Almost every single thing in that manifesto is exactly what is wrong with the D2
. . .the hex-flippers still win by being where others are not and avoiding contact with anyone.
Ahhh, the good ole days, when even at 6am, there were 40+ people on. PvP just about anywhere you wanted it, and fun and comradery of all those guys on voice chat...
Yes, I'm glad all of these "Improvements" have kept sooo many people playing....
Ahhh, the good ole days, when even at 6am, there were 40+ people on. PvP just about anywhere you wanted it, and fun and comradery of all those guys on voice chat...
Had the D2 BS been addressed earlier, we'd still have Romulans, Hydrans, and Lyrans.
TotensFriedFeline Reporting sir !
Can we just stop trying to enforce "balance" or whatever metaphore is current and let people play what they want, and have fun. At the very least have alternate servers.
A server admin can do whatever the heck they want. Players can do whatever the heck they want and will vote with their feet.
Sweet sig pic Leroy, you do that yourself?
. . . without resortin' to hate mail or flame wars.
Have fun fighting AI, i'll play a real game.
I'm not so keen on the disengagement rule as it favours nutters... I think if the disengagement rule is to be used then there HAS to be a "slot" where casual players can affect the game.
I'm not so keen on the disengagement rule as it favours nutters... I think if the disengagement rule is to be used then there HAS to be a "slot" where casual players can affect the game.
I think you got this backwards. It actually allows casual players to HAVE an affect on the game.
A good CnC (like GZs PBR) is important for making multiple ship fleets viable again though.
I liked your sig from RDSL .I am not sure why you didn't stick with it .You just had to remove RDSL from it.I think the pennant number is one that belongs to the F-BCE and I don't think the number goes high.It is a nice jop though.A server admin can do whatever the heck they want. Players can do whatever the heck they want and will vote with their feet.
My sentiments exactly. I like playing on both highly structured campaigns and "lazes faire" servers. "Lazes faire" fun servers provide a breath o' fresh air after the conclusion of structured serious servers and the serious servers are a welcome change after cheese fest fun servers. Anybody should be able to put up whatever kind of server they want and the people can vote just by playin' or not playin' without resortin' to hate mail or flame wars.QuoteSweet sig pic Leroy, you do that yourself?
Yepper, I did ([url]http://members.surfbest.net/sfb76279@surfbest.net/Images/Smilies/grin.gif[/url])
I don't think so... "Nutter X" sits on my goal in a DN or BB waiting to be drafted, in my light cruiser I inevitably have to run away or be destroyed, and can't come back for over an hour, "Nutter X" can then move out of the hex, allowing his hex flipping teammates to enter the hex one at a time to boost it up to full DV, comes back in and waits for other enemy light cruisers to come along... ergo: nutter is favoured...
I take issue with the assertation that modern D2 is not strategic.
God forbid you should actually be forced to fight the enemy :lol:
Well my experience as a casual player on the last couple of serious servers (GW1 & 2) is the exact opposite of this. I didn't fly a DN or BCH in either of those. I have never been forced to fly a CL or smaller do to not enough PP (I have flown them, but by my own choice). CAs, CCs & CCHs are as affordable as CLs if you play more than 10 missions verses the AI in friendly space. I was able to seek out enemy pilots in hex munchers and drive them off in 1v1s and I was able to ambush enemies in BCHs and DNs with the help of a wing man in another small/affordable ship. I was also able to play the role of hex filpper in the small ship, and if forced to disengage, there were plenty of other PvP hotspots or tasks that needed doing. Thus I am saying that the disengagement rule didn't prevent me from having an effect do to RL reducing my playing time. It only does that if you are unaware of the bigger picture and overall battle plans and objectives of your team. The only type of casual player it would effect is one in which the term "casual" is meant to mean lazy and stupid.
J/K about lazy and stupid, really just mean one dementional in how one thinks about how and where a casual player can have an effect.
I agree with DH. Change was needed, and I suspect it came too late.
Perhaps you missed Sockys statement: "Every race has a light cruiser that will run two to three minute missions over and over and over. Yeah, even the early era Gorn and Romulan."
- I do not disagree with him.
Perhaps you missed Sockys statement: "Every race has a light cruiser that will run two to three minute missions over and over and over. Yeah, even the early era Gorn and Romulan."
- I do not disagree with him.
Sockfoot is full of p00p.
Now, Romulans can be effective in a modern D2. I think I'm malking a difference on this server. In a pure hex-munching situation I might as well not even show up.
. . . without resortin' to hate mail or flame wars.
Oh, this ain't a flame war. If you want to see flame wars, you should have seen the posts people made when "that" kind of server was the norm. brez versus Dizzy anyone?
Gook and I actually get along, we just disagree as to what is "fun."
Perhaps you missed Sockys statement: "Every race has a light cruiser that will run two to three minute missions over and over and over. Yeah, even the early era Gorn and Romulan."
- I do not disagree with him.
Sockfoot is full of p00p.
Now, Romulans can be effective in a modern D2. I think I'm malking a difference on this server. In a pure hex-munching situation I might as well not even show up.
