Dynaverse.net

Taldrenites => Starfleet Command Mission Scripting => Topic started by: MarianoDT on February 27, 2004, 02:47:14 pm

Title: Problem lock in hexe...
Post by: MarianoDT on February 27, 2004, 02:47:14 pm
Hi, I´m having a problem in the single player conquest campaign. It happens with the mandatory missions in a neutral hexe.
The thing is that if I forfeit this missions I´m moved to a safe hexe and then I´m lock on that safe hexe.
If I try to move now I´m told that I have a mission to accept or forfeit but in the safe hexe I don´t have the mission button available.
I´m using the EEK missions + Pelican + Unity2 missions in an original+patch game. (no mods)

I was told that this might be a server setting issue, but I couldn´t fix this problem yet.

Ah!, I almost forgot, If I accept the mission everything goes well.....

Thanks in advance,

Mariano
 
Title: Re: Problem lock in hexe...
Post by: MarianoDT on March 03, 2004, 01:00:12 pm
bump!  
Title: Re: Problem lock in hexe...
Post by: MarianoDT on March 05, 2004, 04:19:34 pm
 
  .  
       
Title: Re: Problem lock in hexe...
Post by: Karnak on March 08, 2004, 02:45:48 pm
This is what we affectionately call the "forfeit bug".  Some servers are ready to live with it like GAW while some server like Pelican's DomWars are not; so, he does not use mandatory mission settings and instead uses OA rules to control player movement in enemy/neutral space.

If you want to stop missions for coming up as mandatory then please use the following settings in your server's MissionMatching.gf file then you will never get a mandatory mission for any EEK-TNG mission.

HasMustPlayMissions = 0
MustPlayOnlyOnEnemyHex = 0    
Title: Re: Problem lock in hexe...
Post by: MarianoDT on March 08, 2004, 04:37:54 pm
Thanks a LOT...  
It will make my life a lot easier...

Mariano