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Taldrenites => Dynaverse II Experiences => Topic started by: el-Karnak on September 19, 2004, 08:30:15 pm

Title: EEK Customized Missions for SFCOP: v2.21 Released
Post by: el-Karnak on September 19, 2004, 08:30:15 pm
In what will be the last EEK mission pack release for an indefinite time period as I am leaving the SFCOP game for other adventures in the gaming universe, I am happy to send out EEK-OP version 2.21. 

A lot of people's ideas have gone into this pack and y'all know who you are but I do want to mention DRB and Bonk for all their great testing efforts. Without their hard work, the missions that are deployed on the serious dynas that the players use, for instance the GW dyna series, would be a lot more buggy and unstable. So, thank them every chance you can, for me, will ya. I'm looking y'all, Mester Server Admins., espesciallement.  ;)

Courtesy the generous web hosting services of DomWars Admin. Pelican (www.pwfe.com/domwars),
you can download the EEK combat mission packs for both OP at:

http://www.pwfe.com/EEK-Scripts/EEK-OP221.exe

The EEK-README.txt file for this mission pack release reads as follows:

EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak

Description:
The mission specifications for these missions can be found at:
 
   http://bellsouthpwp.net/r/u/ruyger/Missions.htm

EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak

Description:
The mission specifications for these missions can be found at:
 
   http://bellsouthpwp.net/r/u/ruyger/Missions.htm

EEK v2.21 Patch:
- Fixed no PP awards for co-op play bug.

Highlights of what's new for mission pack EEK v2.2:
- All missions verified to accomodate up to six players for PvP play.
- Dbl-Fighter bug fix applied to all missions.
- Randomized map terrain added to patrol, base, shipyard and planet missions.
- Spare parts maximums are no longer used in any EEK missions. These maximums can instead be controlled
by editing "Damage Control" column of the shiplist.txt spec. file that display spares in multiples of 5.
- OnHost drop fixes made.
- 2 One-on-One patrol missions added.
- 4 Base/Planet defence and assault missions added.
- 2 Planet hit 'n run ops. missions added.
- 2 Homeworld defence and assault missions added.
- 2 Shipyard defence and assault missions added.
- Total War variant missions added for dynas using all enemy political settings.
- Base/Planet/Homeworld Assault missions have regular Enemy AI reinforcements every 15 minutes.
In addition, the Lyrans acquire a bonus Orion Mercenary Drone Bombardment ship (O-CA2) in these type
missions. If the Orion Droner (O-CA2) is destroyed a replacement is produced 5 minutes later in-mission.
- Base/Planet/Homeworld Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Enemy AI reinforcements every 15 minutes.
- When playing the 1 vs 1, 1 vs 2 and 2 vs 2 patrol missions, the difficulty is increased for players
using BCH, DN, BB class ships.
- Sample MCT files for both Dynaverse2 and single-player campaigns provided.
- Sample ship class categorization method is shown in sample shiplists below
(please see Dyna Admin. notes).


The installer contains 31 EEK-OP v2.2 mission scripts from which the Dyna Server Admins may pick
and choose the missions they want to use in their campaign's MCT file after running the Install exe.
The mission scripts themselves are directly installed into the ../SFC2OP/assets/scripts directory.


