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Taldrenites => Dynaverse II Experiences => Topic started by: Black on September 25, 2004, 06:04:37 pm

Title: Needed ... A quick overview of Klingon battle tactics ...
Post by: Black on September 25, 2004, 06:04:37 pm
Since there is quite some interest in the upcoming KCW campaign (hint, hint, wink, wink ...), it would be of valuable service if our honourable Klingon bretheren give us some insight and pointers on how to fly effectively before we know who's side we're on.

Now, I know that many Klingon ships can be flown as drone boats but what about the use of disrupters and phasers? Quick charging weapons, OK. Very high manouverability, OK. Weak rear shields, but who cares when you're generally outmanouvering your opponent.

Anything else we should know or is any of the above not quite right?   :)

Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-Crim on September 25, 2004, 07:42:32 pm
Fly around like a berzerker....hammer the Z key ;D
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Mace on September 25, 2004, 09:09:58 pm
Fly around like a berzerker....hammer the Z key ;D

Damn you man!!!!!  How dare you give away the Empires most vaunted secrets!!!!      >:(
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: madelf on September 25, 2004, 11:18:53 pm
Like Mace knows anything about klingon tactics, lol.  You'll be fine Black.  Look to the most seasoned warriors in your house, once the rosters DO finally get announced.  I"m sure they'll give you some good info.  You probably won't get much in the forum, since no one knows which house you're flying for.
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: 762_XC on September 26, 2004, 12:00:56 am
Grab a big rock and use it like a snowplow.

Sorry, couldn't resist.  ;D
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-Crim on September 26, 2004, 01:55:38 am
 :rofl:
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Black on September 26, 2004, 07:50:16 am
Fly around like a berzerker....hammer the Z key ;D

Hmmmmm ... "hammer the Z key" ... hmmmmm ... "fly around like a beserker" ... hmmmmm ... very good ...     lol    ;D
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-Crim on September 26, 2004, 09:39:19 am
Ok..maybe that is a little over simplified... ;D

But at it's essance...that's what you are doing... ;)

"fly around like a berzerker"

One of the strengths of a klink boat is manueverablity....one of its weaknesses....rear quarter shields...

So you use a strength ...to counter a weakness...

Your trying to both gain firing position, to concentrate your fire on one shield...and at the same time...minimize constant enemy fire upon one of your shields....to do this requires alot of manuevering...and doing so...often appears as though you're flying around haphazardly....like a bezerker...

"hammering the Z key"

Another strength of klink boats...is your firing rate and power curve....the weakness...no crunch power...IE:...you simply cant gut a ship in one opportune pass...you must first "soften" the target...mostly by use of the "sabre dance"....using the break at 14.99 on the oblique approach( presenting your left front or right front shield as you approach)....or the break at 8.99 with OL dizzy's....and when you break...you bring you excellent firing arcs into play.....on a battle pass...you should literally be able to fire every phaser weapon on your boat once...and concentrate all this fire upon one shield...

Once you break a shield...you use this break and firing rate to mizia "strip weapons" by staggering your phaser and dizzy fire...on a well timed pass...you fire your phasers as they come into arc while your making your break....this staggering is sometimes easiest by letting the phasers fire as soon as they have opportunity and turning your boat to bring them in arc....sometimes this "feels" like you are hammering the Z key....

These are just a couple of the basics of klink boats....

Remember...a Feds main weapons are arced in FA or RA for the most part...and you have the shield regeneration and cruch power of the photon to be able to square off to an enemy...a klinks arcs are spread out a bit....and your most concentrated fire is actually on the oblique...and squaring off to en enemy is often the quickest way to die...because you lack the crunch power and shield regeneration to do so...

Drones...if you have em..are used mainly for harrassment and herding you opponent into firing position...

Some advanced tactics:

"The scatter pack whack attack"...a variation of the gorn anchor...set up like a saber pass....you drop an SP out of PD range...have high level tractor ready...and HET to snag your enemy just when you would normally turn out.....again...if well timed....you can spread out his weapons fire upon multiple sheilds...slam him with a scatter pack.....and then either break range or use you superior rate of fire to just cut him apart while holding at arms lenth

"Raining T-bombs"...Klink boats have a higher number of transporters on average...again...on a well executed pass...you should be able to t-bomb your enemy out of exposed arc...by breaking in behind him right after you shower t-bombs in his path and keep your open shield out of arc...then dumping fire on his rear shields to weaken them or strip weapons if you already had it weak...

