Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: KBF-Nail on February 21, 2005, 10:53:39 pm
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(http://home.satx.rr.com/spiderwebs/gfz.gif) (http://home.satx.rr.com/spiderwebs/gfzwav2.WAV)
Server Description: (http://home.satx.rr.com/arachne/main_theme.WAV)
Tarkesh Mur blinked once then twice at the image before him, not quite believing his eyes. The viewscreen revealing the wreckage of the Ghost Runner, his cousins ship shrewn across the asteroid field. Tarkesh Mersh had been one of the best arms runner in the Prime Industries, his ship one of the fastest raiders and equipped with a cloaking device, he had run undetected through the edge of the Lyran Star Empire for a decade without much more than a few scratches on his hull, most considered him lucky, but those who knew him had known his skill was the reason. Yet it appeared that any luck he had had run out shortly before this rendevous.
Tarkesh Mur was brooding about whether to turn and make a report or to proceed and finish the final part of the journey in his cousin’s stead. It would be risky to proceed. His ship, the Strong Arm, though more heavily armed than the Ghost Runner had been was more suited to enforcement than to cargo runs, despite the ample cargo bay. He had no cloak and his ship was not as fast as a “Runner” Class, neither was he as familiar with the route, though he knew the ultimate destination which lie well within the Far Stars Duchy. The prudent thing to do would be to turn around and report to the Prime leadership, but the importance of these prototype gatling phaser designs made this delivery crucial, if he returned to base to make the report it would require vast time and resources to obtain Lyran patrol schedules and reassign another “runner” ship to finish the job. Why had his cousin been so stupid, he thought to himself.
The officer manning the science and salvage station had been quietly proceeding with his work, to check for survivors and see if and useful equipment could be saved from the wreckage. Suddenly he cried out. Captain, scanners have indicated scores of disruptor burns all across the Ghost Runner’s hull, the surface atoms of which are still in flux!
Tarkesh Mur didn’t wait for a further analysis, if the hull’s atoms were still in flux it meant that the ship hadn’t been long dead. “Red Alert!” , he bellowed then turned to the helmsman, “Sarlax get us out of here maximum speed!”
At just that precise instant a lone Lyran Cheetah class frigate came into view from behind a large asteroid, followed by another, and then a third. The frigates didn’t hesitate in firing having apparently known of the Strong Arms precence before it was aware of theirs. The first disruptor blast smashed into the starboard hull before the Strong Arm managed to raise its shields knocking several systems offline including most of the phasers. A wave of drones followed the attack, causing the Tarkesh Mur some confusion as to the armaments of these frigates as he had never known Lyrans to employ drones. “Fire all phasers in point defense, defensive tractors on” he ordered, taking out several of the missiles and catching several others in his tractors, but two of the missiles got through. He stared at the nightmare unfolding before him as the ship buckled with their impact and he watched in horrid fascination as a drone released as a tractor went down, then another, then a third.
The enemy captain hailed him, and he looked up at the viewscreen, preparing defiance at the Lyran commander, but no Lyran was there. Instead, he found himself staring at a Romulan! “Greetings Fellow Pirate,” addressed the enemy captain, “you have two choices, either surrender your ship to the Cambro and possibly find employment among us, or face oblivion, you have 3 seconds to choose.”
Although Tarkesh Mur was not afraid to die, Prime Industries had been his only chance at employment due to his long crimal record, but another Cartel was definitely an option and although not afraid he had no wish to die. “Standing down Sir!” Tarkesh answered directly and immediately, snapping into a salute. “Very wise choice,” answered the Romulan pirate, intentionally leaving out the unnecessary and now inappropriate “captain” as a further indication of changed status “I’m sure your cargo will be of utmost interest to my employers, and I’m sure you will find our new relationship to be profitable for all involved.”
Tarkesh Mur was never heard from again.
Thus The Gas Wars Begun.
6 minute turns, 244 turns a year, one game year a day. Server starts Sunaday and runs for 2 weeks eding in 2279.
One RM for each side is required to assign FM's for a couple DN's and that's it. No builds, ship transfers or anything else like that to keep track of.
Server Downloads: (http://home.satx.rr.com/arachne/Downloads.wav)
http://fire.prohosting.com/astinky/gfz/GFZ.exe
http://members.lycos.co.uk/astinky/gfz/
Warring Factions: (http://home.satx.rr.com/arachne/teams.WAV)
Alliance:
Hydrans
Prime Cartel using the ISC race slot.