Mogster, I agree that change was needed, but I think that in the process a lot of the fun went out of the game and the constant bickering over what seemed to us <non-SFB fanatics> as inconsequential details soured many on the entire D2 experience. Lepton, I guess that you could set up a nice sterile server where each move is countered by another move, much like an exciting game of ...zzzz... chess, but your server is going to have a mighty small population unless some elements of F U N are involved, and I don't see that happening at any time in the future. You speak of ai and balance, but how many times in a GSA environment have you taken a CL up against a BB and actually pushed it, hoping against hope to somehow gain some kind of advantage against a superior ship? That WAS one of the virtues of D2 play, IMO, but nowadays pvp seems to be a faint shadow of what it was on the earlier servers. I'll stick with this game until the end, but believe me, something has been lost in the process. :-X
I'm drunk so bear with me . . .
Yes, I'm glad all of these "Improvements" have kept sooo many people playing....
So, as long as we are waxing nostalgaic about the differences between the olde days and the now days, which "improvements", specifically, do you think are actually detriments?
For my next campaign, some of the old-school stuff actually makes sense. I might (or might not) want to take some of your thoughts on board.
-S'Cipio the Herr Burt
1. Secret VC's. Make some secret !! Keep the enemies guessing as to what you want. SS2 had both static and secret VC's. If possible, set them up so that the sides will have to cross paths to get their points, thus creating PvP zones. Makes both sides happy as hex munchers can continue towards goal, while PvP'ers can protect your goals.
2. LOS. ELIMINATE LOS RULES !!! The only rule regarding LOS should be that you can't place a base unless there is LOS. Why someone shouldn't be able to deepstrike and take a enemy planet is beyond me.
3. Deepstriking. Should be allowed. I could see a "fight to the death" rule if deepstriker is in enemy space.
4. OOB. I like the LB5 set up soooo much! No admin hassles trying to get a FM a ship or anything ! I'd say 1 BB/DNH, 1 DN, and 3 BCH per race, or LESS at any given time. Make them affordable so almost anyone could fly one by server end so it's not elitest.
5. Fleets. Admins decision. I myself can do with fleets allowed or not allowed.
6. Disengagement rule should stay. Probably the single truely needed rule to help the slower, less munching races. Though, I'd like to see less punishment of those who fight to the death....maybe 10 turns if run off, and 2 if killed?
7. Downloads. Small as possible, and a installer for the computer impaired...
8. DV shifts. Make neutral (outer reaches) very low DV so there will be a honest tug of war.
Sorry, but I am 100% against multiple carrier/tender squadrons being allowed. It's simply ludicrous to allow players to fly that setup. 3 drone boats, I can live with, but there is no way a single ship could possibly take on 36 or more fighters or 12 pfs plus motherships. All that does is require everyone to be flying the same combination, which is no different from your perceived 200 late joust, which then just degenerates into who's ai behaves better, lol. No skill involved in that I'm afraid.
Probably a better solution would be have the Big background server as stock or whatever stock becomes, which gets slowed down or taken down whenever there is a time limited campaign on. It would give us a backdrop and allow for the more esoteric servers to be planned properly as there would not be the constant howls for the next one to come up.
1. Secret VC's. Make some secret !! Keep the enemies guessing as to what you want. SS2 had both static and secret VC's. If possible, set them up so that the sides will have to cross paths to get their points, thus creating PvP zones. Makes both sides happy as hex munchers can continue towards goal, while PvP'ers can protect your goals.
Yes. A good idea. Jjust makes sure the sides actually get the corret VCs at the begining of every round :P
2. LOS. ELIMINATE LOS RULES !!! The only rule regarding LOS should be that you can't place a base unless there is LOS. Why someone shouldn't be able to deepstrike and take a enemy planet is beyond me.
LOS should stay. For one thing, it give people who aren't up for front-line action something to do. Best thing about LOS for "strategic" players is they can be cut. Removing LOS makes D2 less strategic, not more.
No, a solo CW taking a homeworld without supply is retarded.
3. Deepstriking. Should be allowed. I could see a "fight to the death" rule if deepstriker is in enemy space.
Yes, the SS2 deepstriking rules were/are perfect. Good to see J'inn adopted them on GW.
4. OOB. I like the LB5 set up soooo much! No admin hassles trying to get a FM a ship or anything ! I'd say 1 BB/DNH, 1 DN, and 3 BCH per race, or LESS at any given time. Make them affordable so almost anyone could fly one by server end so it's not elitest.
Pray for SQL, we will never get a decent OOB system working without it. I like the build points system from GW2, but i would like to see ships more easily transfereable, BCHs could be transfered on that server but DNs could not.
Yes I am being an SFB-grognard here, but BCH ships are supposed to be AS rare as DNs. BCHs are not super-cruisers, they are mini-DNs. We need to remember this if/when any OOB is setup
5. Fleets. Admins decision. I myself can do with fleets allowed or not allowed.
I love flying fleets, I have adapted to one-ship-per pilot. Fleets can come back with good CnC, unlimited cheese is dumb. SG3 had the best CnC rules, 2 ships only and the second ship had to be vannila. Hard to do a cheesey combo with that but it gives people more options.
6. Disengagement rule should stay. Probably the single truely needed rule to help the slower, less munching races. Though, I'd like to see less punishment of those who fight to the death....maybe 10 turns if run off, and 2 if killed?
Run off = 100 minutes
Killed = 50 minutes
Killed in a Vannilla ship = 10 minutes
People in cheese/"PvP" ships need to still pay if they get killed. There is not point in having a disenagement rule is a hex-flipper can simply fly a 500-1000 PP ship kamikaze-stylel.
7. Downloads. Small as possible, and a installer for the computer impaired...
No kidding! Thank God for FS and Pesty.
8. DV shifts. Make neutral (outer reaches) very low DV so there will be a honest tug of war.
100% agree. This is done on GW.
