C3E2, C406, C42A, C417) // C42A (purple) 1C8E7: 1s 16 r // PhX (C3E2, C406, C42A, C417) // C3E2 (orange) Tab DAC 440D04: 13i 16 // Row2 // D7, D8, DA, DD, D1, 52, D, 60, 10, 19, 4F, 53, C 440D38: 13i 16 // Row3 // CB, CE, 56, 52, 53, 51, 10, DD, 54, 19, 18, 4E, C 440D6C: 13i 16 // Row4 // CE, 8D, 53, 56, 4F, 51, 52, 55, 19, D, 30, 54, C 440DA0: 13i 16 // Row5 // D3, 51, 1B, 18, 10, CC, 52, 56, 53, 60, 30, 4A, C 440DD4: 13i 16 // Row6 // 4F, 56, 19, 52, DA, 60, 10, 53, 4E, D, 18, 4A, C 440E08: 13i 16 // Row7 // 1B, 4F, 18, 54, 10, 55, 19, 4E, 4D, 30, 51, 4A, C 440E3C: 13i 16 // Row8 // 51, 55, 10, 53, DB, 60, 19, 52, 4E, D, 18, 4A, C 440E70: 13i 16 // Row9 // D2, 4F, 1B, 18, 19, CB, 53, 56, 52, 60, 30, 4A, C 440EA4: 13i 16 // Row10 // CE, E0, 52, 56, 51, 4F, 53, 55, 19, D, 30, 54, C 440ED8: 13i 16 // Row11 // CC, CE, 56, 53, 52, 4F, 60, DD, 54, 19, 18, 4E, C 440F0C: 13i 16 // Row12 // DF, D9, DB, B0, CF, 53, D, 10, 60, 19, 51, 52, C Tab Disruptor 1E397: 1f // Disruptor bolt speed x10 // 12500.0 455E9C: 9f // Disruptor brackets, range x10 // 10.0, 20.0, 30.0, 50.0, 90.0, 160.0, 230.0, 310.0, 410.0 D9C31: 1op // Light Disruptor max range bracket, near to far: (9C, A0, A4, A8, AC, B0, B4, B8, BC) // A8 (4th) 455CDC: 6x9b // Light Disruptor for Fighters Damage Table // 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 2, 2, 2, 0, 0, 0, 0, 0, 0 ; 2, 0, 0, 0, 0, 0, 0, 0, 0 455CA4: 6x9b // Disruptor-1 Damage Table // 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0; 5, 0, 0, 0, 0, 0, 0, 0, 0 455D14: 6x9b // OL Disruptor-1 Damage Table // 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0 455D4C: 6x9b // Disruptor-2 Damage Table // 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0 ; 5, 0, 0, 0, 0, 0, 0, 0, 0 455D84: 6x9b // OL Disruptor-2 Damage Table // 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0 455DBC: 6x9b // Disruptor-3 Damage Table // 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0 ; 5, 0, 0, 0, 0, 0, 0, 0, 0 455DF4: 6x9b // OL Disruptor-3 Damage Table //10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0 455E2C: 6x9b // Disruptor-4 Damage Table // 5, 5, 4, 4, 3, 3, 2, 2, 1 ; 5, 5, 4, 4, 3, 3, 2, 2, 1 ; 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0 ; 5, 0, 0, 0, 0, 0, 0, 0, 0 455E64: 6x9b // OL Disruptor-4 Damage Table // 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0 