Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Smiley on July 10, 2003, 09:05:30 am
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Ok folks it's ready to download now Vanguard D/L @ SFU
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Woo Hoo!
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Very nice dude! Wish I was that good at texturing. You know what they say,,, great textures make a bad model look good, but bad textures make a great model look bad. I'm afraid my textures look like cartoon jobs. Oh well, that's what learning is all about right?

Keep it up dude, this is really great!

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I wish I could say how I managed to make those textures, lol, but I don't really know how to explain. I did have the concept picture for a basis for some of the hull patterns, and I got a lot of ideas and inspiration for the ablative armour plates from pics of the Sovereign Class.
Cheers!
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downloading and adding to cd as we speak!!!
SWEET!!
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cool
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The more you look at other ships the more inspiration you find!
Well done.
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Like your Pulsar, the _brk model is excelent !!!!!
Thank you for your greats models..... 
Mariano
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Yes, thank you for your personal touch to these models, you're a great one Smiley- glad you're here with us!
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Dude, there seems to be a problem with your deflector textures! In the model viewer they are white, not blue....Did you change them at the last minute?
Otherwise, splendid work!
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Thanks for all the kind comments people

In answer to your question Anthony; the deflector textures do not show up in the model viewer because they are jpgs. I saved some of the less detailed textures (and all of the damage textures) as jpgs in order to save space on all of your hard drives when you have the ship installed. If I had not done this, the uncompressed textures would have taken up a silly amount of space, i.e over 50mb!
The textures will show up fine in game because the new SFC3 game engine can read and display jpg textures as well as the normal bmp ones (on a side note I think that it can display other formats too, perhaps targas if anyone was interested). However the model viewer is still the same old one from SFC2 and so hasn't been updated to read jpg textures.
If you really wish to display all textures when viewing the model and the break model in the mod viewer I would suggest that you do a quick batch process and convert all of the jpg files to bmp. Providing that you do not change the filenames (obviously excluding the file extensions) then they will all still show up fine. Don't have more than one copy of the same texture with the same filename (except with a different extension) as this might confuse the game, perhaps not knowing which texture to use. I suspect it has an order of preference, or at least it should, but I have never tried it so I wouldn't want anyone to complain that it won't work anymore! lol
Also there is a bug that I am aware of now; some of the escape pods on the break model have inverted normals. I'll probably release a fixed one during the week, when I get back!
That turned out to be a longer post that I intended!
I start my new job tomorrow
- at least my old workplace got me a card and some gift vouchers though
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Here is the fix for the break model if anyone is interested
Vanguard_brk.rar
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Quote:
... if anyone is interested
Of course we are.....
Thank you very much.
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Hehe, thanks MarianoDT - I'm just bored and fed up, ignore my moodiness