... hence we have the way it's done now with CnC and FM rules...
... hence we have the way it's done now with CnC and FM rules...
CnC? What CnC? I don't recall a campaign that allowed more than one ship per player in recent history... I've been arguing for allowing fleets with proper SFB style CnC rules for ages now... I tink we miss a lot of the game flying single ships.
15) VCs per round (say a week or every two weeks) should be something that particular races can actually "ACHIEVE". If a race is being toasted then they should be given a "LIFT" and given for the next round more attainable VC conditions. I for one am not a fan of peeing in the wind, its boring, frustrating and a major morale killer.
I too think the disengagement rule is a must. At first your idea of allowing vannilla ships return from a kill faster was appealing, but the issue it might pose is that some races vannilla ships can run missions many times faster than others vannilla ships, which creates a situation identical to simply reducing the Killed (in any ship) penalty to 10 minutes as far as racial balance is concerned.
15) VCs per round (say a week or every two weeks) should be something that particular races can actually "ACHIEVE". If a race is being toasted then they should be given a "LIFT" and given for the next round more attainable VC conditions. I for one am not a fan of peeing in the wind, its boring, frustrating and a major morale killer.
I agree with most of what you are propsing, this point diffinately rings true. but doesn't it conflict with the concept of stic VCs?
Deep striking Having a LOS to flip completely defeats the object of the DS, and you effectively end up with no DS apart from nussiance value. Allow DS anywhere, but if caught have either the disengagement rule OR the fight to the death rule but not both.
My tuppence on fleets, allow them but they must be commanded by a command ship of at least equal hull size, and say you have to be Captain rank to do so. I am not a fan of multiple CV or PFT fleets but if some one really wants one, let them have it, then 2 players gang up on him, replacing all that lost PP especially if they were bigger CVs would cost a fortune, also just running the damn things cost a lot.
Deep striking Having a LOS to flip completely defeats the object of the DS, and you effectively end up with no DS apart from nussiance value. Allow DS anywhere, but if caught have either the disengagement rule OR the fight to the death rule but not both. DSing a planet is not easy, and grabbing supplies and repairs from AI ships before you detonate them is the only way to keep going after around 6 or so missions (in a droner anyhow) and in a droner you only have 4 shots so using them on AI is usually means it won't work. To DS a planet or base with no supply in a droner you really need 3 guys working in concert. If you add in multiship missions succesful DSing will be VERY tricky on anything other than plain hexes. The point about having DSers is you do not have a secure flank and those on the server have to keep watching news or potentially lose something big.
Those that doubt Socks words with regard to what you have to kill, it doesn't matter whether you flip a hundred hexes once or one hex a hundred times you still have to flip, so whether you are fighting PvP over 6 hexes or taking great swathes of space, it still boils down to flipping.
Removing LOS to flip does not make the campaign less strategic, removing the ability to inderdict does.
15) VCs per round (say a week or every two weeks) should be something that particular races can actually "ACHIEVE". If a race is being toasted then they should be given a "LIFT" and given for the next round more attainable VC conditions. I for one am not a fan of peeing in the wind, its boring, frustrating and a major morale killer.
I agree with most of what you are propsing, this point diffinately rings true. but doesn't it conflict with the concept of stic VCs?
No here DH I mean why not make the private secret VCs something that this particular race can achieve and is adjusted to keep the players engaged. such as instead of taking two planets for a VC condition it is reduced to ring the planets with hexes to "blockade" the planet. the VC payout is the same but it becomes a VC that the race can achieve instead of sitting back and feeling overwealmed
I liked the idea I saw a while ago that would allow the fast battle cruisers to be either exempted from the deepstrike rule or simply being the only ones allowed to deep strike.
I liked the idea I saw a while ago that would allow the fast battle cruisers to be either exempted from the deepstrike rule or simply being the only ones allowed to deep strike.
ONLY if controlled via OOB, in F&E they were very rare and as exspensive as a BCH. Fast Cruisers have too much values as PvP boats to be given any other benefits.
Supplies well in game you can steal supplies from AI ships (spare parts), if you have finite drones well you have to be careful with them.
Supplies well in game you can steal supplies from AI ships (spare parts), if you have finite drones well you have to be careful with them.
yes, but people get Free reloads of some drones and to some degree, free fighters. These supplies do not appear magicly (except for Photon casings . . .)
The supplies arguement is a none starter . . .
Toten
As for taking a planet with one ship or whatever it depends what is in the Hex, if there are no ships, bases, or planets then its easy. Think of the DV value as a unit of combat currency, we can't represent all the minutae of the hexes defences so its represented by a value. Think 19th century Gunboat diplomacy, an armoured cruiser steams into Cassablanca harbour, the city defenceless against the beast does as its told, same with Shanghai, HongKong and a dozen other places, when it move off things may revert. 200 spaniards and 15 horses versus the mighty Inca Nation who would have given odds on the Spaniards. Consider a single shuttle and 21st century earth, it has shields and a phaser , puny by 23rd century standards, but enough to take out earth in its current state of development. Now consider a warp driven Man o War entering a system or series of systems, unlees there is something comparable it is GOD.
What might be considered conceptually difficult to deal with is the sheer number of AI we blow up every campaign, literally Hundreds of ships per player, but it is accepted as it forms part of the currency of conflict and way of representing difficulties encountered in the game.
So I have no difficulty in conceptulising a starship vanishing into the vastness of space (albeit 2 dimensional in this game) and not being spotted, amongst the nebulae, stars, planets, asteroids and above all sheer scale of where it is.
