Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on February 27, 2005, 01:56:37 pm
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(http://home.satx.rr.com/spiderwebs/gfz.gif) (http://home.satx.rr.com/spiderwebs/gfzwav2.WAV)
Click this: GFZ Server Annoucement and Rules and Info and Storyline[/b] (http://dynaverse.net/forum/index.php/topic,163353048.msg1122529855.html#msg1122529855)
Sides:
Lyrans (Race) are allied to the Camboro Cartel (Mirak Race) which means the pirates in the Mirak slot may engine double!
Vs.
Hydrans (Race) are allied to the Prime Cartel (ISC Race) and they can engine double as well, I think the default hotkey for engine doubling is the letter "O" key. Playing pirates using an empire race is gonna be cool. :D
D/L links. Most of you that already D/Led it just need to use the update feature:
GFZ Installer (http://fire.prohosting.com/astinky/gfz/GFZ.exe)
or
Installer Mirror (http://members.lycos.co.uk/astinky/gfz/)[/b]
[/list]
Here's the webmap that doesnt show planets, does show destructible bases for the time being: WEBMAP LINK (http://www.frescos.dns2go.com:30033/gfzmap/)
POST KILLS HERE: Kill Thread Link (http://dynaverse.net/forum/index.php/topic,163353285.msg1122532573.html#msg1122532573)
Rules for VC Kills:
Anything with 4 ESG's, 11+ fighters and/or 4 PF's is a 'VP' ship in addition to any ship classed as a BC or DN. Any other ship is not restricted nor have VP's attached to them. VP ships are governed by a 48hr penalty box. Meaning if u lose it, it is reported as a VP kill and you cant use either of your accounts to fly another VP ship again till 48hrs after the ship was lost.
VP ship kills must be reported. They are worth the following:
A DN = 10
BC = 3
Any other ship defined as a VP above = 1
CnC rules:
Battlecruisers: Are restricted by a 48hr. penalty box as described above and there may only be a total of 3 per side on the map at a time.
Dreadnoughts: The RM may assign any number of players as a FM to fly a DN, but there may only be one DN of any type on the map at a time, and one replacement. If both are lost, no more are available. Pirates dont get DN's.
Lyrans: Causual tenders may use standard or phaser variant PF's only and may recall but not relaunch in combat. Full tenders may carry 1 leader, 2x special or heavy, and 1 standard or phaser variant. No Ftr CnC.
Hydrans: Half Hellbore compliment of ftrs max.
Pirates: Half compliment of AM type ftrs max. [/list]
Please post feedback here.
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Here's the webmap that doesnt show planets, does show destructible bases: [url]http://www.frescos.dns2go.com:30033/gfzmap/[/url]
I know you said don't reply here but... I just wanted to point out that the destructable bases will only be visible on the webmap for a short time, Nail said he'd let me know when to turn off base display. (before it comes time people want to place them I guess...)
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Post feedback here.
Bump for sticky.
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Stickied... but we're approaching sticky overload! Ahhhh! ;D
(I'll be doing a db clean tonight will post time...)
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Tech question.
Im having trouble logging on. I receive a "Found Bad CRC, invalid shiplist.txt and ftrlist.txt" error.
Ive installed OP 4+ and the GFZ.exe download but keep getting the same error.
I have no other mods installed.
The ftrlist and shiplist files in the spec folder where created on the 21-2-05. Are these the correct ones?
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Tech question.
Im having trouble logging on. I receive a "Found Bad CRC, invalid shiplist.txt and ftrlist.txt" error.
Ive installed OP 4+ and the GFZ.exe download but keep getting the same error.
I have no other mods installed.
The ftrlist and shiplist files in the spec folder where created on the 21-2-05. Are these the correct ones?
Are you running multiple OP installs? Have you moved the OP folder from its original location? Have you upgraded your OS (ack...)?
A previous rant on the subject:
Thanks Bonk for the registry update for SFC:OP.
I was having the same problem with the GFZ.exe file since I don't have my OP files on my C drive.
Thanks again,
Agave
Shouldn't matter at all where they are installed... if you installed from the CD to drive X it will work fine... if you have lost your registry settings due to OS upgrades or disk transplants then it will not detect that OP is installed (it isn't - it has been copied from somewhere or the registry has been lost...)... if the OP registry settings are intact the installer will then check to see if OP+4.0 is installed (from the registry-which must be installed to the same location as referenced by the OP registry settings) it will then launch and prompt you confirm your OP installation folder (in case you are incorrectly using a copy not referred by the registry) so it will install to an OP installation at ANY disk location... IF the registry settings are intact... if your registry settings are not intact, then I highly reccomend reinstalling OP from the original CD. ... <takes deep breath>
if that looks complicated it's not... If you install OP (to anywhere) from CD... then install OP+ 4.0 on that same copy of OP and don't move it everything will be fine...
if you must have multiple OP installs then make copies of the folder and cycle the active one at the same location as you originally installed to...
also note that if you have installed OP+3.4 since you have installed OP+4.0 the installer will not detect that OP+4.0 is installed because they use the same registry location to store the version number
Cool, just make sure it points to the actual location of the OP install you are using and you'll be all set...
in any case the current client shiplist and all the missions but tracey's convoy raid are in one of my posts above...
