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Taldrenites => Starfleet Command Models => Topic started by: Klingon Fanatic on August 15, 2003, 09:55:20 pm

Title: Help needed to tweak a 'lost' Doomsday Machine.
Post by: Klingon Fanatic on August 15, 2003, 09:55:20 pm
OK, CV and I don't mix.

I attempted to DOUBLE the size of the planet-killer included in Spacecadetglowuk's "SFC Model Pack" and you can see the results in the lower right of this collage of pics.





www.klingonfanatic.20m.com/images/doomsday_machine.jpg

The pics without the STOCK maw effect were taken when I put it in the M-INT slot and played the #3 Bonus Pirate mission and the Intruder Multiplayer skirmishes.

This model would be great if it could be tweaked abit more. Is there anybody able to help?

This planet-killer is at: http://www.stcd.sgnonline.com/network/sfcmods.htm

Do a search for "SFC Model Pack" Thank you TheBigCheese!

Now we have four versions:

1. Taldren Stock {Sports coup model}
2. John Stone's  canon retexture of the stock MDM
3. Azel's TNG Doomsday Machine
4. This one [no readme in the model?]

Qapla!

KF



  (http://klingonfanatic.20m.com/images/doomsday_machine.jpg)
Title: Re: Help needed to tweak a 'lost' Doomsday Machine.
Post by: Klingon Fanatic on August 15, 2003, 10:08:10 pm
How did I get the Doomsday Machine in Multiplayer?

1. I go into the shiplist and change the Large Doomsday Machine from 'SPECIAL' to 'MONSTER' save the change and get out.
2. I start the game, go to multiplayer.
3. I click on the 'MONSTER' mission
4. for BPV I allow '9999'
5. I select 3 players [why 3? I can get this process to work 99% of the time]
6. All players are set to Team 'C' which makes a 'Strong' monster
7. I usually pick two feds [FCV and FCX] and a Klink [KDN] as players [Why those? It probably doesn't matter, but I can get this process to work 99% of the time]
8. I start the mission and voila!

As somebody else says on the forums: "Your mileage may vary".

Qapla!

KF  
Title: Re: Help needed to tweak a 'lost' Doomsday Machine.
Post by: atheorhaven on August 16, 2003, 02:41:06 am
Quote:

OK, CV and I don't mix.

This model would be great if it could be tweaked abit more. Is there anybody able to help?





Downloaded it.. what all needs to be done to it?  If it's a simple resize, I can do that tomorrow and send you the adjusted mesh.
Title: Re: Help needed to tweak a 'lost' Doomsday Machine.
Post by: Klingon Fanatic on August 16, 2003, 04:26:46 am
Quote:

Quote:

OK, CV and I don't mix.

This model would be great if it could be tweaked abit more. Is there anybody able to help?





Downloaded it.. what all needs to be done to it?  If it's a simple resize, I can do that tomorrow and send you the adjusted mesh.  




I *think* it needs to be resized so that the  PK Maw effect shows up inside the Maw and not projected forward outside of it.

Thanks in advance Atheorhaven.

KF
Title: Re: Help needed to tweak a 'lost' Doomsday Machine.
Post by: Klingon Fanatic on August 17, 2003, 06:45:40 pm
BUMP
Title: Re: Help needed to tweak a 'lost' Doomsday Machine.
Post by: atheorhaven on August 18, 2003, 12:53:38 am
Okay, I think it's resized.. just want to check it out before I send it over.  How did you test this puppy again?  Maybe it's something I can duplicate..