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Taldrenites => Starfleet Command Models => Topic started by: wulf111 on January 12, 2005, 12:08:27 am

Title: A sighting at OutaLance SkunkWorks
Post by: wulf111 on January 12, 2005, 12:08:27 am
Witnesses from the area around the OutaLance test facility today stated that they saw a large object speeding across the sky

Whitness 1 "The thing was moving fast couldn't get a good look at it when i blinked it was gone"
Whitness 2 "Dang never saw anything move that fast 'cept for my dog after a jackrabbit"
Whitness 3 "Had 2 good pictures with my camera while it was in the air but as soon as it was gone these guys pulled up in a big black SUV and took my camera good thing i had just reloaded with a new roll of film <chukles> so if the price is right ill sell em to ya"

after large fee here is what was spotted at the facility

mesh by Wulf111
textures by Fallen_Warrior
rendering by Adonis
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Lord Schtupp on January 12, 2005, 02:38:06 am
Very nice, killer render!
Title: Re: A sighting at OutaLance SkunkWorks
Post by: stewiedude on January 12, 2005, 06:44:37 am
Looks gr8.... MORE MORE MORE MORE  ;D
Title: Re: A sighting at OutaLance SkunkWorks
Post by: E_Look on January 12, 2005, 10:13:43 am
How many under the table greenbacks for a d/l date and location?
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Centurus on January 12, 2005, 04:24:46 pm
Looks like a perfect fighter to complement the Mark 6.  :-D
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Sandman3D on January 12, 2005, 04:25:53 pm
AWESOME!! ;D
Title: Re: A sighting at OutaLance SkunkWorks
Post by: E_Look on January 12, 2005, 09:32:34 pm
Sorry its Classified OutaLance Infomation

Well, then, it's time to get my skunk suit out of mothballs.  Boy, that wouldn't work... you'd smell it a mile away!
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Red_Green on January 13, 2005, 07:24:20 am
id smoke it personaly, mightonly last me a while

I saw this ship, it crashed in my back yard. THe men in black are here now wiping everyones memory about........what was I talking about?
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 10, 2005, 12:44:34 pm
ressurected from page 6 going to finish this baby up this weekend with hardpoints, damage map and BRK.mod for SFC3
Title: Re: A sighting at OutaLance SkunkWorks
Post by: ModelsPlease on February 10, 2005, 03:20:18 pm
Damn, can't wait for this beauty. One hella job Wulf.
 ;D :thumbsup:
-MP
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 10, 2005, 03:27:20 pm
Thanks MP but half the credit goes to F_W for his textures
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 11, 2005, 07:20:03 am
dont worry F_W im not forgetting those they will be done as well
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 11, 2005, 07:27:01 am
just felt like adding another pic here
Title: Re: A sighting at OutaLance SkunkWorks
Post by: ModelsPlease on February 11, 2005, 07:34:38 am
You 'Model tease" you !!!!!
-MP
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Centurus on February 11, 2005, 11:51:51 am
just felt like adding another pic here


Wulf, you need to teach me how to do renders like that.  SERIOUSLY!!!
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 11, 2005, 12:22:02 pm
unfortunatly i did not do these renders Adonis did and i have asked him to do a tut on doing them but no luck yet i will keep bugging him.
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Centurus on February 11, 2005, 12:47:05 pm
If you want, you can use my rubber chicken.  Careful though, it's deadly.  I need a permit just to have it near me. 

Odd, you need a permit for a rubber chicken, yet you can get a bazooka with a Happy Meal. 
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 11, 2005, 02:26:33 pm
If you want, you can use my rubber chicken.  Careful though, it's deadly.  I need a permit just to have it near me. 

Odd, you need a permit for a rubber chicken, yet you can get a bazooka with a Happy Meal. 

ill see if the threat of your rubber chicken will work there daihak +karma to ya for the laughter :)
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Centurus on February 11, 2005, 10:08:48 pm
hehehehe  Thanks.
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Adonis on February 11, 2005, 10:32:45 pm
lol, +1 Karma from te too daihak...

Just don't tell me ya never fooled around with 3DSMax in that way? ::)

OK...guess it's time to write a few tuts for ya guys, give out a couple of tricks from my magic box lol

BTW, the background of my sig is a Max render also :D

Here, take a look, these are a few of my renders in "Adonis's advanced mode" on lol:
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 11, 2005, 10:46:03 pm
Got to hand it to you Adonis you one of the best renderers here :)
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Adonis on February 11, 2005, 10:53:39 pm
Tnx mate  :-[
Title: Re: A sighting at OutaLance SkunkWorks
Post by: wulf111 on February 12, 2005, 11:32:54 am
ok pretty much got these complete except for the specs and stuff did a few quick renders just to show em off :)
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Centurus on February 12, 2005, 12:25:45 pm
I'll eagerly be awaiting those render tutorials.  :-D 
Title: Re: A sighting at OutaLance SkunkWorks
Post by: Adonis on February 13, 2005, 12:37:47 am
I'll eagerly be awaiting those render tutorials.  :-D 

Well, it basicly goes down to using background images (on the Warhammer pix), target cameras, omni lights, gizmos and using a few features in the render engine but...I'll have it done in a few dayz :D