456614: 6x9b // Heavy Disruptor Damage Table // 10, 10, 8, 8, 6, 6, 4, 4, 4 ; 10, 10, 8, 8, 6, 6, 4, 4, 4 ; 10, 10, 8, 8, 6, 6, 4, 4, 0 ; 10, 10, 8, 8, 6, 6, 4, 0, 0 ; 10, 10, 8, 0, 0, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0 45664C: 6x9b // OL Heavy Disruptor Damage Table // 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 20, 16, 16, 12, 0, 0, 0, 0; 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 0, 0, 0, 0, 0, 0, 0, 0 Tab ESG 4562F4: 4f // ESG brackets, range x10 // 10.0, 20.0, 30.0, 40.0 456304: 4x5b // ESG Damage Table, energy (1, 2, 3, 4, 5) // 4, 8, 12, 16, 20 ; 4, 7, 11, 15, 18 ; 3, 7, 10, 13, 17 ; 3, 6, 9, 12, 15 45640C: 2f // ESG Lance brackets, range x10 // 40.0, 70.0 3A0958: 1f // ESG Lance maximum range x10 // 69.9 Tab Fusion 456534: 6f // Fusion brackets, range x10 // 10.0, 20.0, 30.0, 110.0, 160.0, 250.0 DF25B: 1op // Light Fusion maximum range bracket, near to far: (34, 38, 3C, 40, 44, 48) // 3C (3rd) 3A752C: 1f // Fusion maximum range x10 // 249.9 3A7530: 1f // OL Fusion maximum range x10 // 89.9 // DF230: op // Suicide OL Fusion range limit: none (75), same as OL (78) // 78 // DF321: 2op // OL Fusion can do damage beyond 8.0k: No (77 C9), Yes (90 90) // 90 90 // DF343: 2op // Suicide OL Fusion can do damage beyond 8.0k: No (77 A7), Yes (90 90) // 90 90 // 3A72C0: 1f // OL Fusion limit #1 // 8.0 // 3A72C4: 1f // OL Fusion limit #2 // 8.0 456510: 6x6b // Light Fusion for Fighters Damage Table // 7, 5, 4, 0, 0, 0 ; 6, 5, 4, 0, 0, 0 ; 6, 5, 4, 0, 0, 0 ; 5, 4, 3, 0, 0, 0 ; 5, 3, 2, 0, 0, 0 ; 5, 3, 2, 0, 0, 0 4564A4: 6x6b // Fusion Damage Table // 13, 8, 6, 4, 3, 2 ; 11, 8, 5, 3, 2, 1 ; 10, 7, 4, 2, 1, 0 ; 9, 6, 3, 1, 1, 0 ; 8, 5, 3, 1, 0, 0 ; 8, 4, 2, 0, 0, 0 4564C8: 6x6b // OL Fusion Damage Table // 19, 12, 9, 6, 0, 0 ; 16, 12, 7, 4, 0, 0 ; 15, 10, 6, 3, 0, 0 ; 13, 9, 4, 1, 0, 0 ; 12, 7, 4, 1, 0, 0 ; 12, 6, 3, 0, 0, 0 4564EC: 6x6b // Suicide OverLoad Fusion Damage Table // 39, 24, 18, 12, 0, 0 ; 33, 24, 15, 9, 0, 0 ; 30, 21, 12, 6, 0, 0 ; 27, 18, 9, 3, 0, 0 ; 24, 15, 9, 3, 0, 0 ; 24, 12, 6, 0, 0, 0 Tab Hellbore 1E3DC: 1f // Hellbore Speed x10// 10,000 456890: 7f // Hellbore brackets, range x10 // 20.0, 30.0, 50.0, 90.0, 160.0, 230.0, 410.0 E1087: op // Light Hellbore maximum range bracket, near to far: (90, 94, 98, 9C, A0, A4, A8) // 9C (4th) 456870: 7b r // Hellbore accuracy (0 to 12) for 