Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on January 16, 2005, 11:51:17 am

Title: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: Dizzy on January 16, 2005, 11:51:17 am
Welcome to Slave Girls IV: Revenge of the Orion Slave Girls! (http://home.satx.rr.com/arachne/Vena.WAV) (click!)[/url]

(http://home.satx.rr.com/spiderwebs/sg4_background_JPEG.jpg)

-SG4 kicks off Jan. 22nd at 12:01pm Est/11:01am ctrl and will run for three weeks concluding on Feb. 12 or 13th.
-The server starts in year 2271 and runs at a pace of 2 game years every three days.
-Players are only allowed to fly one ship at a time.
-Players will sign-up as either Alliance, Coalition or ISC/Pirate for the entire campaign.
-You may not switch once the server starts unless you have my permission.
-You may have one account to play each of the different races on the side you have chosen.
-It is preferred you use a variation of the same name for all your accounts so it will be known who you are.

Teams are:  



SFC2.Net (http://www.bozobits.com/forums/index.php) and request access to either of the following usergroups: Alliance Officer's Club, Coalition Officers Club and the Interstellar Concordium [/list]

Shiplist/Ftrlist:

Firesoul's OPPlus 4.0 (http://www.dynaverse.net/forum/index.php/topic,163350701.msg1122501490.html#msg1122501490) installed. SG4 uses a dyna modified version of this shiplist where all races have use of PF and Fighters and some more SFB ships have been added. Below you will find an html web page with info on Fighters and PF's. This will be very useful to you. Please ck it out. [/List]

[/color]

Server Downloads:  (sound effect!) (http://home.satx.rr.com/arachne/Downloads.wav)

Test and Feedback Thread (http://www.dynaverse.net/forum/index.php/topic,163350997.msg1122505390.html#msg1122505390)

Test moved to D.net to get ready to go live...
Last Edit:  January 17, 2005, 12:58:29 pm   

Installer updated:  http://fire.prohosting.com/astinky/SGO4/SGO4.exe  or  http://members.lycos.co.uk/astinky/SGO4/[/List]

How to sign in to play:  


Alliance: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509375.html#msg1122509375)

[li]To play as Federation, sign in as Federation.[/li]
[li]To play as Gorn, sign in as Gorn.[/li]
[li]To play as Mirak or Hydran (Mirdrans), sign in as Hydran.[/li]
[li]To play as Tholian, sign in as Mirak.[/li][/list]

Coalition: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509376.html#msg1122509376) 

[li]To play as Klingon or Lyran, sign in as Klingon.[/li]
[li]To play as Romulan, sign in as Romulan.[/li][/list]

Pacification Forces: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509378.html#msg1122509378)

[li]To play as ISC, sign in as ISC.[/li]
[li]To play as a Pirate, sign in as Lyran.[/li]
[/list]

Order of Battle/Command and Control Rules, Ship and Ftr/PF Rules:(OoB/CnC):

 
[/color][/size]

Line of Supply (LoS):   There are Two Types

Type ONE LoS, for purposes of capturing hexes, is defined as a 1 hex wide uninterrupted line of allied hexes between an allied planet or base hex to the hex being captured. (In Fig 1 below, the Hydrans have fullfilled Type ONE LoS in capturing the Klingon Planet in the lower left.) If you do not have a Type ONE LoS to a hex, it may not be captured. (Note - this does not prevent you from attacking hexes not in a LoS. See Deeptrikes below.)
[/list]



Type TWO LoS, for purposes of Counting VC's, is defined as 2 hex wide uninterrupted lines of allied hexes between an allied Homeworld hex to the VC hex in question. (In Fig 2 below, the Hydrans have fullfilled Type TWO LoS to the Klingon Planet in the lower left in order to obtain VC's for it.) If you do not have a Type TWO LoS to a VC hex at the time VC's are counted, despite the VC hex being under your control, the VC's will not be awarded.
[/list]



Tholians:
Tholian Rules: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509375.html#msg1122509375) for more details.[/list]



All about Bases:  

in or adjacent to another base or planet.
-While placing a base, at the start of the mission, you must be in compliance with LoS Rule ONE. (See above)[/list]

Deepstrikes:  

Allied or Neutral hexes adjacent to it at the time of the draft, then you may not disengage and must fight to the death.

***See ISC and Romulan Special Rules Below***[/list]

Disengagement/Destruction Rule:


ISC/Pirate and Romulan Special Disengagement Rules:

The ISC have a slight technological advantage in most starship systems compared to other empires, notably the ISC's ship based sensors which have a greater and more accurate detection range. This enables them to find the holes in enemy detection nets when operating behind enemy lines and aids in their evasion and escape of intercepting enemy forces.