Coalition:
Lyrans
Camboro Cartel using the Mirak race slot.
Only 2 accounts per player. 1 for your faction and another for their allied pirate race.[/list]
What ships you can fly, their VP's and all that: (http://home.satx.rr.com/arachne/shiplist_ftrlist.WAV)
Anything with 4 ESG's, 11+ fighters and/or 4 PF's is a 'VP' ship in addition to any ship classed as a BC or DN. Any other ship is not restricted nor have VP's attached to them. VP ships are governed by a 48hr penalty box. Meaning if u lose it, it is reported as a VP kill and you cant use either of your accounts to fly another VP ship again till 48hrs after the ship was lost.
VP ship kills must be reported. They are worth the following:
A DN = 10
BC = 3
Any other ship defined as a VP above = 1
Map VP's: (http://home.satx.rr.com/arachne/special%20disengage.WAV)
Any Hydran or Lyran Planet is worth 20 VC's and any Cartel Planet is worth 10.
CnC rules: (http://home.satx.rr.com/arachne/replacement.WAV)
Battlecruisers: Are restricted by a 48hr. penalty box as described above and there may only be a total of 3 per side on the map at a time.
Dreadnoughts: The RM may assign any number of players as a FM to fly a DN, but there may only be one DN of any type on the map at a time, and one replacement. If both are lost, no more are available. Pirates dont get DN's.
Lyrans: Causual tenders may use standard or phaser variant PF's only and may recall but not relaunch in combat. Full tenders may carry 1 leader, 2x special or heavy, and 1 standard or phaser variant. No Ftr CnC.
Hydrans: Half Hellbore compliment of ftrs max.
Pirates: Half compliment of AM type ftrs max. [/list]
Line of Supply (LoS): There are Two Types:
Type ONE LoS, for purposes of capturing hexes, is defined as a 1 hex wide uninterrupted line of allied hexes between an allied planet or base hex to the hex being captured. (In Fig 1 below, the Hydrans have fullfilled Type ONE LoS in capturing the Lyran Planet in the lower left.) If you do not have a Type ONE LoS to a hex, it may not be captured. (Note - this does not prevent you from attacking hexes not in a LoS. See Deeptrikes below.)
[/list]
- Fig 1.
(http://home.satx.rr.com/arachne/LoS1.gif)
Type TWO LoS, for purposes of Counting VC's, is defined as 2 hex wide uninterrupted lines of allied hexes between an allied Homeworld hex to the VC hex in question. (In Fig 2 below, the Hydrans have fullfilled Type TWO LoS to the Lyran Planet in the lower left in order to obtain VC's for it.) If you do not have a Type TWO LoS to a VC hex at the time VC's are counted, despite the VC hex being under your control, the VC's will not be awarded.
[/list]
- Fig 2.
(http://home.satx.rr.com/arachne/LoS2.gif)
All about Bases: (http://home.satx.rr.com/arachne/bases.WAV)
in or adjacent to another base designated hex or planet/base.
While placing a base, at the start of the mission, you must be in compliance with LoS Rule ONE. (See above)[/list]
Deepstrikes: (http://home.satx.rr.com/arachne/deepstrikes.WAV)
If you draft or are drafted into a PvP in a hex that has no
Allied or Neutral hexes adjacent to it at the time of the draft, then you may not disengage and must fight to the death![/list]
Disengagement/Destruction Rule: (http://home.satx.rr.com/arachne/destruction.WAV)
If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in for '15' turns, about 1hr. 30 mins. If your ship was destroyed then you are banned from that hex for '10' turns, about 1hr. A turn is about 6 minutes.
General Rules: (http://home.satx.rr.com/arachne/SG4%20Rules.wav)
Do not post accusations about players in the forums or in the IRC Chat. If you have a complaint or believe a player is in violation of the rules, contact your Race Moderator (RM) or Assistant RM via e-mail or private message. Please remember to save any screenshots or films you may have to support your claim.
Alt+F4'ing out of a mission is prohibited. The exception to this rule is if all players involved in the battle agree to its usage (taking a screenshot, F12, of the agreement is recommended). Examples of when an Alt+F4 should be agreed to and used are:
- Mission bugs, to include the "Host Left, New Host ____" appears at start.
