Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: RazalYllib on December 01, 2004, 06:20:08 pm
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I forgot the answer to this question. At one time I thought I had this documented in one of my OP notes in back up, but notta...
I am laying fundemental groundwork (w/ spouse) with the end goal of a large enough bandwidth for personal use of two primary PC's (hises and herses) + OP server + SQL Server + WebHost/Mail Server and enough IP addies to make them all play nice together.
What I need is a rough Idea of how much up/down bandwidth the server kit requires on very heavy load.
Thanks in advance....
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Bandwidth is not as critical as latency for the kit, but in general, my 600kbit up connection supports 12 comfortably (the most i've seen on - maybe more) , DH's 1.5Mbit up connection supports 32+ comfortably... you'd probably want a 5 MBit up to support 50 or more players. The bandwidth you require will be determined more my how many large files you place on your webserver more so than the OP serverkit. Now if you're talking monthly traffic due to the kit and will it fit in your ISP's limits?... I'm not really sure, but have never had any problems with my non-commercial account.
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I can support 50 Players on my cable connection as long as the DB is relatively clean.
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mmm 5 Mbit up...expensive. Need to do more research.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure? I get an average of 1.5 MB up and can host 50 people.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
Ahh, but Bonks figure is incorrect. you can host 40-50 player on a cable-modem while downloading porn.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
Ahh, but Bonks figure is incorrect. you can host 40-50 player on a cable-modem while downloading porn.
Does that also include...
large enough bandwidth for personal use of two primary PC's (hises and herses) + OP server + SQL Server + WebHost/Mail Server and enough IP addies to make them all play nice together.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
Ahh, but Bonks figure is incorrect. you can host 40-50 player on a cable-modem while downloading porn.
Does that also include...
large enough bandwidth for personal use of two primary PC's (hises and herses) + OP server + SQL Server + WebHost/Mail Server and enough IP addies to make them all play nice together.
Have you played on GW1-4? ;D
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I'm still not convinced that the server kit uses as much bandwidth as some think.
Articfire's server would have 100+ people on it.
It was a cable connection from Alaska with speeds appropriate for 5 years ago.
The server would crash a few times a night but I would think that was great considering 5 year old tech with 100 players, and a 10,000 hex map. I'm sure under that load, it was the kit, not the connection that choked.
Still, why was that old first build of the EAW server kit so robust?
Nowadays, even a good machine at todays standards with high bandwith connections would puke with more then 50-60 players.
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Still, why was that old first build of the EAW server kit so robust?
Nowadays, even a good machine at todays standards with high bandwith connections would puke with more then 50-60 players.
That's easy, AF had the movement rate set at default (6 seconds) and people didn't dogpile hexes like they do these days.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
Ahh, but Bonks figure is incorrect. you can host 40-50 player on a cable-modem while downloading porn.
Bandwidth is not as critical as latency for the kit, but in general, my 600kbit up connection supports 12 comfortably (the most i've seen on - maybe more) , DH's 1.5Mbit up connection supports 32+ comfortably... you'd probably want a 5 MBit up to support 50 or more players. The bandwidth you require will be determined more my how many large files you place on your webserver more so than the OP serverkit. Now if you're talking monthly traffic due to the kit and will it fit in your ISP's limits?... I'm not really sure, but have never had any problems with my non-commercial account.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
Ahh, but Bonks figure is incorrect. you can host 40-50 player on a cable-modem while downloading porn.
Does that also include...
large enough bandwidth for personal use of two primary PC's (hises and herses) + OP server + SQL Server + WebHost/Mail Server and enough IP addies to make them all play nice together.
Have you played on GW1-4? ;D
And watched it crash? ;)
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Still, why was that old first build of the EAW server kit so robust?
Nowadays, even a good machine at todays standards with high bandwith connections would puke with more then 50-60 players.
That's easy, AF had the movement rate set at default (6 seconds) and people didn't dogpile hexes like they do these days.