Pirates also have an advantage in their knowledge and familiarity with trade routes, Pirate cartel havens and special information sources on the whereabouts of enemy ship patrols. These advanatges will be represented in tactical combat as follows:

ISC and Pirate ships will be exempt from the Deepstrikes rule defined above so long as they draft or are drafted in a Neutral Zone hex (any 10 or 11 Econ hex). This is abated, however, if at the time of the draft the ISC player is in or adjacent to a Planet or Base hex. This takes into account the Base's/Planet's sensors being much more powerful than an ISC ship thus preventing them from evading detection and getting away.

The Romulans also have an advatage in evading their enemies. It lies within their use of the Cloaking Device, or to any ship with a cloaking device. The ship must be fully cloaked as it begins crossing over the red disengagement line in tactical combat and remain cloaked (T-Bomb Flashing doesn't count) as it warps away until the mission ends so long as it is not tractored by an enemy ship in order to be exempt from the Deepstrikes rule. This is abated, however, if at the time of the draft the Rom player is in or adjacent to a Planet or Base hex. This takes into account the Base's/Planet's sensors being very powerful and allowing detection of nearby cloaked ships thus preventing them from evading detection and getting away.[/list]

Ship Replacement/Ship cost:


Ship Assignments and Transfers:

SG4 Ship Construction/Assignment thread. Once every 12 hours at noon and midnight, ship transfers may be posted by the A/RM's. Even tho you you may be assigned a special ship, doesnt mean you have to fly it. You may sell it and fly something else, then rebuy it, or use a different account. Also, one player may be assigned ships from other races.[/list]

General Rules:  (http://home.satx.rr.com/arachne/SG4%20Rules.wav)

Do not post accusations about players in the forums or in the IRC Chat. If you have a complaint or believe a player is in violation of the rules, contact your Race Moderator (RM) or Assistant RM via e-mail or private message. Please remember to save any screenshots or films you may have to support your claim.

Alt+F4'ing out of a mission is prohibited. The exception to this rule is if all players involved in the battle agree to its usage (taking a screenshot, F12, of the agreement is recommended). Examples of when an Alt+F4 should be agreed to and used are:

    - Mission bugs, to include the "Host Left, New Host ____" appears at start.
    - Allies showing as enemies.
    - Serious game lag. 
    - Other scripting anomalies.

Draft dodging is not permitted. If drafted by another player, you must accept the draft.

Forfeiting missions to move around on the map is not permitted.

Always show common courtesy to all other players. Abusive players will be banned.

During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting (i.e. hail, in, hello, etc) in the chat.  All other human players are required to immediately respond with a text chat greeting.

No avoiding missions you do not like or do not want to take by logging off then back on.

When playing a game against the AI in a neutral hex, you may not immediately disengage unless returning from battle seriously damaged and in need of dry dock. Try and play out the mission if possible.

Fight or Flight. When in a mission with a human opponent, fight or leave. Do not lead your opponents around the map wasting their time. It is recognized that there are many good run and chase strategies (saber dancing, plasma ballet, etc) but staying on the battlefield with no intentions of fighting is not one of them.

If you are having a bad connection and either dropping a lot or causing your opponents to constantly drop, we ask that you stop playing for a while and try again later. If your connection continues to cause problems we ask that you confine yourself to an area where you will not constantly draft or be drafted by other players until you get a better connection.

If you die in a mission with a human opponent, stay until the mission is complete. Consider it a penalty for dying that you must stay and watch the rest of your allies be destroyed, or the rest of your allies whoop some butt!

If the server crashes during a PvP mission, all players must stay in the mission and fight it out (or disengage or die or all of the above...) The results of the mission still count for VC and disengagment rule purposes. If a player loses his or her ship in such a mission, he/she must self-destruct in the same hex immediately upon logging back on to the server to correct both the shiploss and the DV change.

Rule Harassment: Some of the rules will be difficult to follow given the nature of this game. Players are expected to do their best in every situation. However it is not acceptable to harass other players about the rules. We do expect all players to help others become aware of the rules in a friendly manner. If you are having a problem with a player who refuses to follow them, send your RM or ARM an email describing it. Please use screenshots (F12 key) as evidence. Harassing a player because they are not following these rules or for any other reason is not acceptable. Please remember everyone is just trying to enjoy themselves and that this is a game.



Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: Dizzy on January 16, 2005, 11:51:52 am
Slave Girls IV: Revenge of the Orion Slave Girls Alliance Page! (http://home.satx.rr.com/arachne/main_theme.WAV)[/b] (click!)[/url]

(http://home.satx.rr.com/arachne/SG4_Website_Alliance.gif)

Alliance Storyline:  

The year is 2270 and the Mirak and the Hydrans are on the verge of collapse from the brutal and savage attacks by the Lyrans and Klingons. This has forced the pacifist Federation to become involved because of their grave concern that should the Klingons seize victory, it would greatly shift the balance of power in their favor. Still reluctant to be drawn into a broad conflict, the Federation council has at least allowed military and economic aid be sent to the Mirak and Hydrans. However, even this small act was inevitable in setting the stage for war.

