Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: SSCF-Patterson on September 19, 2004, 11:20:59 pm
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Distinguished players,
If it seems that everyone is getting on a Civil War bandwagon, this would seem to be one of them.
However, in case everyone was not in the know, Hooch always wished to do a Klingon Civil War. He then approached me and I told him it could be done and provided him with a draft shiplist which was tested by members of the SSCF for stability, models, etc..... . And low and behold it worked ;)
Well,
As an avid fan of Babylon 5, I've always thought of doing a campaign based on that theme. So, I figured I do a campaign based on Season 4 of Babylon 5 in which the Shadows have been defeated, and Captain Sheridan goes about to free Earth from the rule of President Clark or Jinn. ;). Take your pick :rofl:
I am currently researching all information and trying to make this as close as possible.
Ships to be used:(Not cast in stone)
Hyperion
Omega
Sagittarius
Nova
Olympus
Oracle
and of course fighters. Lots of fighters. :o
as for weapons I intent to match closely as possible the loadouts for all.
This is the only good reference http://patter.mine.nu/sweapon.htm I've been able to find so for example:
Medium Plasma Cannon will be represented by PH 1's
Medium Pulse Cannon will be represented by G Phr's
and so on.
Initial screens are done and will be posted as soon as possible.
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Cool...
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I can give you more detail weapon loadouts for all those ships(how you convert them to SFC is up to you) along with alot more ships and variants if you want.
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BEst bet I'd say is to find someone with a copy of AOG's B5 Minis game.
I think it's out of print now, but I'm sure someone has it.
Also you could include the "Heavy" Disrupter and phasers for the bigger guns.
(IIRC the heavy dizzy even has kinda the same graphics)
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BEst bet I'd say is to find someone with a copy of AOG's B5 Minis game.
I think it's out of print now, but I'm sure someone has it.
Also you could include the "Heavy" Disrupter and phasers for the bigger guns.
(IIRC the heavy dizzy even has kinda the same graphics)
Yep I have it.
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BEst bet I'd say is to find someone with a copy of AOG's B5 Minis game.
I think it's out of print now, but I'm sure someone has it.
Also you could include the "Heavy" Disrupter and phasers for the bigger guns.
(IIRC the heavy dizzy even has kinda the same graphics)
Actually found some sites with SCS's for B5 ships.
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Sweet, sign me up!
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You know that this would mean no drones.
Shawn, the SFCIII engine would be a better choice since they are all energy based weapons. Just my 2 cents.
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Actually they do have missiles they are just handled very differently than in SFC.
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You know that this would mean no drones.
Shawn, the SFCIII engine would be a better choice since they are all energy based weapons. Just my 2 cents.
Oh Hooch, I love it when a Junior Officer tries to upstage his superior officer :smackhead:
Byron please goto http://hyperion.mystarship.com/b5w/ea/sagittarius.htm and have a read.
In the Babylon 5 series normally you only see energy based weapons being used. However the only time I recall seeing missiles was in season 1 episode "A Voice in the Wilderness" when the Great Machine on Epsilon 3 had a missile defense capability.
However Byron, the board game B5 Wars which I never played but have seen (based loosely on SFB) does have some excellent SCS's and I am going to attempt to blend the two.
Is it going to be perfect? NO
Is it going to be cannon? NO
Is it going to be fun and challenging campaign? I'm going to give it my best shot ::)
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Only time I actually recall missles were when the Thunderbolts fired on the Mars colonies.
Don't remember ever seeing a ship to ship launch.
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Only time I actually recall missles were when the Thunderbolts fired on the Mars colonies.
Don't remember ever seeing a ship to ship launch.
Thats possible. But I don't have Season 4 DVD's yet to see it.
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As I said- they did, but that's the only time I remeber it.
Although I think it was in Season 3's "Severed Dreams"
<sigh> what w eek this is going to be
Dawn of War, Rome Total War, Star Wars Trilogy, now this has got me running out to buy Season 4 of B5 to watch.
$$$$$$
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As I said- they did, but that's the only time I remeber it.
