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Taldrenites => Dynaverse II Experiences => Topic started by: Vaul on August 01, 2004, 07:35:22 pm

Title: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 01, 2004, 07:35:22 pm
May as well get one kicked off now Dh has kindly put up a Test Server.

Possible Bug: No missions available in Neutral space. Trundled up and down the Fed/Klink NZ, not a sniff of a mission.

Curiosity: F-CVB is designated "Heavy Command Cruiser" - shouldn't it be "Heavy Command Carrier"?

Curiosity: The mission "Player fleet action" few myself in an F-NVL and an H-ID against a K-D6VK and a K-D6B. Mission lasted 4.04 and was very one sided (the D6B was crippled on the first pass - 6 squadrons of Gatling-armed fighters = pain).

Query: F-CVA and Jay III fighters available in 2273. I thought the Feds didn't get the Gatling until later?

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 02, 2004, 12:50:35 am
Curiosity: F-CVB is designated "Heavy Command Cruiser" - shouldn't it be "Heavy Command Carrier"?

That one goes to me. Your timing is just about right for me to fix this..



Quote
Query: F-CVA and Jay III fighters available in 2273. I thought the Feds didn't get the Gatling until later?

I'll check tomorrow. I believe the F-CVA is probably accurate, and the Jay-IIIs' dates is based on Taldren's shiplist.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 02, 2004, 09:06:19 am
Neutral space now seems to give missions. Don't know what happened, but it seems to have been fixed.

Mucking about offline has revealed an oddity - invisible PFs. They show on the purchasing list, they show on the shuttle control panel, launching them gives the whoosh noise...but nothing exits the shuttlebay. Most of the regular Fed carriers seem to suffer from this (tried the GSC+, the CVA+, the SCS and the BBV in offline). Reducing the unit size to 1 fighter didn't have any effect...perhaps fortunately, since the concept of an SCS toting 24 PFLs is, erm....nasty

The only ship that seems to avoid this problem is the F-NPF (the Fed PF Tender), perhaps because it's set to use PFs by default.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 02, 2004, 09:30:35 am
Neutral space now seems to give missions. Don't know what happened, but it seems to have been fixed.

Mucking about offline has revealed an oddity - invisible PFs. They show on the purchasing list, they show on the shuttle control panel, launching them gives the whoosh noise...but nothing exits the shuttlebay. Most of the regular Fed carriers seem to suffer from this (tried the GSC+, the CVA+, the SCS and the BBV in offline). Reducing the unit size to 1 fighter didn't have any effect...perhaps fortunately, since the concept of an SCS toting 24 PFLs is, erm....nasty

The only ship that seems to avoid this problem is the F-NPF (the Fed PF Tender), perhaps because it's set to use PFs by default.


the ONLY Federtation ship that can use PFs is the NPF.   You can purchase PFs for other carriers, they simply will not appear in mission. 

This is not a bug, it is a feature  ;D

The only Klingons ship that can use PFs is the D5P.   The only Kzin is the MPF.

This is a pilot program to see how well they work in a real Dyna.   We admins reserve the right to yank them at anytime if they screw up the game.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-Tobin Dax on August 02, 2004, 10:24:11 am
I guess shipyard prices might not be a concern at this point, but it's whacky to get a CVA at 2,600 points and a CF at 8,700 points, isn't it?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 02, 2004, 10:31:19 am
I guess shipyard prices might not be a concern at this point, but it's whacky to get a CVA at 2,600 points and a CF at 8,700 points, isn't it?

The CVA is an OoB ship. I've made all of the OoB ships very cheap because since they are assigned their PP cost really isn't a factor.  Also, it will allow even the very casual player to get one.

The CF is not an OoB ship and thus is priced normally.

 
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-Tobin Dax on August 02, 2004, 11:38:58 am
okie dokey
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 02, 2004, 11:52:35 am
So no fleet of 24 PFLS on the F-SCS then? :2gun: :brickwall:


Edit: As regards the Gatlings, I checked up on the background - the Expeditionary Fleet launched its attempt to reach the Feds in 2269. They got whacked by the Klinks before they got there, but 3 or 4 years sounds about right to reerse engineer the tech from the rubble and then stick it onto some new designs.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 02, 2004, 12:06:14 pm
So no fleet of 24 PFLS on the F-SCS then? :2gun: :brickwall:


Edit: As regards the Gatlings, I checked up on the background - the Expeditionary Fleet launched its attempt to reach the Feds in 2269. They got whacked by the Klinks before they got there, but 3 or 4 years sounds about right to reerse engineer the tech from the rubble and then stick it onto some new designs.

Perfect. Good to know I don't have to look it up, now. ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-Tobin Dax on August 02, 2004, 04:41:17 pm
Ran a fleet action earlier today and my hydran ally ran away. Ran very far away indeed. It bolted right away.  :o
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 02, 2004, 05:06:16 pm
Is it just me or has Dave added a little extra "evil" to the fleet actions? I got one yesterday in an asteroid hex with a nasty asteroid map with a black hole and a space-rift and dust clouds... close start to the enemy and your AI wing off at a distance...?

Not that this is a bad thing, I enjoyed the mission, it was tough. Just wondering if this is new to this set of missions as I don't recall encountering that tactical map before... Nice job NW, I like variety in the tactical maps, it adds a lot to the game.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 02, 2004, 06:20:19 pm
Why do you think everyone calls him "Evil" Dave?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 02, 2004, 07:41:24 pm
Just after the last pack back in February I remember playing with the maps some - this must be one of 'em. 
 (I'm pretty sure it's Fluf's fault.)

dave
He ain't evil, he just looks that way ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Hexx on August 08, 2004, 02:14:12 pm
The patrol mission #6 has had me CTD all three times I've taken it.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 08, 2004, 03:19:47 pm

Yeah, think I've found the glitch in that one - I believe DH is pulling it for GW3.

Also, a minor shiplist problem DH: the F-AB (line 375 IIRC) is missing both the hulltype (AB) and the class type (SPECIAL)

dave
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Father Ted on August 08, 2004, 04:03:20 pm
So no fleet of 24 PFLS on the F-SCS then? :2gun: :brickwall:


Edit: As regards the Gatlings, I checked up on the background - the Expeditionary Fleet launched its attempt to reach the Feds in 2269. They got whacked by the Klinks before they got there, but 3 or 4 years sounds about right to reerse engineer the tech from the rubble and then stick it onto some new designs.

Actually, according to legend, 1 Hydran ship made it through, but C-Los took it and wouldn't give it back.... ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 08, 2004, 04:51:56 pm
This one's more Dave's area, but in the southernmost neutral planet hex, running planet assaults as Feddy, I'm drawing Klink allies. And enemies. Is there a civil war going on that I don't know about?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Firehawk on August 08, 2004, 05:34:16 pm
Twice on base assaults and once in a NW2holding action mission I drew fed ally and enemies resulting in no dv shift for hexes.

Firehawk
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 08, 2004, 08:16:37 pm
Another little oddity in the planet assaults: When hitting a neutral hex with a heavy ship (ie BB, BBV, etc - the stuff I normally never get to play with on live servers), I tended to draw less stations and heavier vessels as both opponents and allies.

With the same hex under Klingon control and using a tooled up BBV, I'm drawing 2 BSs, 2 FRD/DEF combos, 2-3 CL or lighter defenders and about 4-5 FF-CL weight allies.

This somehow seems....wrong. I'd have expected less in the way of stations but a decent size swarm of light vessels from a neutral (ie, small, poor, backward) power - and the major powers to field a heavy station network backed up by a smaller number of heavier ships, all the way up to BCH level (with maybe the odd DN or BB thrown in).
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 08, 2004, 08:39:03 pm
Hmm - do the three playable races have allied races anywhere on the map?  (Gorn, rommie, or whoever)  The lack of an available allied race is usually what provokes the enemies-as-allies problem (which was the original incentive for creating the total-war pack)

For the other question (base/ship combos in neutral space vs enemy space) the missions only classify hexes as hostile/player/enemy - they don't really know the difference between a hostile klingon hex and a hostile neutral hex, it just starts drafting available hostiles based on the mission specs, your ship size, and what's floating around in the shiplist in that time period.  The planet assault mission with the orbiting defenses is a seperate script from the one without orbiting defenses, and they both have somewhat different drafting parameters.  I'll have a look at them, but am more interested in making sure they're reasonably tuned for the typical ship sizes than for BBs.

dave
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: TotensBurntCorpse on August 09, 2004, 02:04:51 pm
B11V Boom phaser arcs are fubar

Some klingon ships - small ones - only have the capacity for ONE marine.  Seems kinda errr funny actually.

havnt seen a D5P on the shipyards in the test server all day yesterday


Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 09, 2004, 02:06:46 pm
Definitely I think you need to go with the total war variants of the missions and remove their counterparts, I keep getting feds as allies and no DV shift. (14 Enigma, 10Patrol, 17Patrol, Fleet Action...)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 09, 2004, 02:08:53 pm
B11V Boom phaser arcs are fubar

Some klingon ships - small ones - only have the capacity for ONE marine.  Seems kinda errr funny actually.

havnt seen a D5P on the shipyards in the test server all day yesterday

Please be specific... Are the arcs APPEARING fubar, or are they functionally fubar?
This ship has been updated to use the special arcs LSRF/RSLF -> LS+RF / RS+LF, added as an easter egg in patch 2.5.4.10 . They don't have accurate graphics, and that's known.

-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 02:48:08 pm
Definitely I think you need to go with the total war variants of the missions and remove their counterparts, I keep getting feds as allies and no DV shift. (14 Enigma, 10Patrol, 17Patrol, Fleet Action...)

Can't dop that, the Feds can't co-op withthe Kzin if we use TW.

I'll sign in with a klink account tonight to check this out
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 09, 2004, 03:30:42 pm
Definitely I think you need to go with the total war variants of the missions and remove their counterparts, I keep getting feds as allies and no DV shift. (14 Enigma, 10Patrol, 17Patrol, Fleet Action...)

Can't dop that, the Feds can't co-op withthe Kzin if we use TW.

I'll sign in with a klink account tonight to check this out


DH - try this: for the klinks, pick one of the other five races to be allied to them, and give that ally a base off in an out-of-bounds corner of the map someplace.  (E.g. Klink gets one Lyr base,  tucked in one out of the way corner).   That should allow them to draft AI allies without running into the enemy-as-ally problem (I think)

EDIT: if you really want to, you can even change that ally's shiplist to use klink ships, so when the klingons draft they still get klingon ships as allies, just under the arbitrary heading of Lyran or whatever

dave
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 04:00:10 pm
I'll have to check flee-bag's map when i get home tonight.  he may not have done that.

Klinks, have you been drawing friendly AI from another race?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: TotensBurntCorpse on August 09, 2004, 04:12:23 pm
B11V Boom phaser arcs are fubar
Some klingon ships - small ones - only have the capacity for ONE marine.  Seems kinda errr funny actually.
havnt seen a D5P on the shipyards in the test server all day yesterday
Please be specific... Are the arcs APPEARING fubar, or are they functionally fubar?
This ship has been updated to use the special arcs LSRF/RSLF -> LS+RF / RS+LF, added as an easter egg in patch 2.5.4.10 . They don't have accurate graphics, and that's known.
-- Luc

Ok more specific....

On the Boom Tip....
Left bank of phasers is appearing as FX+rearcentreline
Centre bank of phasers is appearing as FX
Right bank of phasers is appearing as FH+R
so either the right or left bank is wrong because they are not symmetrical

Other thing - took out one of the E3 ships - forget which one - but it could only carry ONE MARINE !!!! - its a capture death trap
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: TotensBurntCorpse on August 09, 2004, 04:14:40 pm
I'll have to check flee-bag's map when i get home tonight.  he may not have done that.

Klinks, have you been drawing friendly AI from another race?

As a klink i have drawn as allies in missions....

klingons
lyrans
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 04:26:09 pm
Hmmm, easiest solution for whacky mission matching is to "R" out the DNs and BBs in the client-side shiplist.

Problem solved!!    ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 09, 2004, 04:36:57 pm
*wonders if he can get away with kicking DieHard*


*Decides not*


Incidentally, the Klink capture bait is the E3Y (ie, the STIII/IV Bird of Prey). Since that thing has a crew of 12, I don't see any urgent need to change this. Does anyone else?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 09, 2004, 04:44:28 pm
I'll have to check flee-bag's map when i get home tonight.  he may not have done that.

Klinks, have you been drawing friendly AI from another race?

Just checked it out - there is a Lyran hex in the deepest corner of klink space, but it doesn't have a base in it.  (Actually there's a rom hex there too, also empty, though the Roms are listed as enemies?)

Whack a base in there and hopefully things will be good to go,
dave
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Hexx on August 09, 2004, 04:59:31 pm
I've had ISC and Lyran AI help for all my missions.
(Only flown in Klingon space so far)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 05:00:27 pm
*wonders if he can get away with kicking DieHard*


*Decides not*


Incidentally, the Klink capture bait is the E3Y (ie, the STIII/IV Bird of Prey). Since that thing has a crew of 12, I don't see any urgent need to change this. Does anyone else?

No, Krik captured it pretty much by himself  ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: C-Los on August 09, 2004, 05:01:48 pm
So no fleet of 24 PFLS on the F-SCS then? :2gun: :brickwall:


Edit: As regards the Gatlings, I checked up on the background - the Expeditionary Fleet launched its attempt to reach the Feds in 2269. They got whacked by the Klinks before they got there, but 3 or 4 years sounds about right to reerse engineer the tech from the rubble and then stick it onto some new designs.

