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Taldrenites => Starfleet Command Models => Topic started by: Kaenyne on January 02, 2005, 02:10:25 pm

Title: Hate to Ask this but...
Post by: Kaenyne on January 02, 2005, 02:10:25 pm
...I've seem to run out of options.

I've been trying to convert Raven Night's Dvoridex .tga files into bitmaps so that I can see her textures in SFC OP. My Photoshop Pro is a trial version and doesn't have the option.

Can anyone who has ship ship possibly convert and send just the necessary files to me?

It would be greatly appreciated.

Kaenyne
Title: Re: Hate to Ask this but...
Post by: MrCue on January 02, 2005, 02:25:29 pm
http://irfanview.com/ Fast, Free & opens & saves just about anything.
Title: Re: Hate to Ask this but...
Post by: Kaenyne on January 02, 2005, 02:51:02 pm
Thank you, Mr. Cue.
Title: Re: Hate to Ask this but...
Post by: Starforce2 on January 02, 2005, 02:53:39 pm
Thank you, Mr. Cue.

you will ose the lightmaps however, it wont split the layers. Atleast I don't believe it will unless they've updated the program.
Title: Re: Hate to Ask this but...
Post by: Kaenyne on January 02, 2005, 02:56:46 pm
Crud. What's another option other than asking someone to convert lightmaps and all. BTW, I really love this ship. She's one of those I've drooled over for a while. Even had a BC picture of her on my desktop for a while...
Title: Re: Hate to Ask this but...
Post by: MajorRacal on January 02, 2005, 04:18:14 pm
Send the relevant files to me and I'll convert them for you:

hypnothis@gmail.com

MajorRacal
Title: Re: Hate to Ask this but...
Post by: Kaenyne on January 02, 2005, 07:36:59 pm
Hey, thank Major, but I was kindly pointed to irfanview and that program has solved the issue nicely. I do appreciate you volunteering though.    :)
Title: Re: Hate to Ask this but...
Post by: Dawntreader on January 02, 2005, 08:08:13 pm
Do you have Quicktime.  Open them in quicktime and do copy.  Open MS Paint and to paste.  Thats what I did.
Title: Re: Hate to Ask this but...
Post by: Starforce2 on January 02, 2005, 08:33:07 pm
do you need me to extract the lightmaps for ya? To my knowledge niether quicktime or ifran saves the alpha channel layer...
Title: Re: Hate to Ask this but...
Post by: Darkdrone on January 03, 2005, 02:30:43 am
why was the textures left as tga? when sfc uses bitmaps?

i`ll take alook laters and resend them to raven for posting

DD
Title: Re: Hate to Ask this but...
Post by: Kaenyne on January 03, 2005, 01:16:40 pm
Hey Starforce:

If you don't mind, I'd appreciate it. Right now I don't know if the lightmaps are there or not. What's a good way to find out? Put it in game?