Although I think it was in Season 3's "Severed Dreams"
<sigh> what w eek this is going to be
Dawn of War, Rome Total War, Star Wars Trilogy, now this has got me running out to buy Season 4 of B5 to watch.
$$$$$$
Don't forget Season 5 ;)
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And now for some screen shots:
(http://pattersonsoffice.sscf.net/Scr00021.gif)
(http://pattersonsoffice.sscf.net/Scr00026.gif)
(http://pattersonsoffice.sscf.net/Scr00022.gif)
(http://pattersonsoffice.sscf.net/Scr00017.gif)
(http://pattersonsoffice.sscf.net/Scr00008.gif)
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Only time I actually recall missles were when the Thunderbolts fired on the Mars colonies.
Don't remember ever seeing a ship to ship launch.
The heavy ships and bases fired hundreds of "missiles" at each other. Recall that the EA ships were equipped to shoot these down, though the other races never seemed to bother. You'd always see the alien firing a ton of shots at the Earther, the Earther fring "AMD", and the line of intersection of these two streams of fire growing ever closer to the Earther......
Recall the episode in Season... two (?) whe Bab5 was trying to cover the last existing Narn capital ship? The Centauri Heavy pulled up alongside the Babylon Station and unleasheing broadside after broadside. The Babylon station fired "AMD", the Centauri finally saturated it, blew off a section of the Babylon station, and then the fighters managed to kill the Centauri before it could kill Bab5.
Why the Centauri heavy never launched its own fighters when Bab5 did, I'll never understand.
-S'Cipio
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Only time I actually recall missles were when the Thunderbolts fired on the Mars colonies.
Don't remember ever seeing a ship to ship launch.
Recall the episode in Season... two (?) whe Bab5 was trying to cover the last existing Narn capital ship? The Centauri Heavy pulled up alongside the Babylon Station and unleasheing broadside after broadside. The Babylon station fired "AMD", the Centauri finally saturated it, blew off a section of the Babylon station, and then the fighters managed to kill the Centauri before it could kill Bab5.
Why the Centauri heavy never launched its own fighters when Bab5 did, I'll never understand.
-S'Cipio
The episode was "The Fall of the Night" and S'Cipio does this come close to what you remember from that episode?
(http://pattersonsoffice.sscf.net/Scr00040.gif)
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Cool stuff Patterson!
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Ok Weapons for this campaign
As most know, the weapons used in the B5 universe are different so here is the best conversion I could come up with:
Babylon 5 Weapon - SFC/OP Equivalency
Particle Beam - Ph 3
Medium Pulse Cannon - Disruptor 3
Heavy Pulse Cannon - Disruptor 4
Medium Plasma Cannon - 1 X Hellbore
Heavy Plasma Cannon - 2 X Hellbore
Heavy Laser Cannon - Ph 1
Medium Laser Cannon -Ph 2
Interceptor Mk 1 - AMD "A"
Interceptor Mk 2 - AMD "B"
Class A Missile Rack - A Rack
Class S Missile Rack- B Rack
Class LH Missile Rack- G Rack (Possibly upgraded to MIRV rack)
Rail Gun - Ph G2
The ones I am having a problem with are both the Heavy and Medium:
Laser/Pulse Array (Laser)
Laser/Pulse Array (Pulse)
but I'm working on it.
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Laser/Pulse Array (Laser) Heavy Disrupters
Laser/Pulse Array (Pulse) Disrupter 3
both work well for whitestars and membari sharlin cruisers
was playing around with a B5 mod of my own at one time.
KBF Trajan
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Laser/Pulse Array (Laser) Heavy Disrupters
Laser/Pulse Array (Pulse) Disrupter 3
both work well for whitestars and membari sharlin cruisers
was playing around with a B5 mod of my own at one time.
KBF Trajan
hmm that could work with double hard point for each array
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I wouldn't use double hardpoints for the LPA's and HLPA as that would give them more weapons than they should have. They were designed to fire either in pulse mode or laser mode, but not both at the same time. Since SFC doesn't have the advantages associated with either laser or pulse mode I would choose one or the other to represent. Maybe have the HLPA firing in laser mode with the Heavy Disruptor and the LPA firing in pulse mode with the Dis 3.
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Might just play op agian for this .
