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Well, it was a thought, thanks anyway...
Credits
The Original Series Constitution Cruiser (refit for series run)
Original mesh by Moon (Thanks, man!)
Based on a design by Franz Joseph and Paramount's Star Trek series
Mesh reworked by Lansing (Mike Callahan)
Textures by Lansing
Design advice, HEAVY research and additional textural work by Brian Zinkle, Ghost and Anduril.
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TheBigCheese
Commander
Reged: 03/03/02
Posts: 1195
Loc: Trafford,UK
Re: Finally figured it out.. KF's request for resize of spacecadetglowuk's MDM done!
#166131 - 09/10/03 11:05 AM
space gave permission for anyone to use and kitbash any model at his old site, so go ahead and release it
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Sorry I havent replied here for awhile, I've been playing a lot on SS2 lately and havent done any scripting for awhile.
I still have a few things to add to it, and ran into a problem with transporter objects. Intitially I had wanted the engineering team beamed aboard the crippled ship to find the ship's captain, who you then beam back. After this, a bried dialogue about the planet killer would appear and then you go off to fight it. Unfortunately, for some reason, when the 'Captain dude' transporter item is added to the crippled ship (which still has the enginerring team on board by the way), every ship in the game then shows both transporter items in the transporter panel. Not sure how to fix this yet, but basically, this is the only thing holding up the script.
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Sorry I havent replied here for awhile, I've been playing a lot on SS2 lately and havent done any scripting for awhile.
I still have a few things to add to it, and ran into a problem with transporter objects. Intitially I had wanted the engineering team beamed aboard the crippled ship to find the ship's captain, who you then beam back. After this, a bried dialogue about the planet killer would appear and then you go off to fight it. Unfortunately, for some reason, when the 'Captain dude' transporter item is added to the crippled ship (which still has the enginerring team on board by the way), every ship in the game then shows both transporter items in the transporter panel. Not sure how to fix this yet, but basically, this is the only thing holding up the script.
Perhaps you might find the solution in Centauri Vaugn's TMG Yesterday's Enterprise script? It involves a damaged ship and transporting engineering team/Captain Garrett from to E-C to/from E-D... Just a thought
Qapla!
KF
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Sorry I havent replied here for awhile, I've been playing a lot on SS2 lately and havent done any scripting for awhile.
I still have a few things to add to it, and ran into a problem with transporter objects. Intitially I had wanted the engineering team beamed aboard the crippled ship to find the ship's captain, who you then beam back. After this, a bried dialogue about the planet killer would appear and then you go off to fight it. Unfortunately, for some reason, when the 'Captain dude' transporter item is added to the crippled ship (which still has the enginerring team on board by the way), every ship in the game then shows both transporter items in the transporter panel. Not sure how to fix this yet, but basically, this is the only thing holding up the script.
Perhaps you might find the solution in Centauri Vaugn's TMG Yesterday's Enterprise script? It involves a damaged ship and transporting engineering team/Captain Garrett from to E-C to/from E-D... Just a thought
Qapla!
KF
Is that a SFC2 or SFC3 script?
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Never could damage the thing. And I had a C-9, and a D-7!
Run away, run away!
Po~
Is there some key to killing it?
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How about some news, please? Even releasing the revised Doomsday Machine stats would be welcome news.We also have a wonderful KA Luxury Liner for A Doomsday Like Any Other now, lol… BTW if you need Centauri Vaughn’s mission, let me know.
Qapla!
KF
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Something that I've never really cared about Tracey, is that the Doomsday machine was coded as invunerable to weapons fire. I don't think that its completely invunerable. Spock said "Sensors indicate that the object's hull is made of solid nuetronium, a SINGLE starship cannot combat it." The only way I've seen the Doomsday machine destroy starships is to eat them, which of course kills the Doomsday Machine. You're on to something by giving the DM weapons, 4 Fusion Cannons FA with enough energy to always Overload them? I think the DM should actually be fast, since it can overtake a Connie unless the Connie is moving at flank speed. I also think that instead of making the DM invunerable, it should just have an enormous amount of armor, and maybe a natural ECM shift. That way a single starship wouldn't stand a chance against it, but a whole fleet of ships could possibly take it down. Really a shame that the Klink's Ion Cannon cant be ported from SFC3, i think that the Ion cannon would actually make a better weapon for the DM than the Fusion Beams.
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If you look at a VOY episode, I think it was called Think Tank but im not sure about that. The Think Tanks ship was actually made of Nuetronium as well, and those "Bounty Hunters with a Work Ethic" were doing some (albiet small) damage to that ship. Like I said, I dont think it should be invunerable, just very very hard to even scratch, something like 8 OL Photons or 3 Type -R plasma Torps at point blank, just to check off an armor box. But It is also possible that SFC just wont let that kind of custom rule onto the table.
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Oh, and for the Tholian Web idea... there's also a Tholian Web mesh done as well now, but how to move it, or build it, or encapsulate a ship I have no clue. That would, I think, fall under a script idea.. maybe multiple models (ala MDM and it's dead equivalent) and multiple textures.. minimal Web, half done, three quarters done, and complete. That kind of idea.
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And for one more TOS idea, we also now have the Space Amoeba available for scripts as well if anyone ever wanted to try a "The Immunity Syndrome" script. Some form of energy dampening idea draining power systems..
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Its still in the works, the script has to be re-written though since I lost the original. Just bogged down with other stuff at the moment, but its still hapening ;-)
Its not actually finished yet. I lost the source code and had to script it from scratch again.
Its not actually finished yet. I lost the source code and had to script it from scratch again.
What's the latest on the Doomsday Machine?
Thanks
8)
Po~
Its not actually finished yet. I lost the source code and had to script it from scratch again.
What's the latest on the Doomsday Machine?
Thanks
8)
Po~
Excellent question.
Tracey, if you need me to dig out the Beta again and send it to you again I can.
Qapla!
KF
I have plans to do some of the other TOS episodes as well where applicable.
Yes, what did you have in mind?
QuoteYes, what did you have in mind?
A mirror Romulan perspective would be interesting for a "Balance of Terror" mission.
If this is a type "Meta" mission, the conditions can be set based on the race of the hex.
Just an idea.[/b]