[Mission File Name]      [Mission Proper Name]   [Player ships vs Enemy AI ships]
Kar_mPatrol.scr         Milk Run Patrol         [ 1 vs 1 ]
Kar_cPatrol.scr         Courier Duty Patrol      [ 1 vs 1 ]
Kar_hPatrol.scr         Homeland Defence Patrol      [ 1 vs 2 ]
Kar_dPatrol.scr         Deep Space Patrol      [ 1 vs 2 ]
Kar_ePatrol.scr         Enemy Sweep Patrol      [ 2 vs 2 ]
Kar_jPatrol.scr         Joint Ops. Patrol      [ 2 vs 2 ]
Kar_jPatrol_tw.scr      Joint Ops. Patrol      [ 2 vs 2 ]  (Total War variant)
Kar_hlPatrol.scr      Hold-the-Line Patrol      [ 2 vs 3 ]
Kar_cpPatrol.scr      Counter Punch Patrol      [ 3 vs 3 ]
Kar_cpPatrol_tw.scr      Counter Punch Patrol      [ 3 vs 3 ]  (Total War variant)
Kar_SkirmishAction.scr      Skirmish Patrol         [ 3 vs 3 ]
Kar_MeleeAction.scr      Combined Arms Patrol      [ 3 vs 3 ]
Kar_MeleeAction_tw.scr      Combined Arms Patrol      [ 3 vs 3 ]  (Total War variant)
Kar_Ambushee.scr      Ambush Action         [ 1 vs 3 ]
Kar_SquadronAction.scr      Squadron Action         [ 5 vs 5 ]
Kar_SquadronAction_tw.scr   Squadron Action         [ 5 vs 5 ]  (Total War variant)
Kar_FleetAction.scr      Fleet Action         [ 6 vs 8 ]
Kar_FleetAction_tw.scr      Fleet Action         [ 6 vs 8 ]  (Total War variant)
Kar_ConvoyEscort.scr      Convoy Escort         [ 1 + 2 vs 2 ]
Kar_ConvoyRaid.scr      Convoy Raid         [ 1 vs 2 + 2]
Kar_PirateBase.scr      Pirate Base Assault      [ 1 vs 5 ]
Kar_BaseDefence.scr      Base Defence         [ 3 + 2,Base vs. 5]
Kar_BaseAssault.scr      Base Assault         [ 5 vs. Base, 4 + 2]
Kar_PlanetDefence.scr      Planet Defence         [ 3 + 2,Planet vs. 5]
Kar_PlanetAssault.scr      Planet Assault         [ 5 vs. Base, 4 + 2]
Kar_HomeworldDefence.scr   Homeworld Defence      [ 4 + 2,Homeworld vs. 7]
Kar_HomeworldAssault.scr   Homeworld Assault      [ 6 + 2 vs. Homeworld, 5 + 2]
Kar_ShipDefence.scr      Shipyard Defence      [ 2 + 2,4xFRD vs. 4]
Kar_ShipAssault.scr      Shipyard Assault      [ 3 vs. 4xFRD, 3 + 2]
Kar_DockEscort.scr      Dockyard Guard Duty      [ 4xFRDs,Planet + 4 vs. 4]
Kar_DockRaid.scr      Dockyard Raid         [ 2 vs. 4xFRDs,Planet + 4]

In addition to the EEK-Readme.txt, sample MCT files for the single-player campaigns and a sample MCT
for the Dynaverse2 server kit will be installed to in the SFCOP game system's
../SFC2OP/eek_files directory. The follow MCT files are included:

Dyna2Campaign.mct
GeneralFederation.mct
GeneralGorn.mct
GeneralHydran.mct
GeneralISC.mct
GeneralKlingon.mct
GeneralLyran.mct
GeneralMirak.mct
GeneralRomulan.mct
BeastRaiders.mct
Camboro.mct
Korgath.mct
Orion.mct
Prime.mct
Syndicate.mct
TigerHeart.mct
Wyldefire.mct



DYNA SERVER ADMIN NOTES:
In SFC2:OP, EEK missions are made easier in Early Era by reducing the BPV calculation by 25%. 
No reduction is made for later eras.

Recommended starting BPV for initial ships at dyna start are:
Early Era: 70 to 90 BPV
Middle Era plus: 100 to 125 BPV

Admins. can configure spare parts maximums in shiplist.txt by changing a given ship's "Damage Control" column that represent spare amounts in multiples of 5.  Also, T-bomb loads of a given ship can be configured by
changing the "T Bombs Base" and "T Bombs Max" columns. Romulans ships specs. can have their Nuclear Space Mines (NSMs) configure by editing the "Nuclear Mine Base" and "Nuclear Mine Max" columns.

Another method that can be utilized to control ship production and ship availability in the EEK missions, and has been working in all my test dyna runs, is to set the shiplist.txt "Special Role" column to "R" for ships that the dyna admin does not want to show up in the  EEK missions or show up in the dyna's shipyard.  In addition, ships from shiplist.txt that the Dyna admin. would like to show up in the shipyard but not in the EEK missions can set the specified ships' "Class Type" to "SPECIAL" but use a "Special Role" value that is not "R".

In some missions, the randomized map terrain feature may generate the moving asteroid, N-AST in shiplist.txt, ship object that can be tractored by players. 

GL, HF and Good Hunting!! :D
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: drb on September 19, 2004, 08:41:21 pm
Hoi Karnak,

 Thanks for the good words. You write the the missions, and I will fly them, no problem hehe. It has been fun, especially the "factory line" we had going there just before GW3. BZ (Well Done) for releasing a new version of your great mission pack. Bonk, though was really the support guy, changing his server on the fly for the rapid flow of revised missions was great. BZ to Bonk as well.
Stay in touch Karnak.

