Dynaverse.net

Taldrenites => General Starfleet Command Forum => Topic started by: shadpwriath on February 12, 2003, 01:35:05 am

Title: Anyone seen this bug?
Post by: shadpwriath on February 12, 2003, 01:35:05 am
With the shields.  If you set more power to them in the acilation....shouldn't that mean your reenforceing all shield faceings with extra power?   I've tried it and all it does is increase the amount that shield reenforcement does....enough extra power one could set a reenforcement on one shield faceing and it would NEVER go down unitl he moved the reenforcement and then any damage done there was only to the eatra power not the base.

Maybe by large amount of plasma but phaser fire and torps can't touch it.
Title: Re: Anyone seen this bug?
Post by: shadpwriath on February 12, 2003, 01:37:20 am
Also what does setting extra power to each do?... in small amounts for weapons it doesn't do much side maybe cycle time, but it doesn't on phasers(I think there it's more damage power).  And heavy weapons with more power...never seen a change yet.
Title: Re: Anyone seen this bug?
Post by: Aenigma on February 12, 2003, 02:26:36 am
Putting more energy into shields gives faster recharge times, and putting more power into weapons lets them do more damage. Ever seen a Romulan Heavy Plasma fully overloaded? That is the biggest fedkicker in the galaxy  
Title: Re: Anyone seen this bug?
Post by: Traveler on February 12, 2003, 03:01:07 am
Quote:

Putting more energy into shields gives faster recharge times, and putting more power into weapons lets them do more damage. Ever seen a Romulan Heavy Plasma fully overloaded? That is the biggest fedkicker in the galaxy  





I've yet to see a plasm hit anything.  Which is realy wierd since it should be a seaking weapon.
Title: Re: Anyone seen this bug?
Post by: TheSatyr on February 12, 2003, 03:11:20 am
Not a bug...just the way shields work in 3.  
Title: Anyone seen this bug?
Post by: shadpwriath on February 12, 2003, 01:35:05 am
With the shields.  If you set more power to them in the acilation....shouldn't that mean your reenforceing all shield faceings with extra power?   I've tried it and all it does is increase the amount that shield reenforcement does....enough extra power one could set a reenforcement on one shield faceing and it would NEVER go down unitl he moved the reenforcement and then any damage done there was only to the eatra power not the base.

Maybe by large amount of plasma but phaser fire and torps can't touch it.
Title: Re: Anyone seen this bug?
Post by: shadpwriath on February 12, 2003, 01:37:20 am
Also what does setting extra power to each do?... in small amounts for weapons it doesn't do much side maybe cycle time, but it doesn't on phasers(I think there it's more damage power).  And heavy weapons with more power...never seen a change yet.
Title: Re: Anyone seen this bug?
Post by: Aenigma on February 12, 2003, 02:26:36 am
Putting more energy into shields gives faster recharge times, and putting more power into weapons lets them do more damage. Ever seen a Romulan Heavy Plasma fully overloaded? That is the biggest fedkicker in the galaxy  
Title: Re: Anyone seen this bug?
Post by: Traveler on February 12, 2003, 03:01:07 am
Quote:

Putting more energy into shields gives faster recharge times, and putting more power into weapons lets them do more damage. Ever seen a Romulan Heavy Plasma fully overloaded? That is the biggest fedkicker in the galaxy  





I've yet to see a plasm hit anything.  Which is realy wierd since it should be a seaking weapon.
Title: Re: Anyone seen this bug?
Post by: TheSatyr on February 12, 2003, 03:11:20 am
Not a bug...just the way shields work in 3.