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Taldrenites => General Starfleet Command Forum => Topic started by: FireSoul on November 25, 2003, 10:53:26 am

Title: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 10:53:26 am
Yes, you read it, a new CoopAce has been released. This one is version "3.2" because a version "3.1" could easily be confused with the previous "3.01".

It's been a bit more than a year since the release of coopace 3.01. I've decided to browse through my old code, just because. All I can say is this: "Man, what was I smoking..".


CoopAce 3.2 shows off these new features:
    * Speed improvements! Faster load times.
    * Mod support directly in the OP customizer!
    * Maximum difficult ratio increased from 2.00 to 3.00.
    * Selectable AI enemy era.

You can download CoopAce 3.2 from these official links:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.exe
http://klingon.stasis.ca/sources_and_utils/coop-ace-3.2.exe




Faster? How much faster?
Ok. Let's take the worst case scenario encountered with CoopAce 3.01 for OP:
  - "Selected" (now known as "Mixed") races, all races turned on.
  - OP+ 3.1 shiplist (big)
  - all hullclasses turned on.
  - Humans picked ships to generate about 1400 BPV's worth of AI enemies.
CoopAce 3.01 launched, and was in the game after about 90 seconds.

Alright. That's done. Now let's take the same conditions, with CoopAce 3.2: 8 seconds. That's it. In fact, a normal game will take far less time than that, so all's the better.




What's new, otherwise?
The customizer for EAW is pretty much the same.. but take a look at the OP Customizer for a second:


 

First, look on the right side. There's an Era selector there. You can now FORCE the Era the AIs will be picked from. "What's that for?" Oh. Ok, .. ever wanted to do a Advanced era battle against a whole bunch of Late era Frigates and Destroyers? Now you can.
... In fact, I've done it, it was fun. 3 XCBs VS 17 little pirannas. Weeee!  

Next, here's a biggie, some Mod Support at the bottom.
First Checkbox: "X1 Support". That's mostly for OP+. Me bad, but it helps in CoopAce.

Second: When picking advanced ships, you want to fight against Advanced ships. Turn this box off, and it's going to force picking whatever's available during advanced era, including ships that introduced in previous eras. The availability is controlled from the shiplist.

Third: "Fighter Improvement". With the stock and OP+ lists, fighters on ships are always little crappy basic stock fighters. With this box on, the game will actually try to assign better fighters (picked randomly from what's available). However, some mods like Rod O'Neil's Fighters&PFs mods are set up with the fighter selection pre-chosen in the shiplist. For these mods, we want this feature to be turned off.




Anyways, I strongly recommend getting this script. It's been called a "Fleet Trainer". I call it my Lan Party, ready to go.


-- Luc


PS. You can get the sources from my site:
 http://klingon.stasis.ca/sources_and_utils/Mul_CoopAce.32.20031124.zip
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 11:08:06 am
Thats great Firesoul However,
1 slight problem,

It keeps asking me if i want to "remove all files" if i try to load it  

Any idea,s  

Thanx in advance :  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Corbomite on November 25, 2003, 11:09:25 am
That is normal. The old CoopAce will be uninstalled first (even if it isn't there). Use the utility twice and you are good to go.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 11:10:44 am
Quote:

That is normal. The old CoopAce will be uninstalled first (even if it isn't there). Use the utility twice and you are good to go.  




What he said.  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 11:29:23 am
No its not Guys

I,ve tried to load it 5 times, and it still says "Do you want to remove the selected items"
I can download the file onto my hard drive, but it does,nt appear in my start folder like "Sector Assault" does
as if the file is not opening

HELP !!!!!!!!!!!!!!!!!!  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Corbomite on November 25, 2003, 11:45:39 am
Works fine for me. Click it once, it asks if I want to remove all of it. After I do that I click it again and it asks if I want to install all the components. Click yes and it's over. You may have gotten a bad DL. I'd suggest that as a first option.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 11:56:42 am
Quote:

No its not Guys

I,ve tried to load it 5 times, and it still says "Do you want to remove the selected items"
I can download the file onto my hard drive, but it does,nt appear in my start folder like "Sector Assault" does
as if the file is not opening

HELP !!!!!!!!!!!!!!!!!!  