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Wow, someone has an idea for a Fed civil war that I"D actually wanna play! Great idea patterson, I for one thank you.
Just please, please, please..
no blue UI. ;D
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Wow, someone has an idea for a Fed civil war that I"D actually wanna play! Great idea patterson, I for one thank you.
Just please, please, please..
no blue UI. ;D
Madelf,
Just so you know, this campaign that I am working on is based the on Babylon 5 Earth Civil War after the war with the Shadows. Thats basically Season 4.
But......
I have been working on a Fed vs Fed campaign based on the comcept of the Mirror universe. Think back to TOS "Mirror, Mirror" episode.
and
I wouldn't use double hardpoints for the LPA's and HLPA as that would give them more weapons than they should have. They were designed to fire either in pulse mode or laser mode, but not both at the same time. Since SFC doesn't have the advantages associated with either laser or pulse mode I would choose one or the other to represent. Maybe have the HLPA firing in laser mode with the Heavy Disruptor and the LPA firing in pulse mode with the Dis 3.
Hmm, Firehawk someone who is familar with the Babylon 5 universe. Ok noted and most of the SCS's I've been going over normally indicate one weapon per hard point so thats how I've been porting over the ships into OP.
Do you think this idea from KBF Trajan
Laser/Pulse Array (Laser) Heavy Disrupters
Laser/Pulse Array (Pulse) Disrupter 3
both work well for whitestars and membari sharlin cruisers
was playing around with a B5 mod of my own at one time.
KBF Trajan
would work ?
or....
If a ship called for 6 X Laser/Pulse Arrays then spilt it down the middle with 3 of them represented by Disruptor 4's and the other 3 represented by Ph 1's.
Oh....
Here is an example of what an Alpha Class Omega would look like:
(http://www.pattersonsoffice.sscf.net/Omega Alpha Description.gif)
Remember that weapons would have arc's based closely on their SCS. And, Interceptors in B5 do have arc's assigned to them but in OP they do not, so the interceptors in the game will have 360 degree arc
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for EA ship i would use the heave phaser since it is solid stream instead of ph1.
you could put 1 disruptor 3 on each wing of the white star, and one heavy disruptor in the nose.
from what i remember the membari sharlin used only heavy lasers, hench the heavy disruptors.
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You also have to remember patterson, that the B5 ships were alot bigger then star trek ships, the victory alone was something like 2900 meters in length.
as for the heavy lasers of EA and Narn, i would use heavy phasers for them one for each heavy hardpoint. the rest ph1.
KBF Trajan
and JS, glad to see your still around.
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I wouldn't use double hardpoints for the LPA's and HLPA as that would give them more weapons than they should have. They were designed to fire either in pulse mode or laser mode, but not both at the same time. Since SFC doesn't have the advantages associated with either laser or pulse mode I would choose one or the other to represent. Maybe have the HLPA firing in laser mode with the Heavy Disruptor and the LPA firing in pulse mode with the Dis 3.
Hmm, Firehawk someone who is familar with the Babylon 5 universe. Ok noted and most of the SCS's I've been going over normally indicate one weapon per hard point so thats how I've been porting over the ships into OP.
Do you think this idea from KBF Trajan
Laser/Pulse Array (Laser) Heavy Disrupters
Laser/Pulse Array (Pulse) Disrupter 3
both work well for whitestars and membari sharlin cruisers
was playing around with a B5 mod of my own at one time.
KBF Trajan
would work ?
or....
If a ship called for 6 X Laser/Pulse Arrays then spilt it down the middle with 3 of them represented by Disruptor 4's and the other 3 represented by Ph 1's.
Splitting down the middle would be good. Only 3 ships really had the LPA. The Nova (Beta model) had 18 of them, the Warlock (alpha model) had 8 of them and the Omega (Gamma model) had 6 of them. Although with the Nova I might split them 8 & 10 because of their arrangement on the hull.