Actually, according to legend, 1 Hydran ship made it through, but C-Los took it and wouldn't give it back.... ;)




                                               THATS RIGHT !       :multi:

                                          MINE...MINE...MINE.....ALL MINE !!!

                                           NO...They Can't have it Back... :woot:
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 09, 2004, 05:06:27 pm
*wonders if he can get away with kicking DieHard*


*Decides not*


Incidentally, the Klink capture bait is the E3Y (ie, the STIII/IV Bird of Prey). Since that thing has a crew of 12, I don't see any urgent need to change this. Does anyone else?

No, Krik captured it pretty much by himself  ;D


Bleedin' Kirk fanboys...it was Sulu, Scotty and the others who had to do the dirty work of storming and taking the E3Y whilst Kirk gallivanted around playing slapsies with the Klingon captain. Then he gets beamed up (his loyal command crew pulling his arse out of the fire again...literally in this case...) and goes on to grab all the glory!

The man's a charlatan! If it wasn't for Spock and Scotty, he;d have been hosed before his first year on the 1701 was out!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 09, 2004, 05:07:03 pm
Flew some today on the test server down in the southern part near Fed space. Still drew at least one Fed as an ally every mission. Ran 2 patrols and planet assault. Als drew a couple Lyran on the PA mission. Just kinda funny to see Fed ships fighting each other, heh.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 05:19:05 pm
DB has been reset.   A Lyran base has been added so hopefully the Klinks will not draw Fed AI help.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 05:21:05 pm
Okay folks, should I restrict DNs and BBs in the Client side list?

If I do, you cannot draw them as AI (they will still show up in the shipyard).  However, then Player Dns will have a very easy time?

Whatcha all think?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Vaul on August 09, 2004, 05:28:03 pm
May as well try it - would we see CA and BCH swarms generated instead?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 06:04:31 pm
May as well try it - would we see CA and BCH swarms generated instead?

yup
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 09, 2004, 06:25:26 pm
Looks like that did the trick DH - just ran a mix of assaults, patrols, and data recoveries in that southern neutral section, and all now seem to be giving Lyran allies.

thanks!
dave
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Mazeppa on August 09, 2004, 08:44:33 pm
So the K-G1 and K-GL fighters are PF's?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Firehawk on August 09, 2004, 08:53:30 pm
So the K-G1 and K-GL fighters are PF's?

Yep, I think that is them.

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 09, 2004, 10:19:33 pm
So the K-G1 and K-GL fighters are PF's?

Yeah, that's them. If you have a carrier of any type you'll see them on the fighter selection screen, but, only the D5P can carry them.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 09, 2004, 11:23:05 pm
So the K-G1 and K-GL fighters are PF's?

Yeah, that's them. If you have a carrier of any type you'll see them on the fighter selection screen, but, only the D5P can carry them.

Krueg is correct, the way it works is the D5P is actually a Gorn ship  ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 09, 2004, 11:39:19 pm
Well, have played several ships now and see no problems with models. After playing before the first few resets, now the AI seems...easy. But, after you beat a few DNs in a FDW (even if it is AI) a ship of your own class is nothing... :-\
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 10, 2004, 07:01:14 am

Krueg is correct, the way it works is the D5P is actually a Gorn ship  ;D

Which should have been obvious due to the long "boom" and ample trunk space.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Mazeppa on August 10, 2004, 07:43:46 am
I was in a Klingon FDW at 16,18.  I took a mission.  i failed to see what kind of mission (My Bad, sorry)

My AI was a L-BB  The Fed AI I drew was a F-BBV and a F-NCV.

The mission took 12 minutes to fly.

Is this to be expected?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 10, 2004, 07:52:34 am
I was in a Klingon FDW at 16,18.  I took a mission.  i failed to see what kind of mission (My Bad, sorry)

My AI was a L-BB  The Fed AI I drew was a F-BBV and a F-NCV.

The mission took 12 minutes to fly.

Is this to be expected?

I have to restrict BBs and DNs in the client side list.   The drafting is a little too schitzo.  you will not see results like that on the real server.

Dave, you all you missions generate AI with the same % of difficulty?  We are using the stock config file and I have seen a very wide range in AI draw.   Sometime I get a DN while in a CLC, I've also gotten a frigate while in a CVA.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 10, 2004, 09:03:34 am

I have to restrict BBs and DNs in the client side list.   The drafting is a little too schitzo.  you will not see results like that on the real server.

Dave, you all you missions generate AI with the same % of difficulty?  We are using the stock config file and I have seen a very wide range in AI draw.   Sometime I get a DN while in a CLC, I've also gotten a frigate while in a CVA.


No, they don't all specify the same range.  I've just posted a mini-intaller that tightens up the difficulty band on the eight missions that had the broadest ranges, and am re-building the full installer now.  The only other change included is the fix for the 6Patrol crash.

EDIT to fix the links:
Here's the one with just the changes: http://www3.telus.net/NuclearWessels/sfc/downloads/NWOPFix.exe  (0.5M)
or here's the full pack: http://www3.telus.net/NuclearWessels/sfc/downloads/NW_OPMissions.exe  (4.1M)

dave

EDIT: heh, did I mention not to install these if you're playing GW3 until you hear from DH?  ;D

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 10, 2004, 09:18:48 am
Do not install these yet!!   ;D

I need to go over the shiplist with J'inn and Krueg, hopefully have the final one tonight so HOPEFULLY I'll be able to update the test server tommorow.  Do not install these missions yet, I'll nag bonk to make an updated installer that handles the missions, the models, and the shiplist stuff.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 11, 2004, 10:13:46 pm
Whoah, I came to report on missionmatching and found this...

I was getting tough AI draws too: drew a F-BB and F-CLVF in my D5U in a fleet action and drew an M-DNH in my K-HF5C2 in a One on One.

Anyway, a new set of missions? Any other changes?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Holocat on August 15, 2004, 11:35:47 am
Two shipdefence missions run (ship yard defence) yields an oddity:  Attacking ship will try their hardest to not fly faster than speed 8.  Maybe they're targeting the yards from the beginning, as they do accelerate under some (currently unknown) circumstances.

Drew a B10V in a F-HDW-1 during my first fleet action in neutral space.  Not awful, but kind of an odd draw.  Never saw that kind of draw again either.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 15, 2004, 01:20:44 pm
The DN draws will be fixed as soon as flea-bag approves the newest shiplist that I emailed him 4 days ago.

HINT!!!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Kurok on August 15, 2004, 04:15:33 pm
something changed. yesterday i was running base assults on 12,8 and  having no problem  base showing up and all that. Not sure what the mission was yesterday but today im taking  base assults in the same hex NW7BaseStation Assult and there is no  base showing up I kill the ai ships  the mission  ends i get like 50 pp  and " unfortunatly you were unsusessful in your attemtp". no shift or any thing.   
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: NuclearWessels on August 15, 2004, 04:59:30 pm
something changed. yesterday i was running base assults on 12,8 and  having no problem  base showing up and all that. Not sure what the mission was yesterday but today im taking  base assults in the same hex NW7BaseStation Assult and there is no  base showing up I kill the ai ships  the mission  ends i get like 50 pp  and " unfortunatly you were unsusessful in your attemtp". no shift or any thing.   

Hmmm ... what's the current year in the server?  (Haven't checked, but there might be a gap in base availability in the shiplist)

dave
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 15, 2004, 05:10:44 pm
Yes, it is becasue the test server is in X-era and all X-sjhip, includes bases, are Restricted.

You will not have to worry about this on the real server.

Again, changes pending Flea-bag's approal.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: alfman on August 16, 2004, 06:28:51 am
Yes, it is becasue the test server is in X-era and all X-sjhip, includes bases, are Restricted.

You will not have to worry about this on the real server.

Again, changes pending Flea-bag's approal.
the F-FXX Federaration Express Xship  (2 P-x for weaponry is not restricted)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Dogmatix_XC on August 16, 2004, 05:37:06 pm
This one's more Dave's area, but in the southernmost neutral planet hex, running planet assaults as Feddy, I'm drawing Klink allies. And enemies. Is there a civil war going on that I don't know about?


There's almost always one House trying to take out another just for kicks...you know...something to do on the weekends while drinking.  Business as usual, man...don't sweat it!  :)





Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Soth on August 17, 2004, 09:58:29 pm
It's to easy now even if it's only AI. Running roughshod over all the heavy destroyers and the occasional CADR,NVL or if Im lucky a NCM...turn it up a notch plz so I don't fall asleep and hit a rock.Was in a C7V thx
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Holocat on August 17, 2004, 11:31:52 pm
It's to easy now even if it's only AI. Running roughshod over all the heavy destroyers and the occasional CADR,NVL or if Im lucky a NCM...turn it up a notch plz so I don't fall asleep and hit a rock.Was in a C7V thx


This brings up an intresting point.  what's the year run of the server, when it goes live?  I get the idea that a lot of the ships we're playing with now are a little ahead of what we will be seeing, making it problematic to judge such things as AI difficulty level.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 18, 2004, 07:53:55 am
GW3 starts in 2270, I may jack up the diffuculty as we have found a way now to prevent DNs from appearing as AI.

I would rather have the missions too easy that too hard.  As an admin, I'll hear less whining that way.

Final test configuration will go up on thursday night.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 18, 2004, 12:17:18 pm
I assume there will still be another download? Or is it just server side adjustments?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 18, 2004, 01:07:22 pm
I assume there will still be another download? Or is it just server side adjustments?

There will be another installer.   It will be ready tomorow night.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-SCM_TraceyG_XC on August 19, 2004, 12:02:17 pm
I noticed in the news on the test server it keeps reporting the Lyrans and the Tiger Cartel are losing rank all the time after ever mission. This isually happens when they have same starting economies. Someone might want to the check the map economies.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Capt Jeff on August 19, 2004, 12:07:51 pm
GW3 starts in 2270, I may jack up the diffuculty as we have found a way now to prevent DNs from appearing as AI.

I would rather have the missions too easy that too hard.  As an admin, I'll hear less whining that way.

Final test configuration will go up on thursday night.

Did you implement this already?

This morning, Father Ted  and I were both in CLC's and we took a patrol mission and drew a F6.....and a B10V !!!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 19, 2004, 12:10:17 pm
GW3 starts in 2270, I may jack up the diffuculty as we have found a way now to prevent DNs from appearing as AI.

I would rather have the missions too easy that too hard.  As an admin, I'll hear less whining that way.

Final test configuration will go up on thursday night.

Did you implement this already?

This morning, Father Ted  and I were both in CLC's and we took a patrol mission and drew a F6.....and a B10V !!!

No, not yet.  The final downloads/settings WILL be done tonight.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-SCM_TraceyG_XC on August 19, 2004, 12:11:00 pm
Ok, I had a look myself, both the Lyran Empire and the Tiger Cartel have just one hex each, and both have 60 econ. Might want to change one or other so they dont have the same starting econs.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 19, 2004, 03:31:59 pm
Ok, I had a look myself, both the Lyran Empire and the Tiger Cartel have just one hex each, and both have 60 econ. Might want to change one or other so they dont have the same starting econs.

 :banghead:

ARRRGH!   Okay this I'll fix tonight.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 19, 2004, 08:15:27 pm
Umm. DH.   I ummm.  heh.    Didn't save a copy of the map.  So I need you to either fix this or send me the map so I can.

heh.  ahem.   

<red face>

<whistles innocently>

I can fix it tomorrow night.  No big deal.   Give me a call on my cell.  I sent you the number.

DO NOT CALL COLLECT LIKE SCIPPY ALWAYS TRIES TO DO!! Cheap arse lizard.





Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 19, 2004, 08:47:44 pm
Nevermind . . .

I had left the house and was on my way to SR?s house when I realized the following, went home, and did the following . . .

1) Since I made the map and e-mailed it to DH I had to have a copy somewhere as emailing does not erase.   SEE I?M SMART!!!

2) So I went home and after cussing at the computer trying to find it I realized I could use that neato search thingy.   I?M A BRAINIAC!!!

3) I found it.  I fixed it.    CAN YOU SMELL THE BRAIN POWER HERE!!!

4) I overwrote the old one.  Backing up is for babies.  YUP I?M MR. COMPUTERS!!

5) I found DH who was crying about something involving me being an idiot.  I sent it to him.  All is happy.

6) Now if I could just remember where I put it . . .


< Sits back, sips scotch, and imagines the look of shock and horror on the gamers faces as they realize the next two weeks of SFC fun is in the hands of a complete moron.>


Life is good.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 19, 2004, 09:01:12 pm
Just joking about DH BTW.   He's been a saint  (believe it or not)    I would have shot me by now if I were him.  LOL


Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-SCM_TraceyG_XC on August 20, 2004, 06:37:56 am
Looks like the missions have changed again on the test server, but the download link hasnt been updated. I note that the server population is at 5, so 5 people have the right missions out there somewhere. Can someone tell me where they are please.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Soreyes on August 20, 2004, 06:58:50 am
I have no Idea there Tracey. I downloaded the missions and went to play for awhile...... No luck Bad CRCs ::)
Take a look over at SFC2.net the new downloads might be there.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 20, 2004, 07:40:25 am
Um, did anyone notifce the "under Contruction" notice in the server description?   ;D

http://fire.prohosting.com/astinky/GW3/GW3.exe

Here is the real installer for GW3, un-install the beta installer first.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Soreyes on August 20, 2004, 09:13:29 am
Um, did anyone notifce the "under Contruction" notice in the server description?   ;D

[url]http://fire.prohosting.com/astinky/GW3/GW3.exe[/url]

Here is the real installer for GW3, un-install the beta installer first.