But before the war was to begin, the ISC suddenly and unexpectedly occupied the Neutral Zones separating the empires and forcing a temporary and uneasy peace.

That was a year ago. It is now 2271 and that peace has ended. The federation has mobilized their fleet into a position to counterattack the Klingons and their Lyran allies as they have driven through the ISC occupied neutral zone straight for their border. The Kirell system at 18,12 is the only thing standing in the way between them. Taking this planet will secure a resupply point and forward base of operations for the Federation to press onward their counterattack into enemy space.

Meanwhile, the Gorn have seen reports that the Romulans will take advantage of the Federation being distracted. They highly anticipate that the Romulans will strike at any hour and the Gorn Navy is proud and willing to take the fight wherever necessary to once and for all eliminate their long loathed adversary.

On the opposite side of the Federation are the remnants of the Hydran and Mirak fleets, battered and depleted from constant advances into their space by the Klingons and Lyrans. There has been no reprieve from their onslaught until now. The ISC have for the last year allowed what was left of these two empires to rebuild their infrastructure and reorganize their fleets so as to be of some help to the Federation when the time comes. However, the buffer the ISC have created between them and that of the Klingons is now in danger of falling into enemy hands as the klingons, with ease, have pushed through it to the edge of Federation space. Not willing to let history repeat itself, the Hydrans and Mirak consolidate their forces and decide the best defense is the best offense and begin their attack in earnest to take back what was once theirs.

Last but not least, the Tholian navy is still a thorn in the side of the Romulans and Klingons. With the outbreak of hostilities in every direction the Tholian navy mobilizes for possible war on all fronts. Time will tell if they commit to offensive action or choose to remain isolated and defend their haven from all aggressors.



Tholians:



Tholian CnC Rules (Thols do not use BP or CP points):  


Tholian Ship Losses:  


Ship, PF/Fighter Restrictions, Order of Battle/Command and Control Rules (OoB/CnC):[/color] [/size]

Pseudo Fighters:
PF Spreadsheet (http://home.satx.rr.com/arachne/PF_List.htm)[/list]


Fighters:
Fighter Spreadsheet (http://home.satx.rr.com/arachne/ftrlist_Description.htm)[/list]


 
Here are the Builds for the Federation, Gorn and Mirdrans:  



Federation                  
                  

Gorn:

                        
                  

Mirdrans:

                        

Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: Dizzy on January 16, 2005, 11:52:09 am
Slave Girls IV: Revenge of the Orion Slave Girls Coalition Page! (http://home.satx.rr.com/arachne/Coalition.WAV) (click!)[/url]

(http://home.satx.rr.com/arachne/SG4_Website_Coalition.gif)

In the year 2270, the Klingons and Lyrans are on the verge of victory against the Hydrans and Mirak. Only the recent economic and military support by the Federation has kept them hanging on. And now with the sudden disappearance of the Organians, the stage is set for the Klingons to finally strike a decisive blow against the Federation and secure an ultimate victory assuring their domination of the galaxy.

But before the Klingons and Lyrans could organize for their strike, the ISC suddenly and unexpectedly occupied the Neutral Zones separating the empires and forcing a temporary and uneasy peace.

That was a year ago. It is now 2271 and that peace has ended. The Klingons and their Lyran allies have launched an all out attack sweeping aside the spread out ISC forces and have steadily advanced to the doorsteps of the Kirell system at 18,12. Taking this planet will secure a resupply point and forward base of operations to continue their Federation attack.

Meanwhile, the Romulans have been sufficiently persuaded that now is the time to strike at the Federation while they are occupied with the Klingons. The Romulan fleet has been deployed into attack groups and await the Praetor's command to begin their assault on ISC and Federation space. Their longstanding rivalry with the Gorn has not been forgotten and should the Gorn attempt to help the Federation in any way, they will meet the same fate as the Federation.



Ship, PF/Fighter Restrictions, Order of Battle/Command and Control Rules (OoB/CnC):[/color] [/size]

Pseudo Fighters:
PF Spreadsheet (http://home.satx.rr.com/arachne/PF_List.htm)[/list]


Fighters:
Fighter Spreadsheet (http://home.satx.rr.com/arachne/ftrlist_Description.htm)[/list]


Here are the Builds for the Klingons, Lyrans and Romulans:  


Klingon                  
                  

Lyrans:

               

Romulan

                     
                  


[/list]
Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: Dizzy on January 16, 2005, 11:52:41 am
Slave Girls IV: Revenge of the Orion Slave Girls I.S.C. Page! (http://home.satx.rr.com/arachne/ISC-Pirate.WAV)[/b] (click!)[/url]

(http://home.satx.rr.com/arachne/SG4_Website_ISC.gif)

The year is 2270... And the I.S.C. have invaded the Alpha quadrant to put a stop to the proliferation of "Frog Legs Bar&Grill" stands that have been cropping up everywhere.