Toten for CHANCELLOR thats what the hairless monkey meant
7) DSing should allow you to "disrupt" the econ and defence of a hex to render it almost or completely useless to the enemy, cf operation tannerbaum in ww2, but the enemy should be able to regain this control with use of forces. To be able to convert the hex to friendly control deep inside enemy defence lines is IMHO frankly stupid.
Toten for CHANCELLOR thats what the hairless monkey meant
And if people can't manage to get the DLs working for the current set of campaigns, then they must be certified idiots and should not be permitted to own a computer. I mean, this isn't rocket science. It's a GUI-based operating system. Server DLs now include installers that do it all for you, and before these installers, all I ever had to do to play on a download-required server was to swap out the shiplists and fighterlists. How hard is that? Copy and paste. Go back to the home, grandpa. It's apple sauce time.
I can think of several reasons why multi-ship fleets would be problematic.
First, with the disengagement rule, it FORCES you to fly them. Not everyone likes to.
Second, it increases lag and decreases connection reliability. More bad loads and bugged missions? No freaking thanks.
Third, it benefits different races unequally, as fleet control works much better for some races than others.
Just say NOES to multi ship fleets!
Toten
As for taking a planet with one ship or whatever it depends what is in the Hex, if there are no ships, bases, or planets then its easy. Think of the DV value as a unit of combat currency, we can't represent all the minutae of the hexes defences so its represented by a value. Think 19th century Gunboat diplomacy, an armoured cruiser steams into Cassablanca harbour, the city defenceless against the beast does as its told, same with Shanghai, HongKong and a dozen other places, when it move off things may revert. 200 spaniards and 15 horses versus the mighty Inca Nation who would have given odds on the Spaniards. Consider a single shuttle and 21st century earth, it has shields and a phaser , puny by 23rd century standards, but enough to take out earth in its current state of development. Now consider a warp driven Man o War entering a system or series of systems, unlees there is something comparable it is GOD.
What might be considered conceptually difficult to deal with is the sheer number of AI we blow up every campaign, literally Hundreds of ships per player, but it is accepted as it forms part of the currency of conflict and way of representing difficulties encountered in the game.
So I have no difficulty in conceptulising a starship vanishing into the vastness of space (albeit 2 dimensional in this game) and not being spotted, amongst the nebulae, stars, planets, asteroids and above all sheer scale of where it is.
I do on the other hand - ex the Star Trek 6 - Doos vogg a nu REN - who are u over? - klingon listening post to the "covert" enterprise trying to get to rhura pente. A single fed CA gets nailed as it crosses the border. So now explain months of deepstriking with a FF to subdue an entire planet???? for example
Wishful thinking on...
Our map should really have been not a hex map but a string map. What I mean is earth should have been a point on the map. to get there you had to move from point to point along a string. each point in the string is a potential combat point. combat only occurs at the foci points. empty space is well empty. no one stops there. no one fights there.
ever notice on ST SW B5 or just about anyother SF show that all ship figting occurs around some geographical location in space, a planet, a star, a nebula etc. is this for back drop effect or is it that the defenders actually want to defend something tangable and the attackers attack some thing tangleble.
wishful thinking off...
IMHO DSing only makes sense for the above reasons I mentioned, but NOT hex flipping, LOS is needed to flip a hex. Everything else just plainly doesnt make sense for several reasons...
1) the compliment of a CA cannot garrison a planet
2) the whole point of taking a planet is to secure it, not bomb it back to the stone age
3) empty hexes can be conceptualized to contain critical shippling lines for convoys Econ dependent (it was one point I suggested for IDSL to promote tunneling LOSs)
4) blowing up a base station is a single shot missions and as such it is a defeatable target, hence i support destroyable bases that can be DS killed, BUT now try to garrison/patrol the hex for your empire surrounded by enemy forces who are out for revenge
5) poorly manned races become the carcass to pick over by a strong deep strike force ( I know this one as I did it myself way back when )
6) A basic but lost premise in the game is that the point in taking hexes is to get the econ value for your empire. Clearing a shipping lane is far different than securing a shipping lane. Since you bring up other gun boat diplomacy ever hear of the USS panay? Or understand the difference between the U-Boat war vs the USN Pacific Sub war. The atlantic had convoys, the pacific did not. The atlantic was secured, the pacific was not. Brittish supplies got thru, Japanese supplies went to the bottom. To me this is DSing at its best, in both oceans subs sank ships, but in one ocean the hex was flipped with LOS on both sides, the other it was not. The flipped hex was the atlantic between the EMPIREs with the DSer being unable to secure the hex.
7) DSing should allow you to "disrupt" the econ and defence of a hex to render it almost or completely useless to the enemy, cf operation tannerbaum in ww2, but the enemy should be able to regain this control with use of forces. To be able to convert the hex to friendly control deep inside enemy defence lines is IMHO frankly stupid.
8) Embassys - Much to our chagrin LB5 does not allow for this right now. What I mean is that normally each race has at least one hex inside each others domain for supply. If a base is on this embassy hex it can be deep striked to death, causing severe travel and agony to the losing race. Which in game terms results in long treks for supplies. Being able to take this hex doenst make sense also.