WHAT!!!!!!   DH you actually want me to read the Rules? ;D

Thanks for the link :thumbsup:
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 20, 2004, 10:01:34 am
On the website, the following rule:
Quote
Do not place a base within 2 hexes of any other base or planet (allied, enemy, or neutral).

Can this be clarified? Within 2 hexes inclusively of range 2? Exclusive?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Corbomite on August 20, 2004, 10:16:16 am
The base may be placed in the third hex.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 20, 2004, 10:30:49 am
The base may be placed in the third hex.

This is going to be kind of confusing for me, as there are already bases in adjacent hexes on the starting map.
Not that I'll have the dough to be placing bases anyway.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 20, 2004, 10:41:46 am
The base may be placed in the third hex.

This needs to be clarified on the website, where the rules are posted.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 20, 2004, 11:04:27 am
2 hexes away means one hex space in between the bases, not 2 hex spaces with it being in the 3rd hex. That is the way it worked in GW2 as well.
And I thought the adjacent bases on the test server map had been corrected...DH?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 20, 2004, 11:23:09 am
2 hexes away means one hex space in between the bases, not 2 hex spaces with it being in the 3rd hex. That is the way it worked in GW2 as well.
And I thought the adjacent bases on the test server map had been corrected...DH?

J'inn handles tha map, I'm not touching the bases.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 20, 2004, 11:57:46 am
Ah, well if Jinn handles it, that explains much...  :P
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 20, 2004, 12:08:14 pm
I'l just leave bases really expnesive so we don't have to worry about a rulling for a few days.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-SCM_TraceyG_XC on August 20, 2004, 12:17:32 pm
How about simply saying that bases cant be 'adjacent' to each other, you must have free space around them (1 hex).
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 20, 2004, 01:34:57 pm
There is no problem with the some starting bases being adjucent.   Just no new builds due to the effect they have on DVs.   As for the wording it can be changed to be clearer.

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 20, 2004, 01:36:26 pm
There is no problem with the some starting bases being adjucent.   Just no new builds due to the effect they have on DVs.   As for the wording it can be changed to be clearer.



i came form J'inn.  it's not a bug, it's a feature!  ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 20, 2004, 03:00:24 pm
Quote
You may not place a base adjacent to any other base or planet (allied, enemy, or neutral).

Thank you. ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 20, 2004, 03:02:39 pm
Quote
You may not place a base adjacent to any other base or planet (allied, enemy, or neutral).

Thank you. ;)

hehe...to many threads
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: GDA-S'Cipio on August 20, 2004, 10:20:19 pm

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 20, 2004, 11:02:53 pm

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler

Sure, we'll leave out all conjectual ships to :P
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 20, 2004, 11:10:29 pm
It's not going to be so bad, Scippy...
Always fun trying things out...
I better not hear anyone complaining about a lack of cheese on this server, that's fer dang sure!  :P
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Cleaven on August 20, 2004, 11:18:43 pm

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler

Sure, we'll leave out all conjectual ships to :P

Best idea I've heard this month.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: GDA-S'Cipio on August 21, 2004, 12:42:34 am

So like, <crosses finger claws> please tell me the Fed PF's were just for testing during the test server, and there will be no Fed PF's in the real General War server.   You know; in keeping with the General War.

-S'Cipio the hopeful stickler

Sure, we'll leave out all conjectual ships to :P

That would be perfect, and in keeping with the original concept of the GW server series.

Quote
It's not going to be so bad Scippy

Well, good or bad, it wont be the General War.  We had a *huge* thread over Fed PF's in GW3 a couple of months back.  The consensus and DH's decision was to try to keep GW historic in setup (thus the name) and leave out the Fed PF in GW3.

-S'Cipio
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Holocat on August 27, 2004, 07:21:22 am
It might be a bit late to mention this now, but there's an couple oddities with the Karnak missions i've been flying.

First and most seriously is the fact it seems the scripts are drawing from ships that don't, technically, exist yet.  Specifically, i've begun encountering klingon War Destroyer variants that do not come out until 2280.  At the point of this posting, it is 2275.  Seems the basic point value is stronger than release dates.  Then again, this could be a server issue, I don't know.

Secondly and less importantly is the prophency for doubles to show up;  Two of the same (or at least very similar, such as differing HDW variants) ships showing up in some of the missions.

I apologize for not knowing which missions are doing this, but I cannot be sure at this stage.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 27, 2004, 07:25:12 am
Yeah, those are the 'Yesterday's Enterprise' Missions. Blame Karnak. ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 07:41:07 am
Karnak has already been yelled at for the "Time warp" with the AI in the missions.   Unfortunately, there is nothing we can do about it at this time.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Commander Maxillius on August 27, 2004, 08:15:21 am
9:10 am: server's down
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 08:18:17 am
is it back up?   I connected to the box via remote and the applicaiton was running.

kroma, J'inn?   Did one of you restart it?

EDIT:   Saw that the app had not progresses in about 5 minutes.   Restarted it.   Should be back up now.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 10:02:55 am
It might be a bit late to mention this now, but there's an couple oddities with the Karnak missions i've been flying.

First and most seriously is the fact it seems the scripts are drawing from ships that don't, technically, exist yet.  Specifically, i've begun encountering klingon War Destroyer variants that do not come out until 2280.  At the point of this posting, it is 2275.  Seems the basic point value is stronger than release dates.  Then again, this could be a server issue, I don't know.

Secondly and less importantly is the prophency for doubles to show up;  Two of the same (or at least very similar, such as differing HDW variants) ships showing up in some of the missions.

I apologize for not knowing which missions are doing this, but I cannot be sure at this stage.

Unfortunately, there isn't much that can be done at this time. There isn't even a working method to fetch the date from within the script so it's somewhat difficult to gave the year correctly.

However, I worked out an algorithm that *may* work if implemented. It has 2 downsides:
1- it's just an estimate
2- it depends on Magnumman's shiplist API which can slow down the script's startup (and cause problems) if improperly used.

Rules:
- If *any* of the ships has drones of a certain speed, then it's at least a certain year.
- The results need to be saved onto the HD and reset if the game is exited and restarted (doable). This way the results can be further refined between missions.
- the mGetEra function from within the API is accurate. It will tell you if it's "Early", "Med", "Late" or "Advanced" era.

So,...
Logic of date refinement:
-------------------------
Early: -999 to 0. Slow drones all.
Mid: 1 to 7. Slow drones from 1 to 3. Medium from 4 to 7.
Late: 8 to 36. Medium drones from 8 to 16. Fast from 17 to 36.
Advanced: 37 to 999. Fast drones all.


Method:
What you do is you look at all the player ships in the mission and check out the YFA for it. You cross reference with the Era that the script can supply. You then reference some more with the dronespeeds used, if any drone ships are present.

Because of the slowdowns such calculations may cause, it might be best to do this after the script has already started to save the results for the next mission to use.


-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 10:21:56 am
Quote

Unfortunately, there isn't much that can be done at this time. There isn't even a working method to fetch the date from within the script so it's somewhat difficult to gave the year correctly.

WRONG.  Time warping happens when you try to shove in really high BPV values in ship classes that have limited ships available like the BCH classes.  It can be alleviated by moderating the values put in, widening the class bands and fiddling with the variant settings.

Quote
2- it depends on Magnumman's shiplist API which can slow down the script's startup (and cause problems) if improperly used.

WRONG.  Enemy Sweep Patrol running on GW3  is using Magnumman's shiplist API for ship lookups and fighter shiplist lookups. Just have not used it for the final step of ship creation due to the lack of accurate stardate fetching off the dyna.  The fact no one has complained about mission load-up times means everything is peachy with MM shiplist API.

Quote
Rules:
- If *any* of the ships has drones of a certain speed, then it's at least a certain year.
- The results need to be saved onto the HD and reset if the game is exited and restarted (doable). This way the results can be further refined between missions.
- the mGetEra function from within the API is accurate. It will tell you if it's "Early", "Med", "Late" or "Advanced" era.

So,...
Logic of date refinement:
-------------------------
Early: -999 to 0. Slow drones all.
Mid: 1 to 7. Slow drones from 1 to 3. Medium from 4 to 7.
Late: 8 to 36. Medium drones from 8 to 16. Fast from 17 to 36.
Advanced: 37 to 999. Fast drones all.


Method:
What you do is you look at all the player ships in the mission and check out the YFA for it. You cross reference with the Era that the script can supply. You then reference some more with the dronespeeds used, if any drone ships are present.

Because of the slowdowns such calculations may cause, it might be best to do this after the script has already started to save the results for the next mission to use.

It's an interesting idea, but I see 2 big problems here:

1)  I don't think any mission scripts should be writing to player Hard-drives PERIOD. 

2)  What about races that don't use drones?  I don't think all the hoops to jump through are worth the trouble.  Tweaking of the stand-alone mCreateShip() routines should get it to a tolerable state which will be done after GW3. It actually used to be a lot worse. I remember on SG3 when there were Fed BCHs showing up in 2270. :D  I went a little OTT with high-end ships like HDWs and  BCHs this dyna go-around.

 J'inn kept saying the EEK mission matching was "light" on GW2.  *snicker*
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 10:41:30 am
The time warping does not occur in the ED missions, Karnak are you checking the Era at all in your scripts?  When in Mid, we were drawing C7s which should not even show up until Late.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 10:57:10 am
The time warping does not occur in the ED missions, Karnak are you checking the Era at all in your scripts?  When in Mid, we were drawing C7s which should not even show up until Late.

Based on what I've seen, ED is using the dynaverse info mCreateShip() call which does a lot of the work for ship creation. Unfortunately, it does not work for AI stripping otherwise I would have chucked these aggravating standalone mCreateSHip() calls.  Checking for Era won't do anything. All the ship creation stuff happens in the mCreateShip call. 

Just give me the #)(#*#(* stardate off the dyna and MM shiplist API would work awesomingly.  It's 90% done on ES Patrol already. :banghead:

One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on. Or, better yet, read a SQL DB and grab it off a table.  Most SQL DBs have automated SQL jobs to run batch processes that could update the SFB year table entry on an daily basis.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 11:03:45 am

One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on.

Not a bad idea with minimal administrative hassle.

Any way to determine the year based on the ship that the drafter is flying?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:06:58 am
Aww man. Check in the attitude at the door, Karnak. I'm just plain tired of it. I don't wanna play today.


Quote
Unfortunately, there isn't much that can be done at this time. There isn't even a working method to fetch the date from within the script so it's somewhat difficult to gave the year correctly.

WRONG.  Time warping happens when you try to shove in really high BPV values in ship classes that have limited ships available like the BCH classes.  It can be alleviated by moderating the values put in, widening the class bands and fiddling with the variant settings.

You're still getting time warped ships. You can "alleviate", but the problem still exists.

Quote
Quote
2- it depends on Magnumman's shiplist API which can slow down the script's startup (and cause problems) if improperly used.

WRONG.  Enemy Sweep Patrol running on GW3  is using Magnumman's shiplist API for ship lookups and fighter shiplist lookups. Just have not used it for the final step of ship creation due to the lack of accurate stardate fetching off the dyna.  The fact no one has complained about mission load-up times means everything is peachy with MM shiplist API.

No, I'm still right.  "if improperly used".  "can". It's not like I haven't thought of it.

Quote
Rules:
- If *any* of the ships has drones of a certain speed, then it's at least a certain year.
- The results need to be saved onto the HD and reset if the game is exited and restarted (doable). This way the results can be further refined between missions.
- the mGetEra function from within the API is accurate. It will tell you if it's "Early", "Med", "Late" or "Advanced" era.

So,...
Logic of date refinement:
-------------------------
Early: -999 to 0. Slow drones all.
Mid: 1 to 7. Slow drones from 1 to 3. Medium from 4 to 7.
Late: 8 to 36. Medium drones from 8 to 16. Fast from 17 to 36.
Advanced: 37 to 999. Fast drones all.


Method:
What you do is you look at all the player ships in the mission and check out the YFA for it. You cross reference with the Era that the script can supply. You then reference some more with the dronespeeds used, if any drone ships are present.

Because of the slowdowns such calculations may cause, it might be best to do this after the script has already started to save the results for the next mission to use.

It's an interesting idea, but I see 2 big problems here:

1)  I don't think any mission scripts should be writing to player Hard-drives PERIOD. 
Quote

That's fine. Then you tell me how you'd refine the results between missions then, instead of taking pleasure of just slamming down every idea I VOLUNTEER. That's the thing about ideas, they too can be refined.

Quote
2)  What about races that don't use drones?  I don't think all the hoops to jump through are worth the trouble.  Tweaking of the stand-alone mCreateShip() routines should get it to a tolerable state which will be done after GW3. It actually used to be a lot worse. I remember on SG3 when there were Fed BCHs showing up in 2270. :D  I went a little OTT with high-end ships like HDWs and  BCHs this dyna go-around.

I know. That's why they're not the primary method of estimating the year, but just a refinement if they're available. If there are no drones in a mission, then you stick with the results by looking at just the ships. Anything has got to be better than just going by Era like we're doing now.

