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Taldrenites => Starfleet Command Models => Topic started by: stewiedude on December 31, 2004, 01:03:51 pm

Title: First submission WIP updated 02/01/05
Post by: stewiedude on December 31, 2004, 01:03:51 pm
Im working on this at the moment, Im making a few varients..

Please any comments would be welcomed  ;)

Textures need some work, detailing etc... and I want to make a singular necelle version too  ;D

(http://www.myimgs.com/data/markyd/ergo.jpg)
Title: Re: First submission WIP
Post by: Darth Chandley on December 31, 2004, 01:08:16 pm
Am I missing something here......  ;) ;) ;) ;) ;)

No pics there, bud....

DC
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 01:13:14 pm
ooops  :D
Title: Re: First submission WIP
Post by: S33K100 on December 31, 2004, 01:20:39 pm
Looks very nice, kind of an Excelsior contemporary but not an exact copy of all the details, the only thing I'd suggest changing is make the bussards light blue like on the Enterprise-B, none of the TMP era ships had red bussards and they look a little out of place. Other than that very nice design and model and a great introduction to your work. :thumbsup:
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 01:22:46 pm
Thanks Marauth, I will be sure to change the Buzzards to blue  ;)
Title: Re: First submission WIP
Post by: Lord Schtupp on December 31, 2004, 01:30:44 pm
That looks great :thumbsup:
Title: Re: First submission WIP
Post by: MajorRacal on December 31, 2004, 01:33:55 pm
She looks grand... but if you can, perhaps make the ship name on the underside of the primary hull a little smaller - it's not a big deal, but it just looks too big to me.

MajorRacal  :D
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 01:34:12 pm
That looks great :thumbsup:

Thanks LS... Im a great admirer of your work ;)
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 01:35:03 pm
She looks grand... but if you can, perhaps make the ship name on the underside of the primary hull a little smaller - it's not a big deal, but it just looks too big to me.

MajorRacal  :D

Consider it done... thanks MajorRacal  ;D
Title: Re: First submission WIP
Post by: GotAFarmYet? on December 31, 2004, 01:35:53 pm
Looks great.

Only other thing to mention would be the yellow for the thruster area, you may want to use more orange in it and darken that area up a bit to match the over all appearence of the other textures.
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 01:43:13 pm
Ok GAFY, I'll be sure to do that!!!  ;)

Thanks
Title: Re: First submission WIP
Post by: Sandman3D on December 31, 2004, 02:24:25 pm
Uhh, did you say you just started? Looks damn bood for a noob, lol. :P

Everyone covered everything already, so...DAMN GOOD JOB!! ;D
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 02:39:11 pm
Thanks Sandman  :D
Title: Re: First submission WIP
Post by: wulf111 on December 31, 2004, 03:09:21 pm
the ship looks great my only gripe is the S shaped pylons but thats my personal opinion. nice weathering job it looks like you have a few minor texturing issues on the shadow effects around the edge of the saucer section tho but all and all a fantastic ship i look forward to its release
Title: Re: First submission WIP
Post by: stewiedude on December 31, 2004, 03:16:43 pm
Yeah I dont really like the pylons either... As for the shadow effects, their are none, any shadows are actually rendered ;D

Thanks wulf ;)
Title: Re: First submission WIP
Post by: S33K100 on December 31, 2004, 03:35:33 pm
BTW I forgot to mention - does this thing have any big guns? By which I mean torpedo launchers, if you're not putting them then don't read this next bit but if you are then you could put a pair at the fore end of the superstructure on the underside of the saucer. The bit with the windows all round it at the moment; just delete a couple of windows at the front and plonk 'em in there.
Title: Re: First submission WIP
Post by: Lord Schtupp on December 31, 2004, 03:40:18 pm
Probably the only suggestion that I would offer for this model would be the warp pylons as well. whatcha got there looks good but warp pylon need to be fairly straight in the front view. Theres the jeffies tubes, access ways, power conduits etc. that run thru there, so you want to make it easy to get to for the maintenence mechanics. A gentle arc might be good, but straight will be the fewest in polys.

Im a part-time aircraft mechanic so I always think about the mechanics job lol..

