Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Amadaeus on September 10, 2004, 09:11:27 am
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Hey guys i am think of starting a op server but i wanted to know how to add things like scrpits and models i cant seem to find out how to do this any help would be great
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Mission scripts used in a campaign are read from the campaign .mct file. This file is only read once, upon creation of the server.
Each entry in the shiplist also contains a field for a pointer to a model file for each ship. Either by changing those fields to other models, or by copying over existing models will add in new ones. Any changes to the shiplist will require that all players have a copy of the modified of the shiplist.
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ok so how would i go about add the op 3.4 models to my server i know where to put the ship liost fighter list thanls for the info now where do i put the models files itself? so the server can find em
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do i just add everthing to the scripts folder? models and all?
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you dont need to add the models to your server. If you are using the 3.4 lists with or with out models makes no difference the person logging on to the server will have them in their game already.
Now if you are gonna use a custom sl with your own models for every one to use you need to do an installer so that they can put said models on ther machine along with your sl.
What alot of people dont realsie is that i dosent matter what models you are using as long as the sl is the same and all of the pointers and such are correct in it.
I use 3.4 w/o models and have my own ships in there and have no problems.
hope this helps.
Kurok
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do i just add everthing to the scripts folder? models and all?
Look in your shiplist and you will see a file path for every ship entry. This file path leads to the model used by that ship. Usually the filepath is something like Models/LDD/LDD.mod, which would mean that the shop uses the ldd model in the ldd folder, which is itself in the model folder. (The model folder is in the assets folder in your game.)
Put your models wherever that file path says to put them. The assets folder is assumed to be the start of your path, so if you want you could create a new folder called, for example, MyCoolModels. Then, if you created a new ship in your shiplist called CoolShip, you would have its filepath entry look something like:
MyCoolModels/CoolShip/CoolShip.mod
Make sense?
-S'Cipio
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Evben if doing modded shiplist, keep your model structure compliant with the latest version of OP+
You'll thank me later ;D
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thx for the help fellas i give it a try