2d6 // 11, 10, 9, 8, 7, 6, 5 456878: 7b // Hellbore damage // 20, 17, 15, 13, 10, 8, 4 3A54C8: 1d // Hellbore hold cost // 2.5 456888: 7b // OL Hellbore damage // 30, 25, 22, 19, 15, 12, 6, 0 3A7CA8: 1d // OL Hellbore hold cost // 4.5 456880: 7b // Light Hellbore damage // 10, 9, 8, 6, 0, 0, 0 Tab Marines 43FAC0: 6x10i // Marine Combat chart [1d6] for 1 to 10 marines // 0, 0, 0, 0, 1, 1 ; 0, 0, 1, 1, 1, 1 ; 0, 1, 1, 1, 2, 2 ; 0, 1, 1, 2, 2, 2 ; 1, 1, 2, 2, 3, 3 ; 1, 1, 2, 2, 3, 4 ; 1, 1, 2, 3, 4, 4 ; 1, 2, 2, 3, 4, 5 ; 1, 2, 3, 4, 5, 5 ; 1, 2, 3, 4, 5, 6 Tab Mauler 3A7D14: 3f// Mauler brackets, range x10 // 60.0, 120.0, 210.0 3A7D20: 3f // Mauler Damage multiplier // x2.0, x1.0, x.05 Tab Maneuver 43DB4C: 9f // Maneuver rate, speed 0-8 // 0.2, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 43DB70: 8f // Maneuver rate, speed 9-16 // 1.0 43DB90: 8f // Maneuver rate, speed 17-24 // 1.0 43DBB0: 8f // Maneuver rate, speed 25-32 // 1.0 22280: 1op // Manuever rate, speed 33-255; (EE) = 0.0, (E8) = 1.0 // EE Tab Missiles 1E30F: 1f // Missile speed x10, slow engine // 160.0 1E303: 1f // Missile speed x10, medium engine // 240.0 1E2F2: 1f // Missile speed x10, fast engine // 320.0 45600C: 5i // Missile warhead (Type-1, Type-4, MIRV submunitions, Dro-I, Dro-VI) //12, 24, 2, 4, 8 39E0D0: 7b // Missile rack capacity (A, B, C, D, E, F, G,) // 4, 6, 4, 4, 8, 4, 4 39E0DA: 1b // Missile rack capacity MIRV // 4 1E37F: 1f // MIRV speed x10, slow engine // 160.0 1E373: 1f // MIRV speed x10, medium engine // 240.0 1E362: 1f // MIRV speed x10, fast engine // 320.0 // 45600C: 1i // D-rack "plasmaD" warhead (shares entry with Type-1 missile)// 12 Tab Phasers 456A40: 11f // Phaser-1 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 90.0, 160.0, 260.0, 510.0, 760.0 4569FC: 6x11b // Phaser-1 Damage Table // 9, 8, 7, 6, 5, 5, 4, 3, 2, 1, 1 ; 8, 7, 6, 5, 5, 4, 3, 2, 1, 1, 0 ; 7, 5, 5, 4, 4, 4, 3, 1, 0, 0, 0 ; 6, 4, 4, 4, 4, 3, 2, 0, 0, 0, 0 ; 5, 4, 4, 4, 3, 3, 1, 0, 0, 0, 0 ; 4, 4, 3, 3, 2, 2, 0, 0, 0, 0, 0 456A9C: 8f // Phaser-2 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 90.0, 160.0, 310.0, 510.0 456A6C: 6x8b // Phaser-2 Damage Table // 6, 5, 5, 4, 3, 2, 1, 1 ; 6, 5, 4, 4, 2, 1, 1, 0 ; 6, 4, 4, 4, 1, 1, 0, 0 ; 5, 4, 4, 3, 1, 0, 0, 0 ; 5, 4, 3, 3, 0, 0, 0, 0 ; 5, 3, 3, 3, 0, 0, 0, 0 456AE0: 6f // Phaser-3 