Take care

drb

Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: FPF-Tobin Dax on September 19, 2004, 09:22:54 pm
thanks for all your efforts!
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Dizzy on September 20, 2004, 12:15:17 am
There is only one mission I rave about. PBA!

Nice job karnak. Hey, lemee ask you...  how many consecutive days of coding are we talking about? 120? 180?

+ Karma for ya bro. You will be sorely missed. You leave us a great gift. Thanks. We are not worthy. ;)



Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Bonk on September 20, 2004, 06:58:15 am
Thanks bunches Karnak! All your work is much appreciated. I promise not to bug you about them unless necessary! ;) Stay cool and come by to visit once in a while.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: KBF-Kurok on September 20, 2004, 11:01:56 am
Thanks again and dont be a strainger.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: KBF-Frankk on September 20, 2004, 12:51:55 pm
Thanks Karnak  :thumbsup: :dance:
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: FPF-DrAzteca on September 20, 2004, 03:52:14 pm
Ty very much, Karnak, for your work.  U r on my list of cool guys :multi: :multi: :multi:
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Lepton on September 28, 2004, 06:46:00 pm
Link is broken or server is down.  Can't download EEK 2.2.  Any other mirrors in existence for this??  Thanks.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: WarSears on September 28, 2004, 08:14:39 pm
If I knew how to do the Karma thing I would give you and Lepton a + .
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Lepton on September 28, 2004, 08:52:04 pm
Seems to be working now.  Maybe just a problem on my end.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Mace on September 28, 2004, 10:59:35 pm
If I knew how to do the Karma thing I would give you and Lepton a + .

Just 5 more posts and you can do karma fun too.  50 is the magic number.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: KBF-Frankk on September 29, 2004, 11:04:28 am
Karnak + karma 4 you  :thumbsup: :notworthy:
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: SSCF-LeRoy on September 29, 2004, 12:02:09 pm
GG & GJ, Karnak :thumbsup: :woot:

Have another +1 karma pt. on me :)
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Bonk on October 05, 2004, 10:10:50 pm
Remember I said I wouldn't "bug" you unless necessary? Please check the the KCWdev forums if you see this and get a chance, thanks.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: Lepton on October 05, 2004, 10:15:07 pm
Jump to Lightspeed!!!  Thanks, Karnak.
Title: Re: EEK Customized Missions for SFCOP: v2.2 Released
Post by: el-Karnak on October 12, 2004, 09:12:04 pm
Remember I said I wouldn't "bug" you unless necessary? Please check the the KCWdev forums if you see this and get a chance, thanks.


All fixed:

EEK v2.21 Missions for SFC2:Orion Pirates
Developed by el-Karnak

Description:
The mission specifications for these missions can be found at:
 
   http://bellsouthpwp.net/r/u/ruyger/Missions.htm

EEK v2.21 Patch:
- Fixed no PP awards for co-op play bug.

Link is in the top post of this thread.
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 12, 2004, 09:24:01 pm
 :multi: Whoohoo! Thanks dude!
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Capt Jeff on October 13, 2004, 05:42:17 am
Very Nice Karnak.

Thank-you    :rwoot:
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 14, 2004, 08:06:07 pm
Karnak, can ya double check Enemy Sweep? Still no coop PP on that one for me... other missions look good so far tho.

Edit: Check ambush action for the same,
also (forgot from last time) convoy raid still drafts an allied wing as an enemy in mission... (on two different servers)
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: el-Karnak on October 16, 2004, 08:30:58 pm
Karnak, can ya double check Enemy Sweep? Still no coop PP on that one for me... other missions look good so far tho.

Edit: Check ambush action for the same,
also (forgot from last time) convoy raid still drafts an allied wing as an enemy in mission... (on two different servers)

Enemy Sweep and Ambush Action code looks fine but I recompiled them anyway. I did an itty, bitty change on Convoy Raid. New installer posted at the same link in top thread.
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Klingon Fanatic on October 16, 2004, 09:08:49 pm
Thanks again Karnak!

I've never seen the moving/tractorable asteroid, LOL.

KF
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Ronin on October 16, 2004, 11:14:48 pm
Karnak... your dedication and hard work will long be remembered. Here's to hoping that you will not disappear from our gaming community altogether! *tips hat*

Cheers!
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 17, 2004, 12:54:26 am
Enemy Sweep and Ambush Action code looks fine but I recompiled them anyway. I did an itty, bitty change on Convoy Raid. New installer posted at the same link in top thread.

