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Taldrenites => Starfleet Command Models => Topic started by: Kreeargh on July 15, 2003, 04:38:27 pm

Title: My retry Ktinga
Post by: Kreeargh on July 15, 2003, 04:38:27 pm
Well since i lost most of my ktinga textures and the model i started to texture ive decided to go higher poly and try and detail it up somewhat.   Thank goodness i saved the orignal 4 times or id really be pissed    



Its about 3000 poly now. I have no pic of the bottom of this ship so i may have to wing it.  
Title: Re: My retry Ktinga
Post by: sandman69247 on July 15, 2003, 04:43:30 pm
WOW!! That looks awesome, and only 3000 polies. I need to go back to learning how to cut polies...my stuff is always way high. Now, when do we get to see her painted.

 
Title: Re: My retry Ktinga
Post by: Smiley on July 15, 2003, 05:44:31 pm
Fantastic! Glad to hear that you didn't give up on it
You sure did pack an awful lot of detail in there for only 3000 polys, it looks like it could be at least double that!
Did you use Shape merge to get the details on the wings?

 
Title: Re: My retry Ktinga
Post by: Klingon Fanatic on July 15, 2003, 05:48:26 pm
Well done Kreeargh! It does my Klingon heart good to see a KLINGON ship of this quality under construction.

Any future plans to do a FASA Riskadh (D-10) or a Klingon Academy Suvwl' Qeh?

Qapla!

KF  
Title: Re: My retry Ktinga
Post by: Smiley on July 15, 2003, 05:52:08 pm
Quote:

Well done Kreeargh! It does my Klingon heart good to see a KLINGON ship of this quality under construction.




But think of all the nice new shiny Fed hulls that have been made, and the different ways that you can blow them up with this lovely new ship! lol
Title: Re: My retry Ktinga
Post by: sandman69247 on July 15, 2003, 06:13:54 pm
Yep, that's a fun thing to do...but it's all those new feds blowin up this nice shiny new K'Tinga!!

 
Title: Re: My retry Ktinga
Post by: Kreeargh on July 15, 2003, 08:19:48 pm
Quote:

Fantastic! Glad to hear that you didn't give up on it
You sure did pack an awful lot of detail in there for only 3000 polys, it looks like it could be at least double that!
Did you use Shape merge to get the details on the wings?

 



Whats snap merge?   Never used it.
  I made a bunch of boxes and molded each one to shape ,moved them to the shape of the hull then connected them and mirrored the right to left then deleated the non seen polys , this model wont be error free on an stl check . All the gold detail is abit under 1100 poly, and the green hull that was 1330 poly now about 1800 with the additions.  
Title: Re: My retry Ktinga
Post by: Smiley on July 15, 2003, 08:29:08 pm
Shape Merge is found on the compound objects rollout menu in Max.

You draw shapes as splines and then use the Shape Merge tool to cut these shapes into the mesh below, which can then be raised up from the mesh. It is a handy way to add detail to a plain mesh.

If you drew all the detail as boxes, then how did you delete the hidden faces from underneath the detailing? The faces wouldn't match the shapes above them...unless of course you used a boolean to get rid of the hidden faces...?
Title: Re: My retry Ktinga
Post by: Captain KoraH on July 15, 2003, 09:39:04 pm
I've become accustomed to using booleans for details like that. Just make a box with the right number of segments and shape it as desired, then move it to intersecting with the main mesh and do a boolean union on the two. I wonder if the "snap merge" is better? Sometimes my boolean unions end up with some wierd poly combinations. Nothing beats a boolean subtraction for making torpedo launchers though :P

 
Title: Re: My retry Ktinga
Post by: James Formo on July 15, 2003, 09:47:37 pm
Me I don't no what a boolean is. I use milk and sometimes I drink it too     All I know is this mesh rocks!
Title: Re: My retry Ktinga
Post by: Smiley on July 15, 2003, 09:54:16 pm
Quote:

I've become accustomed to using booleans for details like that. Just make a box with the right number of segments and shape it as desired, then move it to intersecting with the main mesh and do a boolean union on the two. I wonder if the "snap merge" is better? Sometimes my boolean unions end up with some wierd poly combinations. Nothing beats a boolean subtraction for making torpedo launchers though :P




Yeah, when I first read about booleans I fell in love, rofl. No - really they are quite fab, I like to make random shapes out of boxes and normalise them, use a boolean on it and the intersecting mesh and it nicely makes a separation through the mesh and new polys!

SHAPE merge can be useful, especially when I'm feeling lazy. I just came across it when I was trying to learn more about splines. Loft and that other one that I can't remember look interesting too!
I wish I could spline cage model! *sigh*
Title: Re: My retry Ktinga
Post by: WickedZombie45 on July 15, 2003, 10:17:53 pm
This should help:

http://www.cloudster.com/Sets&Vehicles/Klingon/STMPklingon.htm

Stumbled onto this site a long time ago, has plenty of rare close up shots of various ships and models.  
Title: Re: My retry Ktinga
Post by: Kreeargh on July 15, 2003, 10:33:08 pm
OH YOU RULE WZ         Perfect just what i need thankyou all i had was the pic from trek mag to work with.  

Reason its not booleaned caues if i did that and tryed to make a clean pass any stl check model it would be about 4500 now and i need to add much more detail  now thanks to Wicked Zombie  
Title: Re: My retry Ktinga
Post by: sandman69247 on July 15, 2003, 10:53:51 pm
I've always just used boolean...but now this about shape merge has me thinking. I'm going to have to experiment with this, as my texturing isn't so good...details on mesh makes it easier.


 
Title: Re: My retry Ktinga
Post by: Captain KoraH on July 16, 2003, 01:41:38 am
Some interesting things I noticed about the K-Tinga studio model used in the movies:

   
Title: Re: My retry Ktinga
Post by: E_Look on July 16, 2003, 10:22:37 pm
Given what the Klingons represented in that '60's timeframe, I'm surprised they're not T-34 parts!  
Title: Re: My retry Ktinga
Post by: sandman69247 on July 19, 2003, 12:24:28 pm
Page 3?!? I don't think so...BUMP!! Any news on this fine piece of target practice?