Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: stewiedude on January 08, 2005, 06:38:14 pm
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http://www.battleclinic.com/halo_skin/docks/dock.php?id=1364
(http://www.myimgs.com/data/markyd/vipbs.jpg)
And to show you the size
(http://www.myimgs.com/data/markyd/comparrison.jpg)
If their is anything wrong with this model let me kow and it will be rectified ASAP, It doesnt have a brk.mod or damage maps as it is so small that they wont be visable anyway.. If anyone is making a mod and would like it enlarged with .brk mods and damage maps let know....
The folder contains the original max file so this is easily kitbashable, please feel free to do so :)
this project continues at http://www.dynaverse.net/forum/index.php/topic,163350886.30.html
Enjoy
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She looks great to me!
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Top Knotch!
That should go into an all fighter mod as well. Someone put an all fighter mod together, or maybe it was never completed. MP would know, he knows everything.
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No .brk file? Who cares? If you popped a fighter with a starship phaser, there won't even be a little gas left!
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By all means, outalance can do whatever they want to my models ;)
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:D
no :spam:
Course u can ;D
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Great!! More new toys to play with, lol. ;D
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Just dont brake my toy :D
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Definitely a slick little fighter.
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Incredible fighter. Beautiful. Who's Sovie model did you use? Is that WZ's model?
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Yeah, I try to use WZ's stuff for most Ref's as it is so accurate ;)
Thanks guys :)
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Definitely a slick little fighter.
Yup...
I wish you'd take a crack at more "modern" designs, not that I don't like WWII or anything, I do, just that I'd prefer some REAL Fed fighters to play with...
Say, stewie, that gives me an idea!!! ;D
Prepare for a squadron of retextured Viper-Class fighters in the future, like next week! ;)
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Rofl.... Cant Wait ;)
Im starting the MKII Viper Next, Its more sleek Thank the MkI above... I did toy with the Idea of making a dalek from Dr Who? But I cant see that flying in a mod anytime soon rofl :)
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It's a great model, no question and I dont wish to be too critical here but I have a problem with it. It's poly count is a staggering 15832 polys which way WAY too high to use as a fighter in-game. Now dont get me wrong here, I LIKE high detail but even LC Amaral's Excalibur weighs in at "only" 11987 polys and that's the thick end of 1000m of starship. Is there anyway you cant trim these poly's down to make it actually usable as a fighter?? Mine's a pretty quick system but having a dozen of these flying round will slow the game down... Lots... :D :D
Not being too critical of course.... :) :)
DC
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Hmmmm so it is.... it was under 8k before converting to .mod...
Either way, I never intended this for release in SFCIII, Some showed interest so I just converted it cos im a nice guy ;D
Yeah, I have no intention of making a lower poly version yet, Im working on the MKII as we speak, its poly count is going to be through the roof, but each to there own...
I may make a lower poly version some time in the future though ;D
Thanks for pointing it out dude, appreciated ;)
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Scrap that, I have run a multires modifier on it... got it down to 6k
I will include it in the folder and re upload, the 15k will be in a seperate folder within the archive! Give me 10 mins to upload :)
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http://www.battleclinic.com/halo_skin/docks/dock.php?id=1364
Now back to work for me :)