Pirates using the ISC and Mirak interface can engine double. U have to have set the hotkey, tho. Ill make a post later explaining it unless someone hopefully beats me to it...
The default hotkey is "O". (its the in bindings.ini by default but does not show on the hotkeys page in game)
Current shiplist and fighterlist attached. You can put them in if you have a "special" OP install... The missions are here:
http://klingon.stasis.ca/sources_and_utils/EEK-OP221.exe
http://www3.telus.net/NuclearWessels/sfc/downloads/NW_OPMissions.exe
Tracey's convoy raid is posted here somewhere too...
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Bah! I'm having a problem. It seems that I can join games no problem, but when I'm trying to host, I get a countdown. This last time, my comp crashed and now I'm ghosted.
Yes, I'm behind a router, but I put this machine in the DMZ and haven't had any problems hosting up to six players in SFC3.
Any suggestions besides getting rid of the router?
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Bah! I'm having a problem. It seems that I can join games no problem, but when I'm trying to host, I get a countdown. This last time, my comp crashed and now I'm ghosted.
Yes, I'm behind a router, but I put this machine in the DMZ and haven't had any problems hosting up to six players in SFC3.
Any suggestions besides getting rid of the router?
DMZ = BAD. (usually because poeple are using it on a dynamic lan IP that changes... making the DMZ setting useless.)
Configure your LAN statically, disable local DHCP, allow pings WAN side and use port forwarding. (you might have to read your router manual and some networking background to achieve this)
Oh and for everybody's sake make sure you have no software firewalls running - they only add lag and instability.
(P.S. I'm gone out for a few hours - I'll do the db clean tonight if I get back early enough...)
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Thanks Bonk.
Im only running the one game which I reinstalled last night. (new computer)
Ive patched it to 2.5.5.2 and installed OP 4+
I forgot about OP Enhancement Package v2.2 High Rez which I am now downloading again.
I believe this is needed for dynaverse play so I think this could be the problem?
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Here is a zip file containing 2 screen captures of what I have configured on my Linksys router if that helps.
http://mkroll.asta.chicago.il.us/forwarding.zip
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Now I just have to try to find the manual and the password I put on the damn thing
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Always use Static ip.
There is no reason for a home user to have his DHCP server activated and use dynamic for his private ips.
Most routers have an easy web setup interface!
so all u have to do to get on the configuration setup is enter to your IE this address http://x.x.x.x <-your router's internal ip.
If u dont remember the router ip is usually 10.10.10.1 or or 192.168.1.1 192.168.0.1.
U can check your pc ip and if u see f.ex it is 192.168.1.2 then your router should be 192.168.1.1.
To check dynamic ip go to command prompt and type: ipconfig
When u enter the setup menou go check for a link like: Nat ,Pat , Port address translession, Port forwarding ...
Its very easy then u just add the following tcp&udp ports
SFC2/OP
Ports for running a server (TCP&UDP):
15101~15300
27100~28900
6667
Ports for clients and hosting multiplayer(TCP&UDP):
47624
2300~2400
6500
GameSpy Ports:
6667 (IRC)
80 (HTTP)
27900 (Master Server UDP Heartbeat)
28900 (Master Server List Request)
29900 (GP Connection Manager)
29901 (GP Search Manager)
13139 (Custom UDP Pings)
6500 (incoming, UDP and TCP, default roomquery port; can be customized with roomqueryport=<port #> in svc.cfg)
F.... DMZ
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I'd be doing that right now...if I hadn't set a password on there (and probably a user id...) that I can't remember and can't find (hey, I haven't touched that since I got the thing nine months ago).
Tried the reset button...didn't work, so I'll just live with the way things are now probably, or go buy a new one when I eventually have money.
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I'd be doing that right now...if I hadn't set a password on there (and probably a user id...) that I can't remember and can't find (hey, I haven't touched that since I got the thing nine months ago).
Tried the reset button...didn't work, so I'll just live with the way things are now probably, or go buy a new one when I eventually have money.
When u have the money buy a soho Cisco router! ;)
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db cleaned - using EDDBEDIT.
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Noticed the webmap shows bases in Lyran, Romulan and Klingon space only. What's up with that? Did we kill all the Hydran ones already? IMO, it shouldn't show any bases, maybe the planets, but not bases.
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Noticed the webmap shows bases in Lyran, Romulan and Klingon space only. What's up with that? Did we kill all the Hydran ones already? IMO, it shouldn't show any bases, maybe the planets, but not bases.
It will show all bases, planet display is disabled. At Nail's request. Base display will be disabled when Nail requests it (he said he'd let me know when - presumably before anyone wants to place a base)
The hydran bases are there - just hard to see at this zoom (I used a different default zoom for the bigger map). Just select a different zoom level (50%?) for the map and you should be able to see all the bases just fine. ;D
I could use a different color for hydran bases for this server so they show up better - orange maybe?
