Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Sandman3D on May 12, 2004, 09:40:44 am
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And I know from my MAX4 book you can import Illustrator files into max, but it doesn't say why you would want to. Would it make some aspect of this easier? I mean, if I can trace a schematic in Illustrator and import to max, the build off of that, that would really be cool.
Any help/ideas would be appreciated.
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You can place graphic files as viewport backgrounds and "trace" them in 3dStudio....
Either using the NURBS system or by "modelling" primitice shapes like cylindars to fit the back ground.
That's how i do the basic shapes i need for my models.
There are some cool tutorials at 3dCafe.......
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Thanx!!!
Now to go find those tuts...
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Well you can import version 8 files into max but not version 9 or 10 so just keep that in mind.
As for if it makes certain things easyer you will have to deside that for yourself.
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Illustrator is extremly helpful as you will find out. If you use photoshop then you will find it extremly useful there as well. Even more so than with MAX. I consider it the #1 proggy in the Illustrator-Photoshop-3D studio triad.
Anyway the main use of Illustrator is in texture creation. I create evrythng including banners, reg numbers, and other markings/details in illustrator, then copy-paste the work into the photoshop texture file. The advantage here is that if set up correctly then it will copy-paste at the right size into PS. First create a new document in Illustrator at 14.22 in x 14.22 in. This comforms exactly to a 1024x1024 px texture in photoshop. It wil then copy paste at the desired size.
I use illustrator to create cross-sections of hulls (save as Illustrator v3 *.ai, then import those into max, Import as seperate objects), works great!
Good luck and have fun Sandman. If you have any questions feel free to PM me or ask here.
Lord Schtupp
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Thanx guys!!
Now to play with it and figure out how it works...hopefully will be a big help with the Titan.
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Sandman, go here for an excellent tutorial on how to do what you are describing. It's modelling a mech using macromedia freehand and MAX, but as you will see, Illustrator can do the job just as well
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Thanx, bookmarked for later use!!