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 90.0, 160.0 456ABC: 6x6b // Phaser-3 Damage Table // 4, 4, 4, 3, 1, 1 ; 4, 4, 4, 2, 1, 0 ; 4, 4, 4, 1, 0, 0 ; 4, 4, 3, 0, 0, 0 ; 4, 3, 2, 0, 0, 0 ; 3, 3, 1, 0, 0, 0 456B48: 10f // Phaser-4 brackets, range x10 // 40.0, 60.0, 70.0, 80.0, 90.0, 100.0, 110.0, 140.0, 180.0, 260.0, 456B70: 3f // Phaser-4 brackets (continued), range x10 // 410.0, 710.0, 1010.0 456AF8: 6x13b // Phaser-4 Damage Table // 20, 20, 20, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1 ; 20, 20, 15, 12, 11, 9, 8, 6, 4, 3, 2, 1, 0 ; 20, 15, 12, 11, 10, 8, 7, 5, 4, 2, 1, 0, 0 ; 20, 15, 11, 10, 9, 8, 6, 4, 3, 1, 0, 0, 0 ; 15, 12, 10, 9, 8, 7, 5, 3, 2, 0, 0, 0, 0 ; 15, 10, 9, 8, 7, 6, 5, 3, 1, 0, 0, 0, 0 456FA0: 11f // Phaser-X brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 90.0, 160.0, 260.0, 510.0, 760.0 456F5C: 6x11b // Phaser-X Damage Table (Standard, x1.5 for Overload)// 9, 8, 7, 6, 5, 5, 4, 3, 2, 1, 1 ; 8, 7, 6, 5, 5, 4, 3, 2, 1, 1, 0 ; 7, 5, 5, 4, 4, 4, 3, 1, 0, 0, 0 ; 6, 4, 4, 4, 4, 3, 2, 0, 0, 0, 0 ; 5, 4, 4, 4, 3, 3, 1, 0, 0, 0, 0 ; 4, 4, 3, 3, 2, 2, 0, 0, 0, 0, 0 456BAC: 8f // Phaser-G2 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 90.0, 160.0, 310.0, 510.0 456B7C: 6x8b // Phaser-G2 Damage Table // 4, 4, 4, 4, 4, 3, 2, 1 ; 4, 4, 4, 4, 4, 3, 2, 1 ; 4, 4, 4, 4, 3, 2, 2, 1 ; 4, 4, 4, 3, 3, 2, 1, 0 ; 4, 4, 4, 3, 2, 1, 0, 0 ; 3, 3, 3, 2, 1, 1, 0, 0 Tab Phaser A/B 3A82B8: 1f // Phaser-A, total energy // 4.0 3A82BC: 1f // Phaser-A, charge rate // 2.0 456DD0: 9f // Phaser-A brackets, range x10 // 10.0, 40.0, 60.0, 100.0, 160.0, 200.0, 240.0, 310.0, 410.0 456D98: 6x9b // Heavy Phaser-A Damage (0, 1-3, 4-5, 6-9, 10-15, 16-19, 20-23, 24-30, 31-40)//9, 8, 7, 6, 5, 5, 4, 3, 2; 8, 7, 6, 5, 5, 4, 3, 2, 1; 7, 5, 5, 4, 4, 4, 3, 1, 0; 6, 4, 4, 4, 4, 3, 2, 0, 0; 5, 4, 4, 4, 3, 3, 1, 0, 0; 4, 4, 3, 3, 2, 2, 0, 0, 0 3A8538: 1f // Phaser-B, total energy // 4.0 3A853C: 1f // Phaser-B, charge rate // 2.0 456EB4: 9f // Phaser-B brackets, range x10 // 10.0, 40.0, 60.0, 100.0, 160.0, 200.0, 240.0, 310.0, 410.0 456E7C: 6x9b // Heavy Phaser-B Damage (0, 1-3, 4-5, 6-9, 10-15, 16-19, 20-23, 24-30, 31-40)// 15, 15, 13, 13, 9, 9, 6, 6, 2; 15, 15, 13, 9, 9, 6, 6, 3, 2; 15, 15, 13, 9, 6, 6, 3, 2, 2; 15, 15, 9, 6, 6, 3, 3, 2, 0; 15, 15, 9, 0, 0, 0, 0, 0, 0; 15, 0, 0, 0, 0, 0, 0, 0, 0 Tab Phaser Max Range 3A82B0: 1f // Ph-1 max range