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Ok Weapons for this campaign
As most know, the weapons used in the B5 universe are different so here is the best conversion I could come up with:
Babylon 5 Weapon - SFC/OP Equivalency
Particle Beam - Ph 3
Medium Pulse Cannon - Disruptor 3
Heavy Pulse Cannon - Disruptor 4
Medium Plasma Cannon - 1 X Hellbore
Heavy Plasma Cannon - 2 X Hellbore
Heavy Laser Cannon - Ph 1
Medium Laser Cannon -Ph 2
Interceptor Mk 1 - AMD "A"
Interceptor Mk 2 - AMD "B"
Class A Missile Rack - A Rack
Class S Missile Rack- B Rack
Class LH Missile Rack- G Rack (Possibly upgraded to MIRV rack)
Rail Gun - Ph G2
The ones I am having a problem with are both the Heavy and Medium:
Laser/Pulse Array (Laser)
Laser/Pulse Array (Pulse)
but I'm working on it.
Well since that post I've still been tinkering and thanks to :notworthy:
as for the heavy lasers of EA and Narn, i would use heavy phasers for them one for each heavy hardpoint. the rest ph1.
KBF Trajan
I've decided to change the way weapons are represented in OP for this campaign (again not cast in stone)
Babylon 5 Weapon - SFC/OP Equivalency
Particle Beam - Ph 1 or 2
Particle Blaster - Ph X
Heavy Pulse Cannon - Disruptor 4
Medium Pulse Cannon - Disruptor 3
Light Pulse Cannon - Disruptor 2
Medium Plasma Cannon - 1 X Hellbore
Heavy Plasma Cannon - 2 X Hellbore
Heavy Laser Cannon - Ph A ,B or Dis H (tinkering with the best option)
Medium Laser Cannon -the loser of the Heavy Laser Cannon
Interceptor Mk 1 - AMD "A"
Interceptor Mk 2 - AMD "B"
Class A Missile Rack - A Rack
Class S Missile Rack- B Rack
Class LH Missile Rack- G Rack (Possibly upgraded to MIRV rack)
Rail Gun - Ph G2
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Well in case your wondering what has been going on heres a quick update:
WEAPONS:
After tinker around and much reading here is the updated list:
Missiles:
Babylon 5 - SFC/OP
Class S - F Rack
Class A - A Rack
Class L - B Rack
Class LH - C Rack
Overall Weapons:
Babylon 5 - SFC/OP
Med. Laser - Ph A
Hvy. Laser - Ph B
Standard Particle Beam - Ph 1
Light Particle Beam - Ph 2
Particle Cannon - Ph X
Pulse Cannons (Hvy, Med, Lt.) - Dis 4, 3, and 2 respectfully
Med. Plasma Cannon - Fusion Cannon
Hvy. Plasma Cannon - Mauler
Rail Gun - Hellbore
Interceptor Mk 1 - AMD 6
Interceptor Mk 2 - AMD 12
Laser/Pulse Array will still be spilt as per previous posts.
SHIP DESIGN:
Overall, the ships to be used, will be unshielded at the moment. The reason for this, is that Interceptors in the Babylon 5 universe had two functions. This first was the ability to deflect/intercept most beam weaponary and destroy/reduce the impact of the weapon being fired at the ship. The second function of the Interceptors is the ability to "intercept" and destroy enemy fighters, which is why I chose the AMD's to simulate this.
Scenes from Severed Dreams to demostrate:
Here you see the Alexander firing it's forward Pulse Cannon at the ships loyal to President Clark. Pulse cannons normally fire in bursts of 4
(http://pattersonsoffice.sscf.net/Pdvd_015.gif)
A scene of one of the pulses being intercepted
(http://pattersonsoffice.sscf.net/Pdvd_016.gif)
Another pulse about to be intercepted
(http://pattersonsoffice.sscf.net/Pdvd_019.gif)
The pulse being intercepted
(http://pattersonsoffice.sscf.net/Pdvd_020.gif)
More of the pulse being intercepted
(http://pattersonsoffice.sscf.net/Pdvd_021.gif)
Finally the pulse being negated. Note that the pulse is destroyed before it reaches the intended target having been "intercepted".
(http://pattersonsoffice.sscf.net/Pdvd_022.gif)
Now, can I shield the ships? Yes I can but I will need some help in trying to figure out lengthen the recharge time in order to simulate the Interceptors sucess rate dropping as from most information I've read indicated that the interceptors effectiveness degrades over use.
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Wouldn't it make more sense to simply add armour as opposed to using shields?