Does it ask to remove each time? Or does it actually install, but nothing shows up?
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 02:04:56 pm
It asks to remove each time, and theres nothing on my start menu (Sector Assault is there)
It dowloads from the site, but when i go to install it, It just asks if i want to remove it everytime

   
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 02:10:47 pm
I've seen this before..
.. when a copy of OP or EAW was erased manually.. or when some files have been added manually without the installer.

Well... there's the manual method:
Go to  http://pet.dhs.org/~firesoul/sfc2/coopace/coopace32/ and place the script in the scripts directory, and the customizer anywhere.

-- Luc
 
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: MarianoDT on November 25, 2003, 03:59:37 pm
Thanks a lot !!!

   
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 04:04:02 pm
 
Quote:

 Thanks a lot !!!




What he said,
 


Thanx a bunch, and now onward to the Klingon Border and Bloody Mayhem    
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: AdmiralFrey_XC on November 25, 2003, 04:40:22 pm
I've got it mirrored HERE.

Great work, FireSoul - once again, you rock Bro

Regards,
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 07:25:05 pm
Quote:


Great work, FireSoul - once again, you rock Bro
Regards,  





Wheee.
YW, Frey. Besides, I needed a break from OP+.  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: IndyShark on November 25, 2003, 08:18:28 pm
Firesoul, thanks again for releasing this. I just downloaded it and it's a blast.

I love fighting Early era ships with a XCB around a black hole.

I love the sound the ai  makes when they lose power and fall into the black hole....


You guys can hear that, can't you?  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 08:24:35 pm
Quote:

Firesoul, thanks again for releasing this. I just downloaded it and it's a blast.

I love fighting Early era ships with a XCB around a black hole.

I love the sound the ai  makes when they lose power and fall into the black hole....


You guys can hear that, can't you?  





Oh God.. the poor Rom VUL+ and WB+ .. ..  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: CptCastrin on November 25, 2003, 08:34:15 pm
Quote:

You can download CoopAce 3.2 from these official links:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.exe
http://klingon.stasis.ca/sources_and_utils/coop-ace-3.2.exe  




You can also get it from SFCx now:

http://www.sfcx.org/modules.php?name=Downloads&d_op=getit&lid=77

Thanks a bunch FireSoul! Can't wait to give it a try. This has always been my favorite mission script.  

   
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Crimmy on November 25, 2003, 08:49:34 pm
DOINK!  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 09:42:32 pm
Quote:

DOINK!  




doink?
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Crimmy on November 25, 2003, 11:35:36 pm
Quote:

Quote:

DOINK!  




doink?  




As in Boing!...as in Shwang!...

Nudge nudge...wink wink...say no more
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Chris Jones on November 27, 2003, 07:03:17 am
Nice work Firesoul. You Da Man - It's your fault when I go to work with no sleep, lol.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Karnak on November 27, 2003, 09:56:10 am
Cool stuff, ya got there, FIreSoul.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Corbomite on November 27, 2003, 10:45:33 am
I just fought an Admiral level x3 difficulty mission. It took 35 minutes and I had to steal the parts from the planet to survive, but I won!! This thing is brutal!  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 27, 2003, 10:50:24 am
Quote:

I just fought an Admiral level x3 difficulty mission. It took 35 minutes and I had to steal the parts from the planet to survive, but I won!! This thing is brutal!    




Yeah. I have heard a lot of people telling me things like "Feh. x2 isn't all that hard. I just take a R-KHK and take my time to kill things".
Ok. I upped it to x3. Enjoy your torture.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Klingon Fanatic on November 28, 2003, 08:20:37 pm
BUMP for the folks who haven't seen this post yet.

Thank you Firesoul!