15 seconds is the default. 5 seconds works well, dont know why people insist on stressing the application with 1 second movement. People keep disabling AI production in the gfs, this will crash the kit.
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15 seconds is the default. 5 seconds works well, dont know why people insist on stressing the application with 1 second movement. People keep disabling AI production in the gfs, this will crash the kit.
Really? Wow! I would have thought that supressing the AI production would help the server, as it would have less AI characters to keep up, move around, and battle with each turn.
OK then; expect a few persistent AI characters on my next server.
-S'Cipio
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15 seconds is the default. 5 seconds works well, dont know why people insist on stressing the application with 1 second movement. People keep disabling AI production in the gfs, this will crash the kit.
Really? Wow! I would have thought that supressing the AI production would help the server, as it would have less AI characters to keep up, move around, and battle with each turn.
OK then; expect a few persistent AI characters on my next server.
-S'Cipio
Yes, if you turn off AI production altogether, the kit is destabilised for some reason not yet determined. I proved this conclusively to myself in testing SFB-OP (which still needs gf tweaks). Pestalence confirmed it with me in discussions the other night that it is a known bug with the kit. Kenneth had some notes on it. It seems OK to reduce AI production by applying a constant divisor to all the affected gf settings, reducing the AI production settings, but not setting any to zero. (I think this may have been GW4 and RDSL's burping problem). I am going to work my way back up to our generally desired gf settings over the course of the next few SQL tests starting from stock.
Supressing AI production will help reduce the work of the server, but turning it off bugs it out. AI production cycles (creation and destruction of AIs) and seems to reach a constant level that I do not think is the problem with the kit (dead AI from bugged missions does clutter the db however). The new setting that prevents AI from taking hexes removes their undesired effect on the map (default is to not allow AI to take hexes). I believe that it is the resolution of AI battles all at once that is the problem they pose, I try and reduce the AI battles fought but do not reduce their creation/destruction much. (shorter turns compounds this problem)
This also requires that AI should be able to be created error free for all races in the shiplist. (each race should be continuous in the list and have at least one of each class present for all years of the server)
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Very good info here..
Here is my "potential" config.
I do not plan on haveing monster files on web. In fact, I want it to support server play much in the same way Bonks Web Front End supports the Server. That and A bit of odds and ends...Move the IRIS website over. Email server for the family (optional) and enough remaining Bandwidth where the spouse will derive benefit and I can play OP (and occasionally City of Heroes) with a teamspeak/RogerWilco or what ever is in vogue. That is it. I do not dl gigabits of media with expicit naughty bits, its not my thing. I was hopeing all the above would fit into one of the higher end SDSL packages available, since the cable provider in my area cannot meet my minimum requirements.
All the information here is quite useful, I will get the Phatest pipe I can afford, and hope for the best. My step-brother has coded for pay and is a gamer, though has not installed the OP I gave him (he too busy for games these dayz) but the prospect of becoming an Game Master/ Net Admin might compell him to take an interest. If not, there are a few alternatives I have yet to explore. The time frame is post holiday ---> tax return time. But Strategic Operations of this magnatude, require serious preparation of the battlefield.
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mmm 5 Mbit up...expensive. Need to do more research.
Where the hell did you get that figure?
Bonk said it in the second post...
*Hands DH his reading glasses*
:-*
Ahh, but Bonks figure is incorrect. you can host 40-50 player on a cable-modem while downloading porn.
Does that also include...
large enough bandwidth for personal use of two primary PC's (hises and herses) + OP server + SQL Server + WebHost/Mail Server and enough IP addies to make them all play nice together.
Have you played on GW1-4? ;D
And watched it crash? ;)
A minor detail, and you KNOW the crashes had nothiong to do with lack of bandwidth. My poorly configured GFs were more than likely the balme.
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I know I know, I couldn't resist, sorry. I just wish I had the same kind of deal from my ISP that you do. :P.