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Taldrenites => Dynaverse II Experiences => Topic started by: KBF-Crim on February 19, 2005, 01:56:47 am

Title: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: KBF-Crim on February 19, 2005, 01:56:47 am
That's right...full sheets to the wind baby...two tall boys and a half pint of my old buddy Jim beam...

Here it is...*shew*....

We get a script funtion to intiate a breakdown when a button is hit....

Dont ask me how to restrict this function to a stasis ship....that's a scripter problem...

*pats self on back*
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: KBF-Crim on February 19, 2005, 02:10:57 am
And nail is still a bastage! ;D
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: Mog on February 19, 2005, 02:41:21 am
But a ship takes damage from a breakdown and can still be targetted and damaged by weapons fire  :P
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: KBF-Crim on February 19, 2005, 02:50:57 am
Allways a fly in the oinment...your a bastage too! ;D
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: Dizzy on February 19, 2005, 03:34:47 am
You could script it to go to yellow alert and perform an emergency stop...
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: Mog on February 19, 2005, 03:59:43 am
Fly here:

can still be targetted and damaged by weapons fire 
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: Villa64 on February 19, 2005, 09:02:17 am
...and it reverts to 'allied' for a short period of time.  Keeps it from getting fired on.
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: FireSoul on February 19, 2005, 10:24:52 am
1- you can't tell something to break down in scripting. You can however to an immediate speed change to 0, with max speed of 0. You won't be able to stop it from turning however.
2- yellow alert is a good idea.
3- I think you can script the invulnerability.
4- There's also preventing the player FROM being targetted as well as being unable to target anything.

Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: KBF-Crim on February 19, 2005, 10:33:31 am
Shhhh..not so loud....oooowwwwww...my head hurts... ;)
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: KBF-Crim on February 19, 2005, 02:49:56 pm
Hmmmm...what about the function that starts a player in a battle fest invulnerable and frozen? :)
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: FireSoul on February 19, 2005, 06:57:25 pm
Hmmmm...what about the function that starts a player in a battle fest invulnerable and frozen? :)

Thjat's the invul;nerability one.
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: KBF-Crim on February 19, 2005, 07:39:12 pm
Got it... :)
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: Villa64 on February 20, 2005, 05:48:19 pm
Ooop.  Just noticed.

There is something about a 'listening post' that keeps it from getting fired on, as well.  And the tag wont say "allied".  IIRC, a ship in stasis couldnt fire or be fired upon. 

Villa
Title: Re: All bow to me...I'm drunk...and I figured out the stasis weapon
Post by: Lepton on February 21, 2005, 12:15:36 pm
How about cloaking for stasis?  No target for seeking, at least and no firing from the affected ship of course.