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Taldrenites => Starfleet Command Models => Topic started by: starblazer on February 19, 2005, 05:31:34 pm

Title: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: starblazer on February 19, 2005, 05:31:34 pm
I downloaded a nif importer from thanos tower and put it in my plug-ins folder but it crashes every time I load a .nif file. I've seen a nif import/export plugin for milkshape but I don't use it. So, any ideas from the community? Also is there a 3ds max plug-in available for Armada 2 .sod files yet?
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: Adonis on February 19, 2005, 07:30:19 pm
Dunno about the sod files, but there isn't a nif exporter/importer for Max5, only for Max 3.1, and the result ya'll get is...hmm...messy...
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: Smiley on February 19, 2005, 08:37:30 pm
I'd love to read more input on this - surely with the number of people that 'use' max - you'd think that there would be an importer for it above the rather ancient looking max3?
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: manitoba1073 on February 19, 2005, 11:34:02 pm
ok smiley, put it simple , MAX just dont like .nif files. i have yet to find anything  that even comes close to the milkshape plugin. ur best bet is to convert .nif  with milkshape then use max to modify and the rest.
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: Major A Payne on February 20, 2005, 01:39:44 pm
With regards to reverse conversion of SOD based models. You have a few options:

1) The MS3d plugin for Milkshape. It will open STOCK models ONLY. This means it won't import 3rd party models in any way shape or form. There is a special version of this plugin which a bare handful of people (me not included), actually have.
2) Lithium UVMapper. Free program which is fairly hard to come by. Opens all Armada 1 model files but not Armada 2.
3) Ultimate Unwrap 3d. Will import around 98% of all Armada based models, but needs to be registered to allow saving/exporting.

Hope that helps.
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: Sapharite on February 20, 2005, 01:54:10 pm
As Manitoba sais is wright. I've converted some Models using Milkshape... Lol full version is a fantastic tool ;)
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: Smiley on February 20, 2005, 02:59:58 pm
I have a version of of Lithunwrap (1.3) before they went all commercial, that can open any version: 3rd party; stock; version 1 or 2
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: Starforce2 on February 21, 2005, 12:29:14 am
there are exporters for max 3.1, those are the only ones compatable with the games. There are plugins for other versions though. How any of them work is beyond me as I usualy get the original models and save the trouble.
Title: Re: How do you convert bc .nif to sfc .mod in 3ds max 5
Post by: manitoba1073 on February 21, 2005, 11:22:12 pm
hey smiley, use lithunwrap..  thats ur better bet. just export from there to 3ds and open in max.