The I.S.C. Pacification Mandate:

Quote
                ************Notice to all sentient races of the Alpha Quadrant************

"A peaceful, harmonious and well ordered universe is the right of all sentient species. Civilizations collapse when this right is violated in even the most trivial of fashion and therefore it must be protected at ALL costs. Peace, order and good government shall be the foundation for which all shall prosper. Protection of peace through use of force, occupation of the neutral zone, and equal pacification is guaranteed.

Surrender to the will and law of the Interstellar Concordium. Lay down your weapons and dismantle your military and supporting infrastructure. Embrace peaceful coexistance with fellow races. Failure to do so will result in immediate and forceful pacification.

Our military police boats are now standing by to take over spacial control of your borders and capitols and to insure your protection from all aggressors be them foreign or domestic. We thank you for your compliance".

[/list]

Equal Pacification is a directive within the I.S.C. military that requires the them to pacify the various warring factions evenly. Thus if the ISC are in control of an original Alliance planet or base hex, then they must take a Coalition planet or base hex before capturing another from the Alliance when possible. Exceptions to this will depend on whether or not the ISC have a clear LOS to a hex in question, how far that hex is from a resupply point and Organia.

Organia. This system is of absolutely no military or economic value whatsoever, yet the signifigance the ISC place on occupying it would suggest otherwise. For one reason or another, the ISC regard this system as a 'second capitol in the west'.
[/list]

InterStellar Concordium Server Description:


Orion Pirate Rules:  


Orion Pirate CnC Rules (Pirates do not use BP or CP points):  


Pirate Ship Losses:  


Ship, PF/Fighter Restrictions, Order of Battle/Command and Control Rules (OoB/CnC):[/color] [/size]

Pseudo Fighters:
PF Spreadsheet (http://home.satx.rr.com/arachne/PF_List.htm)[/list]

Fighters:
Fighter Spreadsheet (http://home.satx.rr.com/arachne/ftrlist_Description.htm)[/list]


Build Cycle Details for the InterStellar Concordium:  


InterStellar Concordium                  
                  



Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: KBF-Soth on January 16, 2005, 05:21:51 pm
Nice job.Very clearly stated and simple.Kinda feel sorry for the RMs and ARMs looks like a ton of paperwork.Looking forward to it.
Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: 762_XC on January 16, 2005, 07:17:49 pm
Quote
If the server crashes during a PvP mission, all players must stay in the mission and fight it out (or disengage or die or all of the above...) The results of the mission still count for VC and disengagment rule purposes. If a player loses his or her ship in such a mission, he/she must self-destruct in the same hex immediately upon logging back on to the server to correct both the shiploss and the DV change.

 :thumbsup:

Just for that a + karma.

Do you want this thread stickied Diz?
Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: Hexx on January 16, 2005, 08:08:57 pm
Quick question
With the Klinks & Lyrans sharing a shiplist are players
expected to
-use a different account if they want to fly Lyran/Klink
If they are supposed to use a seperate account do
they have to sell the starting ship (which will be either Lyran or Klink)
right away or can they wait for a decent ship to show in the yards?

-Not a huge issue I admit. just want to know what to tell those Klingons
who are looking forward being able to fly Lyran.
Title: Re: SG4 Rules, Builds, Race Details, and all that other stuff... ver 1.1
Post by: Dizzy on January 16, 2005, 10:18:59 pm
Slave Girls IV: Victory Conditions, Map and Bounties Page! (http://home.satx.rr.com/arachne/EndCredits.WAV)[/b] (click!)[/url]

(http://home.satx.rr.com/spiderwebs/CampaignMap1_SG4.gif)


Click here for the Webmap! (http://www.dynaverse.net/webmap_op/)  

Map Notes:  


Map Victory Points (VP's) List: (Not Finished)


Victory Conditions (VC's): (Not Finished)

[/b][/color]



[/b][/color]



[/b][/color]


Player Vs. Player (PvP) Victory Points:



their Empire's BP bank account. This rule does not apply to Specialty Ships.

Map VC's will be screen shot on each Saturday at 12pm Est/11am ctrl after the 1st, 2nd and 3rd weeks of the server. The PvP VP's will then be added to this to determine the winner.

In addition, we will announce the MVP from each side with the most VP's. The three will then face off vs each other in a double elimination match. There can be only one.[/List]

Bounties:



Results of claiming bounties:[/list]