x10 // 759.9 39E294: 1f // Ph-2 max range x10// 509.9 39E290: 1f // Ph-3 and Ph-G max range x10 // 29.9 39D518: 1f // Ph-4 max range x10 // 1009.9 E3B0D: 1op // Ph-G2 uses max range of Ph-1 (1C), Ph-2 (14), Ph-3 (0C), or Ph-4 (05) // 14 Tab Photon 1E3AF: 1f // Photon Torpedo speed x10 // 5000.0 457108: 7f // Photon brackets, range x10 // 20.0, 30.0, 50.0, 90.0, 130.0, 310.0, 560.0 E6745: 1op // Light Photon maximum range bracket, near to far: (8, C, 10, 14, 18, 1C, 20) // 10 (3rd) E6B6F: 1f // Photon total energy // 4.0 E6B79: 1f // Photon charge rate // 2.0 // Photon hold cost as a multiple of charge rate // 0.5 457058: 6x7b // Photon Damage Table // 8, 8, 8, 8, 8, 8, 0 ; 8, 8, 8, 8, 8, 0, 0 ; 8, 8, 8, 8, 0, 0, 0 ; 8, 8, 8, 0, 0, 0, 0 ; 8, 8, 0, 0, 0, 0, 0 ; 8, 0, 0, 0, 0, 0, 0 4570B0: 6x7b // Proximity Damage Table // 0, 0, 0, 0, 4, 4, 4 ; 0, 0, 0, 0, 4, 4, 4 ; 0, 0, 0, 0, 4, 4, 0 ; 0, 0, 0, 0, 4, 4, 0 ; 0, 0, 0, 0, 4, 0, 0 ; 0, 0, 0, 0, 0, 0, 0 E6B44: 1f // OL Photon total energy // 8.0 E6B4E: 1f // OL Photon charge rate // 4.0 4570DC: 6x7b // OL Photon Damage Table // 16, 16, 16, 16, 16, 16, 0 ; 16, 16, 16, 16, 16, 0, 0 ; 16, 16, 16, 16, 0, 0, 0 ; 16, 16, 16, 0, 0, 0, 0 ; 16, 16, 0, 0, 0, 0, 0 ; 16, 0, 0, 0, 0, 0, 0 457084: 6x7b // Light Photon Damage Table// 4, 4, 4, 0, 0, 0, 0 ; 4, 4, 4, 0, 0, 0, 0 ; Tab Photon Heavy 4567C8: 7f // Heavy Photon brackets, range x10 (0-1, 2, 3-4, 5-8, 9-12, 13-30, 31-55)// 20.0, 30.0, 50.0, 90.0, 130.0, 310.0, 560.0 E04B2: 1f // Heavy Photon total energy // 8.0 E04BC: 1f // Heavy Photon charge rate // 4.0 456744 : 6x7b // Heavy Photon Damage Table // 16, 16, 16, 16, 16, 16, 0 ; 16, 16, 16, 16, 16, 0, 0 ; 16, 16, 16, 16, 0, 0, 0 ; 16, 16, 16, 0, 0, 0, 0 ; 16, 16, 0, 0, 0, 0, 0 ; 16, 0, 0, 0, 0, 0, 0 456771: 6x7b // Heavy Photon Proximity Damage Table // 0, 0, 0, 0, 8, 8, 0 ; 0, 0, 0, 0, 8, 8, 0 ; 0, 0, 0, 0, 8, 8, 0 ; 0, 0, 0, 0, 8, 0, 0 ; 0, 0, 0, 0, 0, 0, 0 ; 0, 0, 0, 0, 0, 0, 0 E0487: 1f // Heavy OL Photon total energy // 16.0 E0491: 1f // Heavy OL Photon charge rate // 8.0 45679C: 6x7b // Heavy OL Photon Damage Table // 32, 32, 32, 32, 0, 0, 0 ; 32, 32, 32, 32, 0, 0, 0 ; 32, 32, 32, 32, 0, 0, 0 ; 32, 32, 32, 0, 0, 0, 0 ; 32, 32, 0, 0, 0, 0, 0 ; 32, 0, 0, 0, 0, 0, 0 Tab Plasma Speed 1E267: 1f // Plasma-X speed x10 // 40.0 1E191: 1f // Plasma-R speed x10 // 36.0 1E292: 1f // Plasma-S,E