The main idea for this process is this: If a player is flying a certain ship, then the year of the mission is at least that ship's YFA. Do that for all the players and figure out the highest YFA.

The result is just refinement, as I just said.

-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 11:08:48 am

One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on.

Not a bad idea with minimal administrative hassle.

Any way to determine the year based on the ship that the drafter is flying?

We can get the drafter's ship class designation (ie. F-BCH, K-C7, H-CHC, etc.) and Xref it with MM Shiplist API to get the YFA for his ship (I think, we'll need to dbl-check tonite)

Holy crap!!  :woot:

That's it.  We got it.  As long as I can grab the YFA for the drafter's ship. I remember seeing it vaguely in the MM Shiplist API.  Most people fly up-to-date ships anyway so it should be pretty accurate.

DH, you're a genius.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:10:08 am
One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on. Or, better yet, read a SQL DB and grab it off a table.  Most SQL DBs have automated SQL jobs to run batch processes that could update the SFB year table entry on an daily basis.

Yes. I had the same thought, but had to push it out of my mind as a 100% acceptable solution:
- the single-player campaigns use the same missions but don't have a SQL server to ask
- a stable SQL serverkit does not yet exist.


Remember the single-player people out there. There's a lot of them and they're part of the reason we can still have people to play against and with: some of them "graduate" to online games after enjoying what we've done.


-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:11:54 am

One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on.

Not a bad idea with minimal administrative hassle.

Any way to determine the year based on the ship that the drafter is flying?

We can get the drafter's ship class designation (ie. F-BCH, K-C7, H-CHC, etc.) and Xref it with MM Shiplist API to get the YFA for his ship (I think, we'll need to dbl-check tonite)

Holy crap!!  :woot:

That's it.  We got it.  As long as I can grab the YFA for the drafter's ship. I remember seeing it vaguely in the MM Shiplist API.  Most people fly up-to-date ships anyway so it should be pretty accurate.

DH, you're a genius.

Some people cheat. Be aware of that. ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:16:29 am
That's it.  We got it.  As long as I can grab the YFA for the drafter's ship. I remember seeing it vaguely in the MM Shiplist API.  Most people fly up-to-date ships anyway so it should be pretty accurate.

Isn't that what I'm saying above? :)
.. anyways.. yes, all of the data from within the shiplist is readily available with the MM API.

*checks*    ship->yearFirstAvail
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 11:22:09 am

One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on.

Not a bad idea with minimal administrative hassle.

Any way to determine the year based on the ship that the drafter is flying?

We can get the drafter's ship class designation (ie. F-BCH, K-C7, H-CHC, etc.) and Xref it with MM Shiplist API to get the YFA for his ship (I think, we'll need to dbl-check tonite)

Holy crap!!  :woot:

That's it.  We got it.  As long as I can grab the YFA for the drafter's ship. I remember seeing it vaguely in the MM Shiplist API.  Most people fly up-to-date ships anyway so it should be pretty accurate.

DH, you're a genius.

Some people cheat. Be aware of that. ;)

So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness  :rofl:

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?   ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:24:09 am

One idea I have is setting up a text file on the server that updates the stardate. Just an itty, bitty text file with the 3 digit SFB year. Typically, on most dynas, the stardate flips every 24 hours.  So, update the text file once every 24 hours.  You can setup a scheduled windows batch job to perform the daily SFB year update operation on the NT box the server is running on.

Not a bad idea with minimal administrative hassle.

Any way to determine the year based on the ship that the drafter is flying?

We can get the drafter's ship class designation (ie. F-BCH, K-C7, H-CHC, etc.) and Xref it with MM Shiplist API to get the YFA for his ship (I think, we'll need to dbl-check tonite)

Holy crap!!  :woot:

That's it.  We got it.  As long as I can grab the YFA for the drafter's ship. I remember seeing it vaguely in the MM Shiplist API.  Most people fly up-to-date ships anyway so it should be pretty accurate.

DH, you're a genius.

Some people cheat. Be aware of that. ;)

So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness  :rofl:

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?   ;D

I was actually thinking about single-player people here..  or other campaigns. Broader picture.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:29:03 am
Here's a question:

Can a D2 mission detect it's running for a multiplayer campaign, or a local single-player D2?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 11:35:06 am

I was actually thinking about single-player people here..  or other campaigns. Broader picture.

Who cares if somebody cheats in single-player?  :)

FS, since LYA only affects ships produced in the shipyards and have no affect on AI draw, while bother with any overlap at all?  I eliminated it completely in GW3 (took me less than 10 minutes with only 3 races).  New ships would be built with existing refits and shipyard "Spamming" is really annoying.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:36:39 am

I was actually thinking about single-player people here..  or other campaigns. Broader picture.

Who cares if somebody cheats in single-player?  :)
Hey. *I* care..  8)

Quote
FS, since LYA only affects ships produced in the shipyards and have no affect on AI draw, while bother with any overlap at all?  I eliminated it completely in GW3 (took me less than 10 minutes with only 3 races).  New ships would be built with existing refits and shipyard "Spamming" is really annoying.
Realism. Not all ships recieved refits at the same time.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 11:37:59 am

I was actually thinking about single-player people here..  or other campaigns. Broader picture.

Who cares if somebody cheats in single-player?  :)

FS, since LYA only affects ships produced in the shipyards and have no affect on AI draw, while bother with any overlap at all?  I eliminated it completely in GW3 (took me less than 10 minutes with only 3 races).  New ships would be built with existing refits and shipyard "Spamming" is really annoying.

Realism. Not all ships recieved refits at the same time.

True, but it only affects PRODUCTION.  All new ships are built with the latest refits.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:39:48 am

I was actually thinking about single-player people here..  or other campaigns. Broader picture.

Who cares if somebody cheats in single-player?  :)

FS, since LYA only affects ships produced in the shipyards and have no affect on AI draw, while bother with any overlap at all?  I eliminated it completely in GW3 (took me less than 10 minutes with only 3 races).  New ships would be built with existing refits and shipyard "Spamming" is really annoying.

Realism. Not all ships recieved refits at the same time.

True, but it only affects PRODUCTION.  All new ships are built with the latest refits.

Hm. I'll have to think about that. I've always considered the shipyard pool a list of ships that are currently available, including those that are in service at that time.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 11:43:28 am

I was actually thinking about single-player people here..  or other campaigns. Broader picture.

Who cares if somebody cheats in single-player?  :)

FS, since LYA only affects ships produced in the shipyards and have no affect on AI draw, while bother with any overlap at all?  I eliminated it completely in GW3 (took me less than 10 minutes with only 3 races).  New ships would be built with existing refits and shipyard "Spamming" is really annoying.

Realism. Not all ships recieved refits at the same time.

True, but it only affects PRODUCTION.  All new ships are built with the latest refits.

Hm. I'll have to think about that. I've always considered the shipyard pool a list of ships that are currently available, including those that are in service at that time.

Maybe just make some exceptions, like the R refits which isn't really a refit.   2275 goes NUTS for the Kzin, Klingons, and Federation shipyards as a billion new variants all come out at the same time.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 11:44:24 am
Quote
So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness  

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?

If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.

It won't happen more than once, hehe. :D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 11:46:58 am
Quote
So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness 

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?

If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.

It won't happen more than once, hehe. :D

That works. Go for it.
You have the ranges of years the game uses for the eras?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 12:51:20 pm
Quote
So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness 

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?

If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.

It won't happen more than once, hehe. :D

That works. Go for it.
You have the ranges of years the game uses for the eras?

I think it's Early Era :  163 to 172
Middle Era:  173 to 182
Late Era:  183 to 192
Advanced Era: 193 onwards.

These changes are going to flip D2 on it's derriere.  Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 01:11:15 pm
See what can get done when everyone is nice to each other?   I'm proud of both of you.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Mog on August 27, 2004, 01:22:39 pm
Question:

The L-CWLP (for example) is  available from 2270, and is usually fllown till the end of a campaign. What will be the effect of this statement:

"If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.
" ?

Secondly:

"Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic."

How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 01:43:47 pm
Quote
So you think people will fly and early era ship on purpose to avoid drafting late era stuff?   might give the F-DD some usefulness 

Let's see them try that on one of my servers where all the old crap is phased out as soon as a refit is avaiblable.  Anyone else notice how little crap is in the shipyards on GW3?

If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.

It won't happen more than once, hehe. :D

That works. Go for it.
You have the ranges of years the game uses for the eras?

I think it's Early Era :  163 to 172
Middle Era:  173 to 182
Late Era:  183 to 192
Advanced Era: 193 onwards.

These changes are going to flip D2 on it's derriere.  Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic.

Ok.. those aren't it. I have the values that have been in place since 2.5.5.0. Here's some code I keep in my .H file for this. It was established to be true through various forms of testing:

Code: [Select]
enum
{
        kEBegin=-999,
        kEEnd=0, // Z-DDV (YFA=0) is in early
        kMBegin=1, // fighter Z-Mastiff.II (YFA=1) is in mid
        kMEnd=7, // F-NCL (YFA=7) is in mid for start
        kLBegin=8, // F-NCD (YFA=8) is in late for start.
        kX1Begin=27, // To help find X1 ships.
        kLEnd=36,  // NOTE!!! It was discovered that OP's advanced era was start
ing at 2290 BEFORE 2.5.5.0. Now it's back to 2300.
        kX1End=36,
        kABegin=37, // (F-XFF YFA=37)
        kAEnd=999,
};

So:
Early is -Y836 to Y163
Middle Era:  164 to 170
Late Era:  171 to 199
Advanced Era: 200 onwards.

I hope this helps you.

-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 01:46:00 pm
Question:

The L-CWLP (for example) is  available from 2270, and is usually fllown till the end of a campaign. What will be the effect of this statement:

"If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.
" ?

Secondly:

"Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic."

How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?

1- It means that when the campaign kicks into Late, there isn't much of a difference, but when Advanced era kicks in, the L-CWLP will suddenly be facing appropriate Advanced era opponents.

See, we can find out when that we're in Late era. Unfortunately, Late era covers many many years.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 01:53:16 pm
Question:

The L-CWLP (for example) is  available from 2270, and is usually fllown till the end of a campaign. What will be the effect of this statement:

"If they draft out-of-era then I'll shut off the checks so they'll get full EEK AI fury that only in-Era ships can handle.
" ?

Good point, that is why we are having this conversation in public so people can point out what we miss  ;D

But hnestly Mog, it would not be worse than it is now.  With the propsed change, flying a mid era ship in mid you'll get mid-era ship.  Flying a Mid-era ships in late with get late-era AI.   This makes NO difference at all from the current missions.  You'll just be getting a break in mid.

Secondly:

"Now any BPV bumps for drone and fighter add-ons done by the  shiplist guys are going to have real teeth.  Plus, if I put on real fighters/PFs on these ships instead of the normal type Is then it will look really realistic."

How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?

S'cipio gave the Federation Carriers "real" fighters on DOE, he also gave them the correct BPV so they draw correctly as AI.

It depends on how things are classsed.  If the Z-HDW with fast MIRVs is classed the same as G-HDD then something is obviously wrong and should be addressed.  
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 01:55:02 pm
See what can get done when everyone is nice to each other?   I'm proud of both of you.

Heh. Go answer my question above/in the previous page concerning refit date overlaps, you.

Ask it again, I'm feeling stupid today.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 02:10:57 pm
Quote
How many times have scripters got to be told that with lots of ai, having top end fighters/PFs and having era specific drones on these ai, it becomes unbalanced and more like a chore than a frkkn game?

Yep, posts of that tone are really gonna make them receptive to your ideas. ::)

Mb, it's time we move this to SGODEV. I'm done talking about it here.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Mog on August 27, 2004, 02:19:15 pm
It's no different to the one of your posts usually.You're the one who, when wanting to make a contraversial change to your missions, usually phrases it like a threat.

Question still stands, we've been through this before, a number of times.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 02:29:33 pm

Question still stands, we've been through this before, a number of times.

And we are still at the point where a bombardment ships/carriers still mauls through the AI like a hot knife through butter.  Players get forced into flying "cheese" to compete.  Nothing has actually changed.

We will keep going through this until "we" get it right.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 02:33:27 pm
See what can get done when everyone is nice to each other?   I'm proud of both of you.

Heh. Go answer my question above/in the previous page concerning refit date overlaps, you.

Ask it again, I'm feeling stupid today.

Oh. I see. I didn't ask a question.
Quote
Hm. I'll have to think about that. I've always considered the shipyard pool a list of ships that are currently available, including those that are in service at that time.

.. rephrased: What about these ships still in service?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 27, 2004, 02:44:38 pm
See what can get done when everyone is nice to each other?   I'm proud of both of you.

Heh. Go answer my question above/in the previous page concerning refit date overlaps, you.

Ask it again, I'm feeling stupid today.

Oh. I see. I didn't ask a question.
Quote
Hm. I'll have to think about that. I've always considered the shipyard pool a list of ships that are currently available, including those that are in service at that time.

.. rephrased: What about these ships still in service?


I'm willing to live with the lack or "reality" to not deal with the shipyard spamming. 

At least until we get a real SQL shipyard running, then ships that get built can stick around until purcahsed or the refit is "paid" for.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 27, 2004, 02:48:25 pm

Question still stands, we've been through this before, a number of times.

And we are still at the point where a bombardment ships/carriers still mauls through the AI like a hot knife through butter.  Players get forced into flying "cheese" to compete.  Nothing has actually changed.