9) Free reloads between missions is another beef for me. Some races cannot do DSing without a handy resupply point. Other races can operate indefinitely on DSing. This primarily to me has to do with how much one shot firepower is on the hull vs the AI u draft. In this line nothing beats a heavily armed droner with heavy missiles, Nothing. Be it the klink E4D/F5D/D5D/D6D etc, mirak SDF/DF/CD/MDC etc, fed NCD/CAD etc., the stand off fire power vs BPV kileed is retarded and the mission times are equally insane. At least with fighter/pf ships u eventually lose them in attrition and have to withdraw. Not so with missile boats.
10) Ok maybe no retreat maybe excessive but maybe a far longer disengagement penalty is in order, say 50 turns. Think of it as you have to make sure the coast is clear before you begin DSing again as your engines canna take da stain of high warp without some overhauling for extended periods.
In the end, IMHO, you should NOT be allowed to DS a hex to your side.
You should be allowed to DS it to neutrality but no more.
That is why I have been a purponent of shipping lanes.
Planets are low econ and low dv.
Lines of sight between planets and other geographical features such as asteroid hexes / black holes / nebulas are slightly higher in econ but not dv than the planets would be.
eg the planet x and planet y are together worth 200 econ, however the 10 hexes on line of sight between them are worth 400 econ, the remaining 100 hexes around the general area of these two planets are only worth 500 econ
sooo we would have...
each planet about 100 econ
each shippling lane hex about 40 econ
all other hexes are only 5 econ each
soooo it becomes important to keep the shippling lanes clear of wolfpack deepstrikers
it equally becomes important to take specific "routes" thru all the empty space Gook alludes to to build up ur empire,
so the neutral planet W may be 10 hexes distant and depending on the route you advance on you could get either say 10 x 40 econ + 100 for planet for 500 econ OR
say 10 x 5 econ + 100 for planet for 150 econ
Maximization of new econ can in itself become a VC condition that would make deep striking a valid and worth while endevour, both on the new LOS "trade route" as well as the internal to the empire "trade route".
You just reminded me of 2 more reasons Bonk!
4th, the AI SUCKS and tends to get your extra ships killed and supplies wasted, costing you billions and billions of pp to maintain your crappy fleet, no matter how good you are at fleet control (you mentioned Hydran fleets, which are REALLY good at this, even though I wasn't even thinking of Hydrans with my first post).
5th, the fleet control panel BREAKS and DOES NOT WORK about 20-30% of the time, meaning whatever formation you choose to set for your little sucky-AI controlled fleet will be ignored, making your expensive little fleet borderline WORTHLESS.
fl33tz0rs = teh NOES!!!!!!111!!!!!1!!!1!!
Interesting idea, just create a server that does not favour fleets but allow them. I'm game for such a compromise. (I'd want to fly Gorn though... ;) I have some NASTY legal gorn fleets...) What you propose sounds like a fun challenge. One would have to be creative to mount a sucessful attack (which of course would include using easily sustainable single ships or careful use of optimum fleets for offensives far from home without supply... I like the sound of it, I must be sick... lol).
I didn't have time to read all of this so forgive me if this has been offered already.
Couldn't we allow a limited number of "fleet" players just by adding the option and a few slots to the FM's? Allow FM's to have the choice of flying one large restricted ship or a fleet of smaller ships (defined to everyone's satisfaction), add a couple slots to the number of "base" FM's and define/restrict the number of each type (single large or smaller multiple) that can be fielded to make sure no race can go too top heavy one way or the other.
I didn't have time to read all of this so forgive me if this has been offered already.
Couldn't we allow a limited number of "fleet" players just by adding the option and a few slots to the FM's? Allow FM's to have the choice of flying one large restricted ship or a fleet of smaller ships (defined to everyone's satisfaction), add a couple slots to the number of "base" FM's and define/restrict the number of each type (single large or smaller multiple) that can be fielded to make sure no race can go too top heavy one way or the other.
That is a frigging great idea. Allow a couple FF/DD squadrons, maybe a CL/CA squadron per side. Transferable FM assignment.
<sniff>
Piggy did you forget to wipe your feet before you came inside again? ;D
I left because of the shiplist crap. That was a world class cluster f##k.
P.S. Squiggy sucks.
Back in CW6 some of the most intense PvP you could ever want happened around a planet that Toten nicknamed "The Alamo". The whole server tottered back and forth for weeks in that area.
Please fill in some standard response to one tooting his own horn in response to Sookfoot. I'm too lazy to articulate my nausea.
Mogster, I agree that change was needed, but I think that in the process a lot of the fun went out of the game and the constant bickering over what seemed to us <non-SFB fanatics> as inconsequential details soured many on the entire D2 experience. Lepton, I guess that you could set up a nice sterile server where each move is countered by another move, much like an exciting game of ...zzzz... chess, but your server is going to have a mighty small population unless some elements of F U N are involved, and I don't see that happening at any time in the future. You speak of ai and balance, but how many times in a GSA environment have you taken a CL up against a BB and actually pushed it, hoping against hope to somehow gain some kind of advantage against a superior ship? That WAS one of the virtues of D2 play, IMO, but nowadays pvp seems to be a faint shadow of what it was on the earlier servers. I'll stick with this game until the end, but believe me, something has been lost in the process. :-X
Three points:
1. I have no idea what you are talking about here. I would never set up a server nor do I have any idea where you think I have characterized some kind of server setup or that you are even describing something coherent here.
2. Again, there is absolutely nothing to prevent one on a D2 server from running headlong in a CL into a ship that outclasses you but it most likely won't be a BB on any recent server, so I have no idea what exactly what you are trying to say here.