- Allies showing as enemies.
- Serious game lag.
- Other scripting anomalies.
Draft dodging is not permitted. If drafted by another player, you must accept the draft.
Forfeiting missions under ANY circumstances is not permitted. You may NEVER forfeit a mission. Period.
Always show common courtesy to all other players. Abusive players will be banned.
During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting (i.e. hail, in, hello, etc) in the chat. All other human players are required to immediately respond with a text chat greeting.
No avoiding missions you do not like or do not want to take by logging off then back on.
When playing a game against the AI in a neutral hex, you may not immediately disengage unless returning from battle seriously damaged and in need of dry dock. Try and play out the mission if possible.
Fight or Flight. When in a mission with a human opponent, fight or leave. Do not lead your opponents around the map wasting their time. It is recognized that there are many good run and chase strategies (saber dancing, plasma ballet, etc) but staying on the battlefield with no intentions of fighting is not one of them.
If you are having a bad connection and either dropping a lot or causing your opponents to constantly drop, we ask that you stop playing for a while and try again later. If your connection continues to cause problems we ask that you confine yourself to an area where you will not constantly draft or be drafted by other players until you get a better connection.
If you die in a mission with a human opponent, stay until the mission is complete. Consider it a penalty for dying that you must stay and watch the rest of your allies be destroyed, or the rest of your allies whoop some butt!
If the server crashes or ends during a PvP mission, all players must stay in the mission and fight it out (or disengage or die or all of the above...) The results of the mission still count for VC and disengagment rule purposes. If a player loses his or her ship in such a mission, he/she must self-destruct in the same hex immediately upon logging back on to the server to correct both the shiploss and the DV change.
Rule Harassment: Some of the rules will be difficult to follow given the nature of this game. Players are expected to do their best in every situation. However it is not acceptable to harass other players about the rules. We do expect all players to help others become aware of the rules in a friendly manner. If you are having a problem with a player who refuses to follow them, send your RM or ARM an email describing it. Please use screenshots (F12 key) as evidence. Harassing a player because they are not following these rules or for any other reason is not acceptable. Please remember everyone is just trying to enjoy themselves and that this is a game.
Special Thanks:
Dizzy
Bonk
Chutt
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Need
A
Alliance RM
and a
Coalition RM
PLEASE!!!!!!!!!!
Test Server Will Launch on Wednesday 5pm PST
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Sounds fun. NOW GET THE DL's up.hehe :thumbsup:
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Just curious Nail are you going with stock pfs, ftrs, and carriers/tenders?
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How long will this run? I'll take NCH down so there is no interference when it starts.
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These are the kind of rules SG4 shoulda had, lol. Short concise, easy to remember... :P
Chuut:
hydrans have their Stinger 1, 2's and H's and the Lyrans have similar PF's and Pirates have similar ftrs like sg4.
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Looks fun ;)
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bump
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got a problem was just on the GFZ test server and the the hydrans don't get there fighters you can buy them it takes your pp but there are no fighters in mission. oh and it says we have Wasps and Hornets not Stingers. >:(
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OK,problem number 2 Allied fleet assult ran 3 of them no bad guys in the mission, will look again latter for other problems.
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Afaik, the ship and ftrlist are good from the D/L. What Nail put on the server side who knows, but it looks like it isnt the one in the D/L if you are getting wasps and hornets. And the map... I think it's a test map. ??? Wonder what happened to the other one.
The clock isnt run up to 75... probably should be.
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NP Will be fixed today.
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Ooooooooo This looks cool!!!
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U Now Have Stingers!!!!! ;)
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:( The server is up but nobody is logged in there !!Whats happening?
Edit:hmmm well i run the GFZ installer but i get an error after unpacking that SFC:OP is not install.
I suspect there might be a default path to look for the installation OP folder.
My OP folder name though might be different so i would like the exact path this exe looking to if this is the case i get the error
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I have no idea :)
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:( The server is up but nobody is logged in there !!Whats happening?
Edit:hmmm well i run the GFZ installer but i get an error after unpacking that SFC:OP is not install.
I suspect there might be a default path to look for the installation OP folder.