The engines look great - Id keep the red. I always look at the engines first ;D also very nice texture work too.
Title: Re: First submission WIP
Post by: Centurus on December 31, 2004, 04:22:57 pm
Personally, I would say keep the pylons.  It gives it a unique look.  But that's just my opinion.  The mesh is incredibly well built.  How long have you been building ships?  And the textures look just as good. 
Title: Re: First submission WIP
Post by: Starforce2 on December 31, 2004, 05:04:03 pm
The red bussards could be kept if you added phaserbanks...you did say you wanted variants...

Now, I don;t like how the pylons dip down on it but the shape of the bussards is unique for a change...makes this not just another excel variant...and I've got 50 of them to stare at over here so change is welcome.
Title: Re: First submission WIP
Post by: USS Mariner on December 31, 2004, 05:17:20 pm
Im working on this at the moment, Im making a few varients..

Please any comments would be welcomed  ;)

Textures need some work, detailing etc... and I want to make a singular necelle version too  ;D

([url]http://www.myimgs.com/data/markyd/ergo.jpg[/url])


 :o

If you don't mind, try and stretch the nacelles aout a bit, even though then they'd become Excelsior engines with a new end cap, because right now they look waay too short for comfort.

If you want something interesting for your pylons, try a Centaur/Chimera style set of pylons. It's a canon arrangement and it looks much better. ;)

http://www.ex-astris-scientia.org/articles/ds9tm.htm#centaur

If you want, you could make them a bit less wide to keep the current top prifile from changing too much.
Title: Re: First submission WIP
Post by: Azel on December 31, 2004, 05:23:42 pm
I LIke that !!!
great pylons to the ship...I really like that option
Title: Re: First submission WIP
Post by: Sandman3D on December 31, 2004, 06:34:58 pm
Just straighten out the current pylons, give 'em a slight rearward angle, attach 'em on the side of the nacelles, with a little mounting base. ;) I like the photon idea also. :)
Title: Re: First submission WIP
Post by: Lord Schtupp on December 31, 2004, 07:31:20 pm
Personally, I would say keep the pylons.  It gives it a unique look.  But that's just my opinion.  The mesh is incredibly well built.  How long have you been building ships?  And the textures look just as good. 

Agreed - the only important reason to change is the poly count, but you voice the same opinion as myself Daihak. I think its because the model is of such high quality is why Sdude is generating all this interest. Dont change anything you dont think would make the model any better. It looks awesome as is... release the hounds, smithers!
Title: Re: First submission WIP
Post by: Centurus on December 31, 2004, 09:57:01 pm
Personally, I would say keep the pylons.  It gives it a unique look.  But that's just my opinion.  The mesh is incredibly well built.  How long have you been building ships?  And the textures look just as good. 

Agreed - the only important reason to change is the poly count, but you voice the same opinion as myself Daihak. I think its because the model is of such high quality is why Sdude is generating all this interest. Dont change anything you dont think would make the model any better. It looks awesome as is... release the hounds, smithers!

Very, very, very well put Lord Schtupp.  In the end, when making an original design, it's up to the designer to choose how it'll look, and what suggestions to take and not to take, if the designer feels it will add to the quality of the ship.  I guess, in the end, there's no right or wrong way of doing it.  But again, Stewie, great job on the ship.  Need a hardpointer?  I've actually learned to hardpoint recently, and from what I'm told, I can do a good job.  :-D
Title: Re: First submission WIP
Post by: stewiedude on January 01, 2005, 07:37:39 am
Thank you very mutch for all the interest and ideas, their are some very good ones. I think I will make alternate versions with different pylons / bussards etc, thanks for all the advice guys  ;D
Title: Re: First submission WIP
Post by: Bernard Guignard on January 01, 2005, 08:53:35 am
Hi Stewiedude
   Great  first submission looking foward to seeing more of your work keep it up ;D
Title: Re: First submission WIP
Post by: stewiedude on January 01, 2005, 10:09:13 am
Thank you Bernard  :)
Title: Re: First submission WIP updated 01/01/05
Post by: stewiedude on January 01, 2005, 10:30:07 am
(http://www.myimgs.com/data/markyd/ergo1.jpg)
(http://www.myimgs.com/data/markyd/ergo2.jpg)
(http://www.myimgs.com/data/markyd/ergo3.jpg)

Ok.. so I think she is pretty mutch done, im going to start working on the variants now.. I took some of the sugestions onboard, added photon launchers to the front of the saucer, extended the necelles, left the pylons but they will be rectified in the next version. I have converted it to .mod, and will upload it sometime today once  have added hardpoints etc.