"The slash"....this is set up like a saber duel pass and usually done after a couple saber passes....but you hold OL dizzys until after he fires {thinking your going to break out} and instead break in  and hammer or break a shield by swooping in while his weapons are reloading...


It sometimes said that Klinks are the easiest to fly...and the hardest to master...

Every other racial opponent has crunch weapons that make close quarters combat very dangerous as you are simply out gunned, out shielded, out hulled, and out internaled....you must use every advantage of your manueverablity and firing rate....if you're going to become victorius...

While flying fed boats requires intricate power management and positioning youy enemy into crunch arc.....flying Klingon requires intricate manuevering and use of your higher rate of fire...like a middle weight boxer trying to fight a heavyweight.....you must keep your distance...avoid the gapple and close quarters body blows...while keeping up constant jabs to weaken you opponent.....once you opponent is weakened..you can then attepmt the knockout punches...but doing so to soon can often spell your doom...

Now these racial offsets are eliminated due to the fact that the combat is all klink vs klink...but you'll find that many of the same requirements apply...and in some ways....are even more important...because your enemy is now as manueverable as you are...

I'm sure a klink regular will give ya some more details once we're up to speed....but those are the basics...

Hope this helps... 
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Black on September 26, 2004, 11:09:23 am
Great stuff Crim! I know a bit about Klingon strengths and weaknesses but that was very well summarized. Thanks.   ;D

Seems to me that flying Klink is quite a challenge!!! 

Note: This thread wasn't meant to be solely for me but for all other Klingon shy people that will be participating.       ;D
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-WillWeasel on September 26, 2004, 11:11:19 am
Grab a big rock and use it like a snowplow.

Sorry, couldn't resist.  ;D

Just make sure to have a strong tractor on the hunk of metal. Yeargh.  :'(


Wonder if HB's g1l could move it.......
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-Crim on September 26, 2004, 11:30:33 am
Great stuff Crim! I know a bit about Klingon strengths and weaknesses but that was very well summarized. Thanks.   ;D

Seems to me that flying Klink is quite a challenge!!! 

Note: This thread wasn't meant to be solely for me but for all other Klingon shy people that will be participating.       ;D

LOL...flying klink is easy....surviving is another matter entirely ;)
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Mace on September 26, 2004, 12:15:09 pm
Like Mace knows anything about klingon tactics, lol.  You'll be fine Black.  Look to the most seasoned warriors in your house, once the rosters DO finally get announced.  I"m sure they'll give you some good info.  You probably won't get much in the forum, since no one knows which house you're flying for.

HEY.....I resemble that remark!!!
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-Crim on September 26, 2004, 12:17:11 pm
Like Mace knows anything about klingon tactics, lol.  You'll be fine Black.  Look to the most seasoned warriors in your house, once the rosters DO finally get announced.  I"m sure they'll give you some good info.  You probably won't get much in the forum, since no one knows which house you're flying for.

HEY.....I resemble that remark!!!

*You'll notice his ship in his Sig is about to run into a giant batlef* ::)
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Nemesis on September 26, 2004, 06:25:49 pm
One problem with the things said here.  Practically all established Klingon strategies are based on an assumption that is invalid for this campaign.  They assume that you are flying but not fighting against Klingons ships. 

Battles can become very strange when both sides have the same strengths and weaknesses.  This might be a server where the odd ships like the K-D7T really come into their own.
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KBF-Crim on September 26, 2004, 07:05:49 pm
One problem with the things said here.  Practically all established Klingon strategies are based on an assumption that is invalid for this campaign.  They assume that you are flying but not fighting against Klingons ships. 

Battles can become very strange when both sides have the same strengths and weaknesses.  This might be a server where the odd ships like the K-D7T really come into their own.

 ;D

Posted by Crim:
Quote
Now these racial offsets are eliminated due to the fact that the combat is all klink vs klink...but you'll find that many of the same requirements apply...and in some ways....are even more important...because your enemy is now as manueverable as you are...

I'm sure a klink regular will give ya some more details once we're up to speed....but those are the basics...