My OP folder name though might be different so i would like the exact path this exe looking to if this is the case i get the error
Push $R1
ReadRegStr $R1 HKLM "SOFTWARE\Taldren\Starfleet Command Orion Pirates" "Directory"
StrCmp $R1 "" +1 +3
MessageBox MB_OK|MB_ICONEXCLAMATION "SFC:OP not installed!"
Abort
StrCpy $INSTDIR $R1
Pop $R1
It will detect the installation regardless of where it is.. it checks the registry for the installation folder - if the registry entry is not there, then OP has not been installed from CD properly.
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:( The server is up but nobody is logged in there !!Whats happening?
Edit:hmmm well i run the GFZ installer but i get an error after unpacking that SFC:OP is not install.
I suspect there might be a default path to look for the installation OP folder.
My OP folder name though might be different so i would like the exact path this exe looking to if this is the case i get the error
Push $R1
ReadRegStr $R1 HKLM "SOFTWARE\Taldren\Starfleet Command Orion Pirates" "Directory"
StrCmp $R1 "" +1 +3
MessageBox MB_OK|MB_ICONEXCLAMATION "SFC:OP not installed!"
Abort
StrCpy $INSTDIR $R1
Pop $R1
It will detect the installation regardless of where it is.. it checks the registry for the installation folder - if the registry entry is not there, then OP has not been installed from CD properly.
:banghead: I was afraid this would be the case.
I made a format on my hdd and switched to 2000 and unfortunately my op cd is currently 300miles away from my home.
So i had to use the op installation folder i had saved in my partition disk to continue play the game.
Therefore there is nothing in the registry so the installer will work.
Bonk i wonder if i could add this information manually to the registry...
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Can someone tell me the binary string values of the op installation at the registry please?
Go start->run>write regedit
The registry window appears
go to HKEY_LOCAL_MACHINE\SOFTWARE\Taldren Software Inc\Starfleet Command Orion Pirates and tell me the string or binary values that r there
:rwoot: k i made the required keys and then a string with a value that shows the path and it worked.
Thx very much Bonk for the code and the immediate reply :thumbsup:
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What's there will depend on where you installed OP to... find StarfleetOP.exe in the installation you want to use and copy its path into that registry location.
Or unzip the attached file, right click and edit the .reg file to match your OP installation directory (leave double slashes) save it, then right click and merge it.
Alternatively, the shiplist and fighterlist is attached to this post too and all the missions are included in the following installers:
http://klingon.stasis.ca/sources_and_utils/EEK-OP221.exe
http://www3.telus.net/NuclearWessels/sfc/downloads/NW_OPMissions.exe
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Unzip the attached file, right click and edit the .reg file to match your OP installation directory (leave double slashes) save it, then right click and merge it.
:notworthy:
Man u r unbeleivable!!! thx
Its ok though since its already worked manually as u had already gave me the code
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np, that bit of code is supposed to make things easier by detecting your OP installation folder... but there is the odd case like this...
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Thanks Bonk for the registry update for SFC:OP.
I was having the same problem with the GFZ.exe file since I don't have my OP files on my C drive.
Thanks again,
Agave
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Pirates using the ISC and Mirak interface can engine double. U have to have set the hotkey, tho. Ill make a post later explaining it unless someone hopefully beats me to it...
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Thanks Bonk for the registry update for SFC:OP.
I was having the same problem with the GFZ.exe file since I don't have my OP files on my C drive.
Thanks again,
Agave
Shouldn't matter at all where they are installed... if you installed from the CD to drive X it will work fine... if you have lost your registry settings due to OS upgrades or disk transplants then it will not detect that OP is installed (it isn't - it has been copied from somewhere or the registry has been lost...)... if the OP registry settings are intact the installer will then check to see if OP+4.0 is installed (from the registry-which must be installed to the same location as referenced by the OP registry settings) it will then launch and prompt you confirm your OP installation folder (in case you are incorrectly using a copy not referred by the registry) so it will install to an OP installation at ANY disk location... IF the registry settings are intact... if your registry settings are not intact, then I highly reccomend reinstalling OP from the original CD. ... <takes deep breath>
if that looks complicated it's not... If you install OP (to anywhere) from CD... then install OP+ 4.0 on that same copy of OP and don't move it everything will be fine...
if you must have multiple OP installs then make copies of the folder and cycle the active one at the same location as you originally installed to...
also note that if you have installed OP+3.4 since you have installed OP+4.0 the installer will not detect that OP+4.0 is installed because they use the same registry location to store the version number
Cool, just make sure it points to the actual location of the OP install you are using and you'll be all set...
in any case the current client shiplist and all the missions but tracey's convoy raid are in one of my posts above...