Thanks for your advice guys  ;D

and thanks to MarkyD for hosting the renders etc  ;)
Title: Re: First submission WIP updated 01/01/05
Post by: Adonis on January 01, 2005, 10:52:35 am
Nice one, definaetly keep the nacelle struts as they are!!!!!!!!As Azel and Daihak stated.

Now, from my view, If you want to make the textures look even two times better and detailed then now, map only half of the ship on the longitudinal axis EXCLUDING the areas where the regs go( put those on a single map), symmetry the ship, and attach the Reg areas back onto the rest of the ship by welding the verts togeather, you'll hve twice the detailing then now. But that's only a suggestion.

Otherwise a great first ship ;D
Title: Re: First submission WIP updated 01/01/05
Post by: Lord Schtupp on January 01, 2005, 12:26:57 pm
Yesssir thats very nice work.
Title: Re: First submission WIP updated 01/01/05
Post by: Sandman3D on January 01, 2005, 01:34:18 pm
Looking great!! ;D
Nice one, definaetly keep the nacelle struts as they are!!!!!!!!As Azel and Daihak stated.

Now, from my view, If you want to make the textures look even two times better and detailed then now, map only half of the ship on the longitudinal axis EXCLUDING the areas where the regs go( put those on a single map), symmetry the ship, and attach the Reg areas back onto the rest of the ship by welding the verts togeather, you'll hve twice the detailing then now. But that's only a suggestion.

Otherwise a great first ship ;D
HUH? Maybe post a little tut in the tut sticky? ;)
Title: Re: First submission WIP updated 01/01/05
Post by: stewiedude on January 01, 2005, 03:18:32 pm
Thanks guys  ;)

Yesssir thats very nice work.

rofl  ;D Thank you LS  :)

Nice one, definaetly keep the nacelle struts as they are!!!!!!!!As Azel and Daihak stated.

Now, from my view, If you want to make the textures look even two times better and detailed then now, map only half of the ship on the longitudinal axis EXCLUDING the areas where the regs go( put those on a single map), symmetry the ship, and attach the Reg areas back onto the rest of the ship by welding the verts togeather, you'll hve twice the detailing then now. But that's only a suggestion.

Otherwise a great first ship ;D

Yeah, thats a well known technique, I prefer to draw out the entire saucer though, I study work done by the best and they all seem to use this method  :)

Thanks for the tip though  ;)
Title: Re: First submission WIP updated 01/01/05
Post by: stewiedude on January 01, 2005, 04:34:46 pm
(http://www.myimgs.com/data/markyd/parson.jpg)

Alternate version, U.S.S. PARSON  ;)

change the buzzards to blue, change the orientation of the necelles, added photon launchers and changed the pylons to include living quaters.
Title: Re: First submission WIP updated 01/01/05
Post by: OlBuzzard on January 01, 2005, 04:36:54 pm
I dont know about the rest of ya ..  but it's hard to believe this is a newbie !!

WOW  !! 

Good stuff bud !! 

Frankly I kinda envy ya as a newbie !!

Title: Re: First submission WIP updated 01/01/05
Post by: stewiedude on January 01, 2005, 04:51:44 pm
(http://www.myimgs.com/data/markyd/parson ergo.jpg)

Ok thats the two of them... gonna convert them and get em hosted soon, the models shown are the actuall .mod's not the 3ds files...


I dont know about the rest of ya .. but it's hard to believe this is a newbie !!

WOW !!

Good stuff bud !!

Frankly I kinda envy ya as a newbie !!




Thanks Olbuzzard, Im a newbee to the forum, but I have been practicing modeling for just over a year, studying the work of LS, WZ, P81 and Atrahasis.