 ;)
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Nemesis on September 26, 2004, 07:15:17 pm
One problem with the things said here.  Practically all established Klingon strategies are based on an assumption that is invalid for this campaign.  They assume that you are flying but not fighting against Klingons ships. 

Battles can become very strange when both sides have the same strengths and weaknesses.  This might be a server where the odd ships like the K-D7T really come into their own.

 ;D

Posted by Crim:
Quote
Now these racial offsets are eliminated due to the fact that the combat is all klink vs klink...but you'll find that many of the same requirements apply...and in some ways....are even more important...because your enemy is now as manueverable as you are...

I'm sure a klink regular will give ya some more details once we're up to speed....but those are the basics...

 ;)

After you said ...
Fly around like a berzerker....hammer the Z key ;D

... and I ignored the rest of your posts.  :)

(Actually I read that part of the thread earlier and forgot your better followup +1 Karma for my oversight :) )

I suspect that many veteran Klingons are going to find their tried and true tactics failing them. 
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Mazeppa on September 26, 2004, 09:17:23 pm
One problem with the things said here.  Practically all established Klingon strategies are based on an assumption that is invalid for this campaign.  They assume that you are flying but not fighting against Klingons ships. 

Battles can become very strange when both sides have the same strengths and weaknesses.  This might be a server where the odd ships like the K-D7T really come into their own.

Klingon/Klingon battles are indeed different.  Ought to be interesting.
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Green on September 26, 2004, 09:24:11 pm

Klingon/Klingon battles are indeed different.  Ought to be interesting.

Very true.  Most players have played many C7 v C7 battles on GSA when the BPV setting makes the race/ship an obvious choice ... but I have no idea how D2 KvK will work ... should be a hoot.
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: madelf on September 26, 2004, 10:54:31 pm

Klingon/Klingon battles are indeed different.  Ought to be interesting.

Very true.  Most players have played many C7 v C7 battles on GSA when the BPV setting makes the race/ship an obvious choice ... but I have no idea how D2 KvK will work ... should be a hoot.

Ever had a D7 duel?  That takes a real Klingon to actually want to fly.
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: KAT Chuut-Ritt on September 27, 2004, 12:20:51 am

Klingon/Klingon battles are indeed different.  Ought to be interesting.

Very true.  Most players have played many C7 v C7 battles on GSA when the BPV setting makes the race/ship an obvious choice ... but I have no idea how D2 KvK will work ... should be a hoot.

Ever had a D7 duel?  That takes a real Klingon to actually want to fly.

I'm game..... ;D
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Black on September 27, 2004, 07:22:04 am
One problem with the things said here.  Practically all established Klingon strategies are based on an assumption that is invalid for this campaign.  They assume that you are flying but not fighting against Klingons ships. 
Battles can become very strange when both sides have the same strengths and weaknesses.  This might be a server where the odd ships like the K-D7T really come into their own.

Very true. The different IUs will be interesting too. Too bad we couldn't keep the Klingon interface for all houses but what we're getting is definitely going to be interesting ...   ;D
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Soreyes on September 27, 2004, 08:01:53 am
Disrupter's?  What the hell are they ???

Soreyes: who will probably never get out of a F5  :banghead: :rofl: :rofl:
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: ShadowLord on September 27, 2004, 08:17:02 am
Should ahve posted this Fri -- but I can arrange to offer some warm up battles -- fun games on GSA for anyone wishing to practice KVK tactics.. Doesnt matter whatever era and bpv you want is fine..

1v1
2v2
3v3
PM me and I will set them up -- or just email me at ShadowLord31@hotmail.com. from what I can tell most dyna players are already Senior pilots but for those who really want or need a fast learning curve we can put up Team Speak while playing and talk about tactics etc..

KHH_ShadowLord
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Commander Maxillius on September 27, 2004, 01:22:42 pm
the best part of the D7 is that ALL pahsers fire rearward.  Granted, most D7's have lots of ph2's and 3's with the 1's on the nose, but the arcs allow each and every phader to fire through the number 4. 

Yet another reason to never tailgate a Klingon
Title: Re: Needed ... A quick overview of Klingon battle tactics ...
Post by: Nemesis on September 27, 2004, 05:57:36 pm
Disrupter's?  What the hell are they ???

Soreyes: who will probably never get out of a F5  :banghead: :rofl: :rofl:

Whats wrong with that?  I like the K-F5 hulls.