Pirates using the ISC and Mirak interface can engine double. U have to have set the hotkey, tho. Ill make a post later explaining it unless someone hopefully beats me to it...
The default hotkey is "O". (its the in bindings.ini by default but does not show on the hotkeys page in game)
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Servers down.
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Yeah I know!!!
Having Issues. Keep getting mando on Bases!!!! Might be map issue or gf setting
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I have it running mandatories properly on my server... I did not have the GFZ map to test though... so it could be the map, but I did find some more very suspicious gf errors (see your e-mail). I'll leave the test up there on the stock map on my server till you get a chance to download the server and config from me and put the GFZ map in... (I rebuilt your settings from stock).
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Its gonna have to go to total war missions... underway... edit: done. posted installer and serverkit updated.
(will require an uninstall, download and reinstall of GFZ...the internal update function of the GFZ setup is only set up to handle shiplists updates so far... but I hope to have installers for future servers setup to handle patching all necessary files internally... then it will only be one "download" per server... ;D)
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Why total war? The map was designed so there should be racial tensions setup for a 3-way but where only 2 sides are playable. The Roms, Feds and Gorns are Non Player Races allied against both the ISC+Hydrans vs the Mirak+Lyrans+Klinks. Everyone has allies... It should work fine with regular missions. From a tech standpoint, I'd like to know why it doesnt work.
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I know the setup... theoretically what you say should work... but the hydrans have only one ally, in testing on the stock map I got Klingon AI allies as a hydran... this was an "executive decision" on my part... because I could envision a situation of the gfz map where you are closer to Klingon bases than ISC bases and end up with klingon AI allies and no DV shift...
It may not be necessary once we put the gfz map back in... its a preventative measure at this point... I had the time to do it now and there should be little to no effect on gameplay anyway. (just need to test drafting allies)
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Just curious. Whys is it called "The Gas Free Zone"?
-S'Cipio
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No idea... something to do with Hydrans? (I think if you read the background above it may explain it).
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No idea... something to do with Hydrans? (I think if you read the background above it may explain it).
I read that a few days ago, and "The Gas Wars has begun" line at the end of the story made sense. Oxygen vs. Methane.
"Gas Free" I was less sure of. I haven't had a chance to see the map yet. Are there lots of asteroids and few planets?
It doesn't matter. I like the name. I was just curious how it played into the story.
-S'Cipio
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Pre-story was there were 2 extremely suitable habitable planets in the neutral zone (still are afaik) one Methane and one Oxygen. Threats of atmospheric methane and oxygen bombs were traded back and forth till a neutral zone was setup to prevent both empires from coming into contact with the other. Something like that :D Nail was working on a full story...
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Pre-story was there were 2 extremely suitable habitable planets in the neutral zone (still are afaik) one Methane and one Oxygen. Threats of atmospheric methane and oxygen bombs were traded back and forth till a neutral zone was setup to prevent both empires from coming into contact with the other. Something like that :D Nail was working on a full story...
Cool! Sounds interesting.
-S'Cipio
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I know the setup... theoretically what you say should work... but the hydrans have only one ally, in testing on the stock map I got Klingon AI allies as a hydran...
I'm just trying to help here... Dont want to get in the way, but I'm concerned from 2x standpoints, technical curiosity and to make sure the map I helped Nail on works. So what yu are telling me is you used a stock map and got klink allies? Well doh, their nearest allies are miles away. :P On the GFZ map, there are ISC bases and Planets in hydran space. TRhe missions should be fine...? But do not total war missions strictly limit AI helpers to the draft race? Noi cross racial allies? If that's so, there wont be any mixture of Pirate and Empire ships. I think... FYI only here. But you already knew that.
Oh, and we are talking about the right maps? Stock is stock and then there was one Nail did where I only saw 4 races on the map and then there was the GFZ map that I saw last night that had ISC hexes in Hydran space, which should be the correct map sans terrain atp...
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Not considered interference at all...