3. Finally, if something has been lost since those early servers and if you have an opinion on what it is, you haven't expressed it here in any coherent manner. I'm not sure you even know what you mean, except that you used to like things better back then for some reason (I chalk it up to nostalgia and the newness of the game at that time), and now it doesn't seem as good as it was (I chalk that up to boredom with something that is so familiar you could play it in your sleep).
I didn't have time to read all of this so forgive me if this has been offered already.
Couldn't we allow a limited number of "fleet" players just by adding the option and a few slots to the FM's? Allow FM's to have the choice of flying one large restricted ship or a fleet of smaller ships (defined to everyone's satisfaction), add a couple slots to the number of "base" FM's and define/restrict the number of each type (single large or smaller multiple) that can be fielded to make sure no race can go too top heavy one way or the other.
That is a frigging great idea. Allow a couple FF/DD squadrons, maybe a CL/CA squadron per side. Transferable FM assignment.
Is this going more in the "elitist" direction that was are trying to avoid?
Sockfoot is a noob who radars4tehwin!!!!!!one1!!!!!11!
Please fill in some standard response to one tooting his own horn in response to Sookfoot. I'm too lazy to articulate my nausea.
Oy, first Socky, now Squiggy. Who next? Brezgonne? Dagger? Gow?
How's the land of little chairs Squiggy?
Hey all ... Thought I'd pop my head in here since it seems to be 'Old Folks' week. ;)
Anyway, I'm not going to say I'm for this or for that - I don't play anymore, so I really don't have a say.
I left the game because two of my good friends left (Sock and Squig), my loyal friend and wingmate left (Gow), and my leader and mentor had to scale back his time in-game (Dogmatix). Not that there weren't still plenty of good folks in the game, but these guys were part of our solid group and without them .. I could definitely feel the hole left behind. Add to that, our numbers were on the decline. Not to mention the whole fubar'd shiplist project...
Anyway, Squiggy and Sock found a game they liked that allowed for not just 30, 60, or even 100 people to play together ... this game allowed for 1000's to interact with each other in some form or another. I tried it out and liked it instantly. The best part was that I was back playing with two of my 'brothers,' and that wily ol' Kat, Gook, was there, too.
Going back to the dwindled player base with its new list of rules and this download/that download .. it was just too hard to do. Don't get me wrong, I loved SFC. Recalling the capture of Lyra in CW5, the Rainbow Trail to Earth in CW3 .. the defense of the ISC/Gorn border in CW6 (and yes, the Hydran taking of Vulcan in the same campaign .. loved seeing that), facing Dogmatix in my F-BCF in CW2 .. I miss those days big time.
I don't know what point I was trying to make, or if I even had one. I guess I just thought I'd share my story and say 'Hi' to the old gang. :)
PS. Hey Laffy, you need a wingman for that? ;)
Kor
Former Klingon Chancellor
Proud wearer of a black Stetson with red trim
Please fill in some standard response to one tooting his own horn in response to Sookfoot. I'm too lazy to articulate my nausea.
Whatever, obtuse negativity for its own sake impresses no one.
I didn't have time to read all of this so forgive me if this has been offered already.
Couldn't we allow a limited number of "fleet" players just by adding the option and a few slots to the FM's? Allow FM's to have the choice of flying one large restricted ship or a fleet of smaller ships (defined to everyone's satisfaction), add a couple slots to the number of "base" FM's and define/restrict the number of each type (single large or smaller multiple) that can be fielded to make sure no race can go too top heavy one way or the other.
That is a frigging great idea. Allow a couple FF/DD squadrons, maybe a CL/CA squadron per side. Transferable FM assignment.
Is this going more in the "elitist" direction that was are trying to avoid?
. . . is freely transferable without any VC effects . . .
Hey all ... Thought I'd pop my head in here since it seems to be 'Old Folks' week. ;)
Anyway, I'm not going to say I'm for this or for that - I don't play anymore, so I really don't have a say.
I left the game because two of my good friends left (Sock and Squig), my loyal friend and wingmate left (Gow), and my leader and mentor had to scale back his time in-game (Dogmatix). Not that there weren't still plenty of good folks in the game, but these guys were part of our solid group and without them .. I could definitely feel the hole left behind. Add to that, our numbers were on the decline. Not to mention the whole fubar'd shiplist project...
Anyway, Squiggy and Sock found a game they liked that allowed for not just 30, 60, or even 100 people to play together ... this game allowed for 1000's to interact with each other in some form or another. I tried it out and liked it instantly. The best part was that I was back playing with two of my 'brothers,' and that wily ol' Kat, Gook, was there, too.
Going back to the dwindled player base with its new list of rules and this download/that download .. it was just too hard to do. Don't get me wrong, I loved SFC. Recalling the capture of Lyra in CW5, the Rainbow Trail to Earth in CW3 .. the defense of the ISC/Gorn border in CW6 (and yes, the Hydran taking of Vulcan in the same campaign .. loved seeing that), facing Dogmatix in my F-BCF in CW2 .. I miss those days big time.
I don't know what point I was trying to make, or if I even had one. I guess I just thought I'd share my story and say 'Hi' to the old gang. :)
PS. Hey Laffy, you need a wingman for that? ;)
Kor
Former Klingon Chancellor
Proud wearer of a black Stetson with red trim
. . . is freely transferable without any VC effects . . .
By this do you mean remove PvP VCs? Just clarrifying. My opinion on this issue is undecided.
