Dynaverse.net
Taldrenites => Starfleet Command Mission Scripting => Topic started by: grave on February 25, 2003, 03:13:29 pm
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is anyone working on missions for sfc3? just a random question been looking at several sites but they have none for sfc3... hmm oh well people must have nt gotten to it yet
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there are some missions for sfc3. monster surprise and a 3-mission-pack made by NuclearWessels. Just take a look in the >General SFC3 Forum<, there`s a thread about it. Here`s the pack click me
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My pack actually moved - the nice folks over at SFCx.org are hosting it at:
http://www.sfcx.org/downloads/mirrors/NuclearWessels/SFC3Missions.zip
dave
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cool, thanx dave!!
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Quote:
My pack actually moved - the nice folks over at SFCx.org are hosting it at:
http://www.sfcx.org/downloads/mirrors/NuclearWessels/SFC3Missions.zip
dave
Dave,
If you need hosting space let me know.
Best,
Jerry
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Where can I find the api for EAW and OP? I can't seem to locate them anywhere.
Thanks,
rick...
Rom.5:8
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Quote:
Where can I find the api for EAW and OP? I can't seem to locate them anywhere.
Let me help. I've been collecting files over time.. and decided to start sharing them.
I've put up the APIs you're looking for:
http://klingon.stasis.ca/sources_and_utils/
There might be other things there you may want to download.
-- Luc
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Quote:
there are some missions for sfc3. monster surprise and a 3-mission-pack made by NuclearWessels. Just take a look in the >General SFC3 Forum<, there`s a thread about it. Here`s the pack click me
I canīt make the Monster Mission work. As soon as I engage the mission, it says Mission Complete and it ends.
I guess the Monster is afraid of fighting me because of my skill........whait, whait, whait a minute......iīm suck in SFC, so I must be doing something wrong
Please HELP!!!!!!!
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You need to have a ship in the LoadOut file named "Monster" (no quotes). It comes with the patch (not the mission but the section in the loadout file)
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Quote:
You need to have a ship in the LoadOut file named "Monster" (no quotes). It comes with the patch (not the mission but the section in the loadout file)
Ups, thanks you very much.
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My pack actually moved - the nice folks over at SFCx.org are hosting it at:
[url]http://www.sfcx.org/downloads/mirrors/NuclearWessels/SFC3Missions.zip[/url]
dave
Hello,
Do you still have this pack?
The link is broken.
(In fact, all sfcx.org downloads are broken.)
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http://sfcx.no-ip.com/downloads/mirrors/NuclearWessels/SFC3Missions.zip
try that ;)
You may also want to leave an email for people to contact you at. :)
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[url]http://sfcx.no-ip.com/downloads/mirrors/NuclearWessels/SFC3Missions.zip[/url]
try that ;)
You may also want to leave an email for people to contact you at. :)
Thanks!
I've also found the link for the SFC3 Macro utility! :)
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No problem ;)
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[url]http://sfcx.no-ip.com/downloads/mirrors/NuclearWessels/SFC3Missions.zip[/url]
try that ;)
You may also want to leave an email for people to contact you at. :)
Sorry, I know I should keep the file in safe place, but... :(
Anyway, does any one still have these missions?
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Here are the EEK-TNG missions:
http://www.EEK-Scripts.com/Missions-TNG.htm
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Hi, Mr. Karnak.:)
I've had your sfc3 missions. In fact I want to include yours, Dave's and Pelican's missions in my next mod release. I already have permissions from you and Pelican. But the sfcx link for Dave's sfc3 missions seems not working again....:(
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I'm not sure how buggy those three scripts of mine ever turned out to be -- that was a lonnnnggggg time ago, but you're welcome to use them if you can find a copy someplace
dave
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I'm not sure how buggy those three scripts of mine ever turned out to be -- that was a lonnnnggggg time ago, but you're welcome to use them if you can find a copy someplace
dave
I remembered last time I played them there's no any serious problem -- at least, the game didn't crash. The problem is, I cannot find the disk which I saved it, and the only one download link is not working.:(
On one of the sfc3files.com polls, many users voted that they wanted new missions/campaigns the most of all kinds of mods. So I think that including a new campaign in my mod might be a nice idea.:)