We will keep going through this until "we" get it right.
What he said.  :iamwithstupid:
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 27, 2004, 03:04:23 pm
I'm willing to live with the lack or "reality" to not deal with the shipyard spamming. 

At least until we get a real SQL shipyard running, then ships that get built can stick around until purcahsed or the refit is "paid" for.

Ok. This is a point I can't just agree with easily as I try to make 1 shiplist good for a bit of everything. However, I may try to make things better, eventually.

-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Holocat on August 29, 2004, 11:05:37 pm
This just in:  Apparently you can tractor rocks in some missions, much to the detriment of a group that learned this new stone-age tactic.

After spending several minutes Rolling On The Floor Laughing My Ass Off, I have to agree that we need to do something about this before people start getting angry (though it may be too late for that).  As much as it amused me to think we can spend a day or so playing a bastardization of murder ball and tractor hockey, this should be fixed.

Still giggling,

Holocat.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 29, 2004, 11:07:51 pm
Me Klingon, me have big rock--UGH



On a side note I think Diehard has pulled that mission, that or removed that ship roid server side.


Also rocks are dangerous, must be careful how you hold them.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Holocat on August 29, 2004, 11:33:53 pm
How much would you pay for a device that sharpened knives into RAZORS?

Wait!  Don't answer yet!

What about including a FIRE STARTER, CLOTHES WASHER and a handy WEAPON OF WAR?

Wait!  Don't answer yet!

What about including a device so powerful it can destroy massive space going battleships with it's mere touch?

You get all this and SO MUCH MORE with:

ROCK!


It's a salesmen quote from another game, but I find it suiting here, particulary with the last selling line replaced thus.

Edit:  Man, there are just soooo many ways to make fun of this, and not nearly enough time.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 30, 2004, 12:30:57 am
Ok i'll post it here too since it is funny

http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163345459.0;id=342
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 30, 2004, 12:32:31 am
This just in:  Apparently you can tractor rocks in some missions, much to the detriment of a group that learned this new stone-age tactic.

After spending several minutes Rolling On The Floor Laughing My Ass Off, I have to agree that we need to do something about this before people start getting angry (though it may be too late for that).  As much as it amused me to think we can spend a day or so playing a bastardization of murder ball and tractor hockey, this should be fixed.

Still giggling,

Holocat.

I agree...but that was hilarious!  :rofl:
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 02:00:14 am
Why is this in the bug forum? This should be in the hall of fame/shame. ~rofl~

As far as Im concerned, EVERY rock should be able to be tractored.
(http://www.stickergiant.com/Merchant2/imgs/aaf126.gif)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 30, 2004, 06:43:43 am
I agree, not a bug - a feature - one I like.

Is it just my film playback or was that game super-laggy? (at one point before the rock incident, ships are "displacing" all over the place, jumping by range five or more in a single frame...)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 30, 2004, 06:54:04 am
This is a bug, not a feature.  If players continue to do this I will pull every Karnak mission.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 07:36:55 am
This is a bug, not a feature.  If players continue to do this I will pull every Karnak mission.

Then pull them all if thats the way you feel. But I'll be happy to tell you that the rock tractor can be countered. The one with the highest trac level picks it up like a hockey puck... Not only that, but picking it up slows you down.Tactics, my good man! New tactics!

Now that everyone knows... I dont see a problem.

Going further... Random map objects... the N-AST seems to retain collision effects vs ships, but is movable. A Planet is also a random map object, yet is not tractorable. This leazds me to believe that all asteroids may be able to be given the properties of the N-AST, which if so, would make asteroid missions unbelievably exciting!

Perhaps you should put up a poll, DH? Instead of arbitrarily pulling all the missions yourself? IMO, too drastic to pull them all on account of the rare mission occurence of a rock that you can move. I mean, if you want to pull missions, pull all the scripts that cause enemy allies.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FireSoul on August 30, 2004, 08:12:10 am
Tsk. The tractorable rocks may be shiplist objects, not terrain objects.

.. in other words, you may be able to fly through it. it may be not dangerous. Has anyone tried?

-- Luc
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 30, 2004, 08:12:46 am
This is a bug, not a feature.  If players continue to do this I will pull every Karnak mission.


Perhaps you should put up a poll, DH? Instead of arbitrarily pulling all the missions yourself? IMO, too drastic to pull them all on account of the rare mission occurence of a rock that you can move. I mean, if you want to pull missions, pull all the scripts that cause enemy allies.

No.   no poll, no debate.  This is not a democracy and no further discussion will be entertained on this issue.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 08:27:37 am
Tsk. The tractorable rocks may be shiplist objects, not terrain objects.

.. in other words, you may be able to fly through it. it may be not dangerous. Has anyone tried?

-- Luc

D/L that film above, FS. Will explain everything... Damn funny too.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 08:57:14 am
N-AST is shiplist item.  If its hull size was made similar to the planet shiplist items "PL0" thru "PL17" then it probably cannot be tractored.

However, since everyone is all agitated about it, I will just remove the moving N-AST asteroid from the EEK missions in the next script release.

If you really want to keep it in the EEK missions then speak up now.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 30, 2004, 11:44:12 am
Well it's a good thing DH will not allways be an admin of D2 servers.....

I'm the one who found out that yes the n-ast will kill you, and yes you can tractor it. Yet i'm not getting all bent out of shape. ::)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 11:50:48 am
Well it's a good thing DH will not allways be an admin of D2 servers.....

I'm the one who found out that yes the n-ast will kill you, and yes you can tractor it. Yet i'm not getting all bent out of shape. ::)

Sounds great, can't wait to play on your server.

However, next time you find a bug please report it instead of exploiting it. ;-)

XOXOXO
Kroma

PS, sorry the devil made me do it.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 30, 2004, 11:57:55 am
Ok if if was a Damn bug then i lost my ship to 762 exploiting a bug, he tractored a rock into me. I want my C8VK back.

Get the pole out of yer A$$. I don't f'ing care, why DH is admin this server I have no idea. We have Xenocorp which has allways been willing to host, and with a better connection at that.


And i'm being HIGHLY sarcastic about the c8vk, I lost it TO THE ROCK, no fed DN hit a rock, it just ate a face full of drones.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 12:10:02 pm
Ok if if was a Damn bug then i lost my ship to 762 exploiting a bug, he tractored a rock into me. I want my C8VK back.

Yes after repeatedly requesting that you not exploit it. Now I understand that in the middle of a mission hearing that something was being interperted as illegal is a lot to assimilate and I can certianly understand you disagreeing that as to whether or not it was cool. But it is unfortunant that all involved could not act like adults and agree to alt out for a ruling, instead of beginning the trash talk. I guess you are just more interested in acting like a child and a general irritant than a mature adult and leader of your team. Guess it is my own fault for expecting as much after your behavior on GW2. Some people are here trying to make the game better and more fun for all, and others are just to concerned with winning at any cost (and I don't just mean you WW or the Coalition).
Quote

Get the pole out of yer A$$. I don't f'ing care, why DH is admin this server I have no idea. We have Xenocorp which has allways been willing to host, and with a better connection at that.

Well there is more to hosting a server than having a machine to run it on. Someone has to configure and test it all out, as well as take the flak from all sides. I guess you wouldn't understand that based on your lack of involvement and effort on those fronts though.


Quote
And i'm being HIGHLY sarcastic about the c8vk, I lost it TO THE ROCK, no fed DN hit a rock, it just ate a face full of drones.

No one was saying it did. Bach was very clear that his DN kill was valid, it was your trash talk and general unsportsman like behavior that is at issue.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 12:25:10 pm
Ok if if was a Damn bug then i lost my ship to 762 exploiting a bug, he tractored a rock into me. I want my C8VK back.

Get the pole out of yer A$$. I don't f'ing care, why DH is admin this server I have no idea. We have Xenocorp which has allways been willing to host, and with a better connection at that.


And i'm being HIGHLY sarcastic about the c8vk, I lost it TO THE ROCK, no fed DN hit a rock, it just ate a face full of drones.

I don't care about your issues with DH and DH's issues with you. If you 2 bother each other then you can just ignore each other by using private TS channels, banning PMs from certain users, etc.

But, I do care when someone who has put in so many hours to make GW3 a reality is slammed to the point where he finds it in his best interest to abandon the campaign.

Simply put, without DH, it's very doubtful that GW3 would have happened.  He put a lot of time in the shiplist and he also harassed the scripters a lot to get a decent mission pack going.  He even put in umpteen hours to train Fed pilots and wanna-be Feds so there's some decent PvP going on in the dyna.

Forgive me, if I find such treatment of an admin. that drives them off their own campaign to be:

1) disturbing; and,
2)  un-RM like; and,
3) unworthy of any leader of any fleet.

You may win the server but when the community loses a productive admin. like DH, everyone loses.

Name me the admin. that brought PFs to the game for Klinks, ISC and Feds. Name me the admin. that got one the best bug-free mission packs going on a dyna so far this year. Name me, that admin. that made the server was up practically 24/7 with least amount of burps relative to other dynas played this year.

Just name me, that admin...

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 30, 2004, 12:27:41 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

Boy sounds like a good admin to me.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 12:31:50 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

Boy sounds like a good admin to me.

OK, the condensed version.  If DH has not proved capable of being an admin. then you have not proved yourself capable of being a RM. Your PUBLIC posts have shown that.  Last time I saw a RM get an Admin. so pissed off was WaterTiger on DomWars. You ask Fluf about WT too. For the good of the campaign, he was told to shape up or get banned.

RMs take care of this stuff in private not out here.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 12:32:43 pm
Well..I'm with the crowd that it ISNT a bug...

Dizzy....save karnaks mission pack as is and use it on Slave girls if ya want..I'll play...

Using a floating mass as a weapon has been seen in several SciFI venues from B5 to Starship troopers....

I see no problem with it what so ever...

I'd still like to see an asteroid map with MOVING asteroids...I think it would be a blast to play on...

IMHO..this is a mid server RULE CHANGE...and I thought we all agreed that mid server rule changes were bad....you want to pull the missions....do so...

But dont deride players who take tactical advantage of a mission FEATURE...

I see no difference between tractoring a ship into an asteroid and tractoring an asteroid into a ship...

*shrug*

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 12:34:51 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

No doubt DH could use a little sensitivity training, but to be fair those outburst are usually fueled by ungrateful cretins with only their own self interest and personnel axes to grind.

Quote
Boy sounds like a good admin to me.

Like I said Will, "put up, or shut up". We are all waiting for your server.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 12:35:08 pm
WW, I flipped the breaker on DH. He's chilled out. Damn kneejerk of both of u...

We all know it takes DH a day to recover from a meltdown... He's strung tighter than a Stradivarius. Stop pressing his buttons, plz. He has agreed to a cessesion of hostilities for a day.

I suggest we all chill out a lil bit. It's about a f*cking rock. Cooler heads will prevail...

It's J'inns server, DH's doing his best to make the server work and he is having major real life crisis. Just a little slack plz.

Its a great server, everyone is having fun, so lets chill out on the issues for a day...

Personal favor for Dizzy. Asking the whole community here, folks. Thx.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 12:38:20 pm
Hmm...dizzy being the light of logic and civility....

I think I've warped to an alternate universe ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 12:40:43 pm
Well..I'm with the crowd that it ISNT a bug...

Dizzy....save karnaks mission pack as is and use it on Slave girls if ya want..I'll play...

Using a floating mass as a weapon has been seen in several SciFI venues from B5 to Starship troopers....

I see no problem with it what so ever...

I'd still like to see an asteroid map with MOVING asteroids...I think it would be a blast to play on...


Personnelly, I tend to agree it ain't all that bad. Would even like to se it as a valid tactic and left in. But that isn't so much the issue.

Quote

IMHO..this is a mid server RULE CHANGE...and I thought we all agreed that mid server rule changes were bad....you want to pull the missions....do so...

But dont deride players who take tactical advantage of a mission FEATURE...

I see no difference between tractoring a ship into an asteroid and tractoring an asteroid into a ship...

*shrug*



Not quiet a rule change, as it was unknown that this was possible by those that scripted and developed the campaign at the time of the writing of the rules. It has now been clarified by the campaign designer that it is against his intent and therefore against the rules of this campaign. Future campaigns and their designers can operate under different rules.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 12:43:12 pm


It's J'inns server,

LOL...yeah we should have all assumed anything involving rocks hitting ships was strictly forbidden. <snicker>
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 12:47:11 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

No doubt DH could use a little sensitivity training, but to be fair those outburst are usually fueled by ungrateful cretins with only their own self interest and personnel axes to grind.

Quote
Boy sounds like a good admin to me.

Like I said Will, "put up, or shut up". We are all waiting for your server.

How a RM can publicly post stuff out loud about why GW3 is hosted by DH and not XenoCorp, and still be a RM is reprehensible in the extreme.

Since some KBF Klingons have a little trouble comprehending what honor is, you know the stuff the Klingons in Star Trek talk about ad nauseum then I will give a little example of how the 4 year SFB Klingon veteran does it.

Honor is sticking up for the admin. who arrogantly was told it would have been better if the campaign he worked so hard on was hosted by some else.  Honor is refusing to play on any dyna where the RM who publicly post such vile statements does not apologize or retract it.  Honor is refusing to acknowledge the existence of the fleet that said RM is a member. The KBF really is a dead fleet to this frog.