Yes, all of that considered (ISC other side of map...) stock map being used now is middlemap.mvm... I did not have a copy of the gfz map to test on...
If you have it and want to send it to me we can go back to non-tw missions and see what happens if a hydran goes into klink territory... it would be better to use non-tw missions... but send it quick (the map)... not a big deal to test it out I can do it pretty quick...
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Sending ity now...
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Sending ity now...
Please use my new e-mail address in my profile... hotmail is broken (no attachments anymore) and I'm fed up with it and have moved.
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Thanks, map received; server reset to non-tw on the gfz map, installer and posted serverkit updated. Let's see what we get... hopefully the non-tw missions will be ok - they'd be better... (thankfully, the installer is only 1.6MB so its not a big deal to update for testing...).
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Ok, just ran a Kar_jpatrol (non-tw) as a hydran in klingon territory on the gfz map, got a C-PR3 as an AI ally (from the ISC slot I assume, he was actaully some help, lol), won the mission and the DV shifted the right way... so at first glance it looks ok on non-tw missions.
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Hey whas up with this server?
Deadmansix told me Sunday should begin! :)
Do we have technical issues or lack of interest..? :(
What group should i request access to fly Lyran :D?
Who is the Lyran RM for this Server?
Why only 3-4 people play in the test server?
Come on sfcwizzards we r getting rusty here!!
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I think its due for a Sunday start... not really expecting a big crowd for a fun server...
Looks good technicallly... be nice to get some coop tests of the EEK missions in before tomorrow... so if we have to pull them its not mid server... (mission testing notes: have a good connection and no software firewalls, be aware of the client missionlist panel update bug, do not forfeit, leave the hex to force your map to update, watch for non-allied "allies"... you must duplicate any observed bug... once does not count... etc...)
Interest-wise I think it might pick up when people realise that this campaign has pirates that can warp double in empire slots... real pirates on the empire layer! 8)
Webmap here: The Gas Free Zone Webmap (http://www.frescos.dns2go.com:30033/gfzmap/)
Nail has yet to add terrain to the map, (should be ready for tomorrow) and I have planet and base display disabled on the webmap till Nail lets me know if he wants either on...
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I think its due for a Sunday start... not really expecting a big crowd for a fun server...
Looks good technicallly... be nice to get some coop tests of the EEK missions in before tomorrow... so if we have to pull them its not mid server... (mission testing notes: have a good connection and no software firewalls, be aware of the client missionlist panel update bug, do not forfeit, leave the hex to force your map to update, watch for non-allied "allies"... etc...)
Interest-wise I think it might pick up when people realise that this campaign has pirates that can warp double in empire slots... real pirates on the empire layer! 8)
Webmap here: The Gas Free Zone Webmap ([url]http://www.frescos.dns2go.com:30033/gfzmap/[/url])
Nail has yet to add terrain to the map, (should be ready for tomorrow) and I have planet and base display disabled on the webmap till Nail lets me know if he wants either on...
Fun server???U mean SG4 wasnt a fun server?
Now if u mean its gonna be free to take what ever ship u want or it wont have any VC s ,i think the server description says the opposite.
I m new here and i propably dont know all things but could anyone tell me 1 reason why should GFZ server have less crowd from GW5?
hmmm :help:
btw considering the GW5 will have only feds , gorn,rom its a good chance here for the hydran/lyran funs.
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You will see the numbers pick up when the server goes live, not everyone tests the server beforehand, though they should really heh.
Some servers are considered fun and som are known as "major campaigns",its hard to define what is fun or major some people only used to fly sfc2.net/ CW series and didnt fly some of fun short term servers.
Perhaps someone else can define whats the differences between a fun/major server, though it is hard to define.. more so now than in comparison to the past...
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You will see the numbers pick up when the server goes live, not everyone tests the server beforehand, though they should really heh.
Some servers are considered fun and som are known as "major campaigns",its hard to define what is fun or major some people only used to fly sfc2.net/ CW series and didnt fly some of fun short term servers.
Perhaps someone else can define whats the differences between a fun/major server, though it is hard to define..
i already feel better Grim :)
What group should i request access to fly Lyran ?
Who is the Lyran RM for this Server?
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
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Going on the basis of the information at the begining of the thread, you need to ask for access at www.bozobits.com/forums
for the following forums:
Coalition
Lyrans
click on usergroups and select join a group for those groups and the moderators should get back to you.
