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Taldrenites => Starfleet Command Models => Topic started by: Kreeargh on July 15, 2003, 04:38:27 pm
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Well since i lost most of my ktinga textures and the model i started to texture ive decided to go higher poly and try and detail it up somewhat. Thank goodness i saved the orignal 4 times or id really be pissed



Its about 3000 poly now. I have no pic of the bottom of this ship so i may have to wing it.
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WOW!! That looks awesome, and only 3000 polies. I need to go back to learning how to cut polies...my stuff is always way high. Now, when do we get to see her painted.


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Fantastic! Glad to hear that you didn't give up on it

You sure did pack an awful lot of detail in there for only 3000 polys, it looks like it could be at least double that!
Did you use Shape merge to get the details on the wings?
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Well done Kreeargh! It does my Klingon heart good to see a KLINGON ship of this quality under construction.
Any future plans to do a FASA Riskadh (D-10) or a Klingon Academy Suvwl' Qeh?
Qapla!
KF
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Well done Kreeargh! It does my Klingon heart good to see a KLINGON ship of this quality under construction.
But think of all the nice new shiny Fed hulls that have been made, and the different ways that you can blow them up with this lovely new ship! lol
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Yep, that's a fun thing to do...but it's all those new feds blowin up this nice shiny new K'Tinga!!

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Fantastic! Glad to hear that you didn't give up on it 
You sure did pack an awful lot of detail in there for only 3000 polys, it looks like it could be at least double that!
Did you use Shape merge to get the details on the wings?
Whats snap merge?
Never used it.
I made a bunch of boxes and molded each one to shape ,moved them to the shape of the hull then connected them and mirrored the right to left then deleated the non seen polys , this model wont be error free on an stl check . All the gold detail is abit under 1100 poly, and the green hull that was 1330 poly now about 1800 with the additions.
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Shape Merge is found on the compound objects rollout menu in Max.
You draw shapes as splines and then use the Shape Merge tool to cut these shapes into the mesh below, which can then be raised up from the mesh. It is a handy way to add detail to a plain mesh.
If you drew all the detail as boxes, then how did you delete the hidden faces from underneath the detailing? The faces wouldn't match the shapes above them...unless of course you used a boolean to get rid of the hidden faces...?
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I've become accustomed to using booleans for details like that. Just make a box with the right number of segments and shape it as desired, then move it to intersecting with the main mesh and do a boolean union on the two. I wonder if the "snap merge" is better? Sometimes my boolean unions end up with some wierd poly combinations. Nothing beats a boolean subtraction for making torpedo launchers though :P
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Me I don't no what a boolean is. I use milk and sometimes I drink it too
All I know is this mesh rocks!
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I've become accustomed to using booleans for details like that. Just make a box with the right number of segments and shape it as desired, then move it to intersecting with the main mesh and do a boolean union on the two. I wonder if the "snap merge" is better? Sometimes my boolean unions end up with some wierd poly combinations. Nothing beats a boolean subtraction for making torpedo launchers though :P
Yeah, when I first read about booleans I fell in love, rofl. No - really they are quite fab, I like to make random shapes out of boxes and normalise them, use a boolean on it and the intersecting mesh and it nicely makes a separation through the mesh and new polys! 
SHAPE merge can be useful, especially when I'm feeling lazy. I just came across it when I was trying to learn more about splines. Loft and that other one that I can't remember look interesting too!
I wish I could spline cage model! *sigh*
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This should help:
http://www.cloudster.com/Sets&Vehicles/Klingon/STMPklingon.htm
Stumbled onto this site a long time ago, has plenty of rare close up shots of various ships and models.
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OH YOU RULE WZ
Perfect just what i need thankyou all i had was the pic from trek mag to work with.
Reason its not booleaned caues if i did that and tryed to make a clean pass any stl check model it would be about 4500 now and i need to add much more detail now thanks to Wicked Zombie
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I've always just used boolean...but now this about shape merge has me thinking. I'm going to have to experiment with this, as my texturing isn't so good...details on mesh makes it easier.


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Some interesting things I noticed about the K-Tinga studio model used in the movies:
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Given what the Klingons represented in that '60's timeframe, I'm surprised they're not T-34 parts!
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Page 3?!? I don't think so...BUMP!! Any news on this fine piece of target practice?