KF
Title: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 10:53:26 am
Yes, you read it, a new CoopAce has been released. This one is version "3.2" because a version "3.1" could easily be confused with the previous "3.01".

It's been a bit more than a year since the release of coopace 3.01. I've decided to browse through my old code, just because. All I can say is this: "Man, what was I smoking..".


CoopAce 3.2 shows off these new features:
    * Speed improvements! Faster load times.
    * Mod support directly in the OP customizer!
    * Maximum difficult ratio increased from 2.00 to 3.00.
    * Selectable AI enemy era.

You can download CoopAce 3.2 from these official links:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.exe
http://klingon.stasis.ca/sources_and_utils/coop-ace-3.2.exe




Faster? How much faster?
Ok. Let's take the worst case scenario encountered with CoopAce 3.01 for OP:
  - "Selected" (now known as "Mixed") races, all races turned on.
  - OP+ 3.1 shiplist (big)
  - all hullclasses turned on.
  - Humans picked ships to generate about 1400 BPV's worth of AI enemies.
CoopAce 3.01 launched, and was in the game after about 90 seconds.

Alright. That's done. Now let's take the same conditions, with CoopAce 3.2: 8 seconds. That's it. In fact, a normal game will take far less time than that, so all's the better.




What's new, otherwise?
The customizer for EAW is pretty much the same.. but take a look at the OP Customizer for a second:


 

First, look on the right side. There's an Era selector there. You can now FORCE the Era the AIs will be picked from. "What's that for?" Oh. Ok, .. ever wanted to do a Advanced era battle against a whole bunch of Late era Frigates and Destroyers? Now you can.
... In fact, I've done it, it was fun. 3 XCBs VS 17 little pirannas. Weeee!  

Next, here's a biggie, some Mod Support at the bottom.
First Checkbox: "X1 Support". That's mostly for OP+. Me bad, but it helps in CoopAce.

Second: When picking advanced ships, you want to fight against Advanced ships. Turn this box off, and it's going to force picking whatever's available during advanced era, including ships that introduced in previous eras. The availability is controlled from the shiplist.

Third: "Fighter Improvement". With the stock and OP+ lists, fighters on ships are always little crappy basic stock fighters. With this box on, the game will actually try to assign better fighters (picked randomly from what's available). However, some mods like Rod O'Neil's Fighters&PFs mods are set up with the fighter selection pre-chosen in the shiplist. For these mods, we want this feature to be turned off.




Anyways, I strongly recommend getting this script. It's been called a "Fleet Trainer". I call it my Lan Party, ready to go.


-- Luc


PS. You can get the sources from my site:
 http://klingon.stasis.ca/sources_and_utils/Mul_CoopAce.32.20031124.zip
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 11:08:06 am
Thats great Firesoul However,
1 slight problem,

It keeps asking me if i want to "remove all files" if i try to load it  

Any idea,s  

Thanx in advance :  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Corbomite on November 25, 2003, 11:09:25 am
That is normal. The old CoopAce will be uninstalled first (even if it isn't there). Use the utility twice and you are good to go.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 11:10:44 am
Quote:

That is normal. The old CoopAce will be uninstalled first (even if it isn't there). Use the utility twice and you are good to go.  




What he said.  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 11:29:23 am
No its not Guys

I,ve tried to load it 5 times, and it still says "Do you want to remove the selected items"
I can download the file onto my hard drive, but it does,nt appear in my start folder like "Sector Assault" does
as if the file is not opening

HELP !!!!!!!!!!!!!!!!!!  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Corbomite on November 25, 2003, 11:45:39 am
Works fine for me. Click it once, it asks if I want to remove all of it. After I do that I click it again and it asks if I want to install all the components. Click yes and it's over. You may have gotten a bad DL. I'd suggest that as a first option.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 11:56:42 am
Quote:

No its not Guys

I,ve tried to load it 5 times, and it still says "Do you want to remove the selected items"
I can download the file onto my hard drive, but it does,nt appear in my start folder like "Sector Assault" does
as if the file is not opening

HELP !!!!!!!!!!!!!!!!!!  





