Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Atrahasis on October 03, 2003, 04:39:01 pm
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Thanks to Starforce2, who created wonderful new renders of my latest ships and re-releases, like this pic:

Go to the indivual ship pages and take a look at the thumbnails I arranged. There are quite a lot of pics for a few of them, up to 15 for example of the C-7. You'll enjoy it!
Also, I'm always eager to display pics of my stuff that others have made, so please send them my way.
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I'm personaly fond of the burke at warp I managed to catch. Gotta use certains maps with spread out targets to catch the intercept speed like that.
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You know, I had visited your site many times, but the pics and links were always broken. I'm real glad to see the site is running smooth now, with some great pics of your ships!
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Nice renders! We could start a wicked rumor about pre-production shots for a TMP Trek series with some of the better ones. They look like screen caps from Pedro's Ship-o-rama, LOL.
Nicely done.
KF
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Welcome back Atrahasis,
First and foremost thank you for reconsidering and allowing us to download your SFC models for both SFC1 and SFC2 from your website (I still don't have the hardware to play SFC2 yet, but someday). I dowloaded the USS Huron and SS Woden this past weekend to use in my SFC1 "Trouble with Tribbles/Protect Sherman's Planet" FMSE Skirmish Script and notice that both of these ship's registry is the reversed mirror image on the port (left) side of the ship's outer hull. Is there any chance you could correct this? I am willing to email you a screen shot of both of these ships photographed from within SFC1, if you would like. Also I used the Taldren MOD View to get a close up view of the windows on these ships but I could not make out what I was looking at. It almost looks like interior sections of TOS Enterprise sickbay, is that what it is?
CyberHank1701
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For the freighters, I did't obsess about keeping the registries non-flipped because if I want resgistries on both sides to read the right way, it would have incolved me making another entire texture map, which just ties up more system resources on your comp.