speed x10 // 36.0 1E1E5: 1f // Plasma-F,G,I speed x10 // 36.0 1E22E: 1f // Plasma-D speed x10 // 36.0 Tab Plasma Energy 3A8CB4: 8b // Plasma warhead strength (R, S, G, F, I, D, X, E) // 50, 30, 20, 20, 20, 10, 40, 20 1E19C: 1i // Pseudo Plasma-R strength x128 // 6400 1E1F0: 1i // Pseudo Plasma-G/F/I strength x128 // 2560 1E23D: 1i // Pseudo Plasma-D strength x128 // 1280 1E2AA: 1i // Pseudo Plasma-X/S/E strength x128 // 3840 E8AF7: 1f // Plasma-R/X total energy / 9.0 E8AFE: 1f // Plasma-R charge rate // 3.0 E8B17: 1f // OL Plasma-R total energy // 14.0 E8B1E: 1f // OL Plasma-R charge rate // 4.66 E8B3A: 1f // Plasma-S total energy // 8.0 E8B41: 1f // Plasma-S charge rate// 2.66 E8B5A: 1f // OL Plasma-S total energy // 12.0 E8B61: 1f // OL Plasma-S charge rate // 4.0 E8C14: 1f // Plasma-E total energy // 7.5 E8C0D: 1f // Plasma-E charge rate// 2.5 // E8B76: 1f // Plasma-G conversion penalty, std/OL // 0.7 // E8B96: 1f // Plasma-G conversion recipricol, OL/std // 1.42 E8B7D: 1f // Plasma-G total energy // 7.0 E8B84: 1f // Plasma-G charge rate // 2.33 E8B9D: 1f // OL Plasma-G total energy // 10.0 E8BA4: 1f // OL Plasma-G charge rate // 3.33 E8BC7: 1f // Fastloaded Plasma-F total energy // 5.0 E8BD0: 1f // Fastloaded Plasma-F charge rate // 2.5 E8BFD: 1f // Plasma-F total energy // 5.0 E8C04: 1f // Plasma-F charge rate// 1.67 Tab Plasma Range 1E5F2: 1b r // R (0 to 5) [0 = 30.9, 1 = 25.9, 2 = 20.9, 3 = 15.9, 4 = 15.9, 5 = 24.1] // 0 1E5F3: 1b r // S (0 to 5) // 1 1E5F4: 1b r // G (0 to 5) // 2 1E5F5: 1b r // F (0 to 5) // 3 1E5F6: 1b r // I (0 to 5) // 3 1E5F7: 1b r // D (0 to 5) // 4 1E5F8: 1b r // X (0 to 5) // 5 1E5F9: 1b r // E (0 to 5) // 1 Tab PlasmaEndurance 397A50: 1d // Plasma-R endurance, (range+1) divided by speed // 0.8611 397A48: 1d // Plasma-G endurance // 0.5833 397A40: 1d // Plasma-F and Plasma-I endurance // 0.4444 397A38: 1d // Plasma-X endurance // 0.6200 397A30: 1d // Plasma-S and Plasma-E endurance // 0.7222 397F30: 1d // Plasma-D and Drone-D endurance // 0.4444 Tab PPD 457510: 7f // PPD brackets, range x10 // 40.0, 110.0, 160.0, 210.0, 260.0, 310.0, 410.0 457500: 7b r // PPD accuracy (0 to 12) for 2d6 // 0, 9, 8, 7, 6, 5, 4 EABC6: 1f // PPD total energy // 8.0 EABD0: 1f // PPD charge rate // 4.0 457508: 7b // PPD Damage per pulse // 0, 6, 5, 4, 3, 2, 1 EAB69: 1f // UL PPD total energy // 4.0 EAB73: 1f // UL