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Taldrenites => Starfleet Command Models => Topic started by: Bernard Guignard on February 06, 2003, 05:49:09 am

Title: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 06, 2003, 05:49:09 am
Hello All
    Yesterday I used the M6 model tool and created a higher poly Durrett class by using P81's Knox class primary hull and
his Saladin Destroyer warp engine and Terradyhne's Low poly Durrett connecting dorsal. It is now in need of a texture job
would anyone be interested in this small project. If so email me and I'll be happy to send you the mod file

in case your wondering what the Durrett class looks like check this url out Fasa Durrett Class  
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: James Formo on February 06, 2003, 07:59:42 pm
bumping it for ya
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 07, 2003, 05:48:11 am
Thanks James I appreciate it  
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: atheorhaven on February 07, 2003, 08:52:31 am
Quote:

Hello All
    Yesterday I used the M6 model tool and created a higher poly Durrett class by using P81's Knox class primary hull and
his Saladin Destroyer warp engine and Terradyhne's Low poly Durrett connecting dorsal. It is now in need of a texture job
would anyone be interested in this small project. If so email me and I'll be happy to send you the mod file

in case your wondering what the Durrett class looks like check this url out Fasa Durrett Class  




(grin).. at this rate, I'll never see my wife and family again.. but how small is small?  
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 07, 2003, 05:35:18 pm
Hi Atheorhaven:
   Thanks for your interest.  I greatly appreciate it and hope that what I'm asking for is not too much trouble.
Basically the mod has to have texture and illumination maps made,  or modify the knox class maps for the primary hull and warp engines. Create matching texture maps for the connecting dorsal  if using existing texture maps  modify the registrys. Then there's the breakmod to be created. I don't know how much of a project this all is.  I can send you the pertinent  files and you can determine how long or how large a project it is. Since I've never done any texture work I don't know what your in for but please take time for your wife and family I'm a patient person I'm also married so I can understand where your coming from.  Let me know if your still interested and I'll send you the files
   
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 11, 2003, 06:03:05 am
Bumping so people won't miss it.  
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: atheorhaven on February 11, 2003, 10:39:24 am
Quote:

Hi Atheorhaven:
   Thanks for your interest.  I greatly appreciate it and hope that what I'm asking for is not too much trouble.
Basically the mod has to have texture and illumination maps made,  or modify the knox class maps for the primary hull and warp engines. Create matching texture maps for the connecting dorsal  if using existing texture maps  modify the registrys. Then there's the breakmod to be created. I don't know how much of a project this all is.  I can send you the pertinent  files and you can determine how long or how large a project it is. Since I've never done any texture work I don't know what your in for but please take time for your wife and family I'm a patient person I'm also married so I can understand where your coming from.  Let me know if your still interested and I'll send you the files




If you can send me all the existing textures you have (illumination or not) that you want me to put on it, plus the registry number that you wanted to have on the ship, and the mesh itself, I can do it for you..

Using and modifying the existing files that you have is a lot shorter process than creating textures from scratch.. and I've still got work, a life, a wife.. etc.    So if there's some preexisting textures, I should be able to get them to match and look good for you, no problem there.  

If you can send them for Thurs/Fri.. those are my next days off..
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 11, 2003, 04:48:08 pm
Thanks Atheorhaven
            I'll get that out to you Asap.    
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: atheorhaven on February 12, 2003, 03:15:03 am
Quote:

Thanks Atheorhaven
            I'll get that out to you Asap.    




Got 'er... barely.  I think I heard rivets popping in my mailbox when I went in there tonight..
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 12, 2003, 05:05:35 am
I can imagine I was worried the file was too large for your hotmail account.  
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Klingon Fanatic on February 12, 2003, 05:38:32 am
Please send me a copy when it is done for the FASA to SFC Collection. I have plans to get the entire collection hosted soon.

Qa Pla!

KF
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Blackmist on February 12, 2003, 05:31:39 pm
Can you guys make sfc3 models from pictures?
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 12, 2003, 05:44:30 pm
Quote:

Please send me a copy when it is done for the FASA to SFC Collection. I have plans to get the entire collection hosted soon.

Qa Pla!

KF  




Hi KF
   Not a problem looking forward to seeing what is complete and what has yet to be done like the Mackenzie class Frigate one of the larger fed frigates that I've seen.  
Title: Re: Request High Poly Durrett Class in need of texturing and break mod
Post by: Bernard Guignard on February 12, 2003, 05:53:31 pm
Quote:

Can you guys make sfc3 models from pictures?  




Hi Blackmist
    It was with numerous trys and frustration that I managed to hammer out this kitbash version of the Durrett class. No
I can't do 3d models from scratch yet. I just downloaded Gmax and I'm going to give myself some time to learn how. I was
taught Computer Drafting  but most of my experience has been in 2d schematics and amassing a collection of Star trek blueprints and gaming material.  I use Autocad Lite at home to draw Schematics it doesn't have the 3d portions attached to it.  I'm also still very new to this web thing regarding image hosting and such.