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
nope i dont fly league so it wasnt me, almost flew in a league in 2002 but it wasnt 'my cup of tea', havent looked into it since.
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hmm its not the coallition i already tryed that...it might be the lyran group then.
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
nope i dont fly league so it wasnt me, almost flew in a league in 2002 but it wasnt 'my cup of tea', havent looked into it since.
my wrong! there werent KBF but KEW.The rank 12 of them might had a similar name with yours
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Serious servers have flame wars, that's the only difference ;D
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hmm its not the coallition i already tryed that...it might be the lyran group then.
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
nope i dont fly league so it wasnt me, almost flew in a league in 2002 but it wasnt 'my cup of tea', havent looked into it since.
my wrong! there werent KBF but KEW.The rank 12 of them might had a similar name with yours
Butcher, the WGL leader of KEW was Kymtar, which Zx3 and joedojoe and a couple other guys flew for. There was a guy with a name similar, but it was not Grim. For KWP it was Nobby. KWG had Becca, B'ellana, and Karnage mostly. For KOL it was XCMer, Krownyelf and Semajelf. KHH had a team in there as well, lead by Devil, with I think Jackle and Shadowlord, but not sure if those 2 were there back then. we also had the lone Mirak Pirate-DOA. I would have to see if I can find any notes from back then for more names.
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Serious servers have flame wars, that's the only difference ;D
i c
Well that can be arranged u ugly ape ;D
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hmm its not the coallition i already tryed that...it might be the lyran group then.
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
nope i dont fly league so it wasnt me, almost flew in a league in 2002 but it wasnt 'my cup of tea', havent looked into it since.
my wrong! there werent KBF but KEW.The rank 12 of them might had a similar name with yours
Butcher, the WGL leader of KEW was Kymtar, which Zx3 and joedojoe and a couple other guys flew for. There was a guy with a name similar, but it was not Grim. For KWP it was Nobby. KWG had Becca, B'ellana, and Karnage mostly. For KOL it was XCMer, Krownyelf and Semajelf. KHH had a team in there as well, lead by Devil, with I think Jackle and Shadowlord, but not sure if those 2 were there back then. we also had the lone Mirak Pirate-DOA. I would have to see if I can find any notes from back then for more names.
hmm u must be talking about another wgl campaign since KHH wasnt playing there.What i m talking about took place last year and it didnt hold long.It actually never ended
I found some notes about what fleets that played there:
KEG-Gorn
FBF-Fed
RIG-Hydran
KOL Lyran
420th ISC
KEW Klink
EOD-Klink
7th-ISC
DIF-FED
KIG--klink there u are ;D
GT-Hydans
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hmm its not the coallition i already tryed that...it might be the lyran group then.
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
nope i dont fly league so it wasnt me, almost flew in a league in 2002 but it wasnt 'my cup of tea', havent looked into it since.
my wrong! there werent KBF but KEW.The rank 12 of them might had a similar name with yours
Butcher, the WGL leader of KEW was Kymtar, which Zx3 and joedojoe and a couple other guys flew for. There was a guy with a name similar, but it was not Grim. For KWP it was Nobby. KWG had Becca, B'ellana, and Karnage mostly. For KOL it was XCMer, Krownyelf and Semajelf. KHH had a team in there as well, lead by Devil, with I think Jackle and Shadowlord, but not sure if those 2 were there back then. we also had the lone Mirak Pirate-DOA. I would have to see if I can find any notes from back then for more names.
I was in KOL, but i never participated in the league aspect.
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Shiplist updated... use the update feature of the GFZ setup if you already have GFZ installed.