Thanks for looking at them again Karnak, I'll put the new missions on right away!
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 17, 2004, 12:04:37 pm
Still no joy for coop PP in Enemy Sweep. (3 in the mission this time)  Convoy raid looks better tho, three in, all allied this time, but one dropped after one of the reinforcements was destroyed. Will test again tonight.
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: el-Karnak on October 18, 2004, 10:58:17 pm
I found the problem with ES Patrol. There was some leftover Victory setup traps that needed to be taken out of the team classes. Did an inventory of the whole mission pack and found it happening in a couple base/planet missions.  Anyway, my DSL went down tonite thereby zapping out my light-saber; so, I had some free time to go through every mission dbl-checking for the un-needed trap code for dbl-fighter bug fixes.

New mission pack is up at the same link in top post of this thread. I don't think you'll have anymore "No PP on co-op" issues. Also, tweaked a few things on the convoys. :D

BTW, dialup sucks!!  :-\

Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Dizzy on October 19, 2004, 12:29:38 am
 :thumbsup:
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: drb on October 19, 2004, 12:41:07 am
Hoi Karnak,

 Thanks, the missions just keep getting better and better.

Take care

drb
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 19, 2004, 06:23:23 am
I found the problem with ES Patrol. There was some leftover Victory setup traps that needed to be taken out of the team classes. Did an inventory of the whole mission pack and found it happening in a couple base/planet missions.  Anyway, my DSL went down tonite thereby zapping out my light-saber; so, I had some free time to go through every mission dbl-checking for the un-needed trap code for dbl-fighter bug fixes.

New mission pack is up at the same link in top post of this thread. I don't think you'll have anymore "No PP on co-op" issues. Also, tweaked a few things on the convoys. :D

BTW, dialup sucks!!  :-\



Right on dude! I'll put them on the servers tonight. (Edit: servers updated now...)
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 19, 2004, 06:38:24 pm
I'm sorry to do this to ya, but still no coop PP for enemy sweep...  :'(  Milk run was all good tho!  ;D (for comparison) edit: joint action and courier duty look ok too...
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: el-Karnak on October 19, 2004, 11:25:46 pm
I'm sorry to do this to ya, but still no coop PP for enemy sweep...  :'(  Milk run was all good tho!  ;D (for comparison) edit: joint action and courier duty look ok too...

Are you sure you put in the ES Patrol in the installer. It's using the same code as Milfk run and friends.
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 20, 2004, 06:53:48 am
Yup, anytime you put out a new set, I uninstall EEK, install the new one, copy all of your missions I'm using to the server and installer, whether they've changed or not, just to be sure.

Confirmed, I am using the epatrol from the latest EEK installer. I notice that it is the largest of your scripts in size (488KB) ...
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 20, 2004, 08:26:29 pm
more data (re coop PP): cpPatrol_tw, hPatrol and hlPatrol all ok.  epatrol - still not ok... :'(

edit: seems PlanetAssault is still afflicted too... drb noted that only the second player into the hex did not get PP with three players in coop, and in two player coop the draftee still gets no PP
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: el-Karnak on October 20, 2004, 10:11:54 pm
more data (re coop PP): cpPatrol_tw, hPatrol and hlPatrol all ok.  epatrol - still not ok... :'(

edit: seems PlanetAssault is still afflicted too... drb noted that only the second player into the hex did not get PP with three players in coop, and in two player coop the draftee still gets no PP

For the draftee not getting any PP in ES Patrol, what is the victory condition returned?  Victory, Defeat, Devastating Defeat or Draw?
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: drb on October 21, 2004, 12:14:53 am
Hoi Karnak,

IIRC the mission briefing stated it was a defeat with zero pp (stated) awarded. BoyLinux or Strafer, please chime in if I'm wrong.

Thanks for looking into this.

Take care

drb
Title: Re: EEK Customized Missions for SFCOP: v2.21 Released
Post by: Bonk on October 21, 2004, 12:57:07 am
more data (re coop PP): cpPatrol_tw, hPatrol and hlPatrol all ok.  epatrol - still not ok... :'(

edit: seems PlanetAssault is still afflicted too... drb noted that only the second player into the hex did not get PP with three players in coop, and in two player coop the draftee still gets no PP

For the draftee not getting any PP in ES Patrol, what is the victory condition returned?  Victory, Defeat, Devastating Defeat or Draw?

The repeated experince for me as coop draftee on epatrol has been to get the win, be told I get 300 PP, but my PP does not actually increase. This does not happen on the 2.1 epatrol.

What drb describes sounds like a different error altogether.