Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: FoaS_XC on July 14, 2004, 07:03:49 pm
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I had an idea yesterday. I wanted to start a WebComic. So i took a look around, and i thought "well, lets see, i cant really draw, so i cant do anything like that"..."hmm, ooooh, whats this?" i was looking at RedVsBlue.com at the time. and i said to myself "well, hey, if they can make a WebShow using a game, why cant i make a WebComic using a game?"
And so i downloaded the demo to Elite Force.
I came across a snag, it turns out, I cannot pose the models from EF, at all. And I realized, I cant really model a person to save my life...so i had the idea to make it a community thing.
So here is what is needed for the team.
Character Modeller
This person would be in charge of modelling people. Not too many would be needed, just a few, the rest could be kitbashed. What would be needed would depend on how the script goes.
Keep in mind, for anyone considering doing this. They must be relatively easy to kitbash (draw out ears for a vulcan) and to retexture (for costume changes). THEY MUST BE POSABLE IN 3DMAX!!! by use of Bones, or Linking, doesnt matter.
Usual Poly Run: 3000
EXAMPLE:
(http://ef.filefront.com/screenshots/4/potd/1060228745.jpg)
http://ef.filefront.com/screenshots/4/potd/1060228745.jpg
Interiror Set Modeller
This person would be in charge of sets, or environments. If the script calls for a bridge, or a hallway, this one is your challenge. Again, they would be low poly.
EXAMPLE (comes from Star Trek Elite Force)
(http://ef.filefront.com/screenshots/4/potd/1088147140.jpg)
http://ef.filefront.com/screenshots/4/potd/1088147140.jpg
Exteriror Set Modeller
This person would not be needed often, however, when they are, they would need to be capable of some work. I can already tell you that this would be most often needed for Cityscapes. Again, they would only need be Low Poly - Greeble cities would be fine for distance, Close up, a little bit more work might need to be done.
The hardest part of this job would be designing the city itself. Its architecture. You are going to be working closely with the Interior Set Modeller.
EXAMPLE (comes from Star Wars Phantom Menace)
(http://www.intelligamer.com/action/swep1tpm/tpm04.jpg)
http://www.intelligamer.com/action/swep1tpm/tpm04.jpg
Prop Modeller
This person would be charged with reading the script, and decided what kind of props would be needed. If it takes place in a lounge, this person would need to make glasses, bottles, a chess set, plants, etc. etc.
Usual Poly Run: about 700, 400 for the simple ones
EXAMPLE (Comes from Star Trek Elite Force)
(http://ef.filefront.com/screenshots/4/potd/1088527746.jpg)
http://ef.filefront.com/screenshots/4/potd/1088527746.jpg
Many Thanks
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Next thing for what we need is a Prop modeller. If the scene calls for a Lounge, there are going to be glasses and drinks, or the ocassional PADD. or if the scene is a fight on board a ship, someone would have to make the phaser rifles that our heroes are using.
Hey Just use the elite force characters...and SFC ship battles...or BC
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Im saying, I already tried that, but i cannot pose them.
Edit: i realized how Caffine-Addicted my previous posts are, so i condensed them.
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Added some images so people dont think "my god, thats gonna be waaay too much work"
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is anyone interested in doing this?
If anyone is at least curious, toss me an email, reply to this, or toss me a private message
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i would to help but i have now idea how to da any of that yet. sounds like it would be a fantastic thing to me. still trying tyo figure out how to texture my ships.
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this looks good.
are there any tools to import or export from BNC or EF2.
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I've been toying around with this idea for some time now, hence the Proxima page on my website ...
... more later. ;)
I, Mudd.
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I've toyed with the idea of using screenshots for a comic, but not being able to pose the characters was a limiting factor. I don't know anything about modeling either. I did use screenshots for backgrounds and used hand drawn characters which worked well:
http://isctheater.50megs.com
It was a lot of fun to do at the time, but I consider it complete and I'm back into oil painting again right now. Painting up some SFC screenshots:
http://reptor7.tripod.com/artchronicleshydran.html
I'm anxious to see what you come up with. :)
Jim
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(http://members.cox.net/randrade16/Animationbridge1.gif)
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I apologise for posting off topic.... but kane ur little animated siggie rules!!!!!!! lol