API - Washington - 7/16/2004 - In an odd story, it is reported from the New York area that several ?residents? of the Schlotnick Home for Delusional Elderly Dynageezers have recently escaped. A bed count performed yesterday revealed that several of the plastic wrapped cots were empty.
Further reports of a recent spat of robberies only seems to confirm the report as several drug stores have reported the theft of large quantities of Ensure and Metamucil.
The New York area public is warned to be on the lookout for several elderly men with a glazed look in their eyes mumbling anything about ?drones.? If you run into any of these sad people please call the police right away. They are to be considered dangerous and extremely incontinent.
It was the first serious attempt to modify the shiplist after CW6. Trouble was that we tried to accomodate everyone and have everyone design their own race's ships. It was like giving the kids the keys to the toy store and it rapidly degenerated into name calling and quitting. That's when guys like Squggy and I decided the game was over for us and we went out looking for other stuff.
Please fill in some standard response to one tooting his own horn in response to Sookfoot. I'm too lazy to articulate my nausea.
Whatever, obtuse negativity for its own sake impresses no one.
Please fill in some standard response to one tooting his own horn in response to Sookfoot. I'm too lazy to articulate my nausea.
Whatever, obtuse negativity for its own sake impresses no one.
Oh, Bonk, don't rag on me. You're one of my favorite people here. If you are personally offended, that is your issue, but I have no truck with petty tyrants. I play this game for fun, not the exercise of other's delusions of grandeur.
GookQuote1) You run on the assumption that the host race wont send a relief flottilla to drive away the gun boat diplomacy ship. One ship can blockade a planet, but the blockade would eventually be relieved by the owning race.
2) see above
3) The low DV hexes off the shipping lanes would become the open battle ground that is easy to take and easy to retake. Shipping lanes by the nature of higher DV and higher Econ would by default mean that they are garrisoned more heavily, why else would you have to do more missions to flip one.
4) Threat of reprisal also has a time limit on it. As I will only allow you to hold a gun to my head for so long before SWAT shows up and puts a bullet in your head. Reprisal can get a short term demand done, Long term you only allow the people you are extorting to retaliate. cf your gun boat diplomacy analogy, didnt japan subsequently declare war to remove the extortion, isnt china now a belligerent.
5) sorry what i meant here is that.... in mirak space there should be a hydran embassy hex with a base in it or low econ planet so the hydrans can be supplied from a same side race. didnt mean a 3 or 4+ way fight. just embassys
6) did the germans get any economic benefit from the atlantic war NO they did not. Did they INTERDICT the allies econ of course they did. Did they ever have control of the atlantic no they did not. did the allies end up with control of the atlantic yes they did. hence i would call the german effort interdiction and thus deep striking.
As to the comment about Scapa Flow then you agree with me that one shot distruction of TARGETS is good but flipping the hex is not.... as i dont think Gunther Prein had any intention of trying to actually CAPTURE scapa flow, other great examples of interdiction assissination type missions are... Pearl Harbour, Taranto, Dieppe, Killing Admiral Yamamoto, Ploesti Oil Field Raids, Dam Busters in the RHurr, Miriannas Turkey Shoot, Midway and most dramatically Hiroshima and Nagasaki. Actual long term gains required ground pounding GIs with lots of LOS !!!!!!!!!!
Japanese subs were used well for their doctrine. Unfortunately the doctrine was flawed at the time. We still use some elements of this doctrine today for modern sub operations, Look up the standard contingent for a US Battle Carrier Group. You will find that 2 - 4 Hunter Killer subs are part of the screening fleet. The Japanese had the right idea Just the wrong sub technologies and era. Remember that the Yorktown was actually lost at Midway ultimately due to I-168 boat blowing out her bottoms. If the japanese had the subs the germans were working on late in the war then midway could have become a japanese slaughter. The slower diesel boats couldnt effectivly attack fleets only convoys, but IJN doctrine didnt focus on these targets. Also the US supply couldnt be severely interdicted this way. As it is hard to torpedo land gasoline lines in texas. The peroxide subs the germans were working on late in the war could have been devastating to the allies.
7) Ever hear of resistance fighting. Also IMHO I think it is idiotic and game wise dangerous to allow flipping of home space hexes without LOS. Again this would be from the carcass picking analogy. Right now on LB5 I am one of two lyrans. IF the coalition tried to DS lyran space we would not be able to stop them at all, where is the fun in that?
8) Embassies were to be single hexes of another friendly empire within your home space. That could be used for resupply for that race.
9) D2/3 IMHO is intended to be a strategic game that is driven by tactical combat. Resupply is a tool to force reasonable strategic advances. Tactically I could deepstrike your homeworld from you, but strategically it makes no sense. Imagine market garden but done only on berlin. It would be a slaughter once the defenders mobilize.
10) For DSing I would really propose a long disengagement penalty from that hex, to simulate increased patrols to disway the DSer. If not then I envision poorly represented races being picked clean by DSers in short order.
1. No that's exactly the presumption I work on, UNTIL the defenders show up the Gunboat will have control
2. See above
3. Even with a convoy system there is by it's nature a mobile envelope of defence not a static one, forces are concentrated around the convoy not dissiapted in empty ocean
4. See 1.
5. I see yep agree, whether it would have base status may be more open to discussion but certainly CnC capability
6. Exactly, the game can't show the difference so the game Currency of DVs comes into play. Gunther was prolly not a good example for holding ground, but a deep strike into the most heavily defended base on the planet at the time AND sinking a Battleship AND getting away it was fine. Pretty good effective DS.