PPD charge rate // 2.0 EAB97: 1f // OL PPD total energy // 12.0 EABA1: 1f // OL PPD charge rate // 6.0 Tab Point Defense E2AD2: 1s 16 r // Ph-3/G/G2 vs Plasma: automatic (6AE0), manual (6BCC) // 6AE0 Tab Probe 1E411: 1f // Probe speed x10 // 1500.0 399F68: 1d // Probe endurance // 6.0 tab Scanner 39C080: 12i // Scanner Tracks 11-12 // 0, 0, 0, 0, 1, 1, 2, 3, 3, 5, 7, 9 39C0B0: 12i // Scanner Tracks 7-10 // 0, 0, 0, 1, 1, 2, 3, 3, 5, 7, 9, 9 39C0E0: 12i // Scanner Tracks 4-6 // 0, 0, 1, 3, 5, 9, 9, 9, 9, 9, 9, 9 39C110: 12i // Scanner Tracks 1-3 // 0, 3, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9 tab Sensor 39BFC0: 12i // Sensor Tracks 11-12 // 6, 6, 6, 5, 5, 4, 4, 3, 3, 2, 1, 0 39BFF0: 12i // Sensor Tracks 7-10 // 6, 6, 5, 5, 4, 3, 3, 2, 1, 0, 0, 0 39C020: 12i // Sensor Tracks 4-6 // 6, 6, 5, 3, 1, 0, 0, 0, 0, 0, 0, 0 39C050: 12i // Sensor Tracks 1-3 // 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 Tab Shields 4405D8: 5b // Shield Generator costs for size class 1, 2, 3, 4, 5 // 6, 4, 2, 1, 0 Tab Shuttles 1E453: 1f // Shuttle speed x10 // 60.0 Tab Tractor 4428F5: 5b // Tractor power for level 1, 2, 3, 4, 5 // 1, 2, 4, 8, 16 Tab Transporters // 39A140: 1d // Shared! Transporter Bomb range x10 // 50.0 39E5D4: 1f // Transporter range x10 for Raiding, Capturing, and beaming items // 59.9 Tab TR Beams 4575E8: 6f // TR Beams brackets, range x10 // 40.0, 60.0, 90.0, 130.0, 190.0, 260.0 3A94D0: 1f // TRBH Heavy TR Beam, total energy// 6.0 3A94D4: 1f // TRBH Heavy TR Beam, charge rate//3.0 4575C4: 6x6b // TRBH Heavy TR Beam Damage (0-3, 4-5, 6-8, 9-12, 13-18, 19-25)// 20, 20, 18, 12, 8, 3; 20, 20, 15, 9, 5, 2; 20, 18, 12, 6, 3, 1; 20, 15, 9, 3, 2, 0; 18, 12, 6, 2, 1, 0; 15, 9, 3, 1, 0, 0 3A94DC: 1f // TRBL Light TR Beam, total energy// 4.0 3A94E0: 1f // TRBL Light TR Beam, charge rate//2.0 4575A0: 6x6b // TRBL Light TR Beam Damage (0-3, 4-5, 6-8, 9-12, 13-18, 19-25)// 10, 10, 9, 6, 4, 2; 10, 10, 7, 4, 3, 1; 10, 9, 6, 3, 2, 0; 10, 7, 4, 2, 1,0; 9, 6, 3, 1, 0, 0; 7, 4, 2, 0, 0, 0 Tab GameSpy 4875C4 : 63c // gpcm.gamespy.com 487960 : 63c // gpsp.gamespy.com 487fCC : 63c // key.gamespy.com 4884A0 : 83c // motd.gamespy.com 4885C0 : 63c // master.gamespy.com 48883C : 63c // master.gamespy.com 4894D0 : 15c // another motd 2BB505 : 1op // Are we using a custom server? 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