Dynaverse.net
Taldrenites => Starfleet Command Mods => Topic started by: ghostrider on November 10, 2003, 09:17:59 pm
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Hi all well im making a new mod for sfcop and when i was on gamespy a player asked me if it was possible to put warp drive into sfcop?.I replied i really dont know but maybe it is possible i know in the missions that when you cross the map grid boundries that you go to warpSo if anyone has a answer i would please like to hear it or email me at steve_batio@hotmail.com
p.s my other sfc addons are at http://www.stcd.sgnonline.com/network/sfcmods.htm
under sfc expansions i would also be interested in working on and with some modders for a sfc3 project
Ghostrider
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Well the only warp you can do in the game is when you are leaving the battlefield in SFC1-OP. SFC3 is the only one that has this option open during game play at any time. Nothing you can do about adding it to the game since its a hard coded and in a completely different game engine.
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I had a TNG script for SFC2 (I think it was OP) that had the Defiant "Warp" into the script. Reverse of the effect of warping out. The ship warped in and "decelerated" to sp31. I think I got it from "The Andromedan Termination League" site. Maybe it could be done with the API tied into something else like Sensor scan or some other relatively minor feature.
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Still have it Rod? I'd like to try and get a look at that script in some fashion.. that sort of effect is exactly what I need for a B5 jumpgate.
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Rod -
Centauri Vaughn wrote that for my TNG Mod for OP over a year ago - FYI.
Chris
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I didn't realise that, Chris. I have a small (Compared to your mods it's small, anyway.
) mod that I also Dl'd with it to make it run in OP. Just the specs and models used in the script, I presume. All together everyhing's just under 20megs. It's cool to know that it works with your TNG mod though. It's a cool script.