Thanks for the comments fellas, release these soon then more onthe way  :)
Title: Re: First submission WIP updated 01/01/05
Post by: Adonis on January 02, 2005, 08:29:29 am
Looking great!! ;D
Nice one, definaetly keep the nacelle struts as they are!!!!!!!!As Azel and Daihak stated.

Now, from my view, If you want to make the textures look even two times better and detailed then now, map only half of the ship on the longitudinal axis EXCLUDING the areas where the regs go( put those on a single map), symmetry the ship, and attach the Reg areas back onto the rest of the ship by welding the verts togeather, you'll hve twice the detailing then now. But that's only a suggestion.

Otherwise a great first ship ;D
HUH? Maybe post a little tut in the tut sticky? ;)

Gimme a few dayz and I will ;D
Title: Re: First submission WIP updated 02/01/05
Post by: Sandman3D on January 02, 2005, 11:07:48 am
Cool chit Sdude!! :D

Thanx Adonis...any and all techniques are appreciated. ;)
Title: Re: First submission WIP updated 01/01/05
Post by: J. Carney on January 02, 2005, 12:09:33 pm

Otherwise a great first ship ;D

Log that as the first understatement of the new year!

Excelent little ship- is it a frigate, destroyer or light cruiser? This is just for my own personal information, so I can arm her right when I D/L her. ;D

I like the whole thing. Before anyone gets too stuck on the bussards, remember not only did the Oberth have no visable bussards, it also had no visable warp field generators of any color.

I like both versions. Excellent work, and glad to have you around!
Title: Re: First submission WIP updated 02/01/05
Post by: S33K100 on January 02, 2005, 12:30:01 pm
The Oberth had the black slats on the underside of the nacelles, just cuz they didn't light up doesn't mean they're not the same thing - they were probably like the outer edges of the Enterprise-class nacelles - armoured instead of leaving it all on show.

I just dislike bright red bussards in general, especially on TOS/TMP ships, doesn't matter as I'll just swap out the textures from the alternate vertical arrangement ship. BTW Stewiedude, what's that big yellow glow inbetween the impulse engines? Oh and one last thing you might consider addding to the textures before release (no need to waste more polies) is running lights like you've got on the nacelles, white on the front tip of the saucer, red on the left tip and green on the right tip. In any case both are great ships, can't wait to get them in game.
Title: Re: First submission WIP updated 02/01/05
Post by: J. Carney on January 02, 2005, 12:38:49 pm
The Oberth had the black slats on the underside of the nacelles, just cuz they didn't light up doesn't mean they're not the same thing - they were probably like the outer edges of the Enterprise-class nacelles - armoured instead of leaving it all on show.

I know that they were there and not lit up, that was why I said 'no VISABLE warp field generators.' The Oberth defied about every design convention that the Feds had, save the saucer/engineering layout. Trek design is a malleable thing. If the bussards are red and it's not what's usually seen in the TMP era, then call it a 'transitional design' and it fits right in.

The yellow glow can be anything- it may be a tractor beam emitter for the shutlebays. Who knows? Only the great and powerful Stewie! *insert maniacal laugh here*

The man has put out one of the best first efforts that I've seen.
Title: Re: First submission WIP updated 02/01/05
Post by: stewiedude on January 02, 2005, 02:04:33 pm
Thanks J.Carney  ;D

As for classes, I dont know, please feel free to call it as you see fit, I will pack them both out with plenty of hardpoints.  :)
Title: Re: First submission WIP updated 02/01/05
Post by: Kaenyne on January 02, 2005, 02:12:37 pm
That is really. really nice!
Title: Re: First submission WIP updated 02/01/05
Post by: stewiedude on January 02, 2005, 03:33:08 pm
Thanks m8  :)
Title: Re: First submission WIP updated 02/01/05
Post by: Sandman3D on January 02, 2005, 10:54:07 pm
I like the Ergo as a heavy frigate, and Parsons  as a destroyer...don't know why, that's just the way I see 'em. ;D
Title: Re: First submission WIP updated 02/01/05
Post by: Darkdrone on January 03, 2005, 02:34:44 am
very nice models nice too see sone new designs

DD
Title: Re: First submission WIP updated 02/01/05
Post by: stewiedude on January 03, 2005, 04:17:07 am
Thanks Darkdrone..  :)