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Or strip the labs off the ships so no shield regen occurs.
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I think if you're going for the "feel" of B5 though you need to remove the shields totally.
I knw they had interceptors, but even with them the ships (as I recall) took poundings from energy weapons.
B5 combat always looked better than Trek to me as it was quick and brutal, it wasn't the "shileds are down to 70%, 50% 30% then some damage occurs, then something else happens, then a guy wearing a aredshirt gets thrown across the bridge.. it was just boom- ship hurt, boom again ship gone.
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No the ships I have been working on have no shields. And I have no problems in not adding them. Just wanted to see what others thought of the idea. But how I've currently worked the armour strength is:
Frigates: (approx. 28 ships in this class)
Sagittarius and Ananke Class (Minimum 5 to maximum 15 Armour)
Oracle Class (Minimum 8 to maximum 15)
Olympus Class (Minimum 15 to Maximum 25)
Light Cruisers: (approx. 18 ships in this class)
Hyperion Class (Minimum 25 to maximum 35)
Heavy Cruisers: (approx. 11 ships in this class. Currently reviewing more SCS's)
Omega Class (Minimum 35 to maximum 45)
Avenger Class (Minimum 30 to maximum 40)
Dreadnoughts:(approx. 11 ships in the class)
Nova Class (Minimum 45 to maximum 55)
Orpheus/Medusa (Minimum 50 to maximum 60)
Warlock Class (Minimum 45 to maximum 55)
Now onto the speed of the ships.
Most of the reading I've done, refers to the EA ships obtaining speeds of 2.93 G's, 4.4 G's etc..... . Initially to model this, I used the math of (1 G = 10 speed), so a ship the had an acceleration of maximum of 2.93 G's, in game would have a speed of 20.89(it was the closest I could get).
But.....
The math I am currently using is (ie. 2.93 G would by moving the decimal over one would represent a speed of 29 (rounding up/down as required)). This figure is then divided in half to produce a final speed.
Example:
4.4 G would be represented by ( Speed 44 divided by 2 = total speed of 22 in the game.)
So most of the ships in the game would operate between roughly 14/15 to approximately 22, with fighters operating between 29 to 31.
If your curious about some of the information please go to http://www.datasync.com/~mtg02/ea.htm. This is where I got a fair bit of information of the ships of the B5 universe.
Oh a quick side note. I've been doing some research into doing a Dilgar/Earth campaign. And it seems that a good portion of the Dilgar ships bear a resemblance to Mirak ships. COINCIDENCE??? ::)
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We don't need any SSCF-sponsored dyna announcements in this forum. There's no use talking about anything that won't be. Have fun in EVE-land. There's no credibility whatsoever in such dyna annoucements. ::)
Thanks, but no thanks.
Just my 2 cents.
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Whoa there Karnak dude!
No need for witch hunting!
Bad vibes Moriarty...
Feel the cosmic conciousness....
Become one with SFC-OP and let the rest happen as it will
Ommmm
:P
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Whoa there Karnak dude!
No need for witch hunting!
Bad vibes Moriarty...
Feel the cosmic conciousness....
Become one with SFC-OP and let the rest happen as it will
Ommmm
:P
Yeah, OK. I'm done. :D
Bonk's SFB-OP is cool dyna though. :D
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" "
- Karnak
Patterson, please keep at it. Servers are a lot of hard work. I'm looking forward to seeing what you come up with. I'm hoping you get a full D2 up. I'm hoping it's a great success. Even if you can't make a D2 server out of it, I'd love to see your work as a single-player product.
Either way, I wan't what you are doing. :thumbsup:
-S'Cipio
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We don't need any SSCF-sponsored dyna announcements in this forum. There's no use talking about anything that won't be. Have fun in EVE-land. There's no credibility whatsoever in such dyna annoucements. ::)
Thanks, but no thanks.
Just my 2 cents.
*AHEM!* <grabs frog giggin' stick> ;)
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Be nice Karnak, no need to pour gasoline on a fire.
That's my job ;D
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Now you know why toads get croaked. ;D
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Oh and by the way, keep at it Patterson. I like the sounds of what you are doing and hope it works out well for you.