More than happy to discuss WW2 sub strategy, but I'll leave it here.
7. Funnily enough resitance is not the norm a brief scan of History from Egypt onwards shows few examples of resistance, the most usual reaction was when the ruling sect was removed the masses carried on under new leaders, their lot did not change. History of colonisation of the planet favours the aggresive colonisers until they wax oand wane in power. 30,000 Macedonians destroyed the Acheamenid Persian Empire of Darius, they didn't even cisit most of it and certainly only left garrsions in very major supply areas, but the Persians were gone until the Parthians overthrew the Selucids and Ptolemies 2 centuries later, who were in turn replaced by the Sassaniad's etc etc etc.
9. Arhnem was tried because they they thought it was a "soft" area, intel failed to point out 2 SS panzer Divisions refitting prior to departure to the East. No you Don't DS Berlin, unless Berlin is Undefended. My point in this whole thing, is if the enemy leave the gate open with no defences or fail to react to attacks on the capital then they deserve to lose it, the ground is undefended and open.
10. I can live with that, I said eithe,r or, not both.
DV is the only currency of conflict which we can measure and being denied access to large parts of it I think is plain wrong.
Toten you and have both DS'd in the past we both know 15 hexes behind the lines its tricky, especially in a drone boat, low reloads means you have 4 shots nad if you have no back weapons its even more tricky doingit and avoiding to much damage is not as easy as is made out. Taking a planet on your own is just not feasible, other boats can do it but take longer, the amount of time the defenders have to react is immense. I can't really see a problem being allowed to flip on a DS, or drop a base, or do we have to have a Solomon Islands discussion :)
So, as long as we are waxing nostalgaic about the differences between the olde days and the now days, which "improvements", specifically, do you think are actually detriments?
For my next campaign, some of the old-school stuff actually makes sense. I might (or might not) want to take some of your thoughts on board.
-S'Cipio the Herr Burt
1. Secret VC's. Make some secret !! Keep the enemies guessing as to what you want. SS2 had both static and secret VC's. If possible, set them up so that the sides will have to cross paths to get their points, thus creating PvP zones. Makes both sides happy as hex munchers can continue towards goal, while PvP'ers can protect your goals.
2. LOS. ELIMINATE LOS RULES !!! The only rule regarding LOS should be that you can't place a base unless there is LOS. Why someone shouldn't be able to deepstrike and take a enemy planet is beyond me.
3. Deepstriking. Should be allowed. I could see a "fight to the death" rule if deepstriker is in enemy space.
4. OOB. I like the LB5 set up soooo much! No admin hassles trying to get a FM a ship or anything ! I'd say 1 BB/DNH, 1 DN, and 3 BCH per race, or LESS at any given time. Make them affordable so almost anyone could fly one by server end so it's not elitest.
5. Fleets. Admins decision. I myself can do with fleets allowed or not allowed.
6. Disengagement rule should stay. Probably the single truely needed rule to help the slower, less munching races. Though, I'd like to see less punishment of those who fight to the death....maybe 10 turns if run off, and 2 if killed?
7. Downloads. Small as possible, and a installer for the computer impaired...
8. DV shifts. Make neutral (outer reaches) very low DV so there will be a honest tug of war.
Probably more, but I got one burnin and I need some munchies...
This will not take us back to the old days, but I think it is more of a compromise to keep some of the good that has come along, while letting players explore different aspects of warfare then just the trench style we've been playing in lately...
You weren't around then LeRoy. Gook's vision of D2 is exactly what I remember from 2 years ago, and it sucked compared to what we have today. Just MHO.
D2, in my eyes, has matured like a fine wine. Disengagement rule, FM rules, and single ship rules have rescued it from chaos.
To each his own.
BTW Jeff and Gook, the playerbase is smaller now because the game is 4 years old, not because dyna sucks with more rules. :skeptic:
Hey all ... Thought I'd pop my head in here since it seems to be 'Old Folks' week. ;)
Anyway, I'm not going to say I'm for this or for that - I don't play anymore, so I really don't have a say.
I left the game because two of my good friends left (Sock and Squig), my loyal friend and wingmate left (Gow), and my leader and mentor had to scale back his time in-game (Dogmatix). Not that there weren't still plenty of good folks in the game, but these guys were part of our solid group and without them .. I could definitely feel the hole left behind. Add to that, our numbers were on the decline. Not to mention the whole fubar'd shiplist project...
Anyway, Squiggy and Sock found a game they liked that allowed for not just 30, 60, or even 100 people to play together ... this game allowed for 1000's to interact with each other in some form or another. I tried it out and liked it instantly. The best part was that I was back playing with two of my 'brothers,' and that wily ol' Kat, Gook, was there, too.
Going back to the dwindled player base with its new list of rules and this download/that download .. it was just too hard to do. Don't get me wrong, I loved SFC. Recalling the capture of Lyra in CW5, the Rainbow Trail to Earth in CW3 .. the defense of the ISC/Gorn border in CW6 (and yes, the Hydran taking of Vulcan in the same campaign .. loved seeing that), facing Dogmatix in my F-BCF in CW2 .. I miss those days big time.
I don't know what point I was trying to make, or if I even had one. I guess I just thought I'd share my story and say 'Hi' to the old gang. :)
PS. Hey Laffy, you need a wingman for that? ;)
Kor
Former Klingon Chancellor
Proud wearer of a black Stetson with red trim
If you don't want me here, fine. I'll quit.