*crossed hands and turns back any KBF that support WW in his "dump the server" slam*

Maltz!!  Jol yi chu!!

PS. This is all so disappointing. SFC3 was never this bad. *looking for EVE Online demo*
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 12:47:39 pm


It's J'inns server,

LOL...yeah we should have all assumed anything involving rocks hitting ships was strictly forbidden. <snicker>

 :rofl:

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

*DEEP BEATH*

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

*WIPE TEARS FROM EYES*

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

HA!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 12:49:18 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

No doubt DH could use a little sensitivity training, but to be fair those outburst are usually fueled by ungrateful cretins with only their own self interest and personnel axes to grind.

Quote
Boy sounds like a good admin to me.

Like I said Will, "put up, or shut up". We are all waiting for your server.

How a RM can publicly post stuff out loud about why GW3 is hosting by DH and not XenoCorp, and still be a RM is reprehensible in the extreme.

Since some KBF Klingons have a little trouble comprehending what honor is, you know the stuff the Klingons in Star Trek talk about ad nauseum then I will give a little example of how the 4 year SFB Klingon veteran does it.

Honor is sticking up for the admin. who arrogantly was told it would have been better if the campaign he worked so hard on was hosting by some else.  Honor is refusing to play on any dyna where the RM who publicly post such vile statements does not apologize or retract it.  Honer is refusing to acknowledge the existence of the fleet that said RM is a member. The KBF really is a dead fleet to this frog.

*crossed hands and turns back any KBF that support WW in his "dump the server" slam*

Maltz!!  Jol yi chu!!

PS. This is all so disappointing. SFC3 was never this bad. *looking for EVE Online demo*

Knock it off.....not a request.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 12:49:52 pm


IMHO..this is a mid server RULE CHANGE...and I thought we all agreed that mid server rule changes were bad....



In all fairness Crim, DH can be objective and contructive. (Surprised? You see a whole different DH in SGODev.) He took the issue up with everyone at SGODev, and the bunch are in discussion about it. Here is a snippet from DH about it: "If the Asteroid had a Move cost of 10 (maybe that is a little (low)<translation, (We) will come up with a more reasonable number... then maybe this could be acceptable." Which I agree with. There HAS to be a movement penalty, for instance the rock has to have a size class of at least a BB so a Frig wont really push it anywhere, and even a BB would be slowed by it... It's totally open for discussion by everyone here, but not mid server. More important and fun things are happening on the server...

I agree somewhat with what DH is saying in that, this is a kinda sudden recently discovered thing and that both sides have issues with it... I personally think it will be a new 'feature' for dynas. But until we get the testing and specs done, let's let the chips lie where they have fallen and move on.



No doubt DH could use a little sensitivity training,

Yeah, well good advice for all of us. Not just DH. Cut him some slack, he's having a tough RL time, ok?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Surfal on August 30, 2004, 12:50:57 pm
Dizzy the Peacemaker?  Paging Rod Serling, have I got a story for you!


WW, I flipped the breaker on DH. He's chilled out. Damn kneejerk of both of u...

We all know it takes DH a day to recover from a meltdown... He's strung tighter than a Stradivarius. Stop pressing his buttons, plz. He has agreed to a cessesion of hostilities for a day.

I suggest we all chill out a lil bit. It's about a f*cking rock. Cooler heads will prevail...

It's J'inns server, DH's doing his best to make the server work and he is having major real life crisis. Just a little slack plz.

Its a great server, everyone is having fun, so lets chill out on the issues for a day...

Personal favor for Dizzy. Asking the whole community here, folks. Thx.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 12:52:48 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

No doubt DH could use a little sensitivity training, but to be fair those outburst are usually fueled by ungrateful cretins with only their own self interest and personnel axes to grind.

Quote
Boy sounds like a good admin to me.

Like I said Will, "put up, or shut up". We are all waiting for your server.

How a RM can publicly post stuff out loud about why GW3 is hosting by DH and not XenoCorp, and still be a RM is reprehensible in the extreme.

Since some KBF Klingons have a little trouble comprehending what honor is, you know the stuff the Klingons in Star Trek talk about ad nauseum then I will give a little example of how the 4 year SFB Klingon veteran does it.

Honor is sticking up for the admin. who arrogantly was told it would have been better if the campaign he worked so hard on was hosting by some else.  Honor is refusing to play on any dyna where the RM who publicly post such vile statements does not apologize or retract it.  Honer is refusing to acknowledge the existence of the fleet that said RM is a member. The KBF really is a dead fleet to this frog.

*crossed hands and turns back any KBF that support WW in his "dump the server" slam*

Maltz!!  Jol yi chu!!

PS. This is all so disappointing. SFC3 was never this bad. *looking for EVE Online demo*

Knock it off.....not a request.

I agree the time for talking is over. Now the time to see some tangible results occur.

*clock is ticking*
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 12:53:27 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

No doubt DH could use a little sensitivity training, but to be fair those outburst are usually fueled by ungrateful cretins with only their own self interest and personnel axes to grind.

Quote
Boy sounds like a good admin to me.

Like I said Will, "put up, or shut up". We are all waiting for your server.

How a RM can publicly post stuff out loud about why GW3 is hosting by DH and not XenoCorp, and still be a RM is reprehensible in the extreme.

Since some KBF Klingons have a little trouble comprehending what honor is, you know the stuff the Klingons in Star Trek talk about ad nauseum then I will give a little example of how the 4 year SFB Klingon veteran does it.

Honor is sticking up for the admin. who arrogantly was told it would have been better if the campaign he worked so hard on was hosting by some else.  Honor is refusing to play on any dyna where the RM who publicly post such vile statements does not apologize or retract it.  Honer is refusing to acknowledge the existence of the fleet that said RM is a member. The KBF really is a dead fleet to this frog.

*crossed hands and turns back any KBF that support WW in his "dump the server" slam*

Maltz!!  Jol yi chu!!

PS. This is all so disappointing. SFC3 was never this bad. *looking for EVE Online demo*

Knock it off.....not a request.

Have to agree, to broad a stroke there Karnak.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 12:55:29 pm


IMHO..this is a mid server RULE CHANGE...and I thought we all agreed that mid server rule changes were bad....



In all fairness Crim, DH can be objective and contructive. (Surprised? You see a whole different DH in SGODev.) He took the issue up with everyone at SGODev, and the bunch are in discussion about it. Here is a snippet from DH about it: "If the Asteroid had a Move cost of 10 (maybe that is a little (low)<translation, (We) will come up with a more reasonable number... then maybe this could be acceptable." Which I agree with. There HAS to be a movement penalty, for instance the rock has to have a size class of at least a BB so a Frig wont really push it anywhere, and even a BB would be slowed by it... It's totally open for discussion by everyone here, but not mid server. More important and fun things are happening on the server...

I agree somewhat with what DH is saying in that, this is a kinda sudden recently discovered thing and that both sides have issues with it... I personally think it will be a new 'feature' for dynas. But until we get the testing and specs done, let's let the chips lie where they have fallen and move on.



No doubt DH could use a little sensitivity training,

Yeah, well good advice for all of us. Not just DH. Cut him some slack, he's having a tough RL time, ok?

You make some good points dizz...but I make another one in return...

If DH has a problem with missions...PULL THEM and dont say anything about it......berating players serves no purpose what so ever...

Again....I hope you guys use this on a server sometime( a higher move cost make ALOT of sence)...and I hope someone figures out a way to get a moving asteriod field in play...
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 12:57:47 pm
Has it not been Diehard on 3 separate cases said, let this community burn to the ground?

No doubt DH could use a little sensitivity training, but to be fair those outburst are usually fueled by ungrateful cretins with only their own self interest and personnel axes to grind.

Quote
Boy sounds like a good admin to me.

Like I said Will, "put up, or shut up". We are all waiting for your server.

How a RM can publicly post stuff out loud about why GW3 is hosting by DH and not XenoCorp, and still be a RM is reprehensible in the extreme.

Since some KBF Klingons have a little trouble comprehending what honor is, you know the stuff the Klingons in Star Trek talk about ad nauseum then I will give a little example of how the 4 year SFB Klingon veteran does it.

Honor is sticking up for the admin. who arrogantly was told it would have been better if the campaign he worked so hard on was hosting by some else.  Honor is refusing to play on any dyna where the RM who publicly post such vile statements does not apologize or retract it.  Honer is refusing to acknowledge the existence of the fleet that said RM is a member. The KBF really is a dead fleet to this frog.

*crossed hands and turns back any KBF that support WW in his "dump the server" slam*

Maltz!!  Jol yi chu!!

PS. This is all so disappointing. SFC3 was never this bad. *looking for EVE Online demo*

Knock it off.....not a request.

Have to agree, to broad a stroke there Karnak.

Yeah, I'm a little ticked. Anyway, you know what I mean and it's realistic. I've seen mods disappear when the admin. was so publicly told off.  Like it or not. The Admin. is higher up the dyna food chain than any RM.  No admin. mean no dyna. No RM only means one less player on said dyna. It's a big difference.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 12:58:49 pm




No doubt DH could use a little sensitivity training,

Yeah, well good advice for all of us. Not just DH. Cut him some slack, he's having a tough RL time, ok?

Please don't doubt my support for DH and all he has done for the campaign and the game in general, just pointing out that a bit of deep breathing exercises could be useful to those on both sides of this fence. Not saying anything I haven't heard him say about himself in the past.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 30, 2004, 12:59:21 pm
Ok if if was a Damn bug then i lost my ship to 762 exploiting a bug, he tractored a rock into me. I want my C8VK back.

Yes after repeatedly requesting that you not exploit it. Now I understand that in the middle of a mission hearing that something was being interperted as illegal is a lot to assimilate and I can certianly understand you disagreeing that as to whether or not it was cool. But it is unfortunant that all involved could not act like adults and agree to alt out for a ruling, instead of beginning the trash talk. I guess you are just more interested in acting like a child and a general irritant than a mature adult and leader of your team. Guess it is my own fault for expecting as much after your behavior on GW2. Some people are here trying to make the game better and more fun for all, and others are just to concerned with winning at any cost (and I don't just mean you WW or the Coalition).
Quote

Get the pole out of yer A$$. I don't f'ing care, why DH is admin this server I have no idea. We have Xenocorp which has allways been willing to host, and with a better connection at that.

Well there is more to hosting a server than having a machine to run it on. Someone has to configure and test it all out, as well as take the flak from all sides. I guess you wouldn't understand that based on your lack of involvement and effort on those fronts though.


Quote
And i'm being HIGHLY sarcastic about the c8vk, I lost it TO THE ROCK, no fed DN hit a rock, it just ate a face full of drones.

No one was saying it did. Bach was very clear that his DN kill was valid, it was your trash talk and general unsportsman like behavior that is at issue.

For what's is worth, my opinion on all this...
This thing with using a rock in a mission was most interesting, have not many tactics using or taking advantage of what limited terrian been discovered and used over the years? Most have now had rules to govern their use, as it has here. I think perhaps that mission should be adjusted by Karnek, which he has already said he'd do, to prevent further "discussions" on it.
But, as far as getting onto WW for blazing away at DH, I'm not sure I blame him. I do respect DH as a player and for what he has done for the SFC community, but, I've seen him at least twice threaten to take the server down because he was angered by a situation, including last night. I mean, comon, guys, are we not adults here? Such statements and actions are bound to draw a similiar response. Such antics also affect both sides, ie: At the time of the "incidient" last night, the Alliance a good numbers advantage. DH said he was taking the server down in a fit of anger and told us GN, then, sure enough the server went down. Granted, it was only for a few minutes, but, when it came back up, only 2 Alliance returned and the advantage was strongly with the Coalition. Also, 95% of the Alliance quickly left TS.
Let us all not forget THIS IS JUST A GAME!
Everybody step back, take a breath and get back to killing each other.  ;D
and all of this is, of course, just IMO.  ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 01:01:05 pm
berating players serves no purpose what so ever...


Excellent advice for both sides to keep in mind.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 01:05:18 pm
Posted by Karnak:
Quote
I agree the time for talking is over. Now the time to see some tangible results occur.

*clock is ticking*

If your hinting that WW should step down...or that KBF members will even entertain such a demand...Dont hold yer breath.

You Talk about WT tactics.....and then you USE THEM...
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 01:07:02 pm
berating players serves no purpose what so ever...


Excellent advice for both sides to keep in mind.

heh....even  blind Klingon finds a mug of bloodwine once in a while...
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 01:08:51 pm


But, as far as getting onto WW for blazing away at DH, I'm not sure I blame him.


It isn't about how WW reacted to DH when he blew up. It is about how he behaved in mission to Bach and 762.

Quote
I mean, comon, guys, are we not adults here? Such statements and actions are bound to draw a similiar response. Such antics also affect both sides, ie: At the time of the "incidient" last night, the Alliance a good numbers advantage. DH said he was taking the server down in a fit of anger and told us GN, then, sure enough the server went down. Granted, it was only for a few minutes, but, when it came back up, only 2 Alliance returned and the advantage was strongly with the Coalition.

Please don't leave out the part where I typed sereral messages in springer chat about DH needing to bring it down to rewire the server to his router, which was acknowledged by serveral Coalition players. As you state it here it implies that DH had alterior motives for that server bounce.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 01:08:58 pm
No one was saying it did. Bach was very clear that his DN kill was valid, it was your trash talk and general unsportsman like behavior that is at issue.

