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Taldrenites => Starfleet Command Models => Topic started by: MajorRacal on December 31, 2004, 09:29:47 am

Title: Any suggestions?
Post by: MajorRacal on December 31, 2004, 09:29:47 am
...I'm not sure how I've managed it, but I've somehow duplicated a number of polys on the Lyran DN I'm working on and rocketted the poly count to over 5500...  Can anyone suggest a quick way to eradicate them from the mesh using Max 5...?
At the moment, I'm poring over the model and trying to delete them one poly at a time in case I leave any unwanted holes - it's driving me nuts already.

MajorRacal  ???
Title: Re: Any suggestions?
Post by: stewiedude on December 31, 2004, 09:50:19 am

The MultiRes modifier reduces the memory overhead needed to render models by decreasing the number of vertices and polygons. This is useful not only within 3ds max but for game and Web content creators who export models for use outside of the program. MultiRes offers several advantages over the Optimize modifier, including faster operation and the ability to specify reduction as an exact percentage or vertex count.

 The MultiRes modifier now supports the preservation of map channels when face count is increased or reduced.

JUST GO TO HELP, AND TYPE IN MULTIRES, IT WILL SHOW YOU HOW TO DO IT  ;D

Title: Re: Any suggestions?
Post by: MajorRacal on December 31, 2004, 11:12:51 am
Cheers Stewie I'll give that a go.