Does it ask to remove each time? Or does it actually install, but nothing shows up?
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 02:04:56 pm
It asks to remove each time, and theres nothing on my start menu (Sector Assault is there)
It dowloads from the site, but when i go to install it, It just asks if i want to remove it everytime

   
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 02:10:47 pm
I've seen this before..
.. when a copy of OP or EAW was erased manually.. or when some files have been added manually without the installer.

Well... there's the manual method:
Go to  http://pet.dhs.org/~firesoul/sfc2/coopace/coopace32/ and place the script in the scripts directory, and the customizer anywhere.

-- Luc
 
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: MarianoDT on November 25, 2003, 03:59:37 pm
Thanks a lot !!!

   
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: DaveyE on November 25, 2003, 04:04:02 pm
 
Quote:

 Thanks a lot !!!




What he said,
 


Thanx a bunch, and now onward to the Klingon Border and Bloody Mayhem    
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: AdmiralFrey_XC on November 25, 2003, 04:40:22 pm
I've got it mirrored HERE.

Great work, FireSoul - once again, you rock Bro

Regards,
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 07:25:05 pm
Quote:


Great work, FireSoul - once again, you rock Bro
Regards,  





Wheee.
YW, Frey. Besides, I needed a break from OP+.  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: IndyShark on November 25, 2003, 08:18:28 pm
Firesoul, thanks again for releasing this. I just downloaded it and it's a blast.

I love fighting Early era ships with a XCB around a black hole.

I love the sound the ai  makes when they lose power and fall into the black hole....


You guys can hear that, can't you?  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 08:24:35 pm
Quote:

Firesoul, thanks again for releasing this. I just downloaded it and it's a blast.

I love fighting Early era ships with a XCB around a black hole.

I love the sound the ai  makes when they lose power and fall into the black hole....


You guys can hear that, can't you?  





Oh God.. the poor Rom VUL+ and WB+ .. ..  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: CptCastrin on November 25, 2003, 08:34:15 pm
Quote:

You can download CoopAce 3.2 from these official links:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.exe
http://klingon.stasis.ca/sources_and_utils/coop-ace-3.2.exe  




You can also get it from SFCx now:

http://www.sfcx.org/modules.php?name=Downloads&d_op=getit&lid=77

Thanks a bunch FireSoul! Can't wait to give it a try. This has always been my favorite mission script.  

   
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Crimmy on November 25, 2003, 08:49:34 pm
DOINK!  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 25, 2003, 09:42:32 pm
Quote:

DOINK!  




doink?
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Crimmy on November 25, 2003, 11:35:36 pm
Quote:

Quote:

DOINK!  




doink?  




As in Boing!...as in Shwang!...

Nudge nudge...wink wink...say no more
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Chris Jones on November 27, 2003, 07:03:17 am
Nice work Firesoul. You Da Man - It's your fault when I go to work with no sleep, lol.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Karnak on November 27, 2003, 09:56:10 am
Cool stuff, ya got there, FIreSoul.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Corbomite on November 27, 2003, 10:45:33 am
I just fought an Admiral level x3 difficulty mission. It took 35 minutes and I had to steal the parts from the planet to survive, but I won!! This thing is brutal!  
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: FireSoul on November 27, 2003, 10:50:24 am
Quote:

I just fought an Admiral level x3 difficulty mission. It took 35 minutes and I had to steal the parts from the planet to survive, but I won!! This thing is brutal!    




Yeah. I have heard a lot of people telling me things like "Feh. x2 isn't all that hard. I just take a R-KHK and take my time to kill things".
Ok. I upped it to x3. Enjoy your torture.
Title: Re: Coopace 3.2 for EAW and OP -- Released
Post by: Klingon Fanatic on November 28, 2003, 08:20:37 pm
BUMP for the folks who haven't seen this post yet.

Thank you Firesoul!

KF