For what's is worth, my opinion on all this...
This thing with using a rock in a mission was most interesting, have not many tactics using or taking advantage of what limited terrian been discovered and used over the years? Most have now had rules to govern their use, as it has here. I think perhaps that mission should be adjusted by Karnek, which he has already said he'd do, to prevent further "discussions" on it.
But, as far as getting onto WW for blazing away at DH, I'm not sure I blame him.

I don't know about you but my defensiveness mode kicks in big-time when someone slams me in public forum. Do the same slam in a private forum and I don't care.

 I do respect DH as a player and for what he has done for the SFC community, but, I've seen him at least twice threaten to take the server down because he was angered by a situation, including last night. I mean, comon, guys, are we not adults here? Such statements and actions are bound to draw a similiar response. Such antics also affect both sides, ie: At the time of the "incidient" last night, the Alliance a good numbers advantage. DH said he was taking the server down in a fit of anger and told us GN, then, sure enough the server went down. Granted, it was only for a few minutes, but, when it came back up, only 2 Alliance returned and the advantage was strongly with the Coalition. Also, 95% of the Alliance quickly left TS.

OK, would someone please listen to me. AAAAAAAAHHHHHHHHH!!!! :banghead:

All this  he did that and he did this and he said this and he threatened that and he blazed at him there and he *((*)( here and he *((** there  needs to be done in the private forums. The RM forums.  Anywhere, but not out in the public domain.  Anyone that does said public *#(*# P00P can't be an ARM, never mind being a RM or Admins. or a fleet leader.

BTW, you'll find more players will stay if this is done. :D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 01:12:08 pm
Posted by Karnak:
Quote
I agree the time for talking is over. Now the time to see some tangible results occur.

*clock is ticking*

If your hinting that WW should step down...or that KBF members will even entertain such a demand...Dont hold yer breath.

You Talk about WT tactics.....and then you USE THEM...

 Anyone that does said public *#(*# P00P can't be an ARM, never mind being a RM or Admins. or a fleet leader.
WW = WT in this thread. 

'nuff said.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 30, 2004, 01:13:22 pm
berating players serves no purpose what so ever...


Excellent advice for both sides to keep in mind.

OK, I will apologize for dragging this into the open. I won't even ask DH for an apology for cussing me out on teamspeak.

I guess what got me was it seems DH or someone in the alliance food chain knew about this and told them not to do it.

Where is the PM or email to me saying that I or my team should not?

And no Kroma I have no intention of putting up a server, that is not the role I play.

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 01:15:24 pm
Karnak...stop making demands that you have no right to make...
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 01:20:38 pm
Karnak...stop making demands that you have no right to make...

I am not making demands for anyone other than me. I have right to express my notions on public items when publicly posted. Obviously, everyone else should and will do what they want. Just said I won't play on a dyna where above stuff happens.  Probably do some good to hang out with family members more anyway.

Quote from: WillWeasel
OK, I will apologize for dragging this into the open. I won't even ask DH for an apology for cussing me out on teamspeak.

Thank you.  I feel better now.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 01:21:16 pm
Karnak... Take you lithium plz. ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 30, 2004, 01:21:42 pm


But, as far as getting onto WW for blazing away at DH, I'm not sure I blame him.


It isn't about how WW reacted to DH when he blew up. It is about how he behaved in mission to Bach and 762.

Quote
I mean, comon, guys, are we not adults here? Such statements and actions are bound to draw a similiar response. Such antics also affect both sides, ie: At the time of the "incidient" last night, the Alliance a good numbers advantage. DH said he was taking the server down in a fit of anger and told us GN, then, sure enough the server went down. Granted, it was only for a few minutes, but, when it came back up, only 2 Alliance returned and the advantage was strongly with the Coalition.

Please don't leave out the part where I typed sereral messages in springer chat about DH needing to bring it down to rewire the server to his router, which was acknowledged by serveral Coalition players. As you state it here it implies that DH had alterior motives for that server bounce.

No, actually, I'm not trying to say that's why it happened. I saw the chat saying it was going to happen. But, not everyone may have. The point I'm trying to make is that many may have believed that's why it happened, since it was stated as such. *sigh* Maybe the way I put it wasn't the best.
And I'm sorry if I'm unaware of WW "misbehaving" in mission, other than tractoring a rock. I think both sides in there were typing more than flying, lol.
I knew I should have just watched the forums and not said a damn thing.  :-X
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 30, 2004, 01:24:32 pm
This is a bug, not a feature.  If players continue to do this I will pull every Karnak mission.

Holy over-reaction batman! Its not like its an uber-weapon or something, it's totally useless exept for the rare occasion when it is handy... (I think Will has proved this sufficiently).

DH, you tow an asteroid around the map and I'll blast you to bits... it really is not the all powerful weapon you think it is.

Now if you're coming at it from the SFB canon angle, fine, I can buy that.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 01:31:34 pm
Now if we can get the rock to keep its momentum... hehe.

We'd have rock tossing contests! Beware Planets and Starbases!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 01:32:46 pm



No, actually, I'm not trying to say that's why it happened. I saw the chat saying it was going to happen. But, not everyone may have. The point I'm trying to make is that many may have believed that's why it happened, since it was stated as such. *sigh* Maybe the way I put it wasn't the best.


No problem, I didn't think you meant that, but was affraid others might have read it as such and started a whole new bunch of conspiracy theories. As to why the Alliance seemed to drop off, I think most of their mommies were calling them to bed. <snicker>

Quote
I think both sides in there were typing more than flying, lol.

Ain't no doubt. In the future, if folks are unsure of a ruling or feel they are being harassed in mission, it is probably better to just alt out and take it to the authorities, rather than try to sort it out in the middle of a heated battle.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 01:34:44 pm
Now if we can get the rock to keep its momentum... hehe.

We'd have rock tossing contests! Beware Planets and Starbases!

I say give every other rock a tractor and 16 points of power. <snicker>
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 01:35:26 pm
Now if we can get the rock to keep its momentum... hehe.

We'd have rock tossing contests! Beware Planets and Starbases!

THAT would absolutly rock....*pun intended* ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 01:40:13 pm
Now if we can get the rock to keep its momentum... hehe.

We'd have rock tossing contests! Beware Planets and Starbases!

In Babylon 5, the Centauri used mass drivers to bombard into the stone age the Narn homeworld with asteroids. So, there is a precedent for ships moving asteroids. However, the N-AST shiplist item would have to be modified to something realistic.  That rock has 400 armor. Like a star-ship can really move that. :rofl:
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 01:42:38 pm

OK, I will apologize for dragging this into the open. I won't even ask DH for an apology for cussing me out on teamspeak.


Nor I you for telling me to "Get the pole out of yer A$$. I don't f'ing care". But please remember, people in glass starships shouldn't tow rocks. ;-)

Quote
I guess what got me was it seems DH or someone in the alliance food chain knew about this and told them not to do it.

Where is the PM or email to me saying that I or my team should not?

Yes you are correct. Poor communication tends to lead to a lot of this crap. Allied fur rotting being one of them, as it had been specifically asked if this was OK, but unfortunately the answer didn't get publicly posted and clarified. When I saw the post in the alliance forum I should have updated the rules site with the info and told you all to check it out. Maybe if you granted Jinn his access to the coalition forums again, many of these mis-communications could be avoided.

Quote

And no Kroma I have no intention of putting up a server, that is not the role I play.


When you figure out your role please let us all know.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 30, 2004, 01:44:31 pm
Now if we can get the rock to keep its momentum... hehe.

We'd have rock tossing contests! Beware Planets and Starbases!

In Babylon 5, the Centauri used mass drivers to bombard into the stone age the Narn homeworld with asteroids. So, there is a precedent for ships moving asteroids. However, the N-AST shiplist item would have to be modified to something realistic.  That rock has 400 armor. Like a star-ship can really move that. :rofl:

NP...I simply see this as an intersting feature that can be used in the future down the road...*if tweaked*

Put your thinking cap on and figure out how to do a fully moving asteriod field....*drool*
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 30, 2004, 01:51:23 pm


And no Kroma I have no intention of putting up a server, that is not the role I play.


When you figure out your role please let us all know.

Well, we all know your roll, Kroma... over you waistline, that is. ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 30, 2004, 02:00:19 pm
Yes you are correct. Poor communication tends to lead to a lot of this crap. Allied fur rotting being one of them, as it had been specifically asked if this was OK, but unfortunately the answer didn't get publicly posted and clarified. When I saw the post in the alliance forum I should have updated the rules site with the info and told you all to check it out. Maybe if you granted Jinn his access to the coalition forums again, many of these mis-communications could be avoided.


I thought that was the whole reason for me being "elected" to the Admin team? So there wouldn't be more "miscommunication".
The ability to tractor the rock was discovered, by shear accident, I might add, only a few hours before this whole thing occured, by the Coalition, anyway.
Imagine how letting all members of the Admin team know about this feature, bug, whatever might have made a difference...?
And the reasons for removing Jinn are basicly the same. I would be able to keep the Coalition informed of such things.
And besides, everyone knows ya can't trust a lawyer... :P



jestapokinfunJinn   ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 02:04:32 pm


And no Kroma I have no intention of putting up a server, that is not the role I play.


When you figure out your role please let us all know.

Well, we all know your roll, Kroma... over you waistline, that is. ;)

That's just to give you something to hang onto sweet cheeks.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 02:13:12 pm

I thought that was the whole reason for me being "elected" to the Admin team? So there wouldn't be more "miscommunication".

Actually it was for some other gobbely gook, Jinn was spewing about, "plausible deniability". Lawyer speak for" don't blame me it's Krueg's fault", I assume.

Quote
The ability to tractor the rock was discovered, by shear accident, I might add, only a few hours before this whole thing occured, by the Coalition, anyway.
Imagine how letting all members of the Admin team know about this feature, bug, whatever might have made a difference...?
And the reasons for removing Jinn are basicly the same. I would be able to keep the Coalition informed of such things.

Yet mis-communication seems to continue to lead to most flair ups. I have long harbored the belief that both sides should be required to play on the same voice comms, as I feel having played for both sides that the vast majority of folks left in the game are good people and it is a shame that we don't all get along better.

Quote
And besides, everyone knows ya can't trust a lawyer... :P


Hey! Why should the Alliance be saddled with him. Talk about an unbalanced server. ;P
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 02:14:42 pm
On the plus side of this debate, at least it can now be considered a serious server.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 30, 2004, 02:16:42 pm
On the plus side of this debate, at least it can now be considered a serious server.

Problem is, somtimes the "seriousness" of the campaign seems to blind some to the fact we're SUPPOSED to be having fun doing it... ;)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 02:21:15 pm
On the plus side of this debate, at least it can now be considered a serious server.

Problem is, somtimes the "seriousness" of the campaign seems to blind some to the fact we're SUPPOSED to be having fun doing it... ;)

Perish the thought.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-Bach on August 30, 2004, 02:43:13 pm


But, as far as getting onto WW for blazing away at DH, I'm not sure I blame him.


It isn't about how WW reacted to DH when he blew up. It is about how he behaved in mission to Bach and 762.

Quote
I mean, comon, guys, are we not adults here? Such statements and actions are bound to draw a similiar response. Such antics also affect both sides, ie: At the time of the "incidient" last night, the Alliance a good numbers advantage. DH said he was taking the server down in a fit of anger and told us GN, then, sure enough the server went down. Granted, it was only for a few minutes, but, when it came back up, only 2 Alliance returned and the advantage was strongly with the Coalition.

Please don't leave out the part where I typed sereral messages in springer chat about DH needing to bring it down to rewire the server to his router, which was acknowledged by serveral Coalition players. As you state it here it implies that DH had alterior motives for that server bounce.

No, actually, I'm not trying to say that's why it happened. I saw the chat saying it was going to happen. But, not everyone may have. The point I'm trying to make is that many may have believed that's why it happened, since it was stated as such. *sigh* Maybe the way I put it wasn't the best.
And I'm sorry if I'm unaware of WW "misbehaving" in mission, other than tractoring a rock. I think both sides in there were typing more than flying, lol.
I knew I should have just watched the forums and not said a damn thing.  :-X

I have screen shots of the entire dialogue if anyone is interested.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBFLordKrueg on August 30, 2004, 02:47:01 pm
I prefer to put this behind us and move on...
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 02:48:52 pm


I have screen shots of the entire dialogue if anyone is interested.

I would ask you to send them to Krueg and Jinn if you feel it is still important enough to pursue, but would suggest we all let this one go, and try to move on.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: SSCF-LeRoy on August 30, 2004, 02:49:11 pm


And no Kroma I have no intention of putting up a server, that is not the role I play.


When you figure out your role please let us all know.

Well, we all know your roll, Kroma... over you waistline, that is. ;)

That's just to give you something to hang onto sweet cheeks.

Is that why they call 'em "love handels"? ;) :o :brickwall: ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: GDA-S'Cipio on August 30, 2004, 03:29:48 pm
NP...I simply see this as an intersting feature that can be used in the future down the road...*if tweaked*

Put your thinking cap on and figure out how to do a fully moving asteriod field....*drool*

ClintK had a mission where the entire asteroid field moved, and moved very quickly.  I haven't seen him around here in nearly two years, however.  I'm not sure if his mission code is still floating around.

-S'Cipio
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 03:35:30 pm
NP...I simply see this as an intersting feature that can be used in the future down the road...*if tweaked*

Put your thinking cap on and figure out how to do a fully moving asteriod field....*drool*

ClintK had a mission where the entire asteroid field moved, and moved very quickly.  I haven't seen him around here in nearly two years, however.  I'm not sure if his mission code is still floating around.