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Ok, yeah, the zoom did help...
Tired old eyes, what can I tell ya? ;)
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Ok, yeah, the zoom did help...
Tired old eyes, what can I tell ya? ;)
I have also found that the webmap varies in appearance considerably depending upon the monitor used (Developed on a 17" Nokia 447za). Daylight can make a big difference too. It looks good on new LCD monitors and bright CRTs. I'll have to work on the colors and contrast at some point - It's not just your eyes...
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Thanks Bonk.
Im only running the one game which I reinstalled last night. (new computer)
Ive patched it to 2.5.5.2 and installed OP 4+
I forgot about OP Enhancement Package v2.2 High Rez which I am now downloading again.
I believe this is needed for dynaverse play so I think this could be the problem?
I would download the OP Enhancement v3.0
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Base display on the webmap is now disabled at Nail's request. Neither planets or bases are visible on the webmap now.
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Thanks Bonk.
Im only running the one game which I reinstalled last night. (new computer)
Ive patched it to 2.5.5.2 and installed OP 4+
I forgot about OP Enhancement Package v2.2 High Rez which I am now downloading again.
I believe this is needed for dynaverse play so I think this could be the problem?
I would download the OP Enhancement v3.0
OK managed to get on the GFZ server. Thanks everyone.
PS. Where can I get the OP Enhancement v3.0?
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Never mind found it.
One more thing, can I install OP Enhancement v3.0 'as is' or is there a particular order that must be followed?
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Just cleaned the db after I saw it crash... (EDDBEDIT still working...)
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Sunday 11 AM EST. server down.
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up again in minutes, ty
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and down again in minutes, np.
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Sorry guys, db cleaned again... It went up twice as I made an error and had to repeat the clean earlier today. Thanks for your patience. (EDDBEDIT failed this time so I used DE's cleaner - and tested EDDBEDIT again after the DE cleaning and it still did not work).
Anyhoo, all should be fine now.
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I'd be doing that right now...if I hadn't set a password on there (and probably a user id...) that I can't remember and can't find (hey, I haven't touched that since I got the thing nine months ago).
Tried the reset button...didn't work, so I'll just live with the way things are now probably, or go buy a new one when I eventually have money.
Judge - if you are using a Linksys router and didn't change it, the default is username blank, password: admin
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Anyone know whats up with the server?its down! :(
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I was on an hour ago. It must have just dropped off.
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weird the only server i see up is the forge! :(
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Windstorm here, power must have went out... I'll boot er back up at lunchtime...
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Back up... not sure I'll get the webmap back up before I gotta go back to work though...
edit: webmap and UAW server back up... always takes me a bit to get my QNX machine going after a power outage...
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Server is down!
:banghead:
Server is up :)
U might need a UPS ;)
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I just did a db clean - announced on chat 5 minutes and immediatley before shutting down for the clean... should be fine now, sorry for any inconvenience.
(yea, a UPS is on my wishlist...be nice if I didn't have to go through all that trouble with my unix box everytime there is a power outage...)
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np bro and thx for your efforts. :thumbsup:
p.s: btw where the hell is everyone?And i though only gsa has become a graveyard.
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Probably pooped from SG4 and saving up energy (beer/scotch/munchies) for GW5... lol ;D
A group have decided to practice for GW5 in direct games and give GFZ a miss, you could try and get in on those games for some action...
Or try starting as a Cardassian on UAW... man those are the toughest AI battles I've seen in a while... :o
There might be a bit of a crowd on GFZ for the upcoming final weekend, Nail put a fair effort into this and its a good setup. (I'm strictly tech) Hopefully a few more will get to enjoy it before its done. Numbers will hopefully pick up for the weekend, but if not, you'll see all the players on once GW5 starts.
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There might be a bit of a crowd on GFZ for the upcoming final weekend,
That would be great!
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So....when does this actually end? Thought it was this weekend, but I see it's still up...
I'm ready to see those finalized GW5 plans from Jinn...
I guess Sears gets to add up the score since Nail's no where to be seen lately. :P
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Funny, I was just going to ask the same thing. It was scheduled to end last night I think (2279). Nail, what's the word?
I'll leave it up if people want (?) till the GW5 test is up anyway.
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Funny, I was just going to ask the same thing. It was scheduled to end last night I think (2279). Nail, what's the word?
I'll leave it up if people want (?) till the GW5 test is up anyway.
In Nails absences doing his duty for are country. I would have to say the server ended at midnight sunday. If you want to leave it up intill GW5 test server comes up that would be great. :thumbsup:
I want to thank Nail, Bonk, Dizzy and everone else who worked and played on the GFZ. :notworthy:
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Dizzy involved on this server ,too? :thumbsup:
Good job everyone was really very fun :notworthy:
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Glad you enjoyed it Butcher. ;D
Thread unstickied to make space... I'll leave the server up for the rest of the week. Looks like GW5 tests will be starting soon.
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Looks like the GW5 test server will be in full swing shortly. 8) I'll take GFZ down later this morning.
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My first full server.
Thanks to everyone involved, I had a blast! :thumbsup:
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It was fun...