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hmm its not the coallition i already tryed that...it might be the lyran group then.
p.s: hmm i have the feeling i know u Grim.Were u the rank12 of KBF in the last WGL campaign?
nope i dont fly league so it wasnt me, almost flew in a league in 2002 but it wasnt 'my cup of tea', havent looked into it since.
my wrong! there werent KBF but KEW.The rank 12 of them might had a similar name with yours
Butcher, the WGL leader of KEW was Kymtar, which Zx3 and joedojoe and a couple other guys flew for. There was a guy with a name similar, but it was not Grim. For KWP it was Nobby. KWG had Becca, B'ellana, and Karnage mostly. For KOL it was XCMer, Krownyelf and Semajelf. KHH had a team in there as well, lead by Devil, with I think Jackle and Shadowlord, but not sure if those 2 were there back then. we also had the lone Mirak Pirate-DOA. I would have to see if I can find any notes from back then for more names.
hmm u must be talking about another wgl campaign since KHH wasnt playing there.What i m talking about took place last year and it didnt hold long.It actually never ended
I found some notes about what fleets that played there:
KEG-Gorn
FBF-Fed
RIG-Hydran
KOL Lyran
420th ISC
KEW Klink
EOD-Klink
7th-ISC
DIF-FED
KIG--klink there u are ;D
GT-Hydans
Oh lol sorry. I remember that one, run by Morpheus. My apologies, was thinking back to the one before that one. I would have to look back at my records on that one too.
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Please reset ands start accounts at 50,000 pp and a 2275 start. Thx.
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Please reset ands start accounts at 50,000 pp and a 2275 start. Thx.
Will do, but we still have not tested the early start (sound familiar? ;)).
edit: done...
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Ran a mission in 2275 - seemed ok, setting up for start in 45 minutes now...
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Ummm, Nail...the mission matching seems a little...extreme. I ran a patrol (don't know which, sorry, it just said Patrol) in a CC, had a C-SAL2 (whatever that is) for AI help and had not one but two H-REG dn's to fight! Something seems a little off. Just thought I'd let ya know.
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bump
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Ummm, Nail...the mission matching seems a little...extreme. I ran a patrol (don't know which, sorry, it just said Patrol) in a CC, had a C-SAL2 (whatever that is) for AI help and had not one but two H-REG dn's to fight! Something seems a little off. Just thought I'd let ya know.
In ED missions this happens. EEK has better control over the class ship you encounter than does ED. There are more ED than EEK, but EEK show more. So I guess you have a pretty even chance of drawing either. IIRC, EEK wont give you DN's unless you are in one and matches other classes appropriately.. Although CARRIER class may not be differentiated from DN, and in actuality, the shiplist shoul class all DN's as DREADNOUGHT instead of using other hull types. I'll look into it. Its a scripting-shiplist interaction thingamajiggy.
Imo, it is 'expected' that we win every engagement. With the mission packs we have it is not always a sure thing. I'd say 90% of the time you should win. 10% of the time you may not... Can you deal?
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I enjoyed some of the Herr Bert servers where you had to really work to finish a mission. You'd be doing really well to win over 70% of them.
In my opinion a good pilot should not be able to win more than 60% of missions solo... but then I am a bit of a masochist.
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I agree with Bonk...no more than 60% of missions should be successfully completed by a good pilot.
Standards, people, standards!
Right now I'd be happy for a 60% completion rate.
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There are indeed some very hardcore missions there!
well getting your ass kicked by AI s u really have to be a masochist ;D
Cool missions cool server good pilots :thumbsup: ... well except that dam dark side of the planet where some blind idiot smacked his DN :lol:
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Ummm, Nail...the mission matching seems a little...extreme. I ran a patrol (don't know which, sorry, it just said Patrol) in a CC, had a C-SAL2 (whatever that is) for AI help and had not one but two H-REG dn's to fight! Something seems a little off. Just thought I'd let ya know.
In ED missions this happens. EEK has better control over the class ship you encounter than does ED. There are more ED than EEK, but EEK show more. So I guess you have a pretty even chance of drawing either. IIRC, EEK wont give you DN's unless you are in one and matches other classes appropriately.. Although CARRIER class may not be differentiated from DN, and in actuality, the shiplist shoul class all DN's as DREADNOUGHT instead of using other hull types. I'll look into it. Its a scripting-shiplist interaction thingamajiggy.
Imo, it is 'expected' that we win every engagement. With the mission packs we have it is not always a sure thing. I'd say 90% of the time you should win. 10% of the time you may not... Can you deal?
Oh, I can deal. ;D It's just that, it didn't seem very new-guy friendly. Having never flown Lyran before, it'll take some practice, is all.
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If you're not comfortable flying Lyran, Her Majesty's Navy of the Hydran Kingdoms would be happy to have you.
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definitely we need pilots badly, so hop in got a shiny new ship just waiting for ya ;D