-S'Cipio

It's pretty easy to get the asteroids moving. It's stopping the dumb AI from targeting them first instead of the player ships and their AI helpers that needs a little work. 
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-Bach on August 30, 2004, 03:43:18 pm


I have screen shots of the entire dialogue if anyone is interested.

I would ask you to send them to Krueg and Jinn if you feel it is still important enough to pursue, but would suggest we all let this one go, and try to move on.

Not at all an unreasonable request, which I will adhere to.  I'm just going to let it go and move on.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 03:46:36 pm


I have screen shots of the entire dialogue if anyone is interested.

I would ask you to send them to Krueg and Jinn if you feel it is still important enough to pursue, but would suggest we all let this one go, and try to move on.

Not at all an unreasonable request, which I will adhere to.  I'm just going to let it go and move on.

+ Karma for Bach, catch me online later and I'll give you a little Kroma too.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 30, 2004, 03:53:49 pm
Has anyone ever tried to tractor a planet? They are on the shiplist too, could be considerably more threatening than an asteroid... and there's no way we can just remove all planet assault missions... (or can we?). I'm going to try it later tonight when I get back in.

Yup, moving asteroids are possible, but the idea got panned a while ago, I still like it though.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 04:03:46 pm


I have screen shots of the entire dialogue if anyone is interested.

I would ask you to send them to Krueg and Jinn if you feel it is still important enough to pursue, but would suggest we all let this one go, and try to move on.

Not at all an unreasonable request, which I will adhere to.  I'm just going to let it go and move on.
<S>

Aye, aye sir.

Has anyone ever tried to tractor a planet? They are on the shiplist too, could be considerably more threatening than an asteroid... and there's no way we can just remove all planet assault missions... (or can we?). I'm going to try it later tonight when I get back in.

Yup, moving asteroids are possible, but the idea got panned a while ago, I still like it though.
First thing I did last night on GW3 was run some tests.  You cannot tractor the planets, Ion Storms, space/time fissures, pulsars, and moons.  Just the N-AST asteroid.  I'm guessing that if you match its size class with the planets then it won't be tractorable.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-WillWeasel on August 30, 2004, 04:11:59 pm
Kroma I wish to say I am sorry for posting to you in the way I did. I took yer -very mild- flammatory post and went nuts, even though it had really nothing at all to do with you.




In regards to Karnak, ask me if I care what you think.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 30, 2004, 04:33:27 pm
In regards to Karnak, ask me if I care what you think.

For me, the discussion on that issue is over.  The proper authorities for the Feds has closed the case and that's that.

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 30, 2004, 05:05:04 pm
<gets out shotgun>

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: SSCF-LeRoy on August 30, 2004, 05:08:38 pm
<gets out shotgun>

Yeah, like you know how to use a shotgun <snicker> ;)

Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 05:11:58 pm
<gets out shotgun>

Yeah, like you know how to use a shotgun <snicker> ;)



I'd be careful LeRoy, that thing is loaded with torts and the choke is wide open.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 30, 2004, 10:03:28 pm
Kroma I wish to say I am sorry for posting to you in the way I did. I took yer -very mild- flammatory post and went nuts, even though it had really nothing at all to do with you.




np, I didn't really take offence, I just couldn't resist the obvious pun. I'm sick that way.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 31, 2004, 07:37:08 am
Kroma, when did you get that tail? Thats not... natural.. ewww!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 31, 2004, 07:40:23 am
Kroma, when did you get that tail? Thats not... natural.. ewww!

Dizzy asking the lizard where he can get some tail.  Fascinating . . .
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 31, 2004, 07:43:54 am
Kroma, when did you get that tail? Thats not... natural.. ewww!

That's not my tail, it is Hexxes. He's hiding from the Klingon High Command.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Surfal on August 31, 2004, 07:49:34 am
Hexx, in there?  Ick, that's nasty.  Kroma, you're gonna be walkin' funny for a year ;D
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KAT J'inn on August 31, 2004, 07:51:15 am
Kroma, when did you get that tail? Thats not... natural.. ewww!

That's not my tail, it is Hexxes. He's hiding from the Klingon High Command.


OH DEAR LORD!!!!

<picks up phone>

Hello Doc!!   I need more happy pills.  STAT!!!

<shudder>  <whimper>
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 31, 2004, 07:52:17 am
Kroma, when did you get that tail? Thats not... natural.. ewww!

That's not my tail, it is Hexxes. He's hiding from the Klingon High Command.

And i thought my apartment was small . . .
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 31, 2004, 08:05:32 am
Kroma, when did you get that tail? Thats not... natural.. ewww!

That's not my tail, it is Hexxes. He's hiding from the Klingon High Command.


OMG! NOOOOOOOOOOOOOOES!

RUNS SCREAMING EYES AND EARS BLEEDING!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Soreyes on August 31, 2004, 08:16:38 am
Kroma, when did you get that tail? Thats not... natural.. ewww!

That's not my tail, it is Hexxes. He's hiding from the Klingon High Command.

Well thats one place the Klingon High Command will never look for Hexx. :rofl:
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Corbomite on August 31, 2004, 10:23:38 am
First thing I did last night on GW3 was run some tests.  You cannot tractor the planets, Ion Storms, space/time fissures, pulsars, and moons.  Just the N-AST asteroid.  I'm guessing that if you match its size class with the planets then it won't be tractorable.


Wouldn't it just be better to remove the thing from the missions entirely? What do I need and extra, usless tag cluttering up my viewscreen for anyway?
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: ShadowLord on August 31, 2004, 10:48:06 am
Hello all, first off I would say overall all I am crashing to desktop less then in GW2 and things have been working fine...

Last night I got hit with two BUGS...

A) I did a mission at 8, 2 and then was switching theatre of operations -- i was down to 8  6 and still moving south when I got drafted. I thought 8 6 was a safe area so I asked the other player what hex he drafted me in -- it was 8-2 -- when the game ended there I was sitting in 8 6 -- now that is one hell of a lag draft..


At another mission vs McCheese -- MadElf was my wing..we are chasing Cheese boy off the map -- I am about 14 behind McCheese with him heading strong for the top map edge -- MadElf was even closer and more the the Right of my ship.. All of a sudden boom boom boom boom my ship starts taking massive internals -- At first I thought I had scrwed up and hit drones -- nope -- McCheese figured it was the sun which I could accept other then -- He flew the area I was chasing him into and didnt take damage.. MadElf made a quick beeline to cover my ass in case Cheese boy got any ideas (engines dropped to 26 before i Stopped)..anyways neither Elf or I saw any reason for this damage effect to take place -- I think we were in 8 3 at the time.

Once agian no big deal as it didnt affect the outcome but boy I sit here today and wonder what would happen if I was alone and that happend and then the Mirak came around and launched drones at me while I was crippled from a bug..

Again I cannot honestly say my damage was as a result of the Sun because neither elf nor I saw one and I was flying through an area the Mirak had already been..

Unusual is the best way to describe what happend and kodos to ME for coming around and protecting his wing as a just in case!!

KHH_ShadowLord
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 31, 2004, 10:53:48 am

Again I cannot honestly say my damage was as a result of the Sun because neither elf nor I saw one and I was flying through an area the Mirak had already been..

Unusual is the best way to describe what happend and kodos to ME for coming around and protecting his wing as a just in case!!

KHH_ShadowLord

Were you in F3 or F1 view?   You cannot see the Sun in F1 view and i think it shows up as a rock as the tactical map.  I almost had the same thing happen to me.  Switch to F3 is it a VERY visible.

Random terrain  :banghead:  This could just be growing pains of having a new element added to the game, or are we making more trouble than it is worth?

If we are getting bugs where 1 player sees the random terrain and others do not, this is a deal-breaker.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: FPF-DieHard on August 31, 2004, 11:00:22 am

A) I did a mission at 8, 2 and then was switching theatre of operations -- i was down to 8  6 and still moving south when I got drafted. I thought 8 6 was a safe area so I asked the other player what hex he drafted me in -- it was 8-2 -- when the game ended there I was sitting in 8 6 -- now that is one hell of a lag draft..

KHH_ShadowLord

This is from lag.  The server selects who is elligible for a mission based on who is in the hex when the missions is generation.  if you move before the other player recieves the update of you no longer bsing in the hex, you still can be drafted into the mission.

Dizzy drafted me from 10 hexes away last week, this is NOT normal but since I'm plugged into the same 100 MBit siwtch as the server all kinds of strange p00p can happen for me.  2-3 hex missions lag-drafts happen all the time.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Kroma BaSyl on August 31, 2004, 11:01:45 am


A) I did a mission at 8, 2 and then was switching theatre of operations -- i was down to 8  6 and still moving south when I got drafted. I thought 8 6 was a safe area so I asked the other player what hex he drafted me in -- it was 8-2 -- when the game ended there I was sitting in 8 6 -- now that is one hell of a lag draft..


This is not really a bug. Drafting works in a way that you can be drafted into a mission if the drafter moves into the hex before you exit. Even though you subsequently move, the the server still maintains you in his drafting list since it only checks for drafties when the drafter enter the hex and not at the time of the actual drafting.  The common understanding is that any disengagement or death penalty for bannning from the hex purposes is applied to the hex the drafter took the mission in, and not the one you made it to before being drafted.

Quote
At another mission vs McCheese -- MadElf was my wing..we are chasing Cheese boy off the map -- I am about 14 behind McCheese with him heading strong for the top map edge -- MadElf was even closer and more the the Right of my ship.. All of a sudden boom boom boom boom my ship starts taking massive internals -- At first I thought I had scrwed up and hit drones -- nope -- McCheese figured it was the sun which I could accept other then -- He flew the area I was chasing him into and didnt take damage.. MadElf made a quick beeline to cover my ass in case Cheese boy got any ideas (engines dropped to 26 before i Stopped)..anyways neither Elf or I saw any reason for this damage effect to take place -- I think we were in 8 3 at the time.

Once agian no big deal as it didnt affect the outcome but boy I sit here today and wonder what would happen if I was alone and that happend and then the Mirak came around and launched drones at me while I was crippled from a bug..

Again I cannot honestly say my damage was as a result of the Sun because neither elf nor I saw one and I was flying through an area the Mirak had already been..

Unusual is the best way to describe what happend and kodos to ME for coming around and protecting his wing as a just in case!!

KHH_ShadowLord

Just a note that on the heads up display map suns appear as asteroids.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: KBF-Crim on August 31, 2004, 11:16:05 am
Quote
Just a note that on the heads up display map suns appear as asteroids.
 

LMAO...DOH!...no wonder...I had the same thing happen to me...luckiy...I made the other ship go BOOM first!
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: ShadowLord on August 31, 2004, 11:49:11 am
I was on the F1 view (use it 99.5% of the time) might be worth checking with ME to see if he was on the F1 as well -- didnt see any roids either -- however , seeing as how I lived its all a wash anyways -- now I will certainly make a point of swiching to F3 when in a chase to make sure there are no suns..thanks for the tip..
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 31, 2004, 02:07:05 pm
I ALWAYS check the F2 mode and do a wide sweep around looking for objects. I have had nothing but bad luck with sun battles, but I love them! They are so much fun! Other objects are my friends. :D

Dunno how the F1 and Sun/asteroid looks, but while I do use that sometimes, I dont use it to look around all the time.

Remember, once you spot the sun, hit Ctrl+5-8 to lock it. ;) Helps from heading into it... Not that it's ever helped me, hehe.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: el-Karnak on August 31, 2004, 04:11:36 pm
Y'all don't use F3 view? You guys are weird. :P

If it's any help explaining: I fly in F3 view 99% of the time; so, of course, I tested out EEK missions that way. Although, lately DH has been yelling at me to fly in F1 view.   8)
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Corbomite on August 31, 2004, 04:58:10 pm

Again I cannot honestly say my damage was as a result of the Sun because neither elf nor I saw one and I was flying through an area the Mirak had already been..

Unusual is the best way to describe what happend and kodos to ME for coming around and protecting his wing as a just in case!!

KHH_ShadowLord

Were you in F3 or F1 view?   You cannot see the Sun in F1 view and i think it shows up as a rock as the tactical map.  I almost had the same thing happen to me.  Switch to F3 is it a VERY visible.




The star does show up in F1 view and it does indeed show up as an asteroid on the Tactical Map. It is also a programable target using the CTRL + 5,6,7 or 8 feature. Get it in view, right click on it then program it in and you will always have a quick reference key in that mission for the star.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Dizzy on August 31, 2004, 05:20:18 pm
Yes Corbo, I have said that before and you are right, but something we havent said and should is that just because you hit the default 'T' key to cycle thru targets and do not come up with the sun as a target does not mean there isnt one. Indeed you will not see the sun come up as a target unless you visually get it into view and ctrl+5-8 lock it in.

I do it for all objects.
Title: Re: GW3 Bug and Issue reporting thread thingy
Post by: Bonk on August 31, 2004, 07:16:45 pm
F5 to release/enable the camera lock on target while in F3 or F1 view can be handy too... I usually like to fly in F3 view but use F1 for dense asteroids and busy base assaullts and stuff. One of my favorites is to target one of my own drones after launch and select F4 view and ride it in to the target...  ;D (oh, and F4 